configure_graphics_advanced.h 1.4 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <memory>
  5. #include <QWidget>
  6. namespace Core {
  7. class System;
  8. }
  9. namespace ConfigurationShared {
  10. enum class CheckState;
  11. }
  12. namespace Ui {
  13. class ConfigureGraphicsAdvanced;
  14. }
  15. class ConfigureGraphicsAdvanced : public QWidget {
  16. Q_OBJECT
  17. public:
  18. explicit ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent = nullptr);
  19. ~ConfigureGraphicsAdvanced() override;
  20. void ApplyConfiguration();
  21. void SetConfiguration();
  22. void ExposeComputeOption();
  23. private:
  24. void changeEvent(QEvent* event) override;
  25. void RetranslateUI();
  26. void SetupPerGameUI();
  27. std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
  28. ConfigurationShared::CheckState async_present;
  29. ConfigurationShared::CheckState renderer_force_max_clock;
  30. ConfigurationShared::CheckState use_vsync;
  31. ConfigurationShared::CheckState async_astc;
  32. ConfigurationShared::CheckState use_reactive_flushing;
  33. ConfigurationShared::CheckState use_asynchronous_shaders;
  34. ConfigurationShared::CheckState use_fast_gpu_time;
  35. ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
  36. ConfigurationShared::CheckState enable_compute_pipelines;
  37. ConfigurationShared::CheckState use_video_framerate;
  38. ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
  39. const Core::System& system;
  40. };