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- #include <QHBoxLayout>
- #include <QKeyEvent>
- #include <QApplication>
- #include "common/common.h"
- #include "bootmanager.hxx"
- #include "core/core.h"
- #include "core/loader/loader.h"
- #include "core/hw/hw.h"
- #include "video_core/video_core.h"
- #include "version.h"
- #define APP_NAME "citra"
- #define APP_VERSION "0.1-" VERSION
- #define APP_TITLE APP_NAME " " APP_VERSION
- #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
- EmuThread::EmuThread(GRenderWindow* render_window) :
- exec_cpu_step(false), cpu_running(false),
- render_window(render_window), filename(""),
- stop_run(false)
- {
- }
- void EmuThread::SetFilename(std::string filename)
- {
- this->filename = filename;
- }
- void EmuThread::run()
- {
- stop_run = false;
- while (!stop_run)
- {
- for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
- {
- if (cpu_running || exec_cpu_step)
- {
- if (exec_cpu_step)
- exec_cpu_step = false;
- Core::SingleStep();
- if (!cpu_running) {
- emit CPUStepped();
- yieldCurrentThread();
- }
- }
- }
- }
- render_window->moveContext();
- Core::Stop();
- }
- void EmuThread::Stop()
- {
- if (!isRunning())
- {
- INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
- return;
- }
- stop_run = true;
- //core::g_state = core::SYS_DIE;
- wait(500);
- if (isRunning())
- {
- WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
- quit();
- wait(1000);
- if (isRunning())
- {
- WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
- terminate();
- }
- }
- INFO_LOG(MASTER_LOG, "EmuThread stopped");
- }
- // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
- // The corresponding functionality is handled in EmuThread instead
- class GGLWidgetInternal : public QGLWidget
- {
- public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
- {
- parent_ = parent;
- }
- void paintEvent(QPaintEvent* ev)
- {
- }
- void resizeEvent(QResizeEvent* ev) {
- parent_->SetClientAreaWidth(size().width());
- parent_->SetClientAreaHeight(size().height());
- }
- private:
- GRenderWindow* parent_;
- };
- EmuThread& GRenderWindow::GetEmuThread()
- {
- return emu_thread;
- }
- GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
- {
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
- QGLFormat fmt;
- fmt.setProfile(QGLFormat::CoreProfile);
- fmt.setVersion(3,2);
- fmt.setSampleBuffers(true);
- fmt.setSamples(4);
-
- child = new GGLWidgetInternal(fmt, this);
- QBoxLayout* layout = new QHBoxLayout(this);
- resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
- layout->addWidget(child);
- layout->setMargin(0);
- setLayout(layout);
- QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
- BackupGeometry();
- }
- void GRenderWindow::moveContext()
- {
- DoneCurrent();
- // We need to move GL context to the swapping thread in Qt5
- #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
- child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
- #endif
- }
- GRenderWindow::~GRenderWindow()
- {
- if (emu_thread.isRunning())
- emu_thread.Stop();
- }
- void GRenderWindow::SwapBuffers()
- {
- // MakeCurrent is already called in renderer_opengl
- child->swapBuffers();
- }
- void GRenderWindow::closeEvent(QCloseEvent* event)
- {
- if (emu_thread.isRunning())
- emu_thread.Stop();
- QWidget::closeEvent(event);
- }
- void GRenderWindow::MakeCurrent()
- {
- child->makeCurrent();
- }
- void GRenderWindow::DoneCurrent()
- {
- child->doneCurrent();
- }
- void GRenderWindow::PollEvents() {
- // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
- // from the main thread, but this should probably be in an event handler...
- /*
- static char title[128];
- sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
- video_core::g_renderer->current_fps());
- setWindowTitle(title);
- */
- }
- void GRenderWindow::BackupGeometry()
- {
- geometry = ((QGLWidget*)this)->saveGeometry();
- }
- void GRenderWindow::RestoreGeometry()
- {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry)
- {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry()
- {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == NULL)
- return ((QGLWidget*)this)->saveGeometry();
- else
- return geometry;
- }
- void GRenderWindow::keyPressEvent(QKeyEvent* event)
- {
- /*
- bool key_processed = false;
- for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
- if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
- key_processed = true;
- if (!key_processed)
- QWidget::keyPressEvent(event);
- */
- }
- void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
- {
- /*
- bool key_processed = false;
- for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
- if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
- key_processed = true;
- if (!key_processed)
- QWidget::keyPressEvent(event);
- */
- }
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