core.cpp 26 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <atomic>
  6. #include <exception>
  7. #include <memory>
  8. #include <utility>
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/string_util.h"
  14. #include "core/arm/exclusive_monitor.h"
  15. #include "core/core.h"
  16. #include "core/core_timing.h"
  17. #include "core/cpu_manager.h"
  18. #include "core/device_memory.h"
  19. #include "core/file_sys/bis_factory.h"
  20. #include "core/file_sys/mode.h"
  21. #include "core/file_sys/patch_manager.h"
  22. #include "core/file_sys/registered_cache.h"
  23. #include "core/file_sys/romfs_factory.h"
  24. #include "core/file_sys/savedata_factory.h"
  25. #include "core/file_sys/vfs_concat.h"
  26. #include "core/file_sys/vfs_real.h"
  27. #include "core/hardware_interrupt_manager.h"
  28. #include "core/hid/hid_core.h"
  29. #include "core/hle/kernel/k_memory_manager.h"
  30. #include "core/hle/kernel/k_process.h"
  31. #include "core/hle/kernel/k_resource_limit.h"
  32. #include "core/hle/kernel/k_scheduler.h"
  33. #include "core/hle/kernel/kernel.h"
  34. #include "core/hle/kernel/physical_core.h"
  35. #include "core/hle/service/am/applets/applets.h"
  36. #include "core/hle/service/apm/apm_controller.h"
  37. #include "core/hle/service/filesystem/filesystem.h"
  38. #include "core/hle/service/glue/glue_manager.h"
  39. #include "core/hle/service/service.h"
  40. #include "core/hle/service/sm/sm.h"
  41. #include "core/hle/service/time/time_manager.h"
  42. #include "core/loader/loader.h"
  43. #include "core/memory.h"
  44. #include "core/memory/cheat_engine.h"
  45. #include "core/network/network.h"
  46. #include "core/perf_stats.h"
  47. #include "core/reporter.h"
  48. #include "core/telemetry_session.h"
  49. #include "core/tools/freezer.h"
  50. #include "video_core/renderer_base.h"
  51. #include "video_core/video_core.h"
  52. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  56. namespace Core {
  57. namespace {
  58. FileSys::StorageId GetStorageIdForFrontendSlot(
  59. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  60. if (!slot.has_value()) {
  61. return FileSys::StorageId::None;
  62. }
  63. switch (*slot) {
  64. case FileSys::ContentProviderUnionSlot::UserNAND:
  65. return FileSys::StorageId::NandUser;
  66. case FileSys::ContentProviderUnionSlot::SysNAND:
  67. return FileSys::StorageId::NandSystem;
  68. case FileSys::ContentProviderUnionSlot::SDMC:
  69. return FileSys::StorageId::SdCard;
  70. case FileSys::ContentProviderUnionSlot::FrontendManual:
  71. return FileSys::StorageId::Host;
  72. default:
  73. return FileSys::StorageId::None;
  74. }
  75. }
  76. } // Anonymous namespace
  77. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  78. const std::string& path) {
  79. // To account for split 00+01+etc files.
  80. std::string dir_name;
  81. std::string filename;
  82. Common::SplitPath(path, &dir_name, &filename, nullptr);
  83. if (filename == "00") {
  84. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  85. std::vector<FileSys::VirtualFile> concat;
  86. for (u32 i = 0; i < 0x10; ++i) {
  87. const auto file_name = fmt::format("{:02X}", i);
  88. auto next = dir->GetFile(file_name);
  89. if (next != nullptr) {
  90. concat.push_back(std::move(next));
  91. } else {
  92. next = dir->GetFile(file_name);
  93. if (next == nullptr) {
  94. break;
  95. }
  96. concat.push_back(std::move(next));
  97. }
  98. }
  99. if (concat.empty()) {
  100. return nullptr;
  101. }
  102. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  103. dir->GetName());
  104. }
  105. if (Common::FS::IsDir(path)) {
  106. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  107. }
  108. return vfs->OpenFile(path, FileSys::Mode::Read);
  109. }
  110. struct System::Impl {
  111. explicit Impl(System& system)
  112. : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
  113. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  114. SystemResultStatus Run() {
  115. std::unique_lock<std::mutex> lk(suspend_guard);
  116. status = SystemResultStatus::Success;
  117. kernel.Suspend(false);
  118. core_timing.SyncPause(false);
  119. cpu_manager.Pause(false);
  120. is_paused = false;
  121. return status;
  122. }
  123. SystemResultStatus Pause() {
  124. std::unique_lock<std::mutex> lk(suspend_guard);
  125. status = SystemResultStatus::Success;
  126. core_timing.SyncPause(true);
  127. kernel.Suspend(true);
  128. cpu_manager.Pause(true);
  129. is_paused = true;
  130. return status;
  131. }
  132. std::unique_lock<std::mutex> StallCPU() {
  133. std::unique_lock<std::mutex> lk(suspend_guard);
  134. kernel.Suspend(true);
  135. core_timing.SyncPause(true);
  136. cpu_manager.Pause(true);
  137. return lk;
  138. }
  139. void UnstallCPU() {
  140. if (!is_paused) {
  141. core_timing.SyncPause(false);
  142. kernel.Suspend(false);
  143. cpu_manager.Pause(false);
  144. }
  145. }
  146. SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  147. LOG_DEBUG(Core, "initialized OK");
  148. device_memory = std::make_unique<Core::DeviceMemory>();
  149. is_multicore = Settings::values.use_multi_core.GetValue();
  150. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  151. kernel.SetMulticore(is_multicore);
  152. cpu_manager.SetMulticore(is_multicore);
  153. cpu_manager.SetAsyncGpu(is_async_gpu);
  154. core_timing.SetMulticore(is_multicore);
  155. kernel.Initialize();
  156. cpu_manager.Initialize();
  157. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  158. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  159. const auto current_time =
  160. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  161. Settings::values.custom_rtc_differential =
  162. Settings::values.custom_rtc.value_or(current_time) - current_time;
  163. // Create a default fs if one doesn't already exist.
  164. if (virtual_filesystem == nullptr)
  165. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  166. if (content_provider == nullptr)
  167. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  168. /// Create default implementations of applets if one is not provided.
  169. applet_manager.SetDefaultAppletsIfMissing();
  170. /// Reset all glue registrations
  171. arp_manager.ResetAll();
  172. telemetry_session = std::make_unique<Core::TelemetrySession>();
  173. gpu_core = VideoCore::CreateGPU(emu_window, system);
  174. if (!gpu_core) {
  175. return SystemResultStatus::ErrorVideoCore;
  176. }
  177. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  178. services = std::make_unique<Service::Services>(service_manager, system);
  179. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  180. // Initialize time manager, which must happen after kernel is created
  181. time_manager.Initialize();
  182. is_powered_on = true;
  183. exit_lock = false;
  184. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  185. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  186. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  187. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  188. LOG_DEBUG(Core, "Initialized OK");
  189. return SystemResultStatus::Success;
  190. }
  191. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  192. const std::string& filepath, u64 program_id,
  193. std::size_t program_index) {
  194. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  195. program_id, program_index);
  196. if (!app_loader) {
  197. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  198. return SystemResultStatus::ErrorGetLoader;
  199. }
  200. SystemResultStatus init_result{Init(system, emu_window)};
  201. if (init_result != SystemResultStatus::Success) {
  202. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  203. static_cast<int>(init_result));
  204. Shutdown();
  205. return init_result;
  206. }
  207. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  208. // Create a resource limit for the process.
  209. const auto physical_memory_size =
  210. kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
  211. auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
  212. // Create the process.
  213. auto main_process = Kernel::KProcess::Create(system.Kernel());
  214. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  215. Kernel::KProcess::ProcessType::Userland, resource_limit)
  216. .IsSuccess());
  217. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  218. if (load_result != Loader::ResultStatus::Success) {
  219. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  220. Shutdown();
  221. return static_cast<SystemResultStatus>(
  222. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  223. }
  224. AddGlueRegistrationForProcess(*app_loader, *main_process);
  225. kernel.MakeCurrentProcess(main_process);
  226. kernel.InitializeCores();
  227. // Initialize cheat engine
  228. if (cheat_engine) {
  229. cheat_engine->Initialize();
  230. }
  231. // All threads are started, begin main process execution, now that we're in the clear.
  232. main_process->Run(load_parameters->main_thread_priority,
  233. load_parameters->main_thread_stack_size);
  234. if (Settings::values.gamecard_inserted) {
  235. if (Settings::values.gamecard_current_game) {
  236. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  237. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  238. const auto gamecard_path = Settings::values.gamecard_path.GetValue();
  239. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  240. }
  241. }
  242. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  243. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  244. }
  245. perf_stats = std::make_unique<PerfStats>(program_id);
  246. // Reset counters and set time origin to current frame
  247. GetAndResetPerfStats();
  248. perf_stats->BeginSystemFrame();
  249. status = SystemResultStatus::Success;
  250. return status;
  251. }
  252. void Shutdown() {
  253. // Log last frame performance stats if game was loded
  254. if (perf_stats) {
  255. const auto perf_results = GetAndResetPerfStats();
  256. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  257. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  258. perf_results.emulation_speed * 100.0);
  259. telemetry_session->AddField(performance, "Shutdown_Framerate",
  260. perf_results.average_game_fps);
  261. telemetry_session->AddField(performance, "Shutdown_Frametime",
  262. perf_results.frametime * 1000.0);
  263. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  264. perf_stats->GetMeanFrametime());
  265. }
  266. is_powered_on = false;
  267. exit_lock = false;
  268. if (gpu_core != nullptr) {
  269. gpu_core->NotifyShutdown();
  270. }
  271. services.reset();
  272. service_manager.reset();
  273. cheat_engine.reset();
  274. telemetry_session.reset();
  275. cpu_manager.Shutdown();
  276. time_manager.Shutdown();
  277. core_timing.Shutdown();
  278. app_loader.reset();
  279. gpu_core.reset();
  280. perf_stats.reset();
  281. kernel.Shutdown();
  282. memory.Reset();
  283. applet_manager.ClearAll();
  284. LOG_DEBUG(Core, "Shutdown OK");
  285. }
  286. Loader::ResultStatus GetGameName(std::string& out) const {
  287. if (app_loader == nullptr)
  288. return Loader::ResultStatus::ErrorNotInitialized;
  289. return app_loader->ReadTitle(out);
  290. }
  291. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  292. std::vector<u8> nacp_data;
  293. FileSys::NACP nacp;
  294. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  295. nacp_data = nacp.GetRawBytes();
  296. } else {
  297. nacp_data.resize(sizeof(FileSys::RawNACP));
  298. }
  299. Service::Glue::ApplicationLaunchProperty launch{};
  300. launch.title_id = process.GetProgramID();
  301. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  302. launch.version = pm.GetGameVersion().value_or(0);
  303. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  304. // current_process_game_card use correct StorageId
  305. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  306. launch.title_id, FileSys::ContentRecordType::Program));
  307. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  308. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  309. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  310. }
  311. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  312. status = new_status;
  313. if (details) {
  314. status_details = details;
  315. }
  316. }
  317. PerfStatsResults GetAndResetPerfStats() {
  318. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  319. }
  320. std::mutex suspend_guard;
  321. bool is_paused{};
  322. Timing::CoreTiming core_timing;
  323. Kernel::KernelCore kernel;
  324. /// RealVfsFilesystem instance
  325. FileSys::VirtualFilesystem virtual_filesystem;
  326. /// ContentProviderUnion instance
  327. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  328. Service::FileSystem::FileSystemController fs_controller;
  329. /// AppLoader used to load the current executing application
  330. std::unique_ptr<Loader::AppLoader> app_loader;
  331. std::unique_ptr<Tegra::GPU> gpu_core;
  332. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  333. std::unique_ptr<Core::DeviceMemory> device_memory;
  334. Core::Memory::Memory memory;
  335. Core::HID::HIDCore hid_core;
  336. CpuManager cpu_manager;
  337. std::atomic_bool is_powered_on{};
  338. bool exit_lock = false;
  339. Reporter reporter;
  340. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  341. std::unique_ptr<Tools::Freezer> memory_freezer;
  342. std::array<u8, 0x20> build_id{};
  343. /// Frontend applets
  344. Service::AM::Applets::AppletManager applet_manager;
  345. /// APM (Performance) services
  346. Service::APM::Controller apm_controller{core_timing};
  347. /// Service State
  348. Service::Glue::ARPManager arp_manager;
  349. Service::Time::TimeManager time_manager;
  350. /// Service manager
  351. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  352. /// Services
  353. std::unique_ptr<Service::Services> services;
  354. /// Telemetry session for this emulation session
  355. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  356. /// Network instance
  357. Network::NetworkInstance network_instance;
  358. SystemResultStatus status = SystemResultStatus::Success;
  359. std::string status_details = "";
  360. std::unique_ptr<Core::PerfStats> perf_stats;
  361. Core::SpeedLimiter speed_limiter;
  362. bool is_multicore{};
  363. bool is_async_gpu{};
  364. ExecuteProgramCallback execute_program_callback;
  365. ExitCallback exit_callback;
  366. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  367. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  368. };
  369. System::System() : impl{std::make_unique<Impl>(*this)} {}
  370. System::~System() = default;
  371. CpuManager& System::GetCpuManager() {
  372. return impl->cpu_manager;
  373. }
  374. const CpuManager& System::GetCpuManager() const {
  375. return impl->cpu_manager;
  376. }
  377. SystemResultStatus System::Run() {
  378. return impl->Run();
  379. }
  380. SystemResultStatus System::Pause() {
  381. return impl->Pause();
  382. }
  383. SystemResultStatus System::SingleStep() {
  384. return SystemResultStatus::Success;
  385. }
  386. void System::InvalidateCpuInstructionCaches() {
  387. impl->kernel.InvalidateAllInstructionCaches();
  388. }
  389. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  390. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  391. }
  392. void System::Shutdown() {
  393. impl->Shutdown();
  394. }
  395. std::unique_lock<std::mutex> System::StallCPU() {
  396. return impl->StallCPU();
  397. }
  398. void System::UnstallCPU() {
  399. impl->UnstallCPU();
  400. }
  401. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  402. u64 program_id, std::size_t program_index) {
  403. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  404. }
  405. bool System::IsPoweredOn() const {
  406. return impl->is_powered_on.load(std::memory_order::relaxed);
  407. }
  408. void System::PrepareReschedule(const u32 core_index) {
  409. impl->kernel.PrepareReschedule(core_index);
  410. }
  411. PerfStatsResults System::GetAndResetPerfStats() {
  412. return impl->GetAndResetPerfStats();
  413. }
  414. TelemetrySession& System::TelemetrySession() {
  415. return *impl->telemetry_session;
  416. }
  417. const TelemetrySession& System::TelemetrySession() const {
  418. return *impl->telemetry_session;
  419. }
  420. ARM_Interface& System::CurrentArmInterface() {
  421. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  422. }
  423. const ARM_Interface& System::CurrentArmInterface() const {
  424. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  425. }
  426. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  427. return impl->kernel.CurrentPhysicalCore();
  428. }
  429. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  430. return impl->kernel.CurrentPhysicalCore();
  431. }
  432. /// Gets the global scheduler
  433. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  434. return impl->kernel.GlobalSchedulerContext();
  435. }
  436. /// Gets the global scheduler
  437. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  438. return impl->kernel.GlobalSchedulerContext();
  439. }
  440. Kernel::KProcess* System::CurrentProcess() {
  441. return impl->kernel.CurrentProcess();
  442. }
  443. Core::DeviceMemory& System::DeviceMemory() {
  444. return *impl->device_memory;
  445. }
  446. const Core::DeviceMemory& System::DeviceMemory() const {
  447. return *impl->device_memory;
  448. }
  449. const Kernel::KProcess* System::CurrentProcess() const {
  450. return impl->kernel.CurrentProcess();
  451. }
  452. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  453. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  454. }
  455. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  456. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  457. }
  458. ExclusiveMonitor& System::Monitor() {
  459. return impl->kernel.GetExclusiveMonitor();
  460. }
  461. const ExclusiveMonitor& System::Monitor() const {
  462. return impl->kernel.GetExclusiveMonitor();
  463. }
  464. Memory::Memory& System::Memory() {
  465. return impl->memory;
  466. }
  467. const Core::Memory::Memory& System::Memory() const {
  468. return impl->memory;
  469. }
  470. Tegra::GPU& System::GPU() {
  471. return *impl->gpu_core;
  472. }
  473. const Tegra::GPU& System::GPU() const {
  474. return *impl->gpu_core;
  475. }
  476. Core::Hardware::InterruptManager& System::InterruptManager() {
  477. return *impl->interrupt_manager;
  478. }
  479. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  480. return *impl->interrupt_manager;
  481. }
  482. VideoCore::RendererBase& System::Renderer() {
  483. return impl->gpu_core->Renderer();
  484. }
  485. const VideoCore::RendererBase& System::Renderer() const {
  486. return impl->gpu_core->Renderer();
  487. }
  488. Kernel::KernelCore& System::Kernel() {
  489. return impl->kernel;
  490. }
  491. const Kernel::KernelCore& System::Kernel() const {
  492. return impl->kernel;
  493. }
  494. HID::HIDCore& System::HIDCore() {
  495. return impl->hid_core;
  496. }
  497. const HID::HIDCore& System::HIDCore() const {
  498. return impl->hid_core;
  499. }
  500. Timing::CoreTiming& System::CoreTiming() {
  501. return impl->core_timing;
  502. }
  503. const Timing::CoreTiming& System::CoreTiming() const {
  504. return impl->core_timing;
  505. }
  506. Core::PerfStats& System::GetPerfStats() {
  507. return *impl->perf_stats;
  508. }
  509. const Core::PerfStats& System::GetPerfStats() const {
  510. return *impl->perf_stats;
  511. }
  512. Core::SpeedLimiter& System::SpeedLimiter() {
  513. return impl->speed_limiter;
  514. }
  515. const Core::SpeedLimiter& System::SpeedLimiter() const {
  516. return impl->speed_limiter;
  517. }
  518. u64 System::GetCurrentProcessProgramID() const {
  519. return impl->kernel.CurrentProcess()->GetProgramID();
  520. }
  521. Loader::ResultStatus System::GetGameName(std::string& out) const {
  522. return impl->GetGameName(out);
  523. }
  524. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  525. impl->SetStatus(new_status, details);
  526. }
  527. const std::string& System::GetStatusDetails() const {
  528. return impl->status_details;
  529. }
  530. Loader::AppLoader& System::GetAppLoader() {
  531. return *impl->app_loader;
  532. }
  533. const Loader::AppLoader& System::GetAppLoader() const {
  534. return *impl->app_loader;
  535. }
  536. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  537. impl->virtual_filesystem = std::move(vfs);
  538. }
  539. FileSys::VirtualFilesystem System::GetFilesystem() const {
  540. return impl->virtual_filesystem;
  541. }
  542. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  543. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  544. u64 main_region_size) {
  545. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  546. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  547. }
  548. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  549. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  550. }
  551. void System::SetDefaultAppletFrontendSet() {
  552. impl->applet_manager.SetDefaultAppletFrontendSet();
  553. }
  554. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  555. return impl->applet_manager;
  556. }
  557. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  558. return impl->applet_manager;
  559. }
  560. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  561. impl->content_provider = std::move(provider);
  562. }
  563. FileSys::ContentProvider& System::GetContentProvider() {
  564. return *impl->content_provider;
  565. }
  566. const FileSys::ContentProvider& System::GetContentProvider() const {
  567. return *impl->content_provider;
  568. }
  569. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  570. return impl->fs_controller;
  571. }
  572. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  573. return impl->fs_controller;
  574. }
  575. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  576. FileSys::ContentProvider* provider) {
  577. impl->content_provider->SetSlot(slot, provider);
  578. }
  579. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  580. impl->content_provider->ClearSlot(slot);
  581. }
  582. const Reporter& System::GetReporter() const {
  583. return impl->reporter;
  584. }
  585. Service::Glue::ARPManager& System::GetARPManager() {
  586. return impl->arp_manager;
  587. }
  588. const Service::Glue::ARPManager& System::GetARPManager() const {
  589. return impl->arp_manager;
  590. }
  591. Service::APM::Controller& System::GetAPMController() {
  592. return impl->apm_controller;
  593. }
  594. const Service::APM::Controller& System::GetAPMController() const {
  595. return impl->apm_controller;
  596. }
  597. Service::Time::TimeManager& System::GetTimeManager() {
  598. return impl->time_manager;
  599. }
  600. const Service::Time::TimeManager& System::GetTimeManager() const {
  601. return impl->time_manager;
  602. }
  603. void System::SetExitLock(bool locked) {
  604. impl->exit_lock = locked;
  605. }
  606. bool System::GetExitLock() const {
  607. return impl->exit_lock;
  608. }
  609. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  610. impl->build_id = id;
  611. }
  612. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  613. return impl->build_id;
  614. }
  615. Service::SM::ServiceManager& System::ServiceManager() {
  616. return *impl->service_manager;
  617. }
  618. const Service::SM::ServiceManager& System::ServiceManager() const {
  619. return *impl->service_manager;
  620. }
  621. void System::RegisterCoreThread(std::size_t id) {
  622. impl->kernel.RegisterCoreThread(id);
  623. }
  624. void System::RegisterHostThread() {
  625. impl->kernel.RegisterHostThread();
  626. }
  627. void System::EnterDynarmicProfile() {
  628. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  629. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  630. }
  631. void System::ExitDynarmicProfile() {
  632. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  633. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  634. }
  635. bool System::IsMulticore() const {
  636. return impl->is_multicore;
  637. }
  638. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  639. impl->execute_program_callback = std::move(callback);
  640. }
  641. void System::ExecuteProgram(std::size_t program_index) {
  642. if (impl->execute_program_callback) {
  643. impl->execute_program_callback(program_index);
  644. } else {
  645. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  646. }
  647. }
  648. void System::RegisterExitCallback(ExitCallback&& callback) {
  649. impl->exit_callback = std::move(callback);
  650. }
  651. void System::Exit() {
  652. if (impl->exit_callback) {
  653. impl->exit_callback();
  654. } else {
  655. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  656. }
  657. }
  658. void System::ApplySettings() {
  659. if (IsPoweredOn()) {
  660. Renderer().RefreshBaseSettings();
  661. }
  662. }
  663. } // namespace Core