uisettings.h 7.0 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <atomic>
  6. #include <vector>
  7. #include <QByteArray>
  8. #include <QMetaType>
  9. #include <QString>
  10. #include <QStringList>
  11. #include <QVector>
  12. #include "common/common_types.h"
  13. #include "common/settings.h"
  14. using Settings::Category;
  15. using Settings::Setting;
  16. #ifndef CANNOT_EXPLICITLY_INSTANTIATE
  17. namespace Settings {
  18. extern template class Setting<bool>;
  19. extern template class Setting<std::string>;
  20. extern template class Setting<u16, true>;
  21. extern template class Setting<u32>;
  22. extern template class Setting<u8, true>;
  23. extern template class Setting<u8>;
  24. extern template class Setting<unsigned long long>;
  25. } // namespace Settings
  26. #endif
  27. namespace UISettings {
  28. bool IsDarkTheme();
  29. struct ContextualShortcut {
  30. QString keyseq;
  31. QString controller_keyseq;
  32. int context;
  33. bool repeat;
  34. };
  35. struct Shortcut {
  36. QString name;
  37. QString group;
  38. ContextualShortcut shortcut;
  39. };
  40. enum class Theme {
  41. Default,
  42. DefaultColorful,
  43. Dark,
  44. DarkColorful,
  45. MidnightBlue,
  46. MidnightBlueColorful,
  47. };
  48. using Themes = std::array<std::pair<const char*, const char*>, 6>;
  49. extern const Themes themes;
  50. struct GameDir {
  51. QString path;
  52. bool deep_scan = false;
  53. bool expanded = false;
  54. bool operator==(const GameDir& rhs) const {
  55. return path == rhs.path;
  56. }
  57. bool operator!=(const GameDir& rhs) const {
  58. return !operator==(rhs);
  59. }
  60. };
  61. struct Values {
  62. Settings::Linkage linkage{1000};
  63. QByteArray geometry;
  64. QByteArray state;
  65. QByteArray renderwindow_geometry;
  66. QByteArray gamelist_header_state;
  67. QByteArray microprofile_geometry;
  68. Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
  69. Category::UiLayout};
  70. Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
  71. Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
  72. Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
  73. Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
  74. Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
  75. Setting<bool> confirm_before_closing{
  76. linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
  77. true, true};
  78. Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
  79. Setting<bool> pause_when_in_background{linkage,
  80. false,
  81. "pauseWhenInBackground",
  82. Category::UiGeneral,
  83. Settings::Specialization::Default,
  84. true,
  85. true};
  86. Setting<bool> mute_when_in_background{
  87. linkage, false, "muteWhenInBackground", Category::Ui, Settings::Specialization::Default,
  88. true, true};
  89. Setting<bool> hide_mouse{
  90. linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
  91. true, true};
  92. Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
  93. Category::UiGeneral};
  94. // Set when Vulkan is known to crash the application
  95. bool has_broken_vulkan = false;
  96. Setting<bool> select_user_on_boot{linkage,
  97. false,
  98. "select_user_on_boot",
  99. Category::UiGeneral,
  100. Settings::Specialization::Default,
  101. true,
  102. true};
  103. Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
  104. // Discord RPC
  105. Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
  106. // logging
  107. Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
  108. Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
  109. Category::Screenshots};
  110. QString roms_path;
  111. QString symbols_path;
  112. QString game_dir_deprecated;
  113. bool game_dir_deprecated_deepscan;
  114. QVector<UISettings::GameDir> game_dirs;
  115. QStringList recent_files;
  116. QString language;
  117. QString theme;
  118. // Shortcut name <Shortcut, context>
  119. std::vector<Shortcut> shortcuts;
  120. Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
  121. // multiplayer settings
  122. Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
  123. Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
  124. Setting<u16, true> multiplayer_port{linkage, 24872, 0,
  125. UINT16_MAX, "port", Category::Multiplayer};
  126. Setting<std::string> multiplayer_room_nickname{
  127. linkage, {}, "room_nickname", Category::Multiplayer};
  128. Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
  129. Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
  130. Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
  131. UINT16_MAX, "room_port", Category::Multiplayer};
  132. Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
  133. Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
  134. Setting<std::string> multiplayer_room_description{
  135. linkage, {}, "room_description", Category::Multiplayer};
  136. std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
  137. // Game List
  138. Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
  139. Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
  140. Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
  141. Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
  142. Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
  143. std::atomic_bool is_game_list_reload_pending{false};
  144. Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
  145. Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
  146. QVector<u64> favorited_ids;
  147. // Compatibility List
  148. Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
  149. // Size & File Types Column
  150. Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
  151. Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
  152. bool configuration_applied;
  153. bool reset_to_defaults;
  154. bool shortcut_already_warned{false};
  155. };
  156. extern Values values;
  157. } // namespace UISettings
  158. Q_DECLARE_METATYPE(UISettings::GameDir*);