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- // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <functional>
- #include <string>
- #include <vector>
- #include "common/common_types.h"
- #include "common/socket_types.h"
- #include "web_service/web_result.h"
- namespace AnnounceMultiplayerRoom {
- struct GameInfo {
- std::string name{""};
- u64 id{0};
- std::string version{""};
- };
- struct Member {
- std::string username;
- std::string nickname;
- std::string display_name;
- std::string avatar_url;
- Network::IPv4Address fake_ip;
- GameInfo game;
- };
- struct RoomInformation {
- std::string name; ///< Name of the server
- std::string description; ///< Server description
- u32 member_slots; ///< Maximum number of members in this room
- u16 port; ///< The port of this room
- GameInfo preferred_game; ///< Game to advertise that you want to play
- std::string host_username; ///< Forum username of the host
- bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
- };
- struct Room {
- RoomInformation information;
- std::string id;
- std::string verify_uid; ///< UID used for verification
- std::string ip;
- u32 net_version;
- bool has_password;
- std::vector<Member> members;
- };
- using RoomList = std::vector<Room>;
- /**
- * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
- * implement this interface.
- */
- class Backend {
- public:
- virtual ~Backend() = default;
- /**
- * Sets the Information that gets used for the announce
- * @param uid The Id of the room
- * @param name The name of the room
- * @param description The room description
- * @param port The port of the room
- * @param net_version The version of the libNetwork that gets used
- * @param has_password True if the room is passowrd protected
- * @param preferred_game The preferred game of the room
- * @param preferred_game_id The title id of the preferred game
- */
- virtual void SetRoomInformation(const std::string& name, const std::string& description,
- const u16 port, const u32 max_player, const u32 net_version,
- const bool has_password, const GameInfo& preferred_game) = 0;
- /**
- * Adds a player information to the data that gets announced
- * @param member The player to add
- */
- virtual void AddPlayer(const Member& member) = 0;
- /**
- * Updates the data in the announce service. Re-register the room when required.
- * @result The result of the update attempt
- */
- virtual WebService::WebResult Update() = 0;
- /**
- * Registers the data in the announce service
- * @result The result of the register attempt. When the result code is Success, A global Guid of
- * the room which may be used for verification will be in the result's returned_data.
- */
- virtual WebService::WebResult Register() = 0;
- /**
- * Empties the stored players
- */
- virtual void ClearPlayers() = 0;
- /**
- * Get the room information from the announce service
- * @result A list of all rooms the announce service has
- */
- virtual RoomList GetRoomList() = 0;
- /**
- * Sends a delete message to the announce service
- */
- virtual void Delete() = 0;
- };
- /**
- * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
- * functional backend implementation is not available.
- */
- class NullBackend : public Backend {
- public:
- ~NullBackend() = default;
- void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
- const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
- const bool /*has_password*/,
- const GameInfo& /*preferred_game*/) override {}
- void AddPlayer(const Member& /*member*/) override {}
- WebService::WebResult Update() override {
- return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
- "WebService is missing", ""};
- }
- WebService::WebResult Register() override {
- return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
- "WebService is missing", ""};
- }
- void ClearPlayers() override {}
- RoomList GetRoomList() override {
- return RoomList{};
- }
- void Delete() override {}
- };
- } // namespace AnnounceMultiplayerRoom
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