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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <sstream>
- #include <QShortcut>
- #include <QTreeWidgetItem>
- #include <QtGlobal>
- #include "core/hid/emulated_controller.h"
- #include "yuzu/hotkeys.h"
- #include "yuzu/uisettings.h"
- HotkeyRegistry::HotkeyRegistry() = default;
- HotkeyRegistry::~HotkeyRegistry() = default;
- void HotkeyRegistry::SaveHotkeys() {
- UISettings::values.shortcuts.clear();
- for (const auto& group : hotkey_groups) {
- for (const auto& hotkey : group.second) {
- UISettings::values.shortcuts.push_back(
- {hotkey.first, group.first,
- UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
- hotkey.second.controller_keyseq,
- hotkey.second.context})});
- }
- }
- }
- void HotkeyRegistry::LoadHotkeys() {
- // Make sure NOT to use a reference here because it would become invalid once we call
- // beginGroup()
- for (auto shortcut : UISettings::values.shortcuts) {
- Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
- if (!shortcut.shortcut.keyseq.isEmpty()) {
- hk.keyseq =
- QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
- hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
- }
- if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
- hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
- }
- if (hk.shortcut) {
- hk.shortcut->disconnect();
- hk.shortcut->setKey(hk.keyseq);
- }
- if (hk.controller_shortcut) {
- hk.controller_shortcut->disconnect();
- hk.controller_shortcut->SetKey(hk.controller_keyseq);
- }
- }
- }
- QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
- Hotkey& hk = hotkey_groups[group][action];
- if (!hk.shortcut) {
- hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
- }
- hk.shortcut->setAutoRepeat(false);
- return hk.shortcut;
- }
- ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
- Core::HID::EmulatedController* controller) {
- Hotkey& hk = hotkey_groups[group][action];
- if (!hk.controller_shortcut) {
- hk.controller_shortcut = new ControllerShortcut(controller);
- hk.controller_shortcut->SetKey(hk.controller_keyseq);
- }
- return hk.controller_shortcut;
- }
- QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
- return hotkey_groups[group][action].keyseq;
- }
- Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
- const QString& action) {
- return hotkey_groups[group][action].context;
- }
- ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
- emulated_controller = controller;
- Core::HID::ControllerUpdateCallback engine_callback{
- .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
- .is_npad_service = false,
- };
- callback_key = emulated_controller->SetCallback(engine_callback);
- is_enabled = true;
- }
- ControllerShortcut::~ControllerShortcut() {
- emulated_controller->DeleteCallback(callback_key);
- }
- void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
- button_sequence = buttons;
- }
- void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
- ControllerButtonSequence sequence{};
- name = buttons_shortcut.toStdString();
- std::istringstream command_line(buttons_shortcut.toStdString());
- std::string line;
- while (std::getline(command_line, line, '+')) {
- if (line.empty()) {
- continue;
- }
- if (line == "A") {
- sequence.npad.a.Assign(1);
- }
- if (line == "B") {
- sequence.npad.b.Assign(1);
- }
- if (line == "X") {
- sequence.npad.x.Assign(1);
- }
- if (line == "Y") {
- sequence.npad.y.Assign(1);
- }
- if (line == "L") {
- sequence.npad.l.Assign(1);
- }
- if (line == "R") {
- sequence.npad.r.Assign(1);
- }
- if (line == "ZL") {
- sequence.npad.zl.Assign(1);
- }
- if (line == "ZR") {
- sequence.npad.zr.Assign(1);
- }
- if (line == "Dpad_Left") {
- sequence.npad.left.Assign(1);
- }
- if (line == "Dpad_Right") {
- sequence.npad.right.Assign(1);
- }
- if (line == "Dpad_Up") {
- sequence.npad.up.Assign(1);
- }
- if (line == "Dpad_Down") {
- sequence.npad.down.Assign(1);
- }
- if (line == "Left_Stick") {
- sequence.npad.stick_l.Assign(1);
- }
- if (line == "Right_Stick") {
- sequence.npad.stick_r.Assign(1);
- }
- if (line == "Minus") {
- sequence.npad.minus.Assign(1);
- }
- if (line == "Plus") {
- sequence.npad.plus.Assign(1);
- }
- if (line == "Home") {
- sequence.home.home.Assign(1);
- }
- if (line == "Screenshot") {
- sequence.capture.capture.Assign(1);
- }
- }
- button_sequence = sequence;
- }
- ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
- return button_sequence;
- }
- void ControllerShortcut::SetEnabled(bool enable) {
- is_enabled = enable;
- }
- bool ControllerShortcut::IsEnabled() const {
- return is_enabled;
- }
- void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
- if (!is_enabled) {
- return;
- }
- if (type != Core::HID::ControllerTriggerType::Button) {
- return;
- }
- if (!Settings::values.controller_navigation) {
- return;
- }
- if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
- button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
- return;
- }
- const auto player_npad_buttons =
- emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
- const u64 player_capture_buttons =
- emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
- const u64 player_home_buttons =
- emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
- if (player_npad_buttons == button_sequence.npad.raw &&
- player_capture_buttons == button_sequence.capture.raw &&
- player_home_buttons == button_sequence.home.raw && !active) {
- // Force user to press the home or capture button again
- active = true;
- emit Activated();
- return;
- }
- active = false;
- }
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