program_header.h 8.3 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <optional>
  7. #include "common/bit_field.h"
  8. #include "common/common_funcs.h"
  9. #include "common/common_types.h"
  10. namespace Shader {
  11. enum class OutputTopology : u32 {
  12. PointList = 1,
  13. LineStrip = 6,
  14. TriangleStrip = 7,
  15. };
  16. enum class PixelImap : u8 {
  17. Unused = 0,
  18. Constant = 1,
  19. Perspective = 2,
  20. ScreenLinear = 3,
  21. };
  22. // Documentation in:
  23. // http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
  24. struct ProgramHeader {
  25. union {
  26. BitField<0, 5, u32> sph_type;
  27. BitField<5, 5, u32> version;
  28. BitField<10, 4, u32> shader_type;
  29. BitField<14, 1, u32> mrt_enable;
  30. BitField<15, 1, u32> kills_pixels;
  31. BitField<16, 1, u32> does_global_store;
  32. BitField<17, 4, u32> sass_version;
  33. BitField<21, 5, u32> reserved;
  34. BitField<26, 1, u32> does_load_or_store;
  35. BitField<27, 1, u32> does_fp64;
  36. BitField<28, 4, u32> stream_out_mask;
  37. } common0;
  38. union {
  39. BitField<0, 24, u32> shader_local_memory_low_size;
  40. BitField<24, 8, u32> per_patch_attribute_count;
  41. } common1;
  42. union {
  43. BitField<0, 24, u32> shader_local_memory_high_size;
  44. BitField<24, 8, u32> threads_per_input_primitive;
  45. } common2;
  46. union {
  47. BitField<0, 24, u32> shader_local_memory_crs_size;
  48. BitField<24, 4, OutputTopology> output_topology;
  49. BitField<28, 4, u32> reserved;
  50. } common3;
  51. union {
  52. BitField<0, 12, u32> max_output_vertices;
  53. BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
  54. BitField<20, 4, u32> reserved;
  55. BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
  56. } common4;
  57. union {
  58. struct {
  59. INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
  60. union {
  61. BitField<0, 1, u8> primitive_array_id;
  62. BitField<1, 1, u8> rt_array_index;
  63. BitField<2, 1, u8> viewport_index;
  64. BitField<3, 1, u8> point_size;
  65. BitField<4, 1, u8> position_x;
  66. BitField<5, 1, u8> position_y;
  67. BitField<6, 1, u8> position_z;
  68. BitField<7, 1, u8> position_w;
  69. BitField<0, 4, u8> first;
  70. BitField<4, 4, u8> position;
  71. u8 raw;
  72. } imap_systemb;
  73. union {
  74. BitField<0, 1, u8> x;
  75. BitField<1, 1, u8> y;
  76. BitField<2, 1, u8> z;
  77. BitField<3, 1, u8> w;
  78. BitField<4, 1, u8> x2;
  79. BitField<5, 1, u8> y2;
  80. BitField<6, 1, u8> z2;
  81. BitField<7, 1, u8> w2;
  82. BitField<0, 4, u8> first;
  83. BitField<4, 4, u8> second;
  84. u8 raw;
  85. } imap_generic_vector[16];
  86. INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
  87. union {
  88. BitField<0, 8, u16> clip_distances;
  89. BitField<8, 1, u16> point_sprite_s;
  90. BitField<9, 1, u16> point_sprite_t;
  91. BitField<10, 1, u16> fog_coordinate;
  92. BitField<12, 1, u16> tessellation_eval_point_u;
  93. BitField<13, 1, u16> tessellation_eval_point_v;
  94. BitField<14, 1, u16> instance_id;
  95. BitField<15, 1, u16> vertex_id;
  96. };
  97. INSERT_PADDING_BYTES_NOINIT(5); // ImapFixedFncTexture[10]
  98. INSERT_PADDING_BYTES_NOINIT(1); // ImapReserved
  99. INSERT_PADDING_BYTES_NOINIT(3); // OmapSystemValuesA
  100. union {
  101. BitField<0, 1, u8> primitive_array_id;
  102. BitField<1, 1, u8> rt_array_index;
  103. BitField<2, 1, u8> viewport_index;
  104. BitField<3, 1, u8> point_size;
  105. BitField<4, 1, u8> position_x;
  106. BitField<5, 1, u8> position_y;
  107. BitField<6, 1, u8> position_z;
  108. BitField<7, 1, u8> position_w;
  109. BitField<0, 4, u8> first;
  110. BitField<4, 4, u8> position;
  111. u8 raw;
  112. } omap_systemb;
  113. union {
  114. BitField<0, 1, u8> x;
  115. BitField<1, 1, u8> y;
  116. BitField<2, 1, u8> z;
  117. BitField<3, 1, u8> w;
  118. BitField<4, 1, u8> x2;
  119. BitField<5, 1, u8> y2;
  120. BitField<6, 1, u8> z2;
  121. BitField<7, 1, u8> w2;
  122. BitField<0, 4, u8> first;
  123. BitField<4, 4, u8> second;
  124. u8 raw;
  125. } omap_generic_vector[16];
  126. INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
  127. union {
  128. BitField<0, 8, u16> clip_distances;
  129. BitField<8, 1, u16> point_sprite_s;
  130. BitField<9, 1, u16> point_sprite_t;
  131. BitField<10, 1, u16> fog_coordinate;
  132. BitField<12, 1, u16> tessellation_eval_point_u;
  133. BitField<13, 1, u16> tessellation_eval_point_v;
  134. BitField<14, 1, u16> instance_id;
  135. BitField<15, 1, u16> vertex_id;
  136. } omap_systemc;
  137. INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
  138. INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
  139. [[nodiscard]] bool IsInputGenericVectorActive(size_t index) const {
  140. if ((index & 1) == 0) {
  141. return imap_generic_vector[index >> 1].first != 0;
  142. }
  143. return imap_generic_vector[index >> 1].second != 0;
  144. }
  145. [[nodiscard]] bool IsOutputGenericVectorActive(size_t index) const {
  146. if ((index & 1) == 0) {
  147. return omap_generic_vector[index >> 1].first != 0;
  148. }
  149. return omap_generic_vector[index >> 1].second != 0;
  150. }
  151. } vtg;
  152. struct {
  153. INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
  154. union {
  155. BitField<0, 1, u8> primitive_array_id;
  156. BitField<1, 1, u8> rt_array_index;
  157. BitField<2, 1, u8> viewport_index;
  158. BitField<3, 1, u8> point_size;
  159. BitField<4, 1, u8> position_x;
  160. BitField<5, 1, u8> position_y;
  161. BitField<6, 1, u8> position_z;
  162. BitField<7, 1, u8> position_w;
  163. BitField<0, 4, u8> first;
  164. BitField<4, 4, u8> position;
  165. u8 raw;
  166. } imap_systemb;
  167. union {
  168. BitField<0, 2, PixelImap> x;
  169. BitField<2, 2, PixelImap> y;
  170. BitField<4, 2, PixelImap> z;
  171. BitField<6, 2, PixelImap> w;
  172. u8 raw;
  173. } imap_generic_vector[32];
  174. INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
  175. INSERT_PADDING_BYTES_NOINIT(2); // ImapSystemValuesC
  176. INSERT_PADDING_BYTES_NOINIT(10); // ImapFixedFncTexture[10]
  177. INSERT_PADDING_BYTES_NOINIT(2); // ImapReserved
  178. struct {
  179. u32 target;
  180. union {
  181. BitField<0, 1, u32> sample_mask;
  182. BitField<1, 1, u32> depth;
  183. BitField<2, 30, u32> reserved;
  184. };
  185. } omap;
  186. [[nodiscard]] std::array<bool, 4> EnabledOutputComponents(u32 rt) const noexcept {
  187. const u32 bits{omap.target >> (rt * 4)};
  188. return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
  189. }
  190. [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
  191. const auto& vector{imap_generic_vector[attribute]};
  192. return {vector.x, vector.y, vector.z, vector.w};
  193. }
  194. [[nodiscard]] bool IsGenericVectorActive(size_t index) const {
  195. return imap_generic_vector[index].raw != 0;
  196. }
  197. } ps;
  198. std::array<u32, 0xf> raw;
  199. };
  200. [[nodiscard]] u64 LocalMemorySize() const noexcept {
  201. return static_cast<u64>(common1.shader_local_memory_low_size) |
  202. (static_cast<u64>(common2.shader_local_memory_high_size) << 24);
  203. }
  204. };
  205. static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
  206. } // namespace Shader