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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <vector>
- #include "core/file_sys/filesystem.h"
- namespace FileSys {
- /**
- * A helper class parsing and verifying a string-type Path.
- * Every archives with a sub file system should use this class to parse the path argument and check
- * the status of the file / directory in question on the host file system.
- */
- class PathParser {
- public:
- explicit PathParser(const Path& path);
- /**
- * Checks if the Path is valid.
- * This function should be called once a PathParser is constructed.
- * A Path is valid if:
- * - it is a string path (with type LowPathType::Char or LowPathType::Wchar),
- * - it starts with "/" (this seems a hard requirement in real 3DS),
- * - it doesn't contain invalid characters, and
- * - it doesn't go out of the root directory using "..".
- */
- bool IsValid() const {
- return is_valid;
- }
- /// Checks if the Path represents the root directory.
- bool IsRootDirectory() const {
- return is_root;
- }
- enum HostStatus {
- InvalidMountPoint,
- PathNotFound, // "/a/b/c" when "a" doesn't exist
- FileInPath, // "/a/b/c" when "a" is a file
- FileFound, // "/a/b/c" when "c" is a file
- DirectoryFound, // "/a/b/c" when "c" is a directory
- NotFound // "/a/b/c" when "a/b/" exists but "c" doesn't exist
- };
- /// Checks the status of the specified file / directory by the Path on the host file system.
- HostStatus GetHostStatus(const std::string& mount_point) const;
- /// Builds a full path on the host file system.
- std::string BuildHostPath(const std::string& mount_point) const;
- private:
- std::vector<std::string> path_sequence;
- bool is_valid{};
- bool is_root{};
- };
- } // namespace FileSys
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