zstd_compression.cpp 1.6 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <zstd.h>
  6. #include "common/assert.h"
  7. #include "common/zstd_compression.h"
  8. namespace Common::Compression {
  9. std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
  10. compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
  11. const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
  12. std::vector<u8> compressed(max_compressed_size);
  13. const std::size_t compressed_size =
  14. ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
  15. if (ZSTD_isError(compressed_size)) {
  16. // Compression failed
  17. return {};
  18. }
  19. compressed.resize(compressed_size);
  20. return compressed;
  21. }
  22. std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
  23. return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
  24. }
  25. std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
  26. const std::size_t decompressed_size =
  27. ZSTD_getDecompressedSize(compressed.data(), compressed.size());
  28. std::vector<u8> decompressed(decompressed_size);
  29. const std::size_t uncompressed_result_size = ZSTD_decompress(
  30. decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
  31. if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
  32. // Decompression failed
  33. return {};
  34. }
  35. return decompressed;
  36. }
  37. } // namespace Common::Compression