core.cpp 33 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/mode.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs/vfs_concat.h"
  28. #include "core/file_sys/vfs/vfs_real.h"
  29. #include "core/gpu_dirty_memory_manager.h"
  30. #include "core/hle/kernel/k_memory_manager.h"
  31. #include "core/hle/kernel/k_process.h"
  32. #include "core/hle/kernel/k_resource_limit.h"
  33. #include "core/hle/kernel/k_scheduler.h"
  34. #include "core/hle/kernel/kernel.h"
  35. #include "core/hle/kernel/physical_core.h"
  36. #include "core/hle/service/acc/profile_manager.h"
  37. #include "core/hle/service/am/applets/applets.h"
  38. #include "core/hle/service/apm/apm_controller.h"
  39. #include "core/hle/service/filesystem/filesystem.h"
  40. #include "core/hle/service/glue/glue_manager.h"
  41. #include "core/hle/service/glue/time/static.h"
  42. #include "core/hle/service/psc/time/static.h"
  43. #include "core/hle/service/psc/time/steady_clock.h"
  44. #include "core/hle/service/psc/time/system_clock.h"
  45. #include "core/hle/service/psc/time/time_zone_service.h"
  46. #include "core/hle/service/service.h"
  47. #include "core/hle/service/set/system_settings_server.h"
  48. #include "core/hle/service/sm/sm.h"
  49. #include "core/internal_network/network.h"
  50. #include "core/loader/loader.h"
  51. #include "core/memory.h"
  52. #include "core/memory/cheat_engine.h"
  53. #include "core/perf_stats.h"
  54. #include "core/reporter.h"
  55. #include "core/telemetry_session.h"
  56. #include "core/tools/freezer.h"
  57. #include "core/tools/renderdoc.h"
  58. #include "hid_core/hid_core.h"
  59. #include "network/network.h"
  60. #include "video_core/host1x/host1x.h"
  61. #include "video_core/renderer_base.h"
  62. #include "video_core/video_core.h"
  63. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  64. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  65. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  66. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  67. namespace Core {
  68. namespace {
  69. FileSys::StorageId GetStorageIdForFrontendSlot(
  70. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  71. if (!slot.has_value()) {
  72. return FileSys::StorageId::None;
  73. }
  74. switch (*slot) {
  75. case FileSys::ContentProviderUnionSlot::UserNAND:
  76. return FileSys::StorageId::NandUser;
  77. case FileSys::ContentProviderUnionSlot::SysNAND:
  78. return FileSys::StorageId::NandSystem;
  79. case FileSys::ContentProviderUnionSlot::SDMC:
  80. return FileSys::StorageId::SdCard;
  81. case FileSys::ContentProviderUnionSlot::FrontendManual:
  82. return FileSys::StorageId::Host;
  83. default:
  84. return FileSys::StorageId::None;
  85. }
  86. }
  87. } // Anonymous namespace
  88. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  89. const std::string& path) {
  90. // To account for split 00+01+etc files.
  91. std::string dir_name;
  92. std::string filename;
  93. Common::SplitPath(path, &dir_name, &filename, nullptr);
  94. if (filename == "00") {
  95. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  96. std::vector<FileSys::VirtualFile> concat;
  97. for (u32 i = 0; i < 0x10; ++i) {
  98. const auto file_name = fmt::format("{:02X}", i);
  99. auto next = dir->GetFile(file_name);
  100. if (next != nullptr) {
  101. concat.push_back(std::move(next));
  102. } else {
  103. next = dir->GetFile(file_name);
  104. if (next == nullptr) {
  105. break;
  106. }
  107. concat.push_back(std::move(next));
  108. }
  109. }
  110. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
  111. std::move(concat));
  112. }
  113. if (Common::FS::IsDir(path)) {
  114. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  115. }
  116. return vfs->OpenFile(path, FileSys::Mode::Read);
  117. }
  118. struct System::Impl {
  119. explicit Impl(System& system)
  120. : kernel{system}, fs_controller{system}, hid_core{}, room_network{},
  121. cpu_manager{system}, reporter{system}, applet_manager{system}, profile_manager{} {}
  122. void Initialize(System& system) {
  123. device_memory = std::make_unique<Core::DeviceMemory>();
  124. is_multicore = Settings::values.use_multi_core.GetValue();
  125. extended_memory_layout =
  126. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  127. core_timing.SetMulticore(is_multicore);
  128. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  129. // Create a default fs if one doesn't already exist.
  130. if (virtual_filesystem == nullptr) {
  131. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  132. }
  133. if (content_provider == nullptr) {
  134. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  135. }
  136. // Create default implementations of applets if one is not provided.
  137. applet_manager.SetDefaultAppletsIfMissing();
  138. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  139. kernel.SetMulticore(is_multicore);
  140. cpu_manager.SetMulticore(is_multicore);
  141. cpu_manager.SetAsyncGpu(is_async_gpu);
  142. }
  143. void ReinitializeIfNecessary(System& system) {
  144. const bool must_reinitialize =
  145. is_multicore != Settings::values.use_multi_core.GetValue() ||
  146. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  147. Settings::MemoryLayout::Memory_4Gb);
  148. if (!must_reinitialize) {
  149. return;
  150. }
  151. LOG_DEBUG(Kernel, "Re-initializing");
  152. is_multicore = Settings::values.use_multi_core.GetValue();
  153. extended_memory_layout =
  154. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  155. Initialize(system);
  156. }
  157. void RefreshTime(System& system) {
  158. if (!system.IsPoweredOn()) {
  159. return;
  160. }
  161. auto settings_service =
  162. system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
  163. true);
  164. auto static_service_a =
  165. system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
  166. auto static_service_s =
  167. system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
  168. std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
  169. static_service_a->GetStandardUserSystemClock(user_clock);
  170. std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
  171. static_service_a->GetStandardLocalSystemClock(local_clock);
  172. std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
  173. static_service_s->GetStandardNetworkSystemClock(network_clock);
  174. std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
  175. static_service_a->GetTimeZoneService(timezone_service);
  176. Service::PSC::Time::LocationName name{};
  177. auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
  178. std::memcpy(name.name.data(), new_name.data(), std::min(name.name.size(), new_name.size()));
  179. timezone_service->SetDeviceLocation(name);
  180. u64 time_offset = 0;
  181. if (Settings::values.custom_rtc_enabled) {
  182. time_offset = Settings::values.custom_rtc_offset.GetValue();
  183. }
  184. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  185. const u64 current_time =
  186. +std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  187. const u64 new_time = current_time + time_offset;
  188. Service::PSC::Time::SystemClockContext context{};
  189. settings_service->SetUserSystemClockContext(context);
  190. user_clock->SetCurrentTime(new_time);
  191. local_clock->SetCurrentTime(new_time);
  192. network_clock->GetSystemClockContext(context);
  193. settings_service->SetNetworkSystemClockContext(context);
  194. network_clock->SetCurrentTime(new_time);
  195. }
  196. void Run() {
  197. std::unique_lock<std::mutex> lk(suspend_guard);
  198. kernel.SuspendApplication(false);
  199. core_timing.SyncPause(false);
  200. is_paused.store(false, std::memory_order_relaxed);
  201. }
  202. void Pause() {
  203. std::unique_lock<std::mutex> lk(suspend_guard);
  204. core_timing.SyncPause(true);
  205. kernel.SuspendApplication(true);
  206. is_paused.store(true, std::memory_order_relaxed);
  207. }
  208. bool IsPaused() const {
  209. return is_paused.load(std::memory_order_relaxed);
  210. }
  211. std::unique_lock<std::mutex> StallApplication() {
  212. std::unique_lock<std::mutex> lk(suspend_guard);
  213. kernel.SuspendApplication(true);
  214. core_timing.SyncPause(true);
  215. return lk;
  216. }
  217. void UnstallApplication() {
  218. if (!IsPaused()) {
  219. core_timing.SyncPause(false);
  220. kernel.SuspendApplication(false);
  221. }
  222. }
  223. void SetNVDECActive(bool is_nvdec_active) {
  224. nvdec_active = is_nvdec_active;
  225. }
  226. bool GetNVDECActive() {
  227. return nvdec_active;
  228. }
  229. void InitializeDebugger(System& system, u16 port) {
  230. debugger = std::make_unique<Debugger>(system, port);
  231. }
  232. void InitializeKernel(System& system) {
  233. LOG_DEBUG(Core, "initialized OK");
  234. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  235. ReinitializeIfNecessary(system);
  236. kernel.Initialize();
  237. cpu_manager.Initialize();
  238. }
  239. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  240. /// Reset all glue registrations
  241. arp_manager.ResetAll();
  242. telemetry_session = std::make_unique<Core::TelemetrySession>();
  243. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  244. gpu_core = VideoCore::CreateGPU(emu_window, system);
  245. if (!gpu_core) {
  246. return SystemResultStatus::ErrorVideoCore;
  247. }
  248. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  249. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  250. services = std::make_unique<Service::Services>(service_manager, system);
  251. is_powered_on = true;
  252. exit_locked = false;
  253. exit_requested = false;
  254. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  255. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  256. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  257. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  258. if (Settings::values.enable_renderdoc_hotkey) {
  259. renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
  260. }
  261. LOG_DEBUG(Core, "Initialized OK");
  262. return SystemResultStatus::Success;
  263. }
  264. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  265. const std::string& filepath, u64 program_id,
  266. std::size_t program_index) {
  267. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  268. program_id, program_index);
  269. if (!app_loader) {
  270. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  271. return SystemResultStatus::ErrorGetLoader;
  272. }
  273. InitializeKernel(system);
  274. // Create the application process.
  275. auto main_process = Kernel::KProcess::Create(system.Kernel());
  276. Kernel::KProcess::Register(system.Kernel(), main_process);
  277. kernel.AppendNewProcess(main_process);
  278. kernel.MakeApplicationProcess(main_process);
  279. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  280. if (load_result != Loader::ResultStatus::Success) {
  281. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  282. ShutdownMainProcess();
  283. return static_cast<SystemResultStatus>(
  284. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  285. }
  286. // Set up the rest of the system.
  287. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  288. if (init_result != SystemResultStatus::Success) {
  289. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  290. static_cast<int>(init_result));
  291. ShutdownMainProcess();
  292. return init_result;
  293. }
  294. AddGlueRegistrationForProcess(*app_loader, *main_process);
  295. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  296. // Initialize cheat engine
  297. if (cheat_engine) {
  298. cheat_engine->Initialize();
  299. }
  300. // All threads are started, begin main process execution, now that we're in the clear.
  301. main_process->Run(load_parameters->main_thread_priority,
  302. load_parameters->main_thread_stack_size);
  303. if (Settings::values.gamecard_inserted) {
  304. if (Settings::values.gamecard_current_game) {
  305. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  306. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  307. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  308. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  309. }
  310. }
  311. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  312. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  313. }
  314. perf_stats = std::make_unique<PerfStats>(program_id);
  315. // Reset counters and set time origin to current frame
  316. GetAndResetPerfStats();
  317. perf_stats->BeginSystemFrame();
  318. std::string name = "Unknown Game";
  319. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  320. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  321. }
  322. std::string title_version;
  323. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  324. system.GetContentProvider());
  325. const auto metadata = pm.GetControlMetadata();
  326. if (metadata.first != nullptr) {
  327. title_version = metadata.first->GetVersionString();
  328. }
  329. if (auto room_member = room_network.GetRoomMember().lock()) {
  330. Network::GameInfo game_info;
  331. game_info.name = name;
  332. game_info.id = program_id;
  333. game_info.version = title_version;
  334. room_member->SendGameInfo(game_info);
  335. }
  336. // Workarounds:
  337. // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
  338. Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
  339. status = SystemResultStatus::Success;
  340. return status;
  341. }
  342. void ShutdownMainProcess() {
  343. SetShuttingDown(true);
  344. // Log last frame performance stats if game was loaded
  345. if (perf_stats) {
  346. const auto perf_results = GetAndResetPerfStats();
  347. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  348. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  349. perf_results.emulation_speed * 100.0);
  350. telemetry_session->AddField(performance, "Shutdown_Framerate",
  351. perf_results.average_game_fps);
  352. telemetry_session->AddField(performance, "Shutdown_Frametime",
  353. perf_results.frametime * 1000.0);
  354. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  355. perf_stats->GetMeanFrametime());
  356. }
  357. is_powered_on = false;
  358. exit_locked = false;
  359. exit_requested = false;
  360. if (gpu_core != nullptr) {
  361. gpu_core->NotifyShutdown();
  362. }
  363. Network::CancelPendingSocketOperations();
  364. kernel.SuspendApplication(true);
  365. if (services) {
  366. services->KillNVNFlinger();
  367. }
  368. kernel.CloseServices();
  369. kernel.ShutdownCores();
  370. services.reset();
  371. service_manager.reset();
  372. fs_controller.Reset();
  373. cheat_engine.reset();
  374. telemetry_session.reset();
  375. core_timing.ClearPendingEvents();
  376. app_loader.reset();
  377. audio_core.reset();
  378. gpu_core.reset();
  379. host1x_core.reset();
  380. perf_stats.reset();
  381. cpu_manager.Shutdown();
  382. debugger.reset();
  383. kernel.Shutdown();
  384. Network::RestartSocketOperations();
  385. if (auto room_member = room_network.GetRoomMember().lock()) {
  386. Network::GameInfo game_info{};
  387. room_member->SendGameInfo(game_info);
  388. }
  389. // Workarounds
  390. Settings::values.renderer_amdvlk_depth_bias_workaround = false;
  391. LOG_DEBUG(Core, "Shutdown OK");
  392. }
  393. bool IsShuttingDown() const {
  394. return is_shutting_down;
  395. }
  396. void SetShuttingDown(bool shutting_down) {
  397. is_shutting_down = shutting_down;
  398. }
  399. Loader::ResultStatus GetGameName(std::string& out) const {
  400. if (app_loader == nullptr)
  401. return Loader::ResultStatus::ErrorNotInitialized;
  402. return app_loader->ReadTitle(out);
  403. }
  404. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  405. std::vector<u8> nacp_data;
  406. FileSys::NACP nacp;
  407. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  408. nacp_data = nacp.GetRawBytes();
  409. } else {
  410. nacp_data.resize(sizeof(FileSys::RawNACP));
  411. }
  412. Service::Glue::ApplicationLaunchProperty launch{};
  413. launch.title_id = process.GetProgramId();
  414. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  415. launch.version = pm.GetGameVersion().value_or(0);
  416. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  417. // current_process_game_card use correct StorageId
  418. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  419. launch.title_id, FileSys::ContentRecordType::Program));
  420. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  421. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  422. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  423. }
  424. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  425. status = new_status;
  426. if (details) {
  427. status_details = details;
  428. }
  429. }
  430. PerfStatsResults GetAndResetPerfStats() {
  431. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  432. }
  433. mutable std::mutex suspend_guard;
  434. std::atomic_bool is_paused{};
  435. std::atomic<bool> is_shutting_down{};
  436. Timing::CoreTiming core_timing;
  437. Kernel::KernelCore kernel;
  438. /// RealVfsFilesystem instance
  439. FileSys::VirtualFilesystem virtual_filesystem;
  440. /// ContentProviderUnion instance
  441. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  442. Service::FileSystem::FileSystemController fs_controller;
  443. /// AppLoader used to load the current executing application
  444. std::unique_ptr<Loader::AppLoader> app_loader;
  445. std::unique_ptr<Tegra::GPU> gpu_core;
  446. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  447. std::unique_ptr<Core::DeviceMemory> device_memory;
  448. std::unique_ptr<AudioCore::AudioCore> audio_core;
  449. Core::HID::HIDCore hid_core;
  450. Network::RoomNetwork room_network;
  451. CpuManager cpu_manager;
  452. std::atomic_bool is_powered_on{};
  453. bool exit_locked = false;
  454. bool exit_requested = false;
  455. bool nvdec_active{};
  456. Reporter reporter;
  457. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  458. std::unique_ptr<Tools::Freezer> memory_freezer;
  459. std::array<u8, 0x20> build_id{};
  460. std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
  461. /// Frontend applets
  462. Service::AM::Applets::AppletManager applet_manager;
  463. /// APM (Performance) services
  464. Service::APM::Controller apm_controller{core_timing};
  465. /// Service State
  466. Service::Glue::ARPManager arp_manager;
  467. Service::Account::ProfileManager profile_manager;
  468. /// Service manager
  469. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  470. /// Services
  471. std::unique_ptr<Service::Services> services;
  472. /// Telemetry session for this emulation session
  473. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  474. /// Network instance
  475. Network::NetworkInstance network_instance;
  476. /// Debugger
  477. std::unique_ptr<Core::Debugger> debugger;
  478. SystemResultStatus status = SystemResultStatus::Success;
  479. std::string status_details = "";
  480. std::unique_ptr<Core::PerfStats> perf_stats;
  481. Core::SpeedLimiter speed_limiter;
  482. bool is_multicore{};
  483. bool is_async_gpu{};
  484. bool extended_memory_layout{};
  485. ExecuteProgramCallback execute_program_callback;
  486. ExitCallback exit_callback;
  487. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  488. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  489. std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
  490. gpu_dirty_memory_managers;
  491. std::deque<std::vector<u8>> user_channel;
  492. };
  493. System::System() : impl{std::make_unique<Impl>(*this)} {}
  494. System::~System() = default;
  495. CpuManager& System::GetCpuManager() {
  496. return impl->cpu_manager;
  497. }
  498. const CpuManager& System::GetCpuManager() const {
  499. return impl->cpu_manager;
  500. }
  501. void System::Initialize() {
  502. impl->Initialize(*this);
  503. }
  504. void System::Run() {
  505. impl->Run();
  506. }
  507. void System::Pause() {
  508. impl->Pause();
  509. }
  510. bool System::IsPaused() const {
  511. return impl->IsPaused();
  512. }
  513. void System::ShutdownMainProcess() {
  514. impl->ShutdownMainProcess();
  515. }
  516. bool System::IsShuttingDown() const {
  517. return impl->IsShuttingDown();
  518. }
  519. void System::SetShuttingDown(bool shutting_down) {
  520. impl->SetShuttingDown(shutting_down);
  521. }
  522. void System::DetachDebugger() {
  523. if (impl->debugger) {
  524. impl->debugger->NotifyShutdown();
  525. }
  526. }
  527. std::unique_lock<std::mutex> System::StallApplication() {
  528. return impl->StallApplication();
  529. }
  530. void System::UnstallApplication() {
  531. impl->UnstallApplication();
  532. }
  533. void System::SetNVDECActive(bool is_nvdec_active) {
  534. impl->SetNVDECActive(is_nvdec_active);
  535. }
  536. bool System::GetNVDECActive() {
  537. return impl->GetNVDECActive();
  538. }
  539. void System::InitializeDebugger() {
  540. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  541. }
  542. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  543. u64 program_id, std::size_t program_index) {
  544. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  545. }
  546. bool System::IsPoweredOn() const {
  547. return impl->is_powered_on.load(std::memory_order::relaxed);
  548. }
  549. void System::PrepareReschedule(const u32 core_index) {
  550. impl->kernel.PrepareReschedule(core_index);
  551. }
  552. size_t System::GetCurrentHostThreadID() const {
  553. return impl->kernel.GetCurrentHostThreadID();
  554. }
  555. std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
  556. return impl->gpu_dirty_memory_managers;
  557. }
  558. void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
  559. for (auto& manager : impl->gpu_dirty_memory_managers) {
  560. manager.Gather(callback);
  561. }
  562. }
  563. PerfStatsResults System::GetAndResetPerfStats() {
  564. return impl->GetAndResetPerfStats();
  565. }
  566. TelemetrySession& System::TelemetrySession() {
  567. return *impl->telemetry_session;
  568. }
  569. const TelemetrySession& System::TelemetrySession() const {
  570. return *impl->telemetry_session;
  571. }
  572. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  573. return impl->kernel.CurrentPhysicalCore();
  574. }
  575. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  576. return impl->kernel.CurrentPhysicalCore();
  577. }
  578. /// Gets the global scheduler
  579. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  580. return impl->kernel.GlobalSchedulerContext();
  581. }
  582. /// Gets the global scheduler
  583. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  584. return impl->kernel.GlobalSchedulerContext();
  585. }
  586. Kernel::KProcess* System::ApplicationProcess() {
  587. return impl->kernel.ApplicationProcess();
  588. }
  589. Core::DeviceMemory& System::DeviceMemory() {
  590. return *impl->device_memory;
  591. }
  592. const Core::DeviceMemory& System::DeviceMemory() const {
  593. return *impl->device_memory;
  594. }
  595. const Kernel::KProcess* System::ApplicationProcess() const {
  596. return impl->kernel.ApplicationProcess();
  597. }
  598. Memory::Memory& System::ApplicationMemory() {
  599. return impl->kernel.ApplicationProcess()->GetMemory();
  600. }
  601. const Core::Memory::Memory& System::ApplicationMemory() const {
  602. return impl->kernel.ApplicationProcess()->GetMemory();
  603. }
  604. Tegra::GPU& System::GPU() {
  605. return *impl->gpu_core;
  606. }
  607. const Tegra::GPU& System::GPU() const {
  608. return *impl->gpu_core;
  609. }
  610. Tegra::Host1x::Host1x& System::Host1x() {
  611. return *impl->host1x_core;
  612. }
  613. const Tegra::Host1x::Host1x& System::Host1x() const {
  614. return *impl->host1x_core;
  615. }
  616. VideoCore::RendererBase& System::Renderer() {
  617. return impl->gpu_core->Renderer();
  618. }
  619. const VideoCore::RendererBase& System::Renderer() const {
  620. return impl->gpu_core->Renderer();
  621. }
  622. Kernel::KernelCore& System::Kernel() {
  623. return impl->kernel;
  624. }
  625. const Kernel::KernelCore& System::Kernel() const {
  626. return impl->kernel;
  627. }
  628. HID::HIDCore& System::HIDCore() {
  629. return impl->hid_core;
  630. }
  631. const HID::HIDCore& System::HIDCore() const {
  632. return impl->hid_core;
  633. }
  634. AudioCore::AudioCore& System::AudioCore() {
  635. return *impl->audio_core;
  636. }
  637. const AudioCore::AudioCore& System::AudioCore() const {
  638. return *impl->audio_core;
  639. }
  640. Timing::CoreTiming& System::CoreTiming() {
  641. return impl->core_timing;
  642. }
  643. const Timing::CoreTiming& System::CoreTiming() const {
  644. return impl->core_timing;
  645. }
  646. Core::PerfStats& System::GetPerfStats() {
  647. return *impl->perf_stats;
  648. }
  649. const Core::PerfStats& System::GetPerfStats() const {
  650. return *impl->perf_stats;
  651. }
  652. Core::SpeedLimiter& System::SpeedLimiter() {
  653. return impl->speed_limiter;
  654. }
  655. const Core::SpeedLimiter& System::SpeedLimiter() const {
  656. return impl->speed_limiter;
  657. }
  658. u64 System::GetApplicationProcessProgramID() const {
  659. return impl->kernel.ApplicationProcess()->GetProgramId();
  660. }
  661. Loader::ResultStatus System::GetGameName(std::string& out) const {
  662. return impl->GetGameName(out);
  663. }
  664. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  665. impl->SetStatus(new_status, details);
  666. }
  667. const std::string& System::GetStatusDetails() const {
  668. return impl->status_details;
  669. }
  670. Loader::AppLoader& System::GetAppLoader() {
  671. return *impl->app_loader;
  672. }
  673. const Loader::AppLoader& System::GetAppLoader() const {
  674. return *impl->app_loader;
  675. }
  676. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  677. impl->virtual_filesystem = std::move(vfs);
  678. }
  679. FileSys::VirtualFilesystem System::GetFilesystem() const {
  680. return impl->virtual_filesystem;
  681. }
  682. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  683. const std::array<u8, 32>& build_id, u64 main_region_begin,
  684. u64 main_region_size) {
  685. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  686. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  687. }
  688. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  689. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  690. }
  691. void System::SetDefaultAppletFrontendSet() {
  692. impl->applet_manager.SetDefaultAppletFrontendSet();
  693. }
  694. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  695. return impl->applet_manager;
  696. }
  697. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  698. return impl->applet_manager;
  699. }
  700. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  701. impl->content_provider = std::move(provider);
  702. }
  703. FileSys::ContentProvider& System::GetContentProvider() {
  704. return *impl->content_provider;
  705. }
  706. const FileSys::ContentProvider& System::GetContentProvider() const {
  707. return *impl->content_provider;
  708. }
  709. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  710. return *impl->content_provider;
  711. }
  712. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  713. return *impl->content_provider;
  714. }
  715. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  716. return impl->fs_controller;
  717. }
  718. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  719. return impl->fs_controller;
  720. }
  721. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  722. FileSys::ContentProvider* provider) {
  723. impl->content_provider->SetSlot(slot, provider);
  724. }
  725. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  726. impl->content_provider->ClearSlot(slot);
  727. }
  728. const Reporter& System::GetReporter() const {
  729. return impl->reporter;
  730. }
  731. Service::Glue::ARPManager& System::GetARPManager() {
  732. return impl->arp_manager;
  733. }
  734. const Service::Glue::ARPManager& System::GetARPManager() const {
  735. return impl->arp_manager;
  736. }
  737. Service::APM::Controller& System::GetAPMController() {
  738. return impl->apm_controller;
  739. }
  740. const Service::APM::Controller& System::GetAPMController() const {
  741. return impl->apm_controller;
  742. }
  743. Service::Account::ProfileManager& System::GetProfileManager() {
  744. return impl->profile_manager;
  745. }
  746. const Service::Account::ProfileManager& System::GetProfileManager() const {
  747. return impl->profile_manager;
  748. }
  749. void System::SetExitLocked(bool locked) {
  750. impl->exit_locked = locked;
  751. }
  752. bool System::GetExitLocked() const {
  753. return impl->exit_locked;
  754. }
  755. void System::SetExitRequested(bool requested) {
  756. impl->exit_requested = requested;
  757. }
  758. bool System::GetExitRequested() const {
  759. return impl->exit_requested;
  760. }
  761. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  762. impl->build_id = id;
  763. }
  764. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  765. return impl->build_id;
  766. }
  767. Service::SM::ServiceManager& System::ServiceManager() {
  768. return *impl->service_manager;
  769. }
  770. const Service::SM::ServiceManager& System::ServiceManager() const {
  771. return *impl->service_manager;
  772. }
  773. void System::RegisterCoreThread(std::size_t id) {
  774. impl->kernel.RegisterCoreThread(id);
  775. }
  776. void System::RegisterHostThread() {
  777. impl->kernel.RegisterHostThread();
  778. }
  779. void System::EnterCPUProfile() {
  780. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  781. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  782. }
  783. void System::ExitCPUProfile() {
  784. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  785. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  786. }
  787. bool System::IsMulticore() const {
  788. return impl->is_multicore;
  789. }
  790. bool System::DebuggerEnabled() const {
  791. return Settings::values.use_gdbstub.GetValue();
  792. }
  793. Core::Debugger& System::GetDebugger() {
  794. return *impl->debugger;
  795. }
  796. const Core::Debugger& System::GetDebugger() const {
  797. return *impl->debugger;
  798. }
  799. Network::RoomNetwork& System::GetRoomNetwork() {
  800. return impl->room_network;
  801. }
  802. const Network::RoomNetwork& System::GetRoomNetwork() const {
  803. return impl->room_network;
  804. }
  805. Tools::RenderdocAPI& System::GetRenderdocAPI() {
  806. return *impl->renderdoc_api;
  807. }
  808. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  809. return impl->kernel.RunServer(std::move(server_manager));
  810. }
  811. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  812. impl->execute_program_callback = std::move(callback);
  813. }
  814. void System::ExecuteProgram(std::size_t program_index) {
  815. if (impl->execute_program_callback) {
  816. impl->execute_program_callback(program_index);
  817. } else {
  818. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  819. }
  820. }
  821. std::deque<std::vector<u8>>& System::GetUserChannel() {
  822. return impl->user_channel;
  823. }
  824. void System::RegisterExitCallback(ExitCallback&& callback) {
  825. impl->exit_callback = std::move(callback);
  826. }
  827. void System::Exit() {
  828. if (impl->exit_callback) {
  829. impl->exit_callback();
  830. } else {
  831. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  832. }
  833. }
  834. void System::ApplySettings() {
  835. impl->RefreshTime(*this);
  836. if (IsPoweredOn()) {
  837. Renderer().RefreshBaseSettings();
  838. }
  839. }
  840. } // namespace Core