device_memory.h 1.1 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "common/common_types.h"
  5. #include "common/host_memory.h"
  6. namespace Core {
  7. namespace DramMemoryMap {
  8. enum : u64 {
  9. Base = 0x80000000ULL,
  10. KernelReserveBase = Base + 0x60000,
  11. SlabHeapBase = KernelReserveBase + 0x85000,
  12. };
  13. }; // namespace DramMemoryMap
  14. class DeviceMemory {
  15. public:
  16. explicit DeviceMemory();
  17. ~DeviceMemory();
  18. DeviceMemory& operator=(const DeviceMemory&) = delete;
  19. DeviceMemory(const DeviceMemory&) = delete;
  20. template <typename T>
  21. PAddr GetPhysicalAddr(const T* ptr) const {
  22. return (reinterpret_cast<uintptr_t>(ptr) -
  23. reinterpret_cast<uintptr_t>(buffer.BackingBasePointer())) +
  24. DramMemoryMap::Base;
  25. }
  26. u8* GetPointer(PAddr addr) {
  27. return buffer.BackingBasePointer() + (addr - DramMemoryMap::Base);
  28. }
  29. const u8* GetPointer(PAddr addr) const {
  30. return buffer.BackingBasePointer() + (addr - DramMemoryMap::Base);
  31. }
  32. Common::HostMemory buffer;
  33. };
  34. } // namespace Core