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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <chrono>
- #include <memory>
- #include "common/common_types.h"
- namespace Common {
- class WallClock {
- public:
- /// Returns current wall time in nanoseconds
- virtual std::chrono::nanoseconds GetTimeNS() = 0;
- /// Returns current wall time in microseconds
- virtual std::chrono::microseconds GetTimeUS() = 0;
- /// Returns current wall time in milliseconds
- virtual std::chrono::milliseconds GetTimeMS() = 0;
- /// Returns current wall time in emulated clock cycles
- virtual u64 GetClockCycles() = 0;
- /// Returns current wall time in emulated cpu cycles
- virtual u64 GetCPUCycles() = 0;
- /// Tells if the wall clock, uses the host CPU's hardware clock
- bool IsNative() const {
- return is_native;
- }
- protected:
- WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native)
- : emulated_cpu_frequency{emulated_cpu_frequency},
- emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {}
- u64 emulated_cpu_frequency;
- u64 emulated_clock_frequency;
- private:
- bool is_native;
- };
- std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
- u32 emulated_clock_frequency);
- } // namespace Common
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