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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/frontend/scope_acquire_window_context.h"
- #include "video_core/dma_pusher.h"
- #include "video_core/gpu.h"
- #include "video_core/gpu_thread.h"
- #include "video_core/renderer_base.h"
- namespace VideoCommon::GPUThread {
- /// Runs the GPU thread
- static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher,
- SynchState& state) {
- MicroProfileOnThreadCreate("GpuThread");
- // Wait for first GPU command before acquiring the window context
- while (state.queue.Empty())
- ;
- // If emulation was stopped during disk shader loading, abort before trying to acquire context
- if (!state.is_running) {
- return;
- }
- Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
- CommandDataContainer next;
- while (state.is_running) {
- while (!state.queue.Empty()) {
- state.queue.Pop(next);
- if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
- dma_pusher.Push(std::move(submit_list->entries));
- dma_pusher.DispatchCalls();
- } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
- renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
- } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
- renderer.Rasterizer().FlushRegion(data->addr, data->size);
- } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
- renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
- } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
- return;
- } else {
- UNREACHABLE();
- }
- state.signaled_fence.store(next.fence);
- }
- }
- }
- ThreadManager::ThreadManager(Core::System& system) : system{system} {}
- ThreadManager::~ThreadManager() {
- if (!thread.joinable()) {
- return;
- }
- // Notify GPU thread that a shutdown is pending
- PushCommand(EndProcessingCommand());
- thread.join();
- }
- void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
- thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
- synchronization_event = system.CoreTiming().RegisterEvent(
- "GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
- }
- void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
- const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
- const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
- system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
- }
- void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
- : std::optional<const Tegra::FramebufferConfig>{}));
- }
- void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
- PushCommand(FlushRegionCommand(addr, size));
- }
- void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
- system.Renderer().Rasterizer().InvalidateRegion(addr, size);
- }
- void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
- // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
- InvalidateRegion(addr, size);
- }
- u64 ThreadManager::PushCommand(CommandData&& command_data) {
- const u64 fence{++state.last_fence};
- state.queue.Push(CommandDataContainer(std::move(command_data), fence));
- return fence;
- }
- MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
- void SynchState::WaitForSynchronization(u64 fence) {
- while (signaled_fence.load() < fence)
- ;
- }
- } // namespace VideoCommon::GPUThread
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