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- // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "video_core/framebuffer_config.h"
- #include "video_core/renderer_opengl/gl_blit_screen.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/present/fsr.h"
- #include "video_core/renderer_opengl/present/fxaa.h"
- #include "video_core/renderer_opengl/present/layer.h"
- #include "video_core/renderer_opengl/present/present_uniforms.h"
- #include "video_core/renderer_opengl/present/smaa.h"
- #include "video_core/surface.h"
- #include "video_core/textures/decoders.h"
- namespace OpenGL {
- Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
- : rasterizer(rasterizer_), device_memory(device_memory_) {
- // Allocate textures for the screen
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
- const GLuint texture = framebuffer_texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
- // Clear screen to black
- const u8 framebuffer_data[4] = {0, 0, 0, 0};
- glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- framebuffer_data);
- }
- Layer::~Layer() = default;
- GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
- std::array<ScreenRectVertex, 4>& out_vertices,
- ProgramManager& program_manager,
- const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout& layout) {
- FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
- auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
- GLuint texture = info.display_texture;
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
- auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
- glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
- static_cast<GLfloat>(viewport_height));
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa:
- CreateFXAA();
- texture = fxaa->Draw(program_manager, info.display_texture);
- break;
- case Settings::AntiAliasing::Smaa:
- default:
- CreateSMAA();
- texture = smaa->Draw(program_manager, info.display_texture);
- break;
- }
- }
- glDisablei(GL_SCISSOR_TEST, 0);
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr || fsr->NeedsRecreation(layout.screen)) {
- fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
- }
- texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
- crop = {0, 0, 1, 1};
- }
- out_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
- // Map the coordinates to the screen.
- const auto& screen = layout.screen;
- const auto x = screen.left;
- const auto y = screen.top;
- const auto w = screen.GetWidth();
- const auto h = screen.GetHeight();
- out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
- out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
- out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
- out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
- return texture;
- }
- FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
- // If framebuffer is provided, reload it from memory to a texture
- if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
- framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
- framebuffer_texture.pixel_format != framebuffer.pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(framebuffer);
- }
- // Load the framebuffer from memory if needed
- return LoadFBToScreenInfo(framebuffer);
- }
- FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- const auto accelerated_info =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (accelerated_info) {
- return *accelerated_info;
- }
- // Reset the screen info's display texture to its own permanent texture
- FramebufferTextureInfo info{};
- info.display_texture = framebuffer_texture.resource.handle;
- info.width = framebuffer.width;
- info.height = framebuffer.height;
- info.scaled_width = framebuffer.width;
- info.scaled_height = framebuffer.height;
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, framebuffer_texture.gl_format,
- framebuffer_texture.gl_type, gl_framebuffer_data.data());
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- return info;
- }
- void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
- framebuffer_texture.width = framebuffer.width;
- framebuffer_texture.height = framebuffer.height;
- framebuffer_texture.pixel_format = framebuffer.pixel_format;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
- bytes_per_pixel);
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- framebuffer_texture.gl_format = GL_RGB;
- framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
- framebuffer_texture.resource.Release();
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
- framebuffer_texture.width, framebuffer_texture.height);
- fxaa.reset();
- smaa.reset();
- }
- void Layer::CreateFXAA() {
- smaa.reset();
- if (!fxaa) {
- fxaa = std::make_unique<FXAA>(
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- }
- }
- void Layer::CreateSMAA() {
- fxaa.reset();
- if (!smaa) {
- smaa = std::make_unique<SMAA>(
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- }
- }
- } // namespace OpenGL
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