buffer_cache.h 50 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <deque>
  8. #include <memory>
  9. #include <mutex>
  10. #include <numeric>
  11. #include <span>
  12. #include <unordered_map>
  13. #include <vector>
  14. #include <boost/container/small_vector.hpp>
  15. #include "common/common_sizes.h"
  16. #include "common/common_types.h"
  17. #include "common/div_ceil.h"
  18. #include "common/microprofile.h"
  19. #include "common/scope_exit.h"
  20. #include "common/settings.h"
  21. #include "core/memory.h"
  22. #include "video_core/buffer_cache/buffer_base.h"
  23. #include "video_core/delayed_destruction_ring.h"
  24. #include "video_core/dirty_flags.h"
  25. #include "video_core/engines/kepler_compute.h"
  26. #include "video_core/engines/maxwell_3d.h"
  27. #include "video_core/memory_manager.h"
  28. #include "video_core/rasterizer_interface.h"
  29. #include "video_core/texture_cache/slot_vector.h"
  30. #include "video_core/texture_cache/types.h"
  31. namespace VideoCommon {
  32. MICROPROFILE_DECLARE(GPU_PrepareBuffers);
  33. MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
  34. MICROPROFILE_DECLARE(GPU_DownloadMemory);
  35. using BufferId = SlotId;
  36. constexpr u32 NUM_VERTEX_BUFFERS = 32;
  37. constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
  38. constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
  39. constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
  40. constexpr u32 NUM_STORAGE_BUFFERS = 16;
  41. constexpr u32 NUM_STAGES = 5;
  42. template <typename P>
  43. class BufferCache {
  44. // Page size for caching purposes.
  45. // This is unrelated to the CPU page size and it can be changed as it seems optimal.
  46. static constexpr u32 PAGE_BITS = 16;
  47. static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
  48. static constexpr bool IS_OPENGL = P::IS_OPENGL;
  49. static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
  50. P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
  51. static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
  52. P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
  53. static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
  54. static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
  55. static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
  56. static constexpr BufferId NULL_BUFFER_ID{0};
  57. static constexpr u64 EXPECTED_MEMORY = Common::Size_512_MB;
  58. static constexpr u64 CRITICAL_MEMORY = Common::Size_1_GB;
  59. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  60. using Runtime = typename P::Runtime;
  61. using Buffer = typename P::Buffer;
  62. struct Empty {};
  63. struct OverlapResult {
  64. std::vector<BufferId> ids;
  65. VAddr begin;
  66. VAddr end;
  67. bool has_stream_leap = false;
  68. };
  69. struct Binding {
  70. VAddr cpu_addr{};
  71. u32 size{};
  72. BufferId buffer_id;
  73. };
  74. static constexpr Binding NULL_BINDING{
  75. .cpu_addr = 0,
  76. .size = 0,
  77. .buffer_id = NULL_BUFFER_ID,
  78. };
  79. public:
  80. static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = 4096;
  81. explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  82. Tegra::Engines::Maxwell3D& maxwell3d_,
  83. Tegra::Engines::KeplerCompute& kepler_compute_,
  84. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  85. Runtime& runtime_);
  86. void TickFrame();
  87. void RunGarbageCollector();
  88. void WriteMemory(VAddr cpu_addr, u64 size);
  89. void CachedWriteMemory(VAddr cpu_addr, u64 size);
  90. void DownloadMemory(VAddr cpu_addr, u64 size);
  91. void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
  92. void DisableGraphicsUniformBuffer(size_t stage, u32 index);
  93. void UpdateGraphicsBuffers(bool is_indexed);
  94. void UpdateComputeBuffers();
  95. void BindHostGeometryBuffers(bool is_indexed);
  96. void BindHostStageBuffers(size_t stage);
  97. void BindHostComputeBuffers();
  98. void SetEnabledUniformBuffers(size_t stage, u32 enabled);
  99. void SetEnabledComputeUniformBuffers(u32 enabled);
  100. void UnbindGraphicsStorageBuffers(size_t stage);
  101. void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  102. bool is_written);
  103. void UnbindComputeStorageBuffers();
  104. void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  105. bool is_written);
  106. void FlushCachedWrites();
  107. /// Return true when there are uncommitted buffers to be downloaded
  108. [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
  109. /// Return true when the caller should wait for async downloads
  110. [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
  111. /// Commit asynchronous downloads
  112. void CommitAsyncFlushes();
  113. /// Pop asynchronous downloads
  114. void PopAsyncFlushes();
  115. /// Return true when a CPU region is modified from the GPU
  116. [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
  117. std::mutex mutex;
  118. private:
  119. template <typename Func>
  120. static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
  121. for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
  122. const int disabled_bits = std::countr_zero(enabled_mask);
  123. index += disabled_bits;
  124. enabled_mask >>= disabled_bits;
  125. func(index);
  126. }
  127. }
  128. template <typename Func>
  129. void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
  130. const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
  131. for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
  132. const BufferId buffer_id = page_table[page];
  133. if (!buffer_id) {
  134. ++page;
  135. continue;
  136. }
  137. Buffer& buffer = slot_buffers[buffer_id];
  138. func(buffer_id, buffer);
  139. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  140. page = Common::DivCeil(end_addr, PAGE_SIZE);
  141. }
  142. }
  143. static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
  144. return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
  145. ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
  146. }
  147. void BindHostIndexBuffer();
  148. void BindHostVertexBuffers();
  149. void BindHostGraphicsUniformBuffers(size_t stage);
  150. void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
  151. void BindHostGraphicsStorageBuffers(size_t stage);
  152. void BindHostTransformFeedbackBuffers();
  153. void BindHostComputeUniformBuffers();
  154. void BindHostComputeStorageBuffers();
  155. void DoUpdateGraphicsBuffers(bool is_indexed);
  156. void DoUpdateComputeBuffers();
  157. void UpdateIndexBuffer();
  158. void UpdateVertexBuffers();
  159. void UpdateVertexBuffer(u32 index);
  160. void UpdateUniformBuffers(size_t stage);
  161. void UpdateStorageBuffers(size_t stage);
  162. void UpdateTransformFeedbackBuffers();
  163. void UpdateTransformFeedbackBuffer(u32 index);
  164. void UpdateComputeUniformBuffers();
  165. void UpdateComputeStorageBuffers();
  166. void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
  167. [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
  168. [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
  169. void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
  170. [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
  171. void Register(BufferId buffer_id);
  172. void Unregister(BufferId buffer_id);
  173. template <bool insert>
  174. void ChangeRegister(BufferId buffer_id);
  175. void TouchBuffer(Buffer& buffer) const noexcept;
  176. bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
  177. bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
  178. void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  179. std::span<BufferCopy> copies);
  180. void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  181. std::span<const BufferCopy> copies);
  182. void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
  183. void DownloadBufferMemory(Buffer& buffer_id);
  184. void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
  185. void DeleteBuffer(BufferId buffer_id);
  186. void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id);
  187. void NotifyBufferDeletion();
  188. [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
  189. [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
  190. [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
  191. [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
  192. VideoCore::RasterizerInterface& rasterizer;
  193. Tegra::Engines::Maxwell3D& maxwell3d;
  194. Tegra::Engines::KeplerCompute& kepler_compute;
  195. Tegra::MemoryManager& gpu_memory;
  196. Core::Memory::Memory& cpu_memory;
  197. Runtime& runtime;
  198. SlotVector<Buffer> slot_buffers;
  199. DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
  200. u32 last_index_count = 0;
  201. Binding index_buffer;
  202. std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
  203. std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
  204. std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
  205. std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
  206. std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
  207. std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
  208. std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
  209. u32 enabled_compute_uniform_buffers = 0;
  210. std::array<u32, NUM_STAGES> enabled_storage_buffers{};
  211. std::array<u32, NUM_STAGES> written_storage_buffers{};
  212. u32 enabled_compute_storage_buffers = 0;
  213. u32 written_compute_storage_buffers = 0;
  214. std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
  215. std::array<u32, 16> uniform_cache_hits{};
  216. std::array<u32, 16> uniform_cache_shots{};
  217. u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
  218. bool has_deleted_buffers = false;
  219. std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
  220. dirty_uniform_buffers{};
  221. std::vector<BufferId> cached_write_buffer_ids;
  222. // TODO: This data structure is not optimal and it should be reworked
  223. std::vector<BufferId> uncommitted_downloads;
  224. std::deque<std::vector<BufferId>> committed_downloads;
  225. size_t immediate_buffer_capacity = 0;
  226. std::unique_ptr<u8[]> immediate_buffer_alloc;
  227. typename SlotVector<Buffer>::Iterator deletion_iterator;
  228. u64 frame_tick = 0;
  229. u64 total_used_memory = 0;
  230. std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
  231. };
  232. template <class P>
  233. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  234. Tegra::Engines::Maxwell3D& maxwell3d_,
  235. Tegra::Engines::KeplerCompute& kepler_compute_,
  236. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  237. Runtime& runtime_)
  238. : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
  239. gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
  240. // Ensure the first slot is used for the null buffer
  241. void(slot_buffers.insert(runtime, NullBufferParams{}));
  242. deletion_iterator = slot_buffers.end();
  243. }
  244. template <class P>
  245. void BufferCache<P>::RunGarbageCollector() {
  246. const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
  247. const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
  248. int num_iterations = aggressive_gc ? 64 : 32;
  249. for (; num_iterations > 0; --num_iterations) {
  250. if (deletion_iterator == slot_buffers.end()) {
  251. deletion_iterator = slot_buffers.begin();
  252. }
  253. ++deletion_iterator;
  254. if (deletion_iterator == slot_buffers.end()) {
  255. break;
  256. }
  257. const auto [buffer_id, buffer] = *deletion_iterator;
  258. if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
  259. DownloadBufferMemory(*buffer);
  260. DeleteBuffer(buffer_id);
  261. }
  262. }
  263. }
  264. template <class P>
  265. void BufferCache<P>::TickFrame() {
  266. // Calculate hits and shots and move hit bits to the right
  267. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  268. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  269. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  270. uniform_cache_hits.begin() + 1);
  271. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  272. uniform_cache_shots.begin() + 1);
  273. uniform_cache_hits[0] = 0;
  274. uniform_cache_shots[0] = 0;
  275. const bool skip_preferred = hits * 256 < shots * 251;
  276. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  277. if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
  278. RunGarbageCollector();
  279. }
  280. ++frame_tick;
  281. delayed_destruction_ring.Tick();
  282. }
  283. template <class P>
  284. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  285. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  286. buffer.MarkRegionAsCpuModified(cpu_addr, size);
  287. });
  288. }
  289. template <class P>
  290. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  291. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  292. if (!buffer.HasCachedWrites()) {
  293. cached_write_buffer_ids.push_back(buffer_id);
  294. }
  295. buffer.CachedCpuWrite(cpu_addr, size);
  296. });
  297. }
  298. template <class P>
  299. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  300. ForEachBufferInRange(cpu_addr, size,
  301. [&](BufferId, Buffer& buffer) { DownloadBufferMemory(buffer); });
  302. }
  303. template <class P>
  304. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  305. u32 size) {
  306. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  307. const Binding binding{
  308. .cpu_addr = *cpu_addr,
  309. .size = size,
  310. .buffer_id = BufferId{},
  311. };
  312. uniform_buffers[stage][index] = binding;
  313. }
  314. template <class P>
  315. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  316. uniform_buffers[stage][index] = NULL_BINDING;
  317. }
  318. template <class P>
  319. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  320. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  321. do {
  322. has_deleted_buffers = false;
  323. DoUpdateGraphicsBuffers(is_indexed);
  324. } while (has_deleted_buffers);
  325. }
  326. template <class P>
  327. void BufferCache<P>::UpdateComputeBuffers() {
  328. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  329. do {
  330. has_deleted_buffers = false;
  331. DoUpdateComputeBuffers();
  332. } while (has_deleted_buffers);
  333. }
  334. template <class P>
  335. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  336. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  337. if (is_indexed) {
  338. BindHostIndexBuffer();
  339. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  340. const auto& regs = maxwell3d.regs;
  341. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  342. runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
  343. }
  344. }
  345. BindHostVertexBuffers();
  346. BindHostTransformFeedbackBuffers();
  347. }
  348. template <class P>
  349. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  350. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  351. BindHostGraphicsUniformBuffers(stage);
  352. BindHostGraphicsStorageBuffers(stage);
  353. }
  354. template <class P>
  355. void BufferCache<P>::BindHostComputeBuffers() {
  356. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  357. BindHostComputeUniformBuffers();
  358. BindHostComputeStorageBuffers();
  359. }
  360. template <class P>
  361. void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
  362. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  363. if (enabled_uniform_buffers[stage] != enabled) {
  364. dirty_uniform_buffers[stage] = ~u32{0};
  365. }
  366. }
  367. enabled_uniform_buffers[stage] = enabled;
  368. }
  369. template <class P>
  370. void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
  371. enabled_compute_uniform_buffers = enabled;
  372. }
  373. template <class P>
  374. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  375. enabled_storage_buffers[stage] = 0;
  376. written_storage_buffers[stage] = 0;
  377. }
  378. template <class P>
  379. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  380. u32 cbuf_offset, bool is_written) {
  381. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  382. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  383. const auto& cbufs = maxwell3d.state.shader_stages[stage];
  384. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  385. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
  386. }
  387. template <class P>
  388. void BufferCache<P>::UnbindComputeStorageBuffers() {
  389. enabled_compute_storage_buffers = 0;
  390. written_compute_storage_buffers = 0;
  391. }
  392. template <class P>
  393. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  394. bool is_written) {
  395. enabled_compute_storage_buffers |= 1U << ssbo_index;
  396. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  397. const auto& launch_desc = kepler_compute.launch_description;
  398. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  399. const auto& cbufs = launch_desc.const_buffer_config;
  400. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  401. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
  402. }
  403. template <class P>
  404. void BufferCache<P>::FlushCachedWrites() {
  405. for (const BufferId buffer_id : cached_write_buffer_ids) {
  406. slot_buffers[buffer_id].FlushCachedWrites();
  407. }
  408. cached_write_buffer_ids.clear();
  409. }
  410. template <class P>
  411. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  412. return !uncommitted_downloads.empty();
  413. }
  414. template <class P>
  415. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  416. return !committed_downloads.empty() && !committed_downloads.front().empty();
  417. }
  418. template <class P>
  419. void BufferCache<P>::CommitAsyncFlushes() {
  420. // This is intentionally passing the value by copy
  421. committed_downloads.push_front(uncommitted_downloads);
  422. uncommitted_downloads.clear();
  423. }
  424. template <class P>
  425. void BufferCache<P>::PopAsyncFlushes() {
  426. if (committed_downloads.empty()) {
  427. return;
  428. }
  429. auto scope_exit_pop_download = detail::ScopeExit([this] { committed_downloads.pop_back(); });
  430. const std::span<const BufferId> download_ids = committed_downloads.back();
  431. if (download_ids.empty()) {
  432. return;
  433. }
  434. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  435. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  436. u64 total_size_bytes = 0;
  437. u64 largest_copy = 0;
  438. for (const BufferId buffer_id : download_ids) {
  439. slot_buffers[buffer_id].ForEachDownloadRange([&](u64 range_offset, u64 range_size) {
  440. downloads.push_back({
  441. BufferCopy{
  442. .src_offset = range_offset,
  443. .dst_offset = total_size_bytes,
  444. .size = range_size,
  445. },
  446. buffer_id,
  447. });
  448. total_size_bytes += range_size;
  449. largest_copy = std::max(largest_copy, range_size);
  450. });
  451. }
  452. if (downloads.empty()) {
  453. return;
  454. }
  455. if constexpr (USE_MEMORY_MAPS) {
  456. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  457. for (auto& [copy, buffer_id] : downloads) {
  458. // Have in mind the staging buffer offset for the copy
  459. copy.dst_offset += download_staging.offset;
  460. const std::array copies{copy};
  461. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
  462. }
  463. runtime.Finish();
  464. for (const auto& [copy, buffer_id] : downloads) {
  465. const Buffer& buffer = slot_buffers[buffer_id];
  466. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  467. // Undo the modified offset
  468. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  469. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  470. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  471. }
  472. } else {
  473. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  474. for (const auto& [copy, buffer_id] : downloads) {
  475. Buffer& buffer = slot_buffers[buffer_id];
  476. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  477. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  478. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  479. }
  480. }
  481. }
  482. template <class P>
  483. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  484. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  485. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  486. const BufferId image_id = page_table[page];
  487. if (!image_id) {
  488. ++page;
  489. continue;
  490. }
  491. Buffer& buffer = slot_buffers[image_id];
  492. if (buffer.IsRegionGpuModified(addr, size)) {
  493. return true;
  494. }
  495. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  496. page = Common::DivCeil(end_addr, PAGE_SIZE);
  497. }
  498. return false;
  499. }
  500. template <class P>
  501. void BufferCache<P>::BindHostIndexBuffer() {
  502. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  503. TouchBuffer(buffer);
  504. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  505. const u32 size = index_buffer.size;
  506. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  507. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  508. runtime.BindIndexBuffer(buffer, offset, size);
  509. } else {
  510. runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
  511. maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
  512. buffer, offset, size);
  513. }
  514. }
  515. template <class P>
  516. void BufferCache<P>::BindHostVertexBuffers() {
  517. auto& flags = maxwell3d.dirty.flags;
  518. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  519. const Binding& binding = vertex_buffers[index];
  520. Buffer& buffer = slot_buffers[binding.buffer_id];
  521. TouchBuffer(buffer);
  522. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  523. if (!flags[Dirty::VertexBuffer0 + index]) {
  524. continue;
  525. }
  526. flags[Dirty::VertexBuffer0 + index] = false;
  527. const u32 stride = maxwell3d.regs.vertex_array[index].stride;
  528. const u32 offset = buffer.Offset(binding.cpu_addr);
  529. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  530. }
  531. }
  532. template <class P>
  533. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  534. u32 dirty = ~0U;
  535. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  536. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  537. }
  538. u32 binding_index = 0;
  539. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  540. const bool needs_bind = ((dirty >> index) & 1) != 0;
  541. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  542. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  543. ++binding_index;
  544. }
  545. });
  546. }
  547. template <class P>
  548. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  549. bool needs_bind) {
  550. const Binding& binding = uniform_buffers[stage][index];
  551. const VAddr cpu_addr = binding.cpu_addr;
  552. const u32 size = binding.size;
  553. Buffer& buffer = slot_buffers[binding.buffer_id];
  554. TouchBuffer(buffer);
  555. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  556. size <= uniform_buffer_skip_cache_size &&
  557. !buffer.IsRegionGpuModified(cpu_addr, size);
  558. if (use_fast_buffer) {
  559. if constexpr (IS_OPENGL) {
  560. if (runtime.HasFastBufferSubData()) {
  561. // Fast path for Nvidia
  562. if (!HasFastUniformBufferBound(stage, binding_index)) {
  563. // We only have to bind when the currently bound buffer is not the fast version
  564. runtime.BindFastUniformBuffer(stage, binding_index, size);
  565. }
  566. const auto span = ImmediateBufferWithData(cpu_addr, size);
  567. runtime.PushFastUniformBuffer(stage, binding_index, span);
  568. return;
  569. }
  570. }
  571. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  572. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  573. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  574. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  575. return;
  576. }
  577. // Classic cached path
  578. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  579. if (sync_cached) {
  580. ++uniform_cache_hits[0];
  581. }
  582. ++uniform_cache_shots[0];
  583. if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
  584. // Skip binding if it's not needed and if the bound buffer is not the fast version
  585. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  586. return;
  587. }
  588. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  589. const u32 offset = buffer.Offset(cpu_addr);
  590. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  591. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  592. } else {
  593. runtime.BindUniformBuffer(buffer, offset, size);
  594. }
  595. }
  596. template <class P>
  597. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  598. u32 binding_index = 0;
  599. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  600. const Binding& binding = storage_buffers[stage][index];
  601. Buffer& buffer = slot_buffers[binding.buffer_id];
  602. TouchBuffer(buffer);
  603. const u32 size = binding.size;
  604. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  605. const u32 offset = buffer.Offset(binding.cpu_addr);
  606. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  607. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  608. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  609. ++binding_index;
  610. } else {
  611. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  612. }
  613. });
  614. }
  615. template <class P>
  616. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  617. if (maxwell3d.regs.tfb_enabled == 0) {
  618. return;
  619. }
  620. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  621. const Binding& binding = transform_feedback_buffers[index];
  622. Buffer& buffer = slot_buffers[binding.buffer_id];
  623. TouchBuffer(buffer);
  624. const u32 size = binding.size;
  625. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  626. const u32 offset = buffer.Offset(binding.cpu_addr);
  627. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  628. }
  629. }
  630. template <class P>
  631. void BufferCache<P>::BindHostComputeUniformBuffers() {
  632. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  633. // Mark all uniform buffers as dirty
  634. dirty_uniform_buffers.fill(~u32{0});
  635. }
  636. u32 binding_index = 0;
  637. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  638. const Binding& binding = compute_uniform_buffers[index];
  639. Buffer& buffer = slot_buffers[binding.buffer_id];
  640. TouchBuffer(buffer);
  641. const u32 size = binding.size;
  642. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  643. const u32 offset = buffer.Offset(binding.cpu_addr);
  644. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  645. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  646. ++binding_index;
  647. } else {
  648. runtime.BindUniformBuffer(buffer, offset, size);
  649. }
  650. });
  651. }
  652. template <class P>
  653. void BufferCache<P>::BindHostComputeStorageBuffers() {
  654. u32 binding_index = 0;
  655. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  656. const Binding& binding = compute_storage_buffers[index];
  657. Buffer& buffer = slot_buffers[binding.buffer_id];
  658. TouchBuffer(buffer);
  659. const u32 size = binding.size;
  660. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  661. const u32 offset = buffer.Offset(binding.cpu_addr);
  662. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  663. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  664. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  665. ++binding_index;
  666. } else {
  667. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  668. }
  669. });
  670. }
  671. template <class P>
  672. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  673. if (is_indexed) {
  674. UpdateIndexBuffer();
  675. }
  676. UpdateVertexBuffers();
  677. UpdateTransformFeedbackBuffers();
  678. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  679. UpdateUniformBuffers(stage);
  680. UpdateStorageBuffers(stage);
  681. }
  682. }
  683. template <class P>
  684. void BufferCache<P>::DoUpdateComputeBuffers() {
  685. UpdateComputeUniformBuffers();
  686. UpdateComputeStorageBuffers();
  687. }
  688. template <class P>
  689. void BufferCache<P>::UpdateIndexBuffer() {
  690. // We have to check for the dirty flags and index count
  691. // The index count is currently changed without updating the dirty flags
  692. const auto& index_array = maxwell3d.regs.index_array;
  693. auto& flags = maxwell3d.dirty.flags;
  694. if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
  695. return;
  696. }
  697. flags[Dirty::IndexBuffer] = false;
  698. last_index_count = index_array.count;
  699. const GPUVAddr gpu_addr_begin = index_array.StartAddress();
  700. const GPUVAddr gpu_addr_end = index_array.EndAddress();
  701. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  702. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  703. const u32 draw_size = index_array.count * index_array.FormatSizeInBytes();
  704. const u32 size = std::min(address_size, draw_size);
  705. if (size == 0 || !cpu_addr) {
  706. index_buffer = NULL_BINDING;
  707. return;
  708. }
  709. index_buffer = Binding{
  710. .cpu_addr = *cpu_addr,
  711. .size = size,
  712. .buffer_id = FindBuffer(*cpu_addr, size),
  713. };
  714. }
  715. template <class P>
  716. void BufferCache<P>::UpdateVertexBuffers() {
  717. auto& flags = maxwell3d.dirty.flags;
  718. if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
  719. return;
  720. }
  721. flags[Dirty::VertexBuffers] = false;
  722. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  723. UpdateVertexBuffer(index);
  724. }
  725. }
  726. template <class P>
  727. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  728. if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
  729. return;
  730. }
  731. const auto& array = maxwell3d.regs.vertex_array[index];
  732. const auto& limit = maxwell3d.regs.vertex_array_limit[index];
  733. const GPUVAddr gpu_addr_begin = array.StartAddress();
  734. const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
  735. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  736. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  737. const u32 size = address_size; // TODO: Analyze stride and number of vertices
  738. if (array.enable == 0 || size == 0 || !cpu_addr) {
  739. vertex_buffers[index] = NULL_BINDING;
  740. return;
  741. }
  742. vertex_buffers[index] = Binding{
  743. .cpu_addr = *cpu_addr,
  744. .size = size,
  745. .buffer_id = FindBuffer(*cpu_addr, size),
  746. };
  747. }
  748. template <class P>
  749. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  750. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  751. Binding& binding = uniform_buffers[stage][index];
  752. if (binding.buffer_id) {
  753. // Already updated
  754. return;
  755. }
  756. // Mark as dirty
  757. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  758. dirty_uniform_buffers[stage] |= 1U << index;
  759. }
  760. // Resolve buffer
  761. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  762. });
  763. }
  764. template <class P>
  765. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  766. const u32 written_mask = written_storage_buffers[stage];
  767. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  768. // Resolve buffer
  769. Binding& binding = storage_buffers[stage][index];
  770. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  771. binding.buffer_id = buffer_id;
  772. // Mark buffer as written if needed
  773. if (((written_mask >> index) & 1) != 0) {
  774. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  775. }
  776. });
  777. }
  778. template <class P>
  779. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  780. if (maxwell3d.regs.tfb_enabled == 0) {
  781. return;
  782. }
  783. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  784. UpdateTransformFeedbackBuffer(index);
  785. }
  786. }
  787. template <class P>
  788. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  789. const auto& binding = maxwell3d.regs.tfb_bindings[index];
  790. const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
  791. const u32 size = binding.buffer_size;
  792. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  793. if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
  794. transform_feedback_buffers[index] = NULL_BINDING;
  795. return;
  796. }
  797. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  798. transform_feedback_buffers[index] = Binding{
  799. .cpu_addr = *cpu_addr,
  800. .size = size,
  801. .buffer_id = buffer_id,
  802. };
  803. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  804. }
  805. template <class P>
  806. void BufferCache<P>::UpdateComputeUniformBuffers() {
  807. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  808. Binding& binding = compute_uniform_buffers[index];
  809. binding = NULL_BINDING;
  810. const auto& launch_desc = kepler_compute.launch_description;
  811. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  812. const auto& cbuf = launch_desc.const_buffer_config[index];
  813. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
  814. if (cpu_addr) {
  815. binding.cpu_addr = *cpu_addr;
  816. binding.size = cbuf.size;
  817. }
  818. }
  819. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  820. });
  821. }
  822. template <class P>
  823. void BufferCache<P>::UpdateComputeStorageBuffers() {
  824. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  825. // Resolve buffer
  826. Binding& binding = compute_storage_buffers[index];
  827. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  828. binding.buffer_id = buffer_id;
  829. // Mark as written if needed
  830. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  831. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  832. }
  833. });
  834. }
  835. template <class P>
  836. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  837. Buffer& buffer = slot_buffers[buffer_id];
  838. buffer.MarkRegionAsGpuModified(cpu_addr, size);
  839. const bool is_accuracy_high = Settings::IsGPULevelHigh();
  840. const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  841. if (!is_accuracy_high || !is_async) {
  842. return;
  843. }
  844. if (std::ranges::find(uncommitted_downloads, buffer_id) != uncommitted_downloads.end()) {
  845. // Already inserted
  846. return;
  847. }
  848. uncommitted_downloads.push_back(buffer_id);
  849. }
  850. template <class P>
  851. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  852. if (cpu_addr == 0) {
  853. return NULL_BUFFER_ID;
  854. }
  855. const u64 page = cpu_addr >> PAGE_BITS;
  856. const BufferId buffer_id = page_table[page];
  857. if (!buffer_id) {
  858. return CreateBuffer(cpu_addr, size);
  859. }
  860. const Buffer& buffer = slot_buffers[buffer_id];
  861. if (buffer.IsInBounds(cpu_addr, size)) {
  862. return buffer_id;
  863. }
  864. return CreateBuffer(cpu_addr, size);
  865. }
  866. template <class P>
  867. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  868. u32 wanted_size) {
  869. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  870. std::vector<BufferId> overlap_ids;
  871. VAddr begin = cpu_addr;
  872. VAddr end = cpu_addr + wanted_size;
  873. int stream_score = 0;
  874. bool has_stream_leap = false;
  875. for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
  876. const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
  877. if (!overlap_id) {
  878. continue;
  879. }
  880. Buffer& overlap = slot_buffers[overlap_id];
  881. if (overlap.IsPicked()) {
  882. continue;
  883. }
  884. overlap_ids.push_back(overlap_id);
  885. overlap.Pick();
  886. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  887. if (overlap_cpu_addr < begin) {
  888. cpu_addr = begin = overlap_cpu_addr;
  889. }
  890. end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
  891. stream_score += overlap.StreamScore();
  892. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  893. // When this memory region has been joined a bunch of times, we assume it's being used
  894. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  895. has_stream_leap = true;
  896. end += PAGE_SIZE * 256;
  897. }
  898. }
  899. return OverlapResult{
  900. .ids = std::move(overlap_ids),
  901. .begin = begin,
  902. .end = end,
  903. .has_stream_leap = has_stream_leap,
  904. };
  905. }
  906. template <class P>
  907. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  908. bool accumulate_stream_score) {
  909. Buffer& new_buffer = slot_buffers[new_buffer_id];
  910. Buffer& overlap = slot_buffers[overlap_id];
  911. if (accumulate_stream_score) {
  912. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  913. }
  914. std::vector<BufferCopy> copies;
  915. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  916. overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
  917. copies.push_back(BufferCopy{
  918. .src_offset = begin,
  919. .dst_offset = dst_base_offset + begin,
  920. .size = range_size,
  921. });
  922. new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
  923. new_buffer.MarkRegionAsGpuModified(begin, range_size);
  924. });
  925. if (!copies.empty()) {
  926. runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
  927. }
  928. ReplaceBufferDownloads(overlap_id, new_buffer_id);
  929. DeleteBuffer(overlap_id);
  930. }
  931. template <class P>
  932. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  933. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  934. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  935. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  936. TouchBuffer(slot_buffers[new_buffer_id]);
  937. for (const BufferId overlap_id : overlap.ids) {
  938. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  939. }
  940. Register(new_buffer_id);
  941. return new_buffer_id;
  942. }
  943. template <class P>
  944. void BufferCache<P>::Register(BufferId buffer_id) {
  945. ChangeRegister<true>(buffer_id);
  946. }
  947. template <class P>
  948. void BufferCache<P>::Unregister(BufferId buffer_id) {
  949. ChangeRegister<false>(buffer_id);
  950. }
  951. template <class P>
  952. template <bool insert>
  953. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  954. const Buffer& buffer = slot_buffers[buffer_id];
  955. const auto size = buffer.SizeBytes();
  956. if (insert) {
  957. total_used_memory += Common::AlignUp(size, 1024);
  958. } else {
  959. total_used_memory -= Common::AlignUp(size, 1024);
  960. }
  961. const VAddr cpu_addr_begin = buffer.CpuAddr();
  962. const VAddr cpu_addr_end = cpu_addr_begin + size;
  963. const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
  964. const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
  965. for (u64 page = page_begin; page != page_end; ++page) {
  966. if constexpr (insert) {
  967. page_table[page] = buffer_id;
  968. } else {
  969. page_table[page] = BufferId{};
  970. }
  971. }
  972. }
  973. template <class P>
  974. void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
  975. buffer.SetFrameTick(frame_tick);
  976. }
  977. template <class P>
  978. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  979. if (buffer.CpuAddr() == 0) {
  980. return true;
  981. }
  982. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  983. }
  984. template <class P>
  985. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  986. boost::container::small_vector<BufferCopy, 4> copies;
  987. u64 total_size_bytes = 0;
  988. u64 largest_copy = 0;
  989. buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  990. copies.push_back(BufferCopy{
  991. .src_offset = total_size_bytes,
  992. .dst_offset = range_offset,
  993. .size = range_size,
  994. });
  995. total_size_bytes += range_size;
  996. largest_copy = std::max(largest_copy, range_size);
  997. });
  998. if (total_size_bytes == 0) {
  999. return true;
  1000. }
  1001. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1002. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1003. return false;
  1004. }
  1005. template <class P>
  1006. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1007. std::span<BufferCopy> copies) {
  1008. if constexpr (USE_MEMORY_MAPS) {
  1009. MappedUploadMemory(buffer, total_size_bytes, copies);
  1010. } else {
  1011. ImmediateUploadMemory(buffer, largest_copy, copies);
  1012. }
  1013. }
  1014. template <class P>
  1015. void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  1016. std::span<const BufferCopy> copies) {
  1017. std::span<u8> immediate_buffer;
  1018. for (const BufferCopy& copy : copies) {
  1019. std::span<const u8> upload_span;
  1020. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1021. if (IsRangeGranular(cpu_addr, copy.size)) {
  1022. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1023. } else {
  1024. if (immediate_buffer.empty()) {
  1025. immediate_buffer = ImmediateBuffer(largest_copy);
  1026. }
  1027. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1028. upload_span = immediate_buffer.subspan(0, copy.size);
  1029. }
  1030. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1031. }
  1032. }
  1033. template <class P>
  1034. void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
  1035. std::span<BufferCopy> copies) {
  1036. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1037. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1038. for (BufferCopy& copy : copies) {
  1039. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1040. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1041. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1042. // Apply the staging offset
  1043. copy.src_offset += upload_staging.offset;
  1044. }
  1045. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1046. }
  1047. template <class P>
  1048. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1049. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1050. }
  1051. template <class P>
  1052. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1053. boost::container::small_vector<BufferCopy, 1> copies;
  1054. u64 total_size_bytes = 0;
  1055. u64 largest_copy = 0;
  1056. buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1057. copies.push_back(BufferCopy{
  1058. .src_offset = range_offset,
  1059. .dst_offset = total_size_bytes,
  1060. .size = range_size,
  1061. });
  1062. total_size_bytes += range_size;
  1063. largest_copy = std::max(largest_copy, range_size);
  1064. });
  1065. if (total_size_bytes == 0) {
  1066. return;
  1067. }
  1068. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1069. if constexpr (USE_MEMORY_MAPS) {
  1070. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1071. const u8* const mapped_memory = download_staging.mapped_span.data();
  1072. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1073. for (BufferCopy& copy : copies) {
  1074. // Modify copies to have the staging offset in mind
  1075. copy.dst_offset += download_staging.offset;
  1076. }
  1077. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1078. runtime.Finish();
  1079. for (const BufferCopy& copy : copies) {
  1080. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1081. // Undo the modified offset
  1082. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1083. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1084. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1085. }
  1086. } else {
  1087. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1088. for (const BufferCopy& copy : copies) {
  1089. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1090. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1091. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1092. }
  1093. }
  1094. }
  1095. template <class P>
  1096. void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
  1097. const auto scalar_replace = [buffer_id](Binding& binding) {
  1098. if (binding.buffer_id == buffer_id) {
  1099. binding.buffer_id = BufferId{};
  1100. }
  1101. };
  1102. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1103. std::ranges::for_each(bindings, scalar_replace);
  1104. };
  1105. scalar_replace(index_buffer);
  1106. replace(vertex_buffers);
  1107. std::ranges::for_each(uniform_buffers, replace);
  1108. std::ranges::for_each(storage_buffers, replace);
  1109. replace(transform_feedback_buffers);
  1110. replace(compute_uniform_buffers);
  1111. replace(compute_storage_buffers);
  1112. std::erase(cached_write_buffer_ids, buffer_id);
  1113. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1114. Buffer& buffer = slot_buffers[buffer_id];
  1115. buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1116. Unregister(buffer_id);
  1117. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1118. slot_buffers.erase(buffer_id);
  1119. NotifyBufferDeletion();
  1120. }
  1121. template <class P>
  1122. void BufferCache<P>::ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id) {
  1123. const auto replace = [old_buffer_id, new_buffer_id](std::vector<BufferId>& buffers) {
  1124. std::ranges::replace(buffers, old_buffer_id, new_buffer_id);
  1125. if (auto it = std::ranges::find(buffers, new_buffer_id); it != buffers.end()) {
  1126. buffers.erase(std::remove(it + 1, buffers.end(), new_buffer_id), buffers.end());
  1127. }
  1128. };
  1129. replace(uncommitted_downloads);
  1130. std::ranges::for_each(committed_downloads, replace);
  1131. }
  1132. template <class P>
  1133. void BufferCache<P>::NotifyBufferDeletion() {
  1134. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1135. dirty_uniform_buffers.fill(~u32{0});
  1136. }
  1137. auto& flags = maxwell3d.dirty.flags;
  1138. flags[Dirty::IndexBuffer] = true;
  1139. flags[Dirty::VertexBuffers] = true;
  1140. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1141. flags[Dirty::VertexBuffer0 + index] = true;
  1142. }
  1143. has_deleted_buffers = true;
  1144. }
  1145. template <class P>
  1146. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
  1147. const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
  1148. const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
  1149. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1150. if (!cpu_addr || size == 0) {
  1151. return NULL_BINDING;
  1152. }
  1153. // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
  1154. // It exists due to some games like Astral Chain operate out of bounds.
  1155. // Binding the whole map range would be technically correct, but games have large maps that make
  1156. // this approach unaffordable for now.
  1157. static constexpr u32 arbitrary_extra_bytes = 0xc000;
  1158. const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
  1159. const Binding binding{
  1160. .cpu_addr = *cpu_addr,
  1161. .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
  1162. .buffer_id = BufferId{},
  1163. };
  1164. return binding;
  1165. }
  1166. template <class P>
  1167. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1168. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1169. if (IsRangeGranular(cpu_addr, size) ||
  1170. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1171. return std::span(base_pointer, size);
  1172. } else {
  1173. const std::span<u8> span = ImmediateBuffer(size);
  1174. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1175. return span;
  1176. }
  1177. }
  1178. template <class P>
  1179. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1180. if (wanted_capacity > immediate_buffer_capacity) {
  1181. immediate_buffer_capacity = wanted_capacity;
  1182. immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
  1183. }
  1184. return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
  1185. }
  1186. template <class P>
  1187. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1188. if constexpr (IS_OPENGL) {
  1189. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1190. } else {
  1191. // Only OpenGL has fast uniform buffers
  1192. return false;
  1193. }
  1194. }
  1195. } // namespace VideoCommon