configure_graphics.cpp 22 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. // Include this early to include Vulkan headers how we want to
  4. #include "video_core/vulkan_common/vulkan_wrapper.h"
  5. #include <QColorDialog>
  6. #include <QVulkanInstance>
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "common/settings.h"
  10. #include "core/core.h"
  11. #include "ui_configure_graphics.h"
  12. #include "video_core/vulkan_common/vulkan_instance.h"
  13. #include "video_core/vulkan_common/vulkan_library.h"
  14. #include "yuzu/configuration/configuration_shared.h"
  15. #include "yuzu/configuration/configure_graphics.h"
  16. #include "yuzu/uisettings.h"
  17. ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
  18. : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
  19. vulkan_device = Settings::values.vulkan_device.GetValue();
  20. RetrieveVulkanDevices();
  21. ui->setupUi(this);
  22. for (const auto& device : vulkan_devices) {
  23. ui->device->addItem(device);
  24. }
  25. ui->backend->addItem(QStringLiteral("GLSL"));
  26. ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
  27. ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
  28. SetupPerGameUI();
  29. SetConfiguration();
  30. connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
  31. UpdateAPILayout();
  32. if (!Settings::IsConfiguringGlobal()) {
  33. ConfigurationShared::SetHighlight(
  34. ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
  35. }
  36. });
  37. connect(ui->device, qOverload<int>(&QComboBox::activated), this,
  38. [this](int device) { UpdateDeviceSelection(device); });
  39. connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
  40. [this](int backend) { UpdateShaderBackendSelection(backend); });
  41. connect(ui->bg_button, &QPushButton::clicked, this, [this] {
  42. const QColor new_bg_color = QColorDialog::getColor(bg_color);
  43. if (!new_bg_color.isValid()) {
  44. return;
  45. }
  46. UpdateBackgroundColorButton(new_bg_color);
  47. });
  48. ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
  49. ui->api_widget->setEnabled(
  50. (!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
  51. ui->api_widget->isEnabled());
  52. ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
  53. ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
  54. connect(ui->fsr_sharpening_slider, &QSlider::valueChanged, this,
  55. &ConfigureGraphics::SetFSRIndicatorText);
  56. ui->fsr_sharpening_combobox->setVisible(!Settings::IsConfiguringGlobal());
  57. ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
  58. }
  59. void ConfigureGraphics::UpdateDeviceSelection(int device) {
  60. if (device == -1) {
  61. return;
  62. }
  63. if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
  64. vulkan_device = device;
  65. }
  66. }
  67. void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
  68. if (backend == -1) {
  69. return;
  70. }
  71. if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) {
  72. shader_backend = static_cast<Settings::ShaderBackend>(backend);
  73. }
  74. }
  75. ConfigureGraphics::~ConfigureGraphics() = default;
  76. void ConfigureGraphics::SetConfiguration() {
  77. const bool runtime_lock = !system.IsPoweredOn();
  78. ui->api_widget->setEnabled(runtime_lock);
  79. ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
  80. ui->use_disk_shader_cache->setEnabled(runtime_lock);
  81. ui->nvdec_emulation_widget->setEnabled(runtime_lock);
  82. ui->resolution_combobox->setEnabled(runtime_lock);
  83. ui->accelerate_astc->setEnabled(runtime_lock);
  84. ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
  85. ui->use_asynchronous_gpu_emulation->setChecked(
  86. Settings::values.use_asynchronous_gpu_emulation.GetValue());
  87. ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
  88. if (Settings::IsConfiguringGlobal()) {
  89. ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
  90. ui->fullscreen_mode_combobox->setCurrentIndex(
  91. static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
  92. ui->nvdec_emulation->setCurrentIndex(
  93. static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
  94. ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
  95. ui->resolution_combobox->setCurrentIndex(
  96. static_cast<int>(Settings::values.resolution_setup.GetValue()));
  97. ui->scaling_filter_combobox->setCurrentIndex(
  98. static_cast<int>(Settings::values.scaling_filter.GetValue()));
  99. ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
  100. ui->anti_aliasing_combobox->setCurrentIndex(
  101. static_cast<int>(Settings::values.anti_aliasing.GetValue()));
  102. } else {
  103. ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
  104. ConfigurationShared::SetHighlight(ui->api_widget,
  105. !Settings::values.renderer_backend.UsingGlobal());
  106. ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
  107. &Settings::values.nvdec_emulation);
  108. ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
  109. !Settings::values.nvdec_emulation.UsingGlobal());
  110. ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
  111. &Settings::values.fullscreen_mode);
  112. ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
  113. !Settings::values.fullscreen_mode.UsingGlobal());
  114. ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
  115. &Settings::values.aspect_ratio);
  116. ConfigurationShared::SetHighlight(ui->ar_label,
  117. !Settings::values.aspect_ratio.UsingGlobal());
  118. ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
  119. &Settings::values.resolution_setup);
  120. ConfigurationShared::SetHighlight(ui->resolution_label,
  121. !Settings::values.resolution_setup.UsingGlobal());
  122. ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
  123. &Settings::values.scaling_filter);
  124. ConfigurationShared::SetHighlight(ui->scaling_filter_label,
  125. !Settings::values.scaling_filter.UsingGlobal());
  126. ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
  127. &Settings::values.anti_aliasing);
  128. ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
  129. !Settings::values.anti_aliasing.UsingGlobal());
  130. ui->fsr_sharpening_combobox->setCurrentIndex(
  131. Settings::values.fsr_sharpening_slider.UsingGlobal() ? 0 : 1);
  132. ui->fsr_sharpening_slider->setEnabled(
  133. !Settings::values.fsr_sharpening_slider.UsingGlobal());
  134. ui->fsr_sharpening_value->setEnabled(!Settings::values.fsr_sharpening_slider.UsingGlobal());
  135. ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout,
  136. !Settings::values.fsr_sharpening_slider.UsingGlobal());
  137. ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
  138. ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
  139. ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
  140. ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
  141. }
  142. UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
  143. Settings::values.bg_green.GetValue(),
  144. Settings::values.bg_blue.GetValue()));
  145. UpdateAPILayout();
  146. SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
  147. }
  148. void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
  149. ui->fsr_sharpening_value->setText(
  150. tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
  151. }
  152. void ConfigureGraphics::ApplyConfiguration() {
  153. const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
  154. ui->resolution_combobox->currentIndex() -
  155. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  156. const auto scaling_filter = static_cast<Settings::ScalingFilter>(
  157. ui->scaling_filter_combobox->currentIndex() -
  158. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  159. const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
  160. ui->anti_aliasing_combobox->currentIndex() -
  161. ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
  162. ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
  163. ui->fullscreen_mode_combobox);
  164. ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
  165. ui->aspect_ratio_combobox);
  166. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
  167. ui->use_disk_shader_cache, use_disk_shader_cache);
  168. ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
  169. ui->use_asynchronous_gpu_emulation,
  170. use_asynchronous_gpu_emulation);
  171. ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
  172. accelerate_astc);
  173. if (Settings::IsConfiguringGlobal()) {
  174. // Guard if during game and set to game-specific value
  175. if (Settings::values.renderer_backend.UsingGlobal()) {
  176. Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
  177. }
  178. if (Settings::values.nvdec_emulation.UsingGlobal()) {
  179. Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
  180. }
  181. if (Settings::values.shader_backend.UsingGlobal()) {
  182. Settings::values.shader_backend.SetValue(shader_backend);
  183. }
  184. if (Settings::values.vulkan_device.UsingGlobal()) {
  185. Settings::values.vulkan_device.SetValue(vulkan_device);
  186. }
  187. if (Settings::values.bg_red.UsingGlobal()) {
  188. Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
  189. Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
  190. Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
  191. }
  192. if (Settings::values.resolution_setup.UsingGlobal()) {
  193. Settings::values.resolution_setup.SetValue(resolution_setup);
  194. }
  195. if (Settings::values.scaling_filter.UsingGlobal()) {
  196. Settings::values.scaling_filter.SetValue(scaling_filter);
  197. }
  198. if (Settings::values.anti_aliasing.UsingGlobal()) {
  199. Settings::values.anti_aliasing.SetValue(anti_aliasing);
  200. }
  201. Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
  202. } else {
  203. if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  204. Settings::values.resolution_setup.SetGlobal(true);
  205. } else {
  206. Settings::values.resolution_setup.SetGlobal(false);
  207. Settings::values.resolution_setup.SetValue(resolution_setup);
  208. }
  209. if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  210. Settings::values.scaling_filter.SetGlobal(true);
  211. } else {
  212. Settings::values.scaling_filter.SetGlobal(false);
  213. Settings::values.scaling_filter.SetValue(scaling_filter);
  214. }
  215. if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  216. Settings::values.anti_aliasing.SetGlobal(true);
  217. } else {
  218. Settings::values.anti_aliasing.SetGlobal(false);
  219. Settings::values.anti_aliasing.SetValue(anti_aliasing);
  220. }
  221. if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  222. Settings::values.renderer_backend.SetGlobal(true);
  223. Settings::values.shader_backend.SetGlobal(true);
  224. Settings::values.vulkan_device.SetGlobal(true);
  225. } else {
  226. Settings::values.renderer_backend.SetGlobal(false);
  227. Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
  228. switch (GetCurrentGraphicsBackend()) {
  229. case Settings::RendererBackend::OpenGL:
  230. case Settings::RendererBackend::Null:
  231. Settings::values.shader_backend.SetGlobal(false);
  232. Settings::values.vulkan_device.SetGlobal(true);
  233. Settings::values.shader_backend.SetValue(shader_backend);
  234. break;
  235. case Settings::RendererBackend::Vulkan:
  236. Settings::values.shader_backend.SetGlobal(true);
  237. Settings::values.vulkan_device.SetGlobal(false);
  238. Settings::values.vulkan_device.SetValue(vulkan_device);
  239. break;
  240. }
  241. }
  242. if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  243. Settings::values.nvdec_emulation.SetGlobal(true);
  244. } else {
  245. Settings::values.nvdec_emulation.SetGlobal(false);
  246. Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
  247. }
  248. if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  249. Settings::values.bg_red.SetGlobal(true);
  250. Settings::values.bg_green.SetGlobal(true);
  251. Settings::values.bg_blue.SetGlobal(true);
  252. } else {
  253. Settings::values.bg_red.SetGlobal(false);
  254. Settings::values.bg_green.SetGlobal(false);
  255. Settings::values.bg_blue.SetGlobal(false);
  256. Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
  257. Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
  258. Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
  259. }
  260. if (ui->fsr_sharpening_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  261. Settings::values.fsr_sharpening_slider.SetGlobal(true);
  262. } else {
  263. Settings::values.fsr_sharpening_slider.SetGlobal(false);
  264. Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
  265. }
  266. }
  267. }
  268. void ConfigureGraphics::changeEvent(QEvent* event) {
  269. if (event->type() == QEvent::LanguageChange) {
  270. RetranslateUI();
  271. }
  272. QWidget::changeEvent(event);
  273. }
  274. void ConfigureGraphics::RetranslateUI() {
  275. ui->retranslateUi(this);
  276. }
  277. void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
  278. bg_color = color;
  279. QPixmap pixmap(ui->bg_button->size());
  280. pixmap.fill(bg_color);
  281. const QIcon color_icon(pixmap);
  282. ui->bg_button->setIcon(color_icon);
  283. }
  284. void ConfigureGraphics::UpdateAPILayout() {
  285. if (!Settings::IsConfiguringGlobal() &&
  286. ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  287. vulkan_device = Settings::values.vulkan_device.GetValue(true);
  288. shader_backend = Settings::values.shader_backend.GetValue(true);
  289. ui->device_widget->setEnabled(false);
  290. ui->backend_widget->setEnabled(false);
  291. } else {
  292. vulkan_device = Settings::values.vulkan_device.GetValue();
  293. shader_backend = Settings::values.shader_backend.GetValue();
  294. ui->device_widget->setEnabled(true);
  295. ui->backend_widget->setEnabled(true);
  296. }
  297. switch (GetCurrentGraphicsBackend()) {
  298. case Settings::RendererBackend::OpenGL:
  299. ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
  300. ui->device_widget->setVisible(false);
  301. ui->backend_widget->setVisible(true);
  302. break;
  303. case Settings::RendererBackend::Vulkan:
  304. ui->device->setCurrentIndex(vulkan_device);
  305. ui->device_widget->setVisible(true);
  306. ui->backend_widget->setVisible(false);
  307. break;
  308. case Settings::RendererBackend::Null:
  309. ui->device_widget->setVisible(false);
  310. ui->backend_widget->setVisible(false);
  311. break;
  312. }
  313. }
  314. void ConfigureGraphics::RetrieveVulkanDevices() try {
  315. if (UISettings::values.has_broken_vulkan) {
  316. return;
  317. }
  318. using namespace Vulkan;
  319. vk::InstanceDispatch dld;
  320. const Common::DynamicLibrary library = OpenLibrary();
  321. const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1);
  322. const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
  323. vulkan_devices.clear();
  324. vulkan_devices.reserve(physical_devices.size());
  325. for (const VkPhysicalDevice device : physical_devices) {
  326. const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
  327. vulkan_devices.push_back(QString::fromStdString(name));
  328. }
  329. } catch (const Vulkan::vk::Exception& exception) {
  330. LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
  331. }
  332. Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
  333. if (Settings::IsConfiguringGlobal()) {
  334. return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
  335. }
  336. if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  337. Settings::values.renderer_backend.SetGlobal(true);
  338. return Settings::values.renderer_backend.GetValue();
  339. }
  340. Settings::values.renderer_backend.SetGlobal(false);
  341. return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
  342. ConfigurationShared::USE_GLOBAL_OFFSET);
  343. }
  344. Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
  345. if (Settings::IsConfiguringGlobal()) {
  346. return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
  347. }
  348. if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
  349. Settings::values.nvdec_emulation.SetGlobal(true);
  350. return Settings::values.nvdec_emulation.GetValue();
  351. }
  352. Settings::values.nvdec_emulation.SetGlobal(false);
  353. return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
  354. ConfigurationShared::USE_GLOBAL_OFFSET);
  355. }
  356. void ConfigureGraphics::SetupPerGameUI() {
  357. if (Settings::IsConfiguringGlobal()) {
  358. ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
  359. ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
  360. ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
  361. ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
  362. ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
  363. ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
  364. ui->fsr_sharpening_slider->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
  365. ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
  366. ui->use_asynchronous_gpu_emulation->setEnabled(
  367. Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
  368. ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
  369. ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
  370. ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
  371. ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
  372. ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
  373. return;
  374. }
  375. connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
  376. ui->bg_button->setEnabled(index == 1);
  377. ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
  378. });
  379. connect(ui->fsr_sharpening_combobox, qOverload<int>(&QComboBox::activated), this,
  380. [this](int index) {
  381. ui->fsr_sharpening_slider->setEnabled(index == 1);
  382. ui->fsr_sharpening_value->setEnabled(index == 1);
  383. ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, index == 1);
  384. });
  385. ConfigurationShared::SetColoredTristate(
  386. ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
  387. ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
  388. accelerate_astc);
  389. ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
  390. Settings::values.use_asynchronous_gpu_emulation,
  391. use_asynchronous_gpu_emulation);
  392. ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
  393. Settings::values.aspect_ratio.GetValue(true));
  394. ConfigurationShared::SetColoredComboBox(
  395. ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
  396. static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
  397. ConfigurationShared::SetColoredComboBox(
  398. ui->resolution_combobox, ui->resolution_label,
  399. static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
  400. ConfigurationShared::SetColoredComboBox(
  401. ui->scaling_filter_combobox, ui->scaling_filter_label,
  402. static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
  403. ConfigurationShared::SetColoredComboBox(
  404. ui->anti_aliasing_combobox, ui->anti_aliasing_label,
  405. static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
  406. ConfigurationShared::InsertGlobalItem(
  407. ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
  408. ConfigurationShared::InsertGlobalItem(
  409. ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
  410. }