vk_rasterizer.cpp 39 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <array>
  5. #include <memory>
  6. #include <mutex>
  7. #include "common/assert.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/scope_exit.h"
  11. #include "common/settings.h"
  12. #include "video_core/control/channel_state.h"
  13. #include "video_core/engines/kepler_compute.h"
  14. #include "video_core/engines/maxwell_3d.h"
  15. #include "video_core/renderer_vulkan/blit_image.h"
  16. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  17. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  18. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  19. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  20. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  21. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  22. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  23. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  24. #include "video_core/renderer_vulkan/vk_scheduler.h"
  25. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  26. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  27. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  28. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  29. #include "video_core/shader_cache.h"
  30. #include "video_core/texture_cache/texture_cache_base.h"
  31. #include "video_core/vulkan_common/vulkan_device.h"
  32. #include "video_core/vulkan_common/vulkan_wrapper.h"
  33. namespace Vulkan {
  34. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  35. using VideoCommon::ImageViewId;
  36. using VideoCommon::ImageViewType;
  37. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  38. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  39. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  40. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  41. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  42. namespace {
  43. struct DrawParams {
  44. u32 base_instance;
  45. u32 num_instances;
  46. u32 base_vertex;
  47. u32 num_vertices;
  48. u32 first_index;
  49. bool is_indexed;
  50. };
  51. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
  52. const auto& src = regs.viewport_transform[index];
  53. const auto conv = [scale](float value) {
  54. float new_value = value * scale;
  55. if (scale < 1.0f) {
  56. const bool sign = std::signbit(value);
  57. new_value = std::round(std::abs(new_value));
  58. new_value = sign ? -new_value : new_value;
  59. }
  60. return new_value;
  61. };
  62. const float x = conv(src.translate_x - src.scale_x);
  63. const float width = conv(src.scale_x * 2.0f);
  64. float y = conv(src.translate_y - src.scale_y);
  65. float height = conv(src.scale_y * 2.0f);
  66. bool y_negate = regs.screen_y_control.y_negate;
  67. if (!device.IsNvViewportSwizzleSupported()) {
  68. y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
  69. }
  70. if (y_negate) {
  71. y += height;
  72. height = -height;
  73. }
  74. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  75. VkViewport viewport{
  76. .x = x,
  77. .y = y,
  78. .width = width != 0.0f ? width : 1.0f,
  79. .height = height != 0.0f ? height : 1.0f,
  80. .minDepth = src.translate_z - src.scale_z * reduce_z,
  81. .maxDepth = src.translate_z + src.scale_z,
  82. };
  83. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  84. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  85. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  86. }
  87. return viewport;
  88. }
  89. VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
  90. const auto& src = regs.scissor_test[index];
  91. VkRect2D scissor;
  92. const auto scale_up = [&](s32 value) -> s32 {
  93. if (value == 0) {
  94. return 0U;
  95. }
  96. const s32 upset = value * up_scale;
  97. s32 acumm = 0;
  98. if ((up_scale >> down_shift) == 0) {
  99. acumm = upset % 2;
  100. }
  101. const s32 converted_value = (value * up_scale) >> down_shift;
  102. return value < 0 ? std::min<s32>(converted_value - acumm, -1)
  103. : std::max<s32>(converted_value + acumm, 1);
  104. };
  105. if (src.enable) {
  106. scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
  107. scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
  108. scissor.extent.width = scale_up(src.max_x - src.min_x);
  109. scissor.extent.height = scale_up(src.max_y - src.min_y);
  110. } else {
  111. scissor.offset.x = 0;
  112. scissor.offset.y = 0;
  113. scissor.extent.width = std::numeric_limits<s32>::max();
  114. scissor.extent.height = std::numeric_limits<s32>::max();
  115. }
  116. return scissor;
  117. }
  118. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  119. bool is_indexed) {
  120. DrawParams params{
  121. .base_instance = regs.vb_base_instance,
  122. .num_instances = is_instanced ? num_instances : 1,
  123. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  124. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  125. .first_index = is_indexed ? regs.index_array.first : 0,
  126. .is_indexed = is_indexed,
  127. };
  128. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  129. // 6 triangle vertices per quad, base vertex is part of the index
  130. // See BindQuadArrayIndexBuffer for more details
  131. params.num_vertices = (params.num_vertices / 4) * 6;
  132. params.base_vertex = 0;
  133. params.is_indexed = true;
  134. }
  135. return params;
  136. }
  137. } // Anonymous namespace
  138. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  139. Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
  140. const Device& device_, MemoryAllocator& memory_allocator_,
  141. StateTracker& state_tracker_, Scheduler& scheduler_)
  142. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_},
  143. memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
  144. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  145. update_descriptor_queue(device, scheduler),
  146. blit_image(device, scheduler, state_tracker, descriptor_pool),
  147. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  148. memory_allocator),
  149. render_pass_cache(device), texture_cache_runtime{device, scheduler,
  150. memory_allocator, staging_pool,
  151. blit_image, astc_decoder_pass,
  152. render_pass_cache},
  153. texture_cache(texture_cache_runtime, *this),
  154. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  155. update_descriptor_queue, descriptor_pool),
  156. buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
  157. pipeline_cache(*this, device, scheduler, descriptor_pool, update_descriptor_queue,
  158. render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()),
  159. query_cache{*this, device, scheduler}, accelerate_dma{buffer_cache},
  160. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  161. wfi_event(device.GetLogical().CreateEvent()) {
  162. scheduler.SetQueryCache(query_cache);
  163. }
  164. RasterizerVulkan::~RasterizerVulkan() = default;
  165. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  166. MICROPROFILE_SCOPE(Vulkan_Drawing);
  167. SCOPE_EXIT({ gpu.TickWork(); });
  168. FlushWork();
  169. query_cache.UpdateCounters();
  170. GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
  171. if (!pipeline) {
  172. return;
  173. }
  174. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  175. pipeline->Configure(is_indexed);
  176. BeginTransformFeedback();
  177. UpdateDynamicStates();
  178. const auto& regs{maxwell3d->regs};
  179. const u32 num_instances{maxwell3d->mme_draw.instance_count};
  180. const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)};
  181. scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
  182. if (draw_params.is_indexed) {
  183. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
  184. draw_params.first_index, draw_params.base_vertex,
  185. draw_params.base_instance);
  186. } else {
  187. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  188. draw_params.base_vertex, draw_params.base_instance);
  189. }
  190. });
  191. EndTransformFeedback();
  192. }
  193. void RasterizerVulkan::Clear() {
  194. MICROPROFILE_SCOPE(Vulkan_Clearing);
  195. if (!maxwell3d->ShouldExecute()) {
  196. return;
  197. }
  198. FlushWork();
  199. query_cache.UpdateCounters();
  200. auto& regs = maxwell3d->regs;
  201. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  202. regs.clear_buffers.A;
  203. const bool use_depth = regs.clear_buffers.Z;
  204. const bool use_stencil = regs.clear_buffers.S;
  205. if (!use_color && !use_depth && !use_stencil) {
  206. return;
  207. }
  208. std::scoped_lock lock{texture_cache.mutex};
  209. texture_cache.UpdateRenderTargets(true);
  210. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  211. const VkExtent2D render_area = framebuffer->RenderArea();
  212. scheduler.RequestRenderpass(framebuffer);
  213. u32 up_scale = 1;
  214. u32 down_shift = 0;
  215. if (texture_cache.IsRescaling()) {
  216. up_scale = Settings::values.resolution_info.up_scale;
  217. down_shift = Settings::values.resolution_info.down_shift;
  218. }
  219. UpdateViewportsState(regs);
  220. VkClearRect clear_rect{
  221. .rect = GetScissorState(regs, 0, up_scale, down_shift),
  222. .baseArrayLayer = regs.clear_buffers.layer,
  223. .layerCount = 1,
  224. };
  225. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  226. return;
  227. }
  228. clear_rect.rect.extent = VkExtent2D{
  229. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  230. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  231. };
  232. const u32 color_attachment = regs.clear_buffers.RT;
  233. if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
  234. VkClearValue clear_value;
  235. bool is_integer = false;
  236. bool is_signed = false;
  237. size_t int_size = 8;
  238. for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; ++i) {
  239. const auto& this_rt = regs.rt[i];
  240. if (this_rt.Address() == 0) {
  241. continue;
  242. }
  243. if (this_rt.format == Tegra::RenderTargetFormat::NONE) {
  244. continue;
  245. }
  246. const auto format =
  247. VideoCore::Surface::PixelFormatFromRenderTargetFormat(this_rt.format);
  248. is_integer = IsPixelFormatInteger(format);
  249. is_signed = IsPixelFormatSignedInteger(format);
  250. int_size = PixelComponentSizeBitsInteger(format);
  251. break;
  252. }
  253. if (!is_integer) {
  254. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  255. } else if (!is_signed) {
  256. for (size_t i = 0; i < 4; i++) {
  257. clear_value.color.uint32[i] = static_cast<u32>(
  258. static_cast<f32>(static_cast<u64>(int_size) << 1U) * regs.clear_color[i]);
  259. }
  260. } else {
  261. for (size_t i = 0; i < 4; i++) {
  262. clear_value.color.int32[i] =
  263. static_cast<s32>(static_cast<f32>(static_cast<s64>(int_size - 1) << 1) *
  264. (regs.clear_color[i] - 0.5f));
  265. }
  266. }
  267. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  268. const VkClearAttachment attachment{
  269. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  270. .colorAttachment = color_attachment,
  271. .clearValue = clear_value,
  272. };
  273. cmdbuf.ClearAttachments(attachment, clear_rect);
  274. });
  275. }
  276. if (!use_depth && !use_stencil) {
  277. return;
  278. }
  279. VkImageAspectFlags aspect_flags = 0;
  280. if (use_depth && framebuffer->HasAspectDepthBit()) {
  281. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  282. }
  283. if (use_stencil && framebuffer->HasAspectStencilBit()) {
  284. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  285. }
  286. if (aspect_flags == 0) {
  287. return;
  288. }
  289. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  290. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  291. VkClearAttachment attachment;
  292. attachment.aspectMask = aspect_flags;
  293. attachment.colorAttachment = 0;
  294. attachment.clearValue.depthStencil.depth = clear_depth;
  295. attachment.clearValue.depthStencil.stencil = clear_stencil;
  296. cmdbuf.ClearAttachments(attachment, clear_rect);
  297. });
  298. }
  299. void RasterizerVulkan::DispatchCompute() {
  300. FlushWork();
  301. ComputePipeline* const pipeline{pipeline_cache.CurrentComputePipeline()};
  302. if (!pipeline) {
  303. return;
  304. }
  305. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  306. pipeline->Configure(*kepler_compute, *gpu_memory, scheduler, buffer_cache, texture_cache);
  307. const auto& qmd{kepler_compute->launch_description};
  308. const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
  309. scheduler.RequestOutsideRenderPassOperationContext();
  310. scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
  311. }
  312. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  313. query_cache.ResetCounter(type);
  314. }
  315. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  316. std::optional<u64> timestamp) {
  317. query_cache.Query(gpu_addr, type, timestamp);
  318. }
  319. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  320. u32 size) {
  321. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  322. }
  323. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  324. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  325. }
  326. void RasterizerVulkan::FlushAll() {}
  327. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  328. if (addr == 0 || size == 0) {
  329. return;
  330. }
  331. {
  332. std::scoped_lock lock{texture_cache.mutex};
  333. texture_cache.DownloadMemory(addr, size);
  334. }
  335. {
  336. std::scoped_lock lock{buffer_cache.mutex};
  337. buffer_cache.DownloadMemory(addr, size);
  338. }
  339. query_cache.FlushRegion(addr, size);
  340. }
  341. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  342. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  343. if (!Settings::IsGPULevelHigh()) {
  344. return buffer_cache.IsRegionGpuModified(addr, size);
  345. }
  346. return texture_cache.IsRegionGpuModified(addr, size) ||
  347. buffer_cache.IsRegionGpuModified(addr, size);
  348. }
  349. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  350. if (addr == 0 || size == 0) {
  351. return;
  352. }
  353. {
  354. std::scoped_lock lock{texture_cache.mutex};
  355. texture_cache.WriteMemory(addr, size);
  356. }
  357. {
  358. std::scoped_lock lock{buffer_cache.mutex};
  359. buffer_cache.WriteMemory(addr, size);
  360. }
  361. pipeline_cache.InvalidateRegion(addr, size);
  362. query_cache.InvalidateRegion(addr, size);
  363. }
  364. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  365. if (addr == 0 || size == 0) {
  366. return;
  367. }
  368. pipeline_cache.OnCPUWrite(addr, size);
  369. {
  370. std::scoped_lock lock{texture_cache.mutex};
  371. texture_cache.WriteMemory(addr, size);
  372. }
  373. {
  374. std::scoped_lock lock{buffer_cache.mutex};
  375. buffer_cache.CachedWriteMemory(addr, size);
  376. }
  377. }
  378. void RasterizerVulkan::SyncGuestHost() {
  379. pipeline_cache.SyncGuestHost();
  380. {
  381. std::scoped_lock lock{buffer_cache.mutex};
  382. buffer_cache.FlushCachedWrites();
  383. }
  384. }
  385. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  386. {
  387. std::scoped_lock lock{texture_cache.mutex};
  388. texture_cache.UnmapMemory(addr, size);
  389. }
  390. {
  391. std::scoped_lock lock{buffer_cache.mutex};
  392. buffer_cache.WriteMemory(addr, size);
  393. }
  394. pipeline_cache.OnCPUWrite(addr, size);
  395. }
  396. void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
  397. {
  398. std::scoped_lock lock{texture_cache.mutex};
  399. texture_cache.UnmapGPUMemory(addr, size);
  400. }
  401. }
  402. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  403. if (!gpu.IsAsync()) {
  404. gpu_memory->Write<u32>(addr, value);
  405. return;
  406. }
  407. auto paddr = gpu_memory->GetPointer(addr);
  408. fence_manager.SignalSemaphore(paddr, value);
  409. }
  410. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  411. if (!gpu.IsAsync()) {
  412. gpu.IncrementSyncPoint(value);
  413. return;
  414. }
  415. fence_manager.SignalSyncPoint(value);
  416. }
  417. void RasterizerVulkan::SignalReference() {
  418. if (!gpu.IsAsync()) {
  419. return;
  420. }
  421. fence_manager.SignalOrdering();
  422. }
  423. void RasterizerVulkan::ReleaseFences() {
  424. if (!gpu.IsAsync()) {
  425. return;
  426. }
  427. fence_manager.WaitPendingFences();
  428. }
  429. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  430. if (Settings::IsGPULevelExtreme()) {
  431. FlushRegion(addr, size);
  432. }
  433. InvalidateRegion(addr, size);
  434. }
  435. void RasterizerVulkan::WaitForIdle() {
  436. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  437. // fragment shaders can still write storage buffers.
  438. VkPipelineStageFlags flags =
  439. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  440. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  441. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  442. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  443. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  444. if (device.IsExtTransformFeedbackSupported()) {
  445. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  446. }
  447. scheduler.RequestOutsideRenderPassOperationContext();
  448. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  449. cmdbuf.SetEvent(event, flags);
  450. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  451. });
  452. SignalReference();
  453. }
  454. void RasterizerVulkan::FragmentBarrier() {
  455. // We already put barriers when a render pass finishes
  456. scheduler.RequestOutsideRenderPassOperationContext();
  457. }
  458. void RasterizerVulkan::TiledCacheBarrier() {
  459. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  460. }
  461. void RasterizerVulkan::FlushCommands() {
  462. if (draw_counter == 0) {
  463. return;
  464. }
  465. draw_counter = 0;
  466. scheduler.Flush();
  467. }
  468. void RasterizerVulkan::TickFrame() {
  469. draw_counter = 0;
  470. update_descriptor_queue.TickFrame();
  471. fence_manager.TickFrame();
  472. staging_pool.TickFrame();
  473. {
  474. std::scoped_lock lock{texture_cache.mutex};
  475. texture_cache.TickFrame();
  476. }
  477. {
  478. std::scoped_lock lock{buffer_cache.mutex};
  479. buffer_cache.TickFrame();
  480. }
  481. }
  482. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  483. const Tegra::Engines::Fermi2D::Surface& dst,
  484. const Tegra::Engines::Fermi2D::Config& copy_config) {
  485. std::scoped_lock lock{texture_cache.mutex};
  486. texture_cache.BlitImage(dst, src, copy_config);
  487. return true;
  488. }
  489. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  490. return accelerate_dma;
  491. }
  492. void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  493. std::span<u8> memory) {
  494. auto cpu_addr = gpu_memory->GpuToCpuAddress(address);
  495. if (!cpu_addr) [[unlikely]] {
  496. gpu_memory->WriteBlock(address, memory.data(), copy_size);
  497. return;
  498. }
  499. gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size);
  500. {
  501. std::unique_lock<std::mutex> lock{buffer_cache.mutex};
  502. if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
  503. buffer_cache.WriteMemory(*cpu_addr, copy_size);
  504. }
  505. }
  506. {
  507. std::scoped_lock lock_texture{texture_cache.mutex};
  508. texture_cache.WriteMemory(*cpu_addr, copy_size);
  509. }
  510. pipeline_cache.InvalidateRegion(*cpu_addr, copy_size);
  511. query_cache.InvalidateRegion(*cpu_addr, copy_size);
  512. }
  513. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  514. VAddr framebuffer_addr, u32 pixel_stride) {
  515. if (!framebuffer_addr) {
  516. return false;
  517. }
  518. std::scoped_lock lock{texture_cache.mutex};
  519. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  520. if (!image_view) {
  521. return false;
  522. }
  523. screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
  524. screen_info.width = image_view->size.width;
  525. screen_info.height = image_view->size.height;
  526. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  527. return true;
  528. }
  529. void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  530. const VideoCore::DiskResourceLoadCallback& callback) {
  531. pipeline_cache.LoadDiskResources(title_id, stop_loading, callback);
  532. }
  533. void RasterizerVulkan::FlushWork() {
  534. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  535. // Only check multiples of 8 draws
  536. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  537. if ((++draw_counter & 7) != 7) {
  538. return;
  539. }
  540. if (draw_counter < DRAWS_TO_DISPATCH) {
  541. // Send recorded tasks to the worker thread
  542. scheduler.DispatchWork();
  543. return;
  544. }
  545. // Otherwise (every certain number of draws) flush execution.
  546. // This submits commands to the Vulkan driver.
  547. scheduler.Flush();
  548. draw_counter = 0;
  549. }
  550. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
  551. bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
  552. std::scoped_lock lock{buffer_cache.mutex};
  553. return buffer_cache.DMAClear(src_address, amount, value);
  554. }
  555. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  556. std::scoped_lock lock{buffer_cache.mutex};
  557. return buffer_cache.DMACopy(src_address, dest_address, amount);
  558. }
  559. void RasterizerVulkan::UpdateDynamicStates() {
  560. auto& regs = maxwell3d->regs;
  561. UpdateViewportsState(regs);
  562. UpdateScissorsState(regs);
  563. UpdateDepthBias(regs);
  564. UpdateBlendConstants(regs);
  565. UpdateDepthBounds(regs);
  566. UpdateStencilFaces(regs);
  567. UpdateLineWidth(regs);
  568. if (device.IsExtExtendedDynamicStateSupported()) {
  569. UpdateCullMode(regs);
  570. UpdateDepthBoundsTestEnable(regs);
  571. UpdateDepthTestEnable(regs);
  572. UpdateDepthWriteEnable(regs);
  573. UpdateDepthCompareOp(regs);
  574. UpdateFrontFace(regs);
  575. UpdateStencilOp(regs);
  576. UpdateStencilTestEnable(regs);
  577. if (device.IsExtVertexInputDynamicStateSupported()) {
  578. UpdateVertexInput(regs);
  579. }
  580. }
  581. }
  582. void RasterizerVulkan::BeginTransformFeedback() {
  583. const auto& regs = maxwell3d->regs;
  584. if (regs.tfb_enabled == 0) {
  585. return;
  586. }
  587. if (!device.IsExtTransformFeedbackSupported()) {
  588. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  589. return;
  590. }
  591. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  592. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  593. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  594. scheduler.Record(
  595. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  596. }
  597. void RasterizerVulkan::EndTransformFeedback() {
  598. const auto& regs = maxwell3d->regs;
  599. if (regs.tfb_enabled == 0) {
  600. return;
  601. }
  602. if (!device.IsExtTransformFeedbackSupported()) {
  603. return;
  604. }
  605. scheduler.Record(
  606. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  607. }
  608. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  609. if (!state_tracker.TouchViewports()) {
  610. return;
  611. }
  612. const bool is_rescaling{texture_cache.IsRescaling()};
  613. const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
  614. const std::array viewports{
  615. GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
  616. GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
  617. GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
  618. GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
  619. GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
  620. GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
  621. GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
  622. GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
  623. };
  624. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  625. }
  626. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  627. if (!state_tracker.TouchScissors()) {
  628. return;
  629. }
  630. u32 up_scale = 1;
  631. u32 down_shift = 0;
  632. if (texture_cache.IsRescaling()) {
  633. up_scale = Settings::values.resolution_info.up_scale;
  634. down_shift = Settings::values.resolution_info.down_shift;
  635. }
  636. const std::array scissors{
  637. GetScissorState(regs, 0, up_scale, down_shift),
  638. GetScissorState(regs, 1, up_scale, down_shift),
  639. GetScissorState(regs, 2, up_scale, down_shift),
  640. GetScissorState(regs, 3, up_scale, down_shift),
  641. GetScissorState(regs, 4, up_scale, down_shift),
  642. GetScissorState(regs, 5, up_scale, down_shift),
  643. GetScissorState(regs, 6, up_scale, down_shift),
  644. GetScissorState(regs, 7, up_scale, down_shift),
  645. GetScissorState(regs, 8, up_scale, down_shift),
  646. GetScissorState(regs, 9, up_scale, down_shift),
  647. GetScissorState(regs, 10, up_scale, down_shift),
  648. GetScissorState(regs, 11, up_scale, down_shift),
  649. GetScissorState(regs, 12, up_scale, down_shift),
  650. GetScissorState(regs, 13, up_scale, down_shift),
  651. GetScissorState(regs, 14, up_scale, down_shift),
  652. GetScissorState(regs, 15, up_scale, down_shift),
  653. };
  654. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  655. }
  656. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  657. if (!state_tracker.TouchDepthBias()) {
  658. return;
  659. }
  660. float units = regs.polygon_offset_units / 2.0f;
  661. const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
  662. regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
  663. regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
  664. regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
  665. if (is_d24 && !device.SupportsD24DepthBuffer()) {
  666. // the base formulas can be obtained from here:
  667. // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
  668. const double rescale_factor =
  669. static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
  670. units = static_cast<float>(static_cast<double>(units) * rescale_factor);
  671. }
  672. scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
  673. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  674. cmdbuf.SetDepthBias(constant, clamp, factor);
  675. });
  676. }
  677. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  678. if (!state_tracker.TouchBlendConstants()) {
  679. return;
  680. }
  681. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  682. regs.blend_color.a};
  683. scheduler.Record(
  684. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  685. }
  686. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  687. if (!state_tracker.TouchDepthBounds()) {
  688. return;
  689. }
  690. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  691. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  692. }
  693. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  694. if (!state_tracker.TouchStencilProperties()) {
  695. return;
  696. }
  697. if (regs.stencil_two_side_enable) {
  698. // Separate values per face
  699. scheduler.Record(
  700. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  701. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  702. back_write_mask = regs.stencil_back_mask,
  703. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  704. // Front face
  705. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  706. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  707. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  708. // Back face
  709. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  710. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  711. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  712. });
  713. } else {
  714. // Front face defines both faces
  715. scheduler.Record([ref = regs.stencil_front_func_ref, write_mask = regs.stencil_front_mask,
  716. test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) {
  717. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  718. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  719. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  720. });
  721. }
  722. }
  723. void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
  724. if (!state_tracker.TouchLineWidth()) {
  725. return;
  726. }
  727. const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased;
  728. scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
  729. }
  730. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  731. if (!state_tracker.TouchCullMode()) {
  732. return;
  733. }
  734. scheduler.Record(
  735. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  736. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  737. });
  738. }
  739. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  740. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  741. return;
  742. }
  743. bool enabled = regs.depth_bounds_enable;
  744. if (enabled && !device.IsDepthBoundsSupported()) {
  745. LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
  746. enabled = false;
  747. }
  748. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  749. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  750. });
  751. }
  752. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  753. if (!state_tracker.TouchDepthTestEnable()) {
  754. return;
  755. }
  756. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  757. cmdbuf.SetDepthTestEnableEXT(enable);
  758. });
  759. }
  760. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  761. if (!state_tracker.TouchDepthWriteEnable()) {
  762. return;
  763. }
  764. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  765. cmdbuf.SetDepthWriteEnableEXT(enable);
  766. });
  767. }
  768. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  769. if (!state_tracker.TouchDepthCompareOp()) {
  770. return;
  771. }
  772. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  773. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  774. });
  775. }
  776. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  777. if (!state_tracker.TouchFrontFace()) {
  778. return;
  779. }
  780. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  781. if (regs.screen_y_control.triangle_rast_flip != 0) {
  782. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  783. : VK_FRONT_FACE_CLOCKWISE;
  784. }
  785. scheduler.Record(
  786. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  787. }
  788. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  789. if (!state_tracker.TouchStencilOp()) {
  790. return;
  791. }
  792. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  793. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  794. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  795. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  796. if (regs.stencil_two_side_enable) {
  797. // Separate stencil op per face
  798. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  799. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  800. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  801. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  802. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  803. back_compare](vk::CommandBuffer cmdbuf) {
  804. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  805. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  806. MaxwellToVK::ComparisonOp(compare));
  807. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  808. MaxwellToVK::StencilOp(back_zpass),
  809. MaxwellToVK::StencilOp(back_zfail),
  810. MaxwellToVK::ComparisonOp(back_compare));
  811. });
  812. } else {
  813. // Front face defines the stencil op of both faces
  814. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  815. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  816. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  817. MaxwellToVK::ComparisonOp(compare));
  818. });
  819. }
  820. }
  821. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  822. if (!state_tracker.TouchStencilTestEnable()) {
  823. return;
  824. }
  825. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  826. cmdbuf.SetStencilTestEnableEXT(enable);
  827. });
  828. }
  829. void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
  830. auto& dirty{maxwell3d->dirty.flags};
  831. if (!dirty[Dirty::VertexInput]) {
  832. return;
  833. }
  834. dirty[Dirty::VertexInput] = false;
  835. boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
  836. boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
  837. // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
  838. // generating dirty state. Track the highest dirty attribute and update all attributes until
  839. // that one.
  840. size_t highest_dirty_attr{};
  841. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  842. if (dirty[Dirty::VertexAttribute0 + index]) {
  843. highest_dirty_attr = index;
  844. }
  845. }
  846. for (size_t index = 0; index < highest_dirty_attr; ++index) {
  847. const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
  848. const u32 binding{attribute.buffer};
  849. dirty[Dirty::VertexAttribute0 + index] = false;
  850. dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
  851. if (!attribute.constant) {
  852. attributes.push_back({
  853. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
  854. .pNext = nullptr,
  855. .location = static_cast<u32>(index),
  856. .binding = binding,
  857. .format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
  858. .offset = attribute.offset,
  859. });
  860. }
  861. }
  862. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  863. if (!dirty[Dirty::VertexBinding0 + index]) {
  864. continue;
  865. }
  866. dirty[Dirty::VertexBinding0 + index] = false;
  867. const u32 binding{static_cast<u32>(index)};
  868. const auto& input_binding{regs.vertex_array[binding]};
  869. const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
  870. bindings.push_back({
  871. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
  872. .pNext = nullptr,
  873. .binding = binding,
  874. .stride = input_binding.stride,
  875. .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
  876. .divisor = is_instanced ? input_binding.divisor : 1,
  877. });
  878. }
  879. scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
  880. cmdbuf.SetVertexInputEXT(bindings, attributes);
  881. });
  882. }
  883. void RasterizerVulkan::InitializeChannel(Tegra::Control::ChannelState& channel) {
  884. CreateChannel(channel);
  885. {
  886. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  887. texture_cache.CreateChannel(channel);
  888. buffer_cache.CreateChannel(channel);
  889. }
  890. pipeline_cache.CreateChannel(channel);
  891. query_cache.CreateChannel(channel);
  892. state_tracker.SetupTables(channel);
  893. }
  894. void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
  895. const s32 channel_id = channel.bind_id;
  896. BindToChannel(channel_id);
  897. {
  898. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  899. texture_cache.BindToChannel(channel_id);
  900. buffer_cache.BindToChannel(channel_id);
  901. }
  902. pipeline_cache.BindToChannel(channel_id);
  903. query_cache.BindToChannel(channel_id);
  904. state_tracker.ChangeChannel(channel);
  905. scheduler.InvalidateState();
  906. }
  907. void RasterizerVulkan::ReleaseChannel(s32 channel_id) {
  908. EraseChannel(channel_id);
  909. {
  910. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  911. texture_cache.EraseChannel(channel_id);
  912. buffer_cache.EraseChannel(channel_id);
  913. }
  914. pipeline_cache.EraseChannel(channel_id);
  915. query_cache.EraseChannel(channel_id);
  916. }
  917. } // namespace Vulkan