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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "audio_core/sink.h"
- namespace AudioCore {
- class NullSink final : public Sink {
- public:
- explicit NullSink(std::string_view) {}
- ~NullSink() override = default;
- SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
- const std::string& /*name*/) override {
- return null_sink_stream;
- }
- private:
- struct NullSinkStreamImpl final : SinkStream {
- void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
- std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
- return 0;
- }
- void Flush() override {}
- } null_sink_stream;
- };
- } // namespace AudioCore
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