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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project & 2024 suyu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <version>
- #include "common/settings_enums.h"
- #if __cpp_lib_chrono >= 201907L
- #include <chrono>
- #include <exception>
- #include <stdexcept>
- #endif
- #include <compare>
- #include <cstddef>
- #include <filesystem>
- #include <functional>
- #include <string_view>
- #include <type_traits>
- #include <fmt/core.h>
- #include "common/assert.h"
- #include "common/fs/fs_util.h"
- #include "common/fs/path_util.h"
- #include "common/logging/log.h"
- #include "common/settings.h"
- #include "common/time_zone.h"
- namespace Settings {
- // Clang 14 and earlier have errors when explicitly instantiating these classes
- #ifndef CANNOT_EXPLICITLY_INSTANTIATE
- #define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
- #define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
- SETTING(AppletMode, false);
- SETTING(AudioEngine, false);
- SETTING(bool, false);
- SETTING(int, false);
- SETTING(std::string, false);
- SETTING(u16, false);
- SWITCHABLE(AnisotropyMode, true);
- SWITCHABLE(AntiAliasing, false);
- SWITCHABLE(AspectRatio, true);
- SWITCHABLE(AstcDecodeMode, true);
- SWITCHABLE(AstcRecompression, true);
- SWITCHABLE(AudioMode, true);
- SWITCHABLE(CpuBackend, true);
- SWITCHABLE(CpuAccuracy, true);
- SWITCHABLE(FullscreenMode, true);
- SWITCHABLE(GpuAccuracy, true);
- SWITCHABLE(Language, true);
- SWITCHABLE(MemoryLayout, true);
- SWITCHABLE(NvdecEmulation, false);
- SWITCHABLE(Region, true);
- SWITCHABLE(RendererBackend, true);
- SWITCHABLE(ScalingFilter, false);
- SWITCHABLE(ShaderBackend, true);
- SWITCHABLE(TimeZone, true);
- SETTING(VSyncMode, true);
- SWITCHABLE(bool, false);
- SWITCHABLE(int, false);
- SWITCHABLE(int, true);
- SWITCHABLE(s64, false);
- SWITCHABLE(u16, true);
- SWITCHABLE(u32, false);
- SWITCHABLE(u8, false);
- SWITCHABLE(u8, true);
- // Used in UISettings
- // TODO see if we can move this to uisettings.cpp
- SWITCHABLE(ConfirmStop, true);
- #undef SETTING
- #undef SWITCHABLE
- #endif
- Values values;
- std::string GetTimeZoneString(TimeZone time_zone) {
- const auto time_zone_index = static_cast<std::size_t>(time_zone);
- ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
- std::string location_name;
- if (time_zone_index == 0) { // Auto
- #if __cpp_lib_chrono >= 201907L && !defined(MINGW)
- // Disabled for MinGW -- tzdb always returns Etc/UTC
- try {
- const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
- const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
- std::string_view current_zone_name = current_zone->name();
- location_name = current_zone_name;
- } catch (std::runtime_error& runtime_error) {
- // VCRUNTIME will throw a runtime_error if the operating system's selected time zone
- // cannot be found
- location_name = Common::TimeZone::FindSystemTimeZone();
- LOG_WARNING(Common,
- "Error occurred when trying to determine system time zone:\n{}\nFalling "
- "back to hour offset \"{}\"",
- runtime_error.what(), location_name);
- }
- #else
- location_name = Common::TimeZone::FindSystemTimeZone();
- #endif
- } else {
- location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
- }
- return location_name;
- }
- void LogSettings() {
- const auto log_setting = [](std::string_view name, const auto& value) {
- LOG_INFO(Config, "{}: {}", name, value);
- };
- const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
- LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
- };
- LOG_INFO(Config, "yuzu Configuration:");
- for (auto& [category, settings] : values.linkage.by_category) {
- for (const auto& setting : settings) {
- if (setting->Id() == values.yuzu_token.Id()) {
- // Hide the token secret, for security reasons.
- continue;
- }
- const auto name = fmt::format(
- "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
- setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
- setting->GetLabel());
- log_setting(name, setting->Canonicalize());
- }
- }
- log_path("DataStorage_CacheDir", Common::FS::GetSuyuPath(Common::FS::SuyuPath::CacheDir));
- log_path("DataStorage_ConfigDir", Common::FS::GetSuyuPath(Common::FS::SuyuPath::ConfigDir));
- log_path("DataStorage_LoadDir", Common::FS::GetSuyuPath(Common::FS::SuyuPath::LoadDir));
- log_path("DataStorage_NANDDir", Common::FS::GetSuyuPath(Common::FS::SuyuPath::NANDDir));
- log_path("DataStorage_SDMCDir", Common::FS::GetSuyuPath(Common::FS::SuyuPath::SDMCDir));
- }
- void UpdateGPUAccuracy() {
- values.current_gpu_accuracy = values.gpu_accuracy.GetValue();
- }
- bool IsGPULevelExtreme() {
- return values.current_gpu_accuracy == GpuAccuracy::Extreme;
- }
- bool IsGPULevelHigh() {
- return values.current_gpu_accuracy == GpuAccuracy::Extreme ||
- values.current_gpu_accuracy == GpuAccuracy::High;
- }
- bool IsFastmemEnabled() {
- if (values.cpu_debug_mode) {
- return static_cast<bool>(values.cpuopt_fastmem);
- }
- return true;
- }
- static bool is_nce_enabled = false;
- void SetNceEnabled(bool is_39bit) {
- const bool is_nce_selected = values.cpu_backend.GetValue() == CpuBackend::Nce;
- if (is_nce_selected && !IsFastmemEnabled()) {
- LOG_WARNING(Common, "Fastmem is required to natively execute code in a performant manner, "
- "falling back to Dynarmic");
- }
- if (is_nce_selected && !is_39bit) {
- LOG_WARNING(
- Common,
- "Program does not utilize 39-bit address space, unable to natively execute code");
- }
- is_nce_enabled = IsFastmemEnabled() && is_nce_selected && is_39bit;
- }
- bool IsNceEnabled() {
- return is_nce_enabled;
- }
- bool IsDockedMode() {
- return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
- }
- float Volume() {
- if (values.audio_muted) {
- return 0.0f;
- }
- return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
- }
- const char* TranslateCategory(Category category) {
- switch (category) {
- case Category::Android:
- return "Android";
- case Category::Audio:
- return "Audio";
- case Category::Core:
- return "Core";
- case Category::Cpu:
- case Category::CpuDebug:
- case Category::CpuUnsafe:
- return "Cpu";
- case Category::Overlay:
- return "Overlay";
- case Category::Renderer:
- case Category::RendererAdvanced:
- case Category::RendererDebug:
- return "Renderer";
- case Category::System:
- case Category::SystemAudio:
- return "System";
- case Category::DataStorage:
- return "Data Storage";
- case Category::Debugging:
- case Category::DebuggingGraphics:
- return "Debugging";
- case Category::GpuDriver:
- return "GpuDriver";
- case Category::LibraryApplet:
- return "LibraryApplet";
- case Category::Miscellaneous:
- return "Miscellaneous";
- case Category::Network:
- return "Network";
- case Category::WebService:
- return "WebService";
- case Category::AddOns:
- return "DisabledAddOns";
- case Category::Controls:
- return "Controls";
- case Category::Ui:
- case Category::UiGeneral:
- return "UI";
- case Category::UiAudio:
- return "UiAudio";
- case Category::UiLayout:
- return "UILayout";
- case Category::UiGameList:
- return "UIGameList";
- case Category::Screenshots:
- return "Screenshots";
- case Category::Shortcuts:
- return "Shortcuts";
- case Category::Multiplayer:
- return "Multiplayer";
- case Category::Services:
- return "Services";
- case Category::Paths:
- return "Paths";
- case Category::Linux:
- return "Linux";
- case Category::MaxEnum:
- break;
- }
- return "Miscellaneous";
- }
- void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
- info.downscale = false;
- switch (setup) {
- case ResolutionSetup::Res1_2X:
- info.up_scale = 1;
- info.down_shift = 1;
- info.downscale = true;
- break;
- case ResolutionSetup::Res3_4X:
- info.up_scale = 3;
- info.down_shift = 2;
- info.downscale = true;
- break;
- case ResolutionSetup::Res1X:
- info.up_scale = 1;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res3_2X:
- info.up_scale = 3;
- info.down_shift = 1;
- break;
- case ResolutionSetup::Res2X:
- info.up_scale = 2;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res3X:
- info.up_scale = 3;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res4X:
- info.up_scale = 4;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res5X:
- info.up_scale = 5;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res6X:
- info.up_scale = 6;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res7X:
- info.up_scale = 7;
- info.down_shift = 0;
- break;
- case ResolutionSetup::Res8X:
- info.up_scale = 8;
- info.down_shift = 0;
- break;
- default:
- ASSERT(false);
- info.up_scale = 1;
- info.down_shift = 0;
- break;
- }
- info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
- info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
- info.active = info.up_scale != 1 || info.down_shift != 0;
- }
- void UpdateRescalingInfo() {
- const auto setup = values.resolution_setup.GetValue();
- auto& info = values.resolution_info;
- TranslateResolutionInfo(setup, info);
- }
- void RestoreGlobalState(bool is_powered_on) {
- // If a game is running, DO NOT restore the global settings state
- if (is_powered_on) {
- return;
- }
- for (const auto& reset : values.linkage.restore_functions) {
- reset();
- }
- }
- static bool configuring_global = true;
- bool IsConfiguringGlobal() {
- return configuring_global;
- }
- void SetConfiguringGlobal(bool is_global) {
- configuring_global = is_global;
- }
- } // namespace Settings
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