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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <list>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/kernel/mutex.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- /// Event type for the thread wake up event
- static int ThreadWakeupEventType;
- bool Thread::ShouldWait() {
- return status != THREADSTATUS_DEAD;
- }
- void Thread::Acquire() {
- ASSERT_MSG(!ShouldWait(), "object unavailable!");
- }
- // Lists all thread ids that aren't deleted/etc.
- static std::vector<SharedPtr<Thread>> thread_list;
- // Lists only ready thread ids.
- static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
- static Thread* current_thread;
- // The first available thread id at startup
- static u32 next_thread_id;
- /**
- * Creates a new thread ID
- * @return The new thread ID
- */
- inline static u32 const NewThreadId() {
- return next_thread_id++;
- }
- Thread::Thread() {}
- Thread::~Thread() {}
- Thread* GetCurrentThread() {
- return current_thread;
- }
- /**
- * Check if a thread is waiting on the specified wait object
- * @param thread The thread to test
- * @param wait_object The object to test against
- * @return True if the thread is waiting, false otherwise
- */
- static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
- if (thread->status != THREADSTATUS_WAIT_SYNCH)
- return false;
- auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
- return itr != thread->wait_objects.end();
- }
- /**
- * Check if the specified thread is waiting on the specified address to be arbitrated
- * @param thread The thread to test
- * @param wait_address The address to test against
- * @return True if the thread is waiting, false otherwise
- */
- static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
- return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
- }
- void Thread::Stop() {
- // Release all the mutexes that this thread holds
- ReleaseThreadMutexes(this);
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- // Clean up thread from ready queue
- // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
- if (status == THREADSTATUS_READY){
- ready_queue.remove(current_priority, this);
- }
- status = THREADSTATUS_DEAD;
-
- WakeupAllWaitingThreads();
- // Clean up any dangling references in objects that this thread was waiting for
- for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(this);
- }
- Kernel::g_current_process->used_tls_slots[tls_index] = false;
- HLE::Reschedule(__func__);
- }
- Thread* ArbitrateHighestPriorityThread(u32 address) {
- Thread* highest_priority_thread = nullptr;
- s32 priority = THREADPRIO_LOWEST;
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (auto& thread : thread_list) {
- if (!CheckWait_AddressArbiter(thread.get(), address))
- continue;
- if (thread == nullptr)
- continue;
- if(thread->current_priority <= priority) {
- highest_priority_thread = thread.get();
- priority = thread->current_priority;
- }
- }
- // If a thread was arbitrated, resume it
- if (nullptr != highest_priority_thread) {
- highest_priority_thread->ResumeFromWait();
- }
- return highest_priority_thread;
- }
- void ArbitrateAllThreads(u32 address) {
- // Resume all threads found to be waiting on the address
- for (auto& thread : thread_list) {
- if (CheckWait_AddressArbiter(thread.get(), address))
- thread->ResumeFromWait();
- }
- }
- /// Boost low priority threads (temporarily) that have been starved
- static void PriorityBoostStarvedThreads() {
- u64 current_ticks = CoreTiming::GetTicks();
- for (auto& thread : thread_list) {
- // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
- // longer) will have their priority temporarily adjusted to 1 higher than the highest
- // priority thread to prevent thread starvation. This general behavior has been verified
- // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
- // should probably be reversed to verify this.
- const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
- u64 delta = current_ticks - thread->last_running_ticks;
- if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
- const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
- thread->BoostPriority(priority);
- }
- }
- }
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
- static void SwitchContext(Thread* new_thread) {
- Thread* previous_thread = GetCurrentThread();
- // Save context for previous thread
- if (previous_thread) {
- previous_thread->last_running_ticks = CoreTiming::GetTicks();
- Core::g_app_core->SaveContext(previous_thread->context);
- if (previous_thread->status == THREADSTATUS_RUNNING) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->current_priority, previous_thread);
- previous_thread->status = THREADSTATUS_READY;
- }
- }
- // Load context of new thread
- if (new_thread) {
- DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
- current_thread = new_thread;
- ready_queue.remove(new_thread->current_priority, new_thread);
- new_thread->status = THREADSTATUS_RUNNING;
- // Restores thread to its nominal priority if it has been temporarily changed
- new_thread->current_priority = new_thread->nominal_priority;
- Core::g_app_core->LoadContext(new_thread->context);
- Core::g_app_core->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
- } else {
- current_thread = nullptr;
- }
- }
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- static Thread* PopNextReadyThread() {
- Thread* next;
- Thread* thread = GetCurrentThread();
- if (thread && thread->status == THREADSTATUS_RUNNING) {
- // We have to do better than the current thread.
- // This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->current_priority);
- if (!next) {
- // Otherwise just keep going with the current thread
- next = thread;
- }
- } else {
- next = ready_queue.pop_first();
- }
- return next;
- }
- void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- thread->status = THREADSTATUS_WAIT_SLEEP;
- HLE::Reschedule(__func__);
- }
- void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
- Thread* thread = GetCurrentThread();
- thread->wait_set_output = wait_set_output;
- thread->wait_all = wait_all;
- thread->wait_objects = std::move(wait_objects);
- thread->status = THREADSTATUS_WAIT_SYNCH;
- }
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
- Thread* thread = GetCurrentThread();
- thread->wait_address = wait_address;
- thread->status = THREADSTATUS_WAIT_ARB;
- }
- // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
- // us to simply use a pool index or similar.
- static Kernel::HandleTable wakeup_callback_handle_table;
- /**
- * Callback that will wake up the thread it was scheduled for
- * @param thread_handle The handle of the thread that's been awoken
- * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
- */
- static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
- SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
- if (thread == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
- return;
- }
- if (thread->status == THREADSTATUS_WAIT_SYNCH) {
- thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged, ErrorLevel::Info));
- if (thread->wait_set_output)
- thread->SetWaitSynchronizationOutput(-1);
- }
- thread->ResumeFromWait();
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
- }
- void Thread::ReleaseWaitObject(WaitObject* wait_object) {
- if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
- LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
- return;
- }
- // Remove this thread from the waiting object's thread list
- wait_object->RemoveWaitingThread(this);
- unsigned index = 0;
- bool wait_all_failed = false; // Will be set to true if any object is unavailable
- // Iterate through all waiting objects to check availability...
- for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
- if ((*itr)->ShouldWait())
- wait_all_failed = true;
- // The output should be the last index of wait_object
- if (*itr == wait_object)
- index = itr - wait_objects.begin();
- }
- // If we are waiting on all objects...
- if (wait_all) {
- // Resume the thread only if all are available...
- if (!wait_all_failed) {
- SetWaitSynchronizationResult(RESULT_SUCCESS);
- SetWaitSynchronizationOutput(-1);
- ResumeFromWait();
- }
- } else {
- // Otherwise, resume
- SetWaitSynchronizationResult(RESULT_SUCCESS);
- if (wait_set_output)
- SetWaitSynchronizationOutput(index);
- ResumeFromWait();
- }
- }
- void Thread::ResumeFromWait() {
- // Cancel any outstanding wakeup events for this thread
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- switch (status) {
- case THREADSTATUS_WAIT_SYNCH:
- // Remove this thread from all other WaitObjects
- for (auto wait_object : wait_objects)
- wait_object->RemoveWaitingThread(this);
- break;
- case THREADSTATUS_WAIT_ARB:
- case THREADSTATUS_WAIT_SLEEP:
- break;
- case THREADSTATUS_RUNNING:
- case THREADSTATUS_READY:
- DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
- return;
- case THREADSTATUS_DEAD:
- // This should never happen, as threads must complete before being stopped.
- DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
- GetObjectId());
- return;
- }
-
- ready_queue.push_back(current_priority, this);
- status = THREADSTATUS_READY;
- }
- /**
- * Prints the thread queue for debugging purposes
- */
- static void DebugThreadQueue() {
- Thread* thread = GetCurrentThread();
- if (!thread) {
- LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
- } else {
- LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
- }
- for (auto& t : thread_list) {
- s32 priority = ready_queue.contains(t.get());
- if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
- }
- }
- }
- ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top) {
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = MathUtil::Clamp<s32>(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
- name.c_str(), priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- priority = new_priority;
- }
- if (!Memory::GetPointer(entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name.c_str(), entry_point);
- // TODO: Verify error
- return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
- ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- }
- SharedPtr<Thread> thread(new Thread);
- thread_list.push_back(thread);
- ready_queue.prepare(priority);
- thread->thread_id = NewThreadId();
- thread->status = THREADSTATUS_DORMANT;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->nominal_priority = thread->current_priority = priority;
- thread->last_running_ticks = CoreTiming::GetTicks();
- thread->processor_id = processor_id;
- thread->wait_set_output = false;
- thread->wait_all = false;
- thread->wait_objects.clear();
- thread->wait_address = 0;
- thread->name = std::move(name);
- thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
- thread->owner_process = g_current_process;
- thread->tls_index = -1;
- // Find the next available TLS index, and mark it as used
- auto& used_tls_slots = Kernel::g_current_process->used_tls_slots;
- for (unsigned int i = 0; i < used_tls_slots.size(); ++i) {
- if (used_tls_slots[i] == false) {
- thread->tls_index = i;
- used_tls_slots[i] = true;
- break;
- }
- }
- ASSERT_MSG(thread->tls_index != -1, "Out of TLS space");
- // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
- // to initialize the context
- Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
- ready_queue.push_back(thread->current_priority, thread.get());
- thread->status = THREADSTATUS_READY;
- HLE::Reschedule(__func__);
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
- }
- // TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
- static void ClampPriority(const Thread* thread, s32* priority) {
- if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
- DEBUG_ASSERT_MSG(false, "Application passed an out of range priority. An error should be returned.");
- s32 new_priority = MathUtil::Clamp<s32>(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
- thread->name.c_str(), *priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- *priority = new_priority;
- }
- }
- void Thread::SetPriority(s32 priority) {
- ClampPriority(this, &priority);
- // If thread was ready, adjust queues
- if (status == THREADSTATUS_READY)
- ready_queue.move(this, current_priority, priority);
- else
- ready_queue.prepare(priority);
- nominal_priority = current_priority = priority;
- }
- void Thread::BoostPriority(s32 priority) {
- ready_queue.move(this, current_priority, priority);
- current_priority = priority;
- }
- SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
- DEBUG_ASSERT(!GetCurrentThread());
- // Initialize new "main" thread
- auto thread_res = Thread::Create("main", entry_point, priority, 0,
- THREADPROCESSORID_0, Memory::HEAP_VADDR_END);
- SharedPtr<Thread> thread = thread_res.MoveFrom();
- // Run new "main" thread
- SwitchContext(thread.get());
- return thread;
- }
- void Reschedule() {
- PriorityBoostStarvedThreads();
- Thread* cur = GetCurrentThread();
- Thread* next = PopNextReadyThread();
- HLE::g_reschedule = false;
- // Don't bother switching to the same thread
- if (next == cur)
- return;
- if (cur && next) {
- LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
- } else if (cur) {
- LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
- } else if (next) {
- LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
- }
-
- SwitchContext(next);
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
- }
- VAddr Thread::GetTLSAddress() const {
- return Memory::TLS_AREA_VADDR + tls_index * 0x200;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void ThreadingInit() {
- ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
- current_thread = nullptr;
- next_thread_id = 1;
- thread_list.clear();
- ready_queue.clear();
- }
- void ThreadingShutdown() {
- }
- } // namespace
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