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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::ConditionCode;
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- using Tegra::Shader::Register;
- using Tegra::Shader::SystemVariable;
- u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- switch (opcode->get().GetId()) {
- case OpCode::Id::EXIT: {
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
- static_cast<u32>(cc));
- switch (instr.flow.cond) {
- case Tegra::Shader::FlowCondition::Always:
- bb.push_back(Operation(OperationCode::Exit));
- if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) {
- // If this is an unconditional exit then just end processing here,
- // otherwise we have to account for the possibility of the condition
- // not being met, so continue processing the next instruction.
- pc = MAX_PROGRAM_LENGTH - 1;
- }
- break;
- case Tegra::Shader::FlowCondition::Fcsm_Tr:
- // TODO(bunnei): What is this used for? If we assume this conditon is not
- // satisifed, dual vertex shaders in Farming Simulator make more sense
- UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
- break;
- default:
- UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
- static_cast<u32>(instr.flow.cond.Value()));
- }
- break;
- }
- case OpCode::Id::KIL: {
- UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}",
- static_cast<u32>(cc));
- bb.push_back(Operation(OperationCode::Discard));
- break;
- }
- case OpCode::Id::MOV_SYS: {
- const Node value = [&]() {
- switch (instr.sys20) {
- case SystemVariable::Ydirection:
- return Operation(OperationCode::YNegate);
- case SystemVariable::InvocationInfo:
- LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
- return Immediate(0u);
- case SystemVariable::Tid: {
- Node value = Immediate(0);
- value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdX), 0, 9);
- value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdY), 16, 9);
- value = BitfieldInsert(value, Operation(OperationCode::LocalInvocationIdZ), 26, 5);
- return value;
- }
- case SystemVariable::TidX:
- return Operation(OperationCode::LocalInvocationIdX);
- case SystemVariable::TidY:
- return Operation(OperationCode::LocalInvocationIdY);
- case SystemVariable::TidZ:
- return Operation(OperationCode::LocalInvocationIdZ);
- case SystemVariable::CtaIdX:
- return Operation(OperationCode::WorkGroupIdX);
- case SystemVariable::CtaIdY:
- return Operation(OperationCode::WorkGroupIdY);
- case SystemVariable::CtaIdZ:
- return Operation(OperationCode::WorkGroupIdZ);
- default:
- UNIMPLEMENTED_MSG("Unhandled system move: {}",
- static_cast<u32>(instr.sys20.Value()));
- return Immediate(0u);
- }
- }();
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::BRA: {
- Node branch;
- if (instr.bra.constant_buffer == 0) {
- const u32 target = pc + instr.bra.GetBranchTarget();
- branch = Operation(OperationCode::Branch, Immediate(target));
- } else {
- const u32 target = pc + 1;
- const Node op_a = GetConstBuffer(instr.cbuf36.index, instr.cbuf36.GetOffset());
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- const Node operand =
- Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- branch = Operation(OperationCode::BranchIndirect, operand);
- }
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- if (cc != Tegra::Shader::ConditionCode::T) {
- bb.push_back(Conditional(GetConditionCode(cc), {branch}));
- } else {
- bb.push_back(branch);
- }
- break;
- }
- case OpCode::Id::BRX: {
- Node operand;
- if (instr.brx.constant_buffer != 0) {
- const s32 target = pc + 1;
- const Node index = GetRegister(instr.gpr8);
- const Node op_a =
- GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- } else {
- const s32 target = pc + instr.brx.GetBranchExtend();
- const Node op_a = GetRegister(instr.gpr8);
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- }
- const Node branch = Operation(OperationCode::BranchIndirect, operand);
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- if (cc != Tegra::Shader::ConditionCode::T) {
- bb.push_back(Conditional(GetConditionCode(cc), {branch}));
- } else {
- bb.push_back(branch);
- }
- break;
- }
- case OpCode::Id::SSY: {
- UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
- "Constant buffer flow is not supported");
- if (disable_flow_stack) {
- break;
- }
- // The SSY opcode tells the GPU where to re-converge divergent execution paths with SYNC.
- const u32 target = pc + instr.bra.GetBranchTarget();
- bb.push_back(
- Operation(OperationCode::PushFlowStack, MetaStackClass::Ssy, Immediate(target)));
- break;
- }
- case OpCode::Id::PBK: {
- UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
- "Constant buffer PBK is not supported");
- if (disable_flow_stack) {
- break;
- }
- // PBK pushes to a stack the address where BRK will jump to.
- const u32 target = pc + instr.bra.GetBranchTarget();
- bb.push_back(
- Operation(OperationCode::PushFlowStack, MetaStackClass::Pbk, Immediate(target)));
- break;
- }
- case OpCode::Id::SYNC: {
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
- static_cast<u32>(cc));
- if (disable_flow_stack) {
- break;
- }
- // The SYNC opcode jumps to the address previously set by the SSY opcode
- bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Ssy));
- break;
- }
- case OpCode::Id::BRK: {
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
- static_cast<u32>(cc));
- if (disable_flow_stack) {
- break;
- }
- // The BRK opcode jumps to the address previously set by the PBK opcode
- bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Pbk));
- break;
- }
- case OpCode::Id::IPA: {
- const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff;
- const auto attribute = instr.attribute.fmt28;
- const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
- instr.ipa.sample_mode.Value()};
- Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8)
- : GetInputAttribute(attribute.index, attribute.element);
- const Tegra::Shader::Attribute::Index index = attribute.index.Value();
- const bool is_generic = index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
- index <= Tegra::Shader::Attribute::Index::Attribute_31;
- if (is_generic || is_physical) {
- // TODO(Blinkhawk): There are cases where a perspective attribute use PASS.
- // In theory by setting them as perspective, OpenGL does the perspective correction.
- // A way must figured to reverse the last step of it.
- if (input_mode.interpolation_mode == Tegra::Shader::IpaInterpMode::Multiply) {
- value = Operation(OperationCode::FMul, PRECISE, value, GetRegister(instr.gpr20));
- }
- }
- value = GetSaturatedFloat(value, instr.ipa.saturate);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::OUT_R: {
- UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
- "Stream buffer is not supported");
- if (instr.out.emit) {
- // gpr0 is used to store the next address and gpr8 contains the address to emit.
- // Hardware uses pointers here but we just ignore it
- bb.push_back(Operation(OperationCode::EmitVertex));
- SetRegister(bb, instr.gpr0, Immediate(0));
- }
- if (instr.out.cut) {
- bb.push_back(Operation(OperationCode::EndPrimitive));
- }
- break;
- }
- case OpCode::Id::ISBERD: {
- UNIMPLEMENTED_IF(instr.isberd.o != 0);
- UNIMPLEMENTED_IF(instr.isberd.skew != 0);
- UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
- UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
- LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
- SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
- break;
- }
- case OpCode::Id::DEPBAR: {
- LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
- }
- return pc;
- }
- } // namespace VideoCommon::Shader
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