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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string_view>
- #include "shader_recompiler/backend/glasm/emit_context.h"
- #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLASM {
- namespace {
- void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
- std::string_view size) {
- if (!binding.IsImmediate()) {
- throw NotImplementedException("Indirect constant buffer loading");
- }
- const Register ret{ctx.reg_alloc.Define(inst)};
- ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
- }
- } // Anonymous namespace
- void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "U8");
- }
- void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "S8");
- }
- void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "U16");
- }
- void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "S16");
- }
- void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "U32");
- }
- void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "F32");
- }
- void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
- ScalarU32 offset) {
- GetCbuf(ctx, inst, binding, offset, "U32X2");
- }
- void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
- [[maybe_unused]] ScalarU32 vertex) {
- const u32 element{static_cast<u32>(attr) % 4};
- const char swizzle{"xyzw"[element]};
- if (IR::IsGeneric(attr)) {
- const u32 index{IR::GenericAttributeIndex(attr)};
- ctx.Add("MOV.F {}.x,in_attr{}[0].{};", inst, index, swizzle);
- return;
- }
- switch (attr) {
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW:
- ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
- break;
- case IR::Attribute::InstanceId:
- ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
- break;
- case IR::Attribute::VertexId:
- ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name);
- break;
- default:
- throw NotImplementedException("Get attribute {}", attr);
- }
- }
- void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
- [[maybe_unused]] ScalarU32 vertex) {
- const u32 element{static_cast<u32>(attr) % 4};
- const char swizzle{"xyzw"[element]};
- if (IR::IsGeneric(attr)) {
- const u32 index{IR::GenericAttributeIndex(attr)};
- ctx.Add("MOV.F out_attr{}[0].{},{};", index, swizzle, value);
- return;
- }
- switch (attr) {
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW:
- ctx.Add("MOV.F result.position.{},{};", swizzle, value);
- break;
- default:
- throw NotImplementedException("Set attribute {}", attr);
- }
- }
- void EmitGetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] ScalarU32 vertex) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
- [[maybe_unused]] ScalarF32 value, [[maybe_unused]] ScalarU32 vertex) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
- [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) {
- ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
- }
- void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
- ctx.Add("MOV.S result.samplemask.x,{};", value);
- }
- void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
- ctx.Add("MOV.F result.depth.z,{};", value);
- }
- void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
- ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
- }
- void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) {
- ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value);
- }
- } // namespace Shader::Backend::GLASM
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