bootmanager.cpp 40 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <glad/glad.h>
  4. #include <QApplication>
  5. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  6. #include <QCameraImageCapture>
  7. #include <QCameraInfo>
  8. #endif
  9. #include <QHBoxLayout>
  10. #include <QMessageBox>
  11. #include <QPainter>
  12. #include <QScreen>
  13. #include <QString>
  14. #include <QStringList>
  15. #include <QWindow>
  16. #ifdef HAS_OPENGL
  17. #include <QOffscreenSurface>
  18. #include <QOpenGLContext>
  19. #endif
  20. #if !defined(WIN32)
  21. #include <qpa/qplatformnativeinterface.h>
  22. #endif
  23. #include <fmt/format.h>
  24. #include "common/assert.h"
  25. #include "common/microprofile.h"
  26. #include "common/scm_rev.h"
  27. #include "common/settings.h"
  28. #include "core/core.h"
  29. #include "core/cpu_manager.h"
  30. #include "core/frontend/framebuffer_layout.h"
  31. #include "input_common/drivers/camera.h"
  32. #include "input_common/drivers/keyboard.h"
  33. #include "input_common/drivers/mouse.h"
  34. #include "input_common/drivers/tas_input.h"
  35. #include "input_common/drivers/touch_screen.h"
  36. #include "input_common/main.h"
  37. #include "video_core/renderer_base.h"
  38. #include "yuzu/bootmanager.h"
  39. #include "yuzu/main.h"
  40. static Core::Frontend::WindowSystemType GetWindowSystemType();
  41. EmuThread::EmuThread(Core::System& system) : m_system{system} {}
  42. EmuThread::~EmuThread() = default;
  43. void EmuThread::run() {
  44. const char* name = "EmuControlThread";
  45. MicroProfileOnThreadCreate(name);
  46. Common::SetCurrentThreadName(name);
  47. auto& gpu = m_system.GPU();
  48. auto stop_token = m_stop_source.get_token();
  49. m_system.RegisterHostThread();
  50. // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
  51. // execution.
  52. gpu.ObtainContext();
  53. emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
  54. if (Settings::values.use_disk_shader_cache.GetValue()) {
  55. m_system.Renderer().ReadRasterizer()->LoadDiskResources(
  56. m_system.GetApplicationProcessProgramID(), stop_token,
  57. [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
  58. emit LoadProgress(stage, value, total);
  59. });
  60. }
  61. emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
  62. gpu.ReleaseContext();
  63. gpu.Start();
  64. m_system.GetCpuManager().OnGpuReady();
  65. if (m_system.DebuggerEnabled()) {
  66. m_system.InitializeDebugger();
  67. }
  68. while (!stop_token.stop_requested()) {
  69. std::unique_lock lk{m_should_run_mutex};
  70. if (m_should_run) {
  71. m_system.Run();
  72. m_is_running.store(true);
  73. m_is_running.notify_all();
  74. Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
  75. } else {
  76. m_system.Pause();
  77. m_is_running.store(false);
  78. m_is_running.notify_all();
  79. EmulationPaused(lk);
  80. Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
  81. EmulationResumed(lk);
  82. }
  83. }
  84. // Shutdown the main emulated process
  85. m_system.DetachDebugger();
  86. m_system.ShutdownMainProcess();
  87. #if MICROPROFILE_ENABLED
  88. MicroProfileOnThreadExit();
  89. #endif
  90. }
  91. // Unlock while emitting signals so that the main thread can
  92. // continue pumping events.
  93. void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
  94. lk.unlock();
  95. emit DebugModeEntered();
  96. lk.lock();
  97. }
  98. void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
  99. lk.unlock();
  100. emit DebugModeLeft();
  101. lk.lock();
  102. }
  103. #ifdef HAS_OPENGL
  104. class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
  105. public:
  106. /// Create the original context that should be shared from
  107. explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
  108. QSurfaceFormat format;
  109. format.setVersion(4, 6);
  110. format.setProfile(QSurfaceFormat::CompatibilityProfile);
  111. format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
  112. if (Settings::values.renderer_debug) {
  113. format.setOption(QSurfaceFormat::FormatOption::DebugContext);
  114. }
  115. // TODO: expose a setting for buffer value (ie default/single/double/triple)
  116. format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
  117. format.setSwapInterval(0);
  118. context = std::make_unique<QOpenGLContext>();
  119. context->setFormat(format);
  120. if (!context->create()) {
  121. LOG_ERROR(Frontend, "Unable to create main openGL context");
  122. }
  123. }
  124. /// Create the shared contexts for rendering and presentation
  125. explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
  126. // disable vsync for any shared contexts
  127. auto format = share_context->format();
  128. format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
  129. context = std::make_unique<QOpenGLContext>();
  130. context->setShareContext(share_context);
  131. context->setFormat(format);
  132. if (!context->create()) {
  133. LOG_ERROR(Frontend, "Unable to create shared openGL context");
  134. }
  135. if (!main_surface) {
  136. offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
  137. offscreen_surface->setFormat(format);
  138. offscreen_surface->create();
  139. surface = offscreen_surface.get();
  140. } else {
  141. surface = main_surface;
  142. }
  143. }
  144. ~OpenGLSharedContext() {
  145. DoneCurrent();
  146. }
  147. void SwapBuffers() override {
  148. context->swapBuffers(surface);
  149. }
  150. void MakeCurrent() override {
  151. // We can't track the current state of the underlying context in this wrapper class because
  152. // Qt may make the underlying context not current for one reason or another. In particular,
  153. // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
  154. // Instead of always just making the context current (which does not have any caching to
  155. // check if the underlying context is already current) we can check for the current context
  156. // in the thread local data by calling `currentContext()` and checking if its ours.
  157. if (QOpenGLContext::currentContext() != context.get()) {
  158. context->makeCurrent(surface);
  159. }
  160. }
  161. void DoneCurrent() override {
  162. context->doneCurrent();
  163. }
  164. QOpenGLContext* GetShareContext() {
  165. return context.get();
  166. }
  167. const QOpenGLContext* GetShareContext() const {
  168. return context.get();
  169. }
  170. private:
  171. // Avoid using Qt parent system here since we might move the QObjects to new threads
  172. // As a note, this means we should avoid using slots/signals with the objects too
  173. std::unique_ptr<QOpenGLContext> context;
  174. std::unique_ptr<QOffscreenSurface> offscreen_surface{};
  175. QSurface* surface;
  176. };
  177. #endif
  178. class DummyContext : public Core::Frontend::GraphicsContext {};
  179. class RenderWidget : public QWidget {
  180. public:
  181. explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
  182. setAttribute(Qt::WA_NativeWindow);
  183. setAttribute(Qt::WA_PaintOnScreen);
  184. if (GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
  185. setAttribute(Qt::WA_DontCreateNativeAncestors);
  186. }
  187. }
  188. virtual ~RenderWidget() = default;
  189. QPaintEngine* paintEngine() const override {
  190. return nullptr;
  191. }
  192. private:
  193. GRenderWindow* render_window;
  194. };
  195. struct OpenGLRenderWidget : public RenderWidget {
  196. explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
  197. windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
  198. }
  199. void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
  200. context = std::move(context_);
  201. }
  202. private:
  203. std::unique_ptr<Core::Frontend::GraphicsContext> context;
  204. };
  205. struct VulkanRenderWidget : public RenderWidget {
  206. explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
  207. windowHandle()->setSurfaceType(QWindow::VulkanSurface);
  208. }
  209. };
  210. struct NullRenderWidget : public RenderWidget {
  211. explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
  212. };
  213. static Core::Frontend::WindowSystemType GetWindowSystemType() {
  214. // Determine WSI type based on Qt platform.
  215. QString platform_name = QGuiApplication::platformName();
  216. if (platform_name == QStringLiteral("windows"))
  217. return Core::Frontend::WindowSystemType::Windows;
  218. else if (platform_name == QStringLiteral("xcb"))
  219. return Core::Frontend::WindowSystemType::X11;
  220. else if (platform_name == QStringLiteral("wayland"))
  221. return Core::Frontend::WindowSystemType::Wayland;
  222. else if (platform_name == QStringLiteral("wayland-egl"))
  223. return Core::Frontend::WindowSystemType::Wayland;
  224. else if (platform_name == QStringLiteral("cocoa"))
  225. return Core::Frontend::WindowSystemType::Cocoa;
  226. else if (platform_name == QStringLiteral("android"))
  227. return Core::Frontend::WindowSystemType::Android;
  228. LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
  229. return Core::Frontend::WindowSystemType::Windows;
  230. }
  231. static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
  232. Core::Frontend::EmuWindow::WindowSystemInfo wsi;
  233. wsi.type = GetWindowSystemType();
  234. // Our Win32 Qt external doesn't have the private API.
  235. #if defined(WIN32) || defined(__APPLE__)
  236. wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
  237. #else
  238. QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
  239. wsi.display_connection = pni->nativeResourceForWindow("display", window);
  240. if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
  241. wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
  242. else
  243. wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
  244. #endif
  245. wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
  246. return wsi;
  247. }
  248. GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
  249. std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
  250. Core::System& system_)
  251. : QWidget(parent),
  252. emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
  253. setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
  254. .arg(QString::fromUtf8(Common::g_build_name),
  255. QString::fromUtf8(Common::g_scm_branch),
  256. QString::fromUtf8(Common::g_scm_desc)));
  257. setAttribute(Qt::WA_AcceptTouchEvents);
  258. auto* layout = new QHBoxLayout(this);
  259. layout->setContentsMargins(0, 0, 0, 0);
  260. setLayout(layout);
  261. input_subsystem->Initialize();
  262. this->setMouseTracking(true);
  263. strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") ||
  264. QGuiApplication::platformName() == QStringLiteral("wayland-egl");
  265. connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
  266. connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
  267. Qt::QueuedConnection);
  268. connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
  269. connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
  270. }
  271. void GRenderWindow::ExecuteProgram(std::size_t program_index) {
  272. emit ExecuteProgramSignal(program_index);
  273. }
  274. void GRenderWindow::Exit() {
  275. emit ExitSignal();
  276. }
  277. GRenderWindow::~GRenderWindow() {
  278. input_subsystem->Shutdown();
  279. }
  280. void GRenderWindow::OnFrameDisplayed() {
  281. input_subsystem->GetTas()->UpdateThread();
  282. const InputCommon::TasInput::TasState new_tas_state =
  283. std::get<0>(input_subsystem->GetTas()->GetStatus());
  284. if (!first_frame) {
  285. last_tas_state = new_tas_state;
  286. first_frame = true;
  287. emit FirstFrameDisplayed();
  288. }
  289. if (new_tas_state != last_tas_state) {
  290. last_tas_state = new_tas_state;
  291. emit TasPlaybackStateChanged();
  292. }
  293. }
  294. bool GRenderWindow::IsShown() const {
  295. return !isMinimized();
  296. }
  297. // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
  298. //
  299. // Older versions get the window size (density independent pixels),
  300. // and hence, do not support DPI scaling ("retina" displays).
  301. // The result will be a viewport that is smaller than the extent of the window.
  302. void GRenderWindow::OnFramebufferSizeChanged() {
  303. // Screen changes potentially incur a change in screen DPI, hence we should update the
  304. // framebuffer size
  305. const qreal pixel_ratio = windowPixelRatio();
  306. const u32 width = this->width() * pixel_ratio;
  307. const u32 height = this->height() * pixel_ratio;
  308. UpdateCurrentFramebufferLayout(width, height);
  309. }
  310. void GRenderWindow::BackupGeometry() {
  311. geometry = QWidget::saveGeometry();
  312. }
  313. void GRenderWindow::RestoreGeometry() {
  314. // We don't want to back up the geometry here (obviously)
  315. QWidget::restoreGeometry(geometry);
  316. }
  317. void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
  318. // Make sure users of this class don't need to deal with backing up the geometry themselves
  319. QWidget::restoreGeometry(geometry_);
  320. BackupGeometry();
  321. }
  322. QByteArray GRenderWindow::saveGeometry() {
  323. // If we are a top-level widget, store the current geometry
  324. // otherwise, store the last backup
  325. if (parent() == nullptr) {
  326. return QWidget::saveGeometry();
  327. }
  328. return geometry;
  329. }
  330. qreal GRenderWindow::windowPixelRatio() const {
  331. return devicePixelRatioF();
  332. }
  333. void GRenderWindow::closeEvent(QCloseEvent* event) {
  334. emit Closed();
  335. QWidget::closeEvent(event);
  336. }
  337. int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
  338. static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
  339. std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
  340. {Qt::Key_A, Settings::NativeKeyboard::A},
  341. {Qt::Key_B, Settings::NativeKeyboard::B},
  342. {Qt::Key_C, Settings::NativeKeyboard::C},
  343. {Qt::Key_D, Settings::NativeKeyboard::D},
  344. {Qt::Key_E, Settings::NativeKeyboard::E},
  345. {Qt::Key_F, Settings::NativeKeyboard::F},
  346. {Qt::Key_G, Settings::NativeKeyboard::G},
  347. {Qt::Key_H, Settings::NativeKeyboard::H},
  348. {Qt::Key_I, Settings::NativeKeyboard::I},
  349. {Qt::Key_J, Settings::NativeKeyboard::J},
  350. {Qt::Key_K, Settings::NativeKeyboard::K},
  351. {Qt::Key_L, Settings::NativeKeyboard::L},
  352. {Qt::Key_M, Settings::NativeKeyboard::M},
  353. {Qt::Key_N, Settings::NativeKeyboard::N},
  354. {Qt::Key_O, Settings::NativeKeyboard::O},
  355. {Qt::Key_P, Settings::NativeKeyboard::P},
  356. {Qt::Key_Q, Settings::NativeKeyboard::Q},
  357. {Qt::Key_R, Settings::NativeKeyboard::R},
  358. {Qt::Key_S, Settings::NativeKeyboard::S},
  359. {Qt::Key_T, Settings::NativeKeyboard::T},
  360. {Qt::Key_U, Settings::NativeKeyboard::U},
  361. {Qt::Key_V, Settings::NativeKeyboard::V},
  362. {Qt::Key_W, Settings::NativeKeyboard::W},
  363. {Qt::Key_X, Settings::NativeKeyboard::X},
  364. {Qt::Key_Y, Settings::NativeKeyboard::Y},
  365. {Qt::Key_Z, Settings::NativeKeyboard::Z},
  366. {Qt::Key_1, Settings::NativeKeyboard::N1},
  367. {Qt::Key_2, Settings::NativeKeyboard::N2},
  368. {Qt::Key_3, Settings::NativeKeyboard::N3},
  369. {Qt::Key_4, Settings::NativeKeyboard::N4},
  370. {Qt::Key_5, Settings::NativeKeyboard::N5},
  371. {Qt::Key_6, Settings::NativeKeyboard::N6},
  372. {Qt::Key_7, Settings::NativeKeyboard::N7},
  373. {Qt::Key_8, Settings::NativeKeyboard::N8},
  374. {Qt::Key_9, Settings::NativeKeyboard::N9},
  375. {Qt::Key_0, Settings::NativeKeyboard::N0},
  376. {Qt::Key_Return, Settings::NativeKeyboard::Return},
  377. {Qt::Key_Escape, Settings::NativeKeyboard::Escape},
  378. {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace},
  379. {Qt::Key_Tab, Settings::NativeKeyboard::Tab},
  380. {Qt::Key_Space, Settings::NativeKeyboard::Space},
  381. {Qt::Key_Minus, Settings::NativeKeyboard::Minus},
  382. {Qt::Key_Plus, Settings::NativeKeyboard::Plus},
  383. {Qt::Key_questiondown, Settings::NativeKeyboard::Plus},
  384. {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket},
  385. {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket},
  386. {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket},
  387. {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket},
  388. {Qt::Key_Bar, Settings::NativeKeyboard::Pipe},
  389. {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde},
  390. {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon},
  391. {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon},
  392. {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote},
  393. {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote},
  394. {Qt::Key_Comma, Settings::NativeKeyboard::Comma},
  395. {Qt::Key_Period, Settings::NativeKeyboard::Period},
  396. {Qt::Key_Slash, Settings::NativeKeyboard::Slash},
  397. {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey},
  398. {Qt::Key_F1, Settings::NativeKeyboard::F1},
  399. {Qt::Key_F2, Settings::NativeKeyboard::F2},
  400. {Qt::Key_F3, Settings::NativeKeyboard::F3},
  401. {Qt::Key_F4, Settings::NativeKeyboard::F4},
  402. {Qt::Key_F5, Settings::NativeKeyboard::F5},
  403. {Qt::Key_F6, Settings::NativeKeyboard::F6},
  404. {Qt::Key_F7, Settings::NativeKeyboard::F7},
  405. {Qt::Key_F8, Settings::NativeKeyboard::F8},
  406. {Qt::Key_F9, Settings::NativeKeyboard::F9},
  407. {Qt::Key_F10, Settings::NativeKeyboard::F10},
  408. {Qt::Key_F11, Settings::NativeKeyboard::F11},
  409. {Qt::Key_F12, Settings::NativeKeyboard::F12},
  410. {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen},
  411. {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey},
  412. {Qt::Key_Pause, Settings::NativeKeyboard::Pause},
  413. {Qt::Key_Insert, Settings::NativeKeyboard::Insert},
  414. {Qt::Key_Home, Settings::NativeKeyboard::Home},
  415. {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp},
  416. {Qt::Key_Delete, Settings::NativeKeyboard::Delete},
  417. {Qt::Key_End, Settings::NativeKeyboard::End},
  418. {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown},
  419. {Qt::Key_Right, Settings::NativeKeyboard::Right},
  420. {Qt::Key_Left, Settings::NativeKeyboard::Left},
  421. {Qt::Key_Down, Settings::NativeKeyboard::Down},
  422. {Qt::Key_Up, Settings::NativeKeyboard::Up},
  423. {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey},
  424. // Numpad keys are missing here
  425. {Qt::Key_F13, Settings::NativeKeyboard::F13},
  426. {Qt::Key_F14, Settings::NativeKeyboard::F14},
  427. {Qt::Key_F15, Settings::NativeKeyboard::F15},
  428. {Qt::Key_F16, Settings::NativeKeyboard::F16},
  429. {Qt::Key_F17, Settings::NativeKeyboard::F17},
  430. {Qt::Key_F18, Settings::NativeKeyboard::F18},
  431. {Qt::Key_F19, Settings::NativeKeyboard::F19},
  432. {Qt::Key_F20, Settings::NativeKeyboard::F20},
  433. {Qt::Key_F21, Settings::NativeKeyboard::F21},
  434. {Qt::Key_F22, Settings::NativeKeyboard::F22},
  435. {Qt::Key_F23, Settings::NativeKeyboard::F23},
  436. {Qt::Key_F24, Settings::NativeKeyboard::F24},
  437. // {Qt::..., Settings::NativeKeyboard::KPComma},
  438. // {Qt::..., Settings::NativeKeyboard::Ro},
  439. {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana},
  440. {Qt::Key_yen, Settings::NativeKeyboard::Yen},
  441. {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan},
  442. {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan},
  443. // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98},
  444. {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish},
  445. {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja},
  446. {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey},
  447. {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey},
  448. {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku},
  449. // Modifier keys are handled by the modifier property
  450. };
  451. for (const auto& [qkey, nkey] : key_map) {
  452. if (qt_key == qkey) {
  453. return nkey;
  454. }
  455. }
  456. return Settings::NativeKeyboard::None;
  457. }
  458. int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
  459. int modifier = 0;
  460. if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
  461. modifier |= 1 << Settings::NativeKeyboard::LeftShift;
  462. }
  463. if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
  464. modifier |= 1 << Settings::NativeKeyboard::LeftControl;
  465. }
  466. if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
  467. modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
  468. }
  469. if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
  470. modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
  471. }
  472. // TODO: These keys can't be obtained with Qt::KeyboardModifier
  473. // if ((qt_modifiers & 0x10) != 0) {
  474. // modifier |= 1 << Settings::NativeKeyboard::RightShift;
  475. // }
  476. // if ((qt_modifiers & 0x20) != 0) {
  477. // modifier |= 1 << Settings::NativeKeyboard::RightControl;
  478. // }
  479. // if ((qt_modifiers & 0x40) != 0) {
  480. // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
  481. // }
  482. // if ((qt_modifiers & 0x80) != 0) {
  483. // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
  484. // }
  485. // if ((qt_modifiers & 0x100) != 0) {
  486. // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
  487. // }
  488. // if ((qt_modifiers & 0x200) != 0) {
  489. // modifier |= 1 << Settings::NativeKeyboard::NumLock;
  490. // }
  491. // if ((qt_modifiers & ???) != 0) {
  492. // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
  493. // }
  494. // if ((qt_modifiers & ???) != 0) {
  495. // modifier |= 1 << Settings::NativeKeyboard::Katakana;
  496. // }
  497. // if ((qt_modifiers & ???) != 0) {
  498. // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
  499. // }
  500. return modifier;
  501. }
  502. void GRenderWindow::keyPressEvent(QKeyEvent* event) {
  503. /**
  504. * This feature can be enhanced with the following functions, but they do not provide
  505. * cross-platform behavior.
  506. *
  507. * event->nativeVirtualKey() can distinguish between keys on the numpad.
  508. * event->nativeModifiers() can distinguish between left and right keys and numlock,
  509. * capslock, scroll lock.
  510. */
  511. if (!event->isAutoRepeat()) {
  512. const auto modifier = QtModifierToSwitchModifier(event->modifiers());
  513. const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
  514. input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
  515. input_subsystem->GetKeyboard()->PressKeyboardKey(key);
  516. // This is used for gamepads that can have any key mapped
  517. input_subsystem->GetKeyboard()->PressKey(event->key());
  518. }
  519. }
  520. void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
  521. /**
  522. * This feature can be enhanced with the following functions, but they do not provide
  523. * cross-platform behavior.
  524. *
  525. * event->nativeVirtualKey() can distinguish between keys on the numpad.
  526. * event->nativeModifiers() can distinguish between left and right buttons and numlock,
  527. * capslock, scroll lock.
  528. */
  529. if (!event->isAutoRepeat()) {
  530. const auto modifier = QtModifierToSwitchModifier(event->modifiers());
  531. const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
  532. input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
  533. input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
  534. // This is used for gamepads that can have any key mapped
  535. input_subsystem->GetKeyboard()->ReleaseKey(event->key());
  536. }
  537. }
  538. InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
  539. switch (button) {
  540. case Qt::LeftButton:
  541. return InputCommon::MouseButton::Left;
  542. case Qt::RightButton:
  543. return InputCommon::MouseButton::Right;
  544. case Qt::MiddleButton:
  545. return InputCommon::MouseButton::Wheel;
  546. case Qt::BackButton:
  547. return InputCommon::MouseButton::Backward;
  548. case Qt::ForwardButton:
  549. return InputCommon::MouseButton::Forward;
  550. case Qt::TaskButton:
  551. return InputCommon::MouseButton::Task;
  552. default:
  553. return InputCommon::MouseButton::Extra;
  554. }
  555. }
  556. void GRenderWindow::mousePressEvent(QMouseEvent* event) {
  557. // Touch input is handled in TouchBeginEvent
  558. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  559. return;
  560. }
  561. // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
  562. // coordinates and map them to the current render area
  563. const auto pos = mapFromGlobal(QCursor::pos());
  564. const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
  565. const auto button = QtButtonToMouseButton(event->button());
  566. input_subsystem->GetMouse()->PressMouseButton(button);
  567. input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
  568. input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
  569. emit MouseActivity();
  570. }
  571. void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
  572. // Touch input is handled in TouchUpdateEvent
  573. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  574. return;
  575. }
  576. // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
  577. // coordinates and map them to the current render area
  578. const auto pos = mapFromGlobal(QCursor::pos());
  579. const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
  580. const int center_x = width() / 2;
  581. const int center_y = height() / 2;
  582. input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
  583. input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
  584. input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
  585. if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
  586. QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
  587. }
  588. emit MouseActivity();
  589. }
  590. void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
  591. // Touch input is handled in TouchEndEvent
  592. if (event->source() == Qt::MouseEventSynthesizedBySystem) {
  593. return;
  594. }
  595. const auto button = QtButtonToMouseButton(event->button());
  596. input_subsystem->GetMouse()->ReleaseButton(button);
  597. }
  598. void GRenderWindow::wheelEvent(QWheelEvent* event) {
  599. const int x = event->angleDelta().x();
  600. const int y = event->angleDelta().y();
  601. input_subsystem->GetMouse()->MouseWheelChange(x, y);
  602. }
  603. void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
  604. QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
  605. for (const auto& touch_point : touch_points) {
  606. const auto pos = touch_point.pos();
  607. const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
  608. input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
  609. }
  610. }
  611. void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
  612. QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
  613. input_subsystem->GetTouchScreen()->ClearActiveFlag();
  614. for (const auto& touch_point : touch_points) {
  615. const auto pos = touch_point.pos();
  616. const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
  617. input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
  618. }
  619. input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
  620. }
  621. void GRenderWindow::TouchEndEvent() {
  622. input_subsystem->GetTouchScreen()->ReleaseAllTouch();
  623. }
  624. void GRenderWindow::InitializeCamera() {
  625. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  626. constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz)
  627. if (!Settings::values.enable_ir_sensor) {
  628. return;
  629. }
  630. bool camera_found = false;
  631. const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
  632. for (const QCameraInfo& cameraInfo : cameras) {
  633. if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
  634. Settings::values.ir_sensor_device.GetValue() == "Auto") {
  635. camera = std::make_unique<QCamera>(cameraInfo);
  636. if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) &&
  637. !camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
  638. LOG_ERROR(Frontend,
  639. "Camera doesn't support CaptureViewfinder or CaptureStillImage");
  640. continue;
  641. }
  642. camera_found = true;
  643. break;
  644. }
  645. }
  646. if (!camera_found) {
  647. return;
  648. }
  649. camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
  650. if (!camera_capture->isCaptureDestinationSupported(
  651. QCameraImageCapture::CaptureDestination::CaptureToBuffer)) {
  652. LOG_ERROR(Frontend, "Camera doesn't support saving to buffer");
  653. return;
  654. }
  655. const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
  656. const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
  657. camera_data.resize(camera_width * camera_height);
  658. camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer);
  659. connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
  660. &GRenderWindow::OnCameraCapture);
  661. camera->unload();
  662. if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) {
  663. camera->setCaptureMode(QCamera::CaptureViewfinder);
  664. } else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) {
  665. camera->setCaptureMode(QCamera::CaptureStillImage);
  666. }
  667. camera->load();
  668. camera->start();
  669. pending_camera_snapshots = 0;
  670. is_virtual_camera = false;
  671. camera_timer = std::make_unique<QTimer>();
  672. connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
  673. // This timer should be dependent of camera resolution 5ms for every 100 pixels
  674. camera_timer->start(camera_update_ms);
  675. #endif
  676. }
  677. void GRenderWindow::FinalizeCamera() {
  678. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  679. if (camera_timer) {
  680. camera_timer->stop();
  681. }
  682. if (camera) {
  683. camera->unload();
  684. }
  685. #endif
  686. }
  687. void GRenderWindow::RequestCameraCapture() {
  688. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  689. if (!Settings::values.enable_ir_sensor) {
  690. return;
  691. }
  692. // If the camera doesn't capture, test for virtual cameras
  693. if (pending_camera_snapshots > 5) {
  694. is_virtual_camera = true;
  695. }
  696. // Virtual cameras like obs need to reset the camera every capture
  697. if (is_virtual_camera) {
  698. camera->stop();
  699. camera->start();
  700. }
  701. pending_camera_snapshots++;
  702. camera_capture->capture();
  703. #endif
  704. }
  705. void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
  706. #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
  707. // TODO: Capture directly in the format and resolution needed
  708. const auto camera_width = input_subsystem->GetCamera()->getImageWidth();
  709. const auto camera_height = input_subsystem->GetCamera()->getImageHeight();
  710. const auto converted =
  711. img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height),
  712. Qt::AspectRatioMode::IgnoreAspectRatio,
  713. Qt::TransformationMode::SmoothTransformation)
  714. .mirrored(false, true);
  715. if (camera_data.size() != camera_width * camera_height) {
  716. camera_data.resize(camera_width * camera_height);
  717. }
  718. std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
  719. input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
  720. pending_camera_snapshots = 0;
  721. #endif
  722. }
  723. bool GRenderWindow::event(QEvent* event) {
  724. if (event->type() == QEvent::TouchBegin) {
  725. TouchBeginEvent(static_cast<QTouchEvent*>(event));
  726. return true;
  727. } else if (event->type() == QEvent::TouchUpdate) {
  728. TouchUpdateEvent(static_cast<QTouchEvent*>(event));
  729. return true;
  730. } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
  731. TouchEndEvent();
  732. return true;
  733. }
  734. return QWidget::event(event);
  735. }
  736. void GRenderWindow::focusOutEvent(QFocusEvent* event) {
  737. QWidget::focusOutEvent(event);
  738. input_subsystem->GetKeyboard()->ReleaseAllKeys();
  739. input_subsystem->GetMouse()->ReleaseAllButtons();
  740. input_subsystem->GetTouchScreen()->ReleaseAllTouch();
  741. }
  742. void GRenderWindow::resizeEvent(QResizeEvent* event) {
  743. QWidget::resizeEvent(event);
  744. OnFramebufferSizeChanged();
  745. }
  746. std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
  747. #ifdef HAS_OPENGL
  748. if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
  749. auto c = static_cast<OpenGLSharedContext*>(main_context.get());
  750. // Bind the shared contexts to the main surface in case the backend wants to take over
  751. // presentation
  752. return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
  753. child_widget->windowHandle());
  754. }
  755. #endif
  756. return std::make_unique<DummyContext>();
  757. }
  758. bool GRenderWindow::InitRenderTarget() {
  759. ReleaseRenderTarget();
  760. {
  761. // Create a dummy render widget so that Qt
  762. // places the render window at the correct position.
  763. const RenderWidget dummy_widget{this};
  764. }
  765. first_frame = false;
  766. switch (Settings::values.renderer_backend.GetValue()) {
  767. case Settings::RendererBackend::OpenGL:
  768. if (!InitializeOpenGL()) {
  769. return false;
  770. }
  771. break;
  772. case Settings::RendererBackend::Vulkan:
  773. if (!InitializeVulkan()) {
  774. return false;
  775. }
  776. break;
  777. case Settings::RendererBackend::Null:
  778. InitializeNull();
  779. break;
  780. }
  781. // Update the Window System information with the new render target
  782. window_info = GetWindowSystemInfo(child_widget->windowHandle());
  783. child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  784. layout()->addWidget(child_widget);
  785. // Reset minimum required size to avoid resizing issues on the main window after restarting.
  786. setMinimumSize(1, 1);
  787. resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  788. OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
  789. OnFramebufferSizeChanged();
  790. BackupGeometry();
  791. if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
  792. if (!LoadOpenGL()) {
  793. return false;
  794. }
  795. }
  796. return true;
  797. }
  798. void GRenderWindow::ReleaseRenderTarget() {
  799. if (child_widget) {
  800. layout()->removeWidget(child_widget);
  801. child_widget->deleteLater();
  802. child_widget = nullptr;
  803. }
  804. main_context.reset();
  805. }
  806. void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
  807. auto& renderer = system.Renderer();
  808. const f32 res_scale = Settings::values.resolution_info.up_factor;
  809. if (renderer.IsScreenshotPending()) {
  810. LOG_WARNING(Render,
  811. "A screenshot is already requested or in progress, ignoring the request");
  812. return;
  813. }
  814. const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
  815. screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
  816. renderer.RequestScreenshot(
  817. screenshot_image.bits(),
  818. [=, this](bool invert_y) {
  819. const std::string std_screenshot_path = screenshot_path.toStdString();
  820. if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
  821. LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
  822. } else {
  823. LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
  824. }
  825. },
  826. layout);
  827. }
  828. bool GRenderWindow::IsLoadingComplete() const {
  829. return first_frame;
  830. }
  831. void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
  832. setMinimumSize(minimal_size.first, minimal_size.second);
  833. }
  834. bool GRenderWindow::InitializeOpenGL() {
  835. #ifdef HAS_OPENGL
  836. if (!QOpenGLContext::supportsThreadedOpenGL()) {
  837. QMessageBox::warning(this, tr("OpenGL not available!"),
  838. tr("OpenGL shared contexts are not supported."));
  839. return false;
  840. }
  841. // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
  842. // WA_DontShowOnScreen, WA_DeleteOnClose
  843. auto child = new OpenGLRenderWidget(this);
  844. child_widget = child;
  845. child_widget->windowHandle()->create();
  846. auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
  847. main_context = context;
  848. child->SetContext(
  849. std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
  850. return true;
  851. #else
  852. QMessageBox::warning(this, tr("OpenGL not available!"),
  853. tr("yuzu has not been compiled with OpenGL support."));
  854. return false;
  855. #endif
  856. }
  857. bool GRenderWindow::InitializeVulkan() {
  858. auto child = new VulkanRenderWidget(this);
  859. child_widget = child;
  860. child_widget->windowHandle()->create();
  861. main_context = std::make_unique<DummyContext>();
  862. return true;
  863. }
  864. void GRenderWindow::InitializeNull() {
  865. child_widget = new NullRenderWidget(this);
  866. main_context = std::make_unique<DummyContext>();
  867. }
  868. bool GRenderWindow::LoadOpenGL() {
  869. auto context = CreateSharedContext();
  870. auto scope = context->Acquire();
  871. if (!gladLoadGL()) {
  872. QMessageBox::warning(
  873. this, tr("Error while initializing OpenGL!"),
  874. tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
  875. return false;
  876. }
  877. const QString renderer =
  878. QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
  879. if (!GLAD_GL_VERSION_4_6) {
  880. LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
  881. QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
  882. tr("Your GPU may not support OpenGL 4.6, or you do not have the "
  883. "latest graphics driver.<br><br>GL Renderer:<br>%1")
  884. .arg(renderer));
  885. return false;
  886. }
  887. QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
  888. if (!unsupported_gl_extensions.empty()) {
  889. QMessageBox::warning(
  890. this, tr("Error while initializing OpenGL!"),
  891. tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
  892. "have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
  893. "extensions:<br>%2")
  894. .arg(renderer)
  895. .arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
  896. return false;
  897. }
  898. return true;
  899. }
  900. QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
  901. QStringList unsupported_ext;
  902. // Extensions required to support some texture formats.
  903. if (!GLAD_GL_EXT_texture_compression_s3tc) {
  904. unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
  905. }
  906. if (!GLAD_GL_ARB_texture_compression_rgtc) {
  907. unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
  908. }
  909. if (!unsupported_ext.empty()) {
  910. const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))};
  911. LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer);
  912. }
  913. for (const QString& ext : unsupported_ext) {
  914. LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
  915. }
  916. return unsupported_ext;
  917. }
  918. void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
  919. emu_thread = emu_thread_;
  920. }
  921. void GRenderWindow::OnEmulationStopping() {
  922. emu_thread = nullptr;
  923. }
  924. void GRenderWindow::showEvent(QShowEvent* event) {
  925. QWidget::showEvent(event);
  926. // windowHandle() is not initialized until the Window is shown, so we connect it here.
  927. connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
  928. Qt::UniqueConnection);
  929. }
  930. bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
  931. if (event->type() == QEvent::HoverMove) {
  932. if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
  933. auto* hover_event = static_cast<QMouseEvent*>(event);
  934. mouseMoveEvent(hover_event);
  935. return false;
  936. }
  937. emit MouseActivity();
  938. }
  939. return false;
  940. }