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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <regex>
- #include <QApplication>
- #include <QDir>
- #include <QFileInfo>
- #include <QHeaderView>
- #include <QJsonArray>
- #include <QJsonDocument>
- #include <QJsonObject>
- #include <QKeyEvent>
- #include <QMenu>
- #include <QThreadPool>
- #include <fmt/format.h>
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/game_list.h"
- #include "yuzu/game_list_p.h"
- #include "yuzu/game_list_worker.h"
- #include "yuzu/main.h"
- #include "yuzu/uisettings.h"
- GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
- : QObject(parent), gamelist{gamelist} {}
- // EventFilter in order to process systemkeys while editing the searchfield
- bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
- // If it isn't a KeyRelease event then continue with standard event processing
- if (event->type() != QEvent::KeyRelease)
- return QObject::eventFilter(obj, event);
- QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
- QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
- // If the searchfield's text hasn't changed special function keys get checked
- // If no function key changes the searchfield's text the filter doesn't need to get reloaded
- if (edit_filter_text == edit_filter_text_old) {
- switch (keyEvent->key()) {
- // Escape: Resets the searchfield
- case Qt::Key_Escape: {
- if (edit_filter_text_old.isEmpty()) {
- return QObject::eventFilter(obj, event);
- } else {
- gamelist->search_field->edit_filter->clear();
- edit_filter_text.clear();
- }
- break;
- }
- // Return and Enter
- // If the enter key gets pressed first checks how many and which entry is visible
- // If there is only one result launch this game
- case Qt::Key_Return:
- case Qt::Key_Enter: {
- if (gamelist->search_field->visible == 1) {
- const QString file_path = gamelist->GetLastFilterResultItem();
- // To avoid loading error dialog loops while confirming them using enter
- // Also users usually want to run a different game after closing one
- gamelist->search_field->edit_filter->clear();
- edit_filter_text.clear();
- emit gamelist->GameChosen(file_path);
- } else {
- return QObject::eventFilter(obj, event);
- }
- break;
- }
- default:
- return QObject::eventFilter(obj, event);
- }
- }
- edit_filter_text_old = edit_filter_text;
- return QObject::eventFilter(obj, event);
- }
- void GameListSearchField::setFilterResult(int visible, int total) {
- this->visible = visible;
- this->total = total;
- label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
- }
- QString GameList::GetLastFilterResultItem() const {
- QString file_path;
- const int folder_count = item_model->rowCount();
- for (int i = 0; i < folder_count; ++i) {
- const QStandardItem* folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
- for (int j = 0; j < children_count; ++j) {
- if (tree_view->isRowHidden(j, folder_index)) {
- continue;
- }
- const QStandardItem* child = folder->child(j, 0);
- file_path = child->data(GameListItemPath::FullPathRole).toString();
- }
- }
- return file_path;
- }
- void GameListSearchField::clear() {
- edit_filter->clear();
- }
- void GameListSearchField::setFocus() {
- if (edit_filter->isVisible()) {
- edit_filter->setFocus();
- }
- }
- GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
- auto* const key_release_eater = new KeyReleaseEater(parent, this);
- layout_filter = new QHBoxLayout;
- layout_filter->setContentsMargins(8, 8, 8, 8);
- label_filter = new QLabel;
- label_filter->setText(tr("Filter:"));
- edit_filter = new QLineEdit;
- edit_filter->clear();
- edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
- edit_filter->installEventFilter(key_release_eater);
- edit_filter->setClearButtonEnabled(true);
- connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
- label_filter_result = new QLabel;
- button_filter_close = new QToolButton(this);
- button_filter_close->setText(QStringLiteral("X"));
- button_filter_close->setCursor(Qt::ArrowCursor);
- button_filter_close->setStyleSheet(
- QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
- "#000000; font-weight: bold; background: #F0F0F0; }"
- "QToolButton:hover{ border: none; padding: 0px; color: "
- "#EEEEEE; font-weight: bold; background: #E81123}"));
- connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
- layout_filter->setSpacing(10);
- layout_filter->addWidget(label_filter);
- layout_filter->addWidget(edit_filter);
- layout_filter->addWidget(label_filter_result);
- layout_filter->addWidget(button_filter_close);
- setLayout(layout_filter);
- }
- /**
- * Checks if all words separated by spaces are contained in another string
- * This offers a word order insensitive search function
- *
- * @param haystack String that gets checked if it contains all words of the userinput string
- * @param userinput String containing all words getting checked
- * @return true if the haystack contains all words of userinput
- */
- static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
- const QStringList userinput_split =
- userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
- return std::all_of(userinput_split.begin(), userinput_split.end(),
- [&haystack](const QString& s) { return haystack.contains(s); });
- }
- // Syncs the expanded state of Game Directories with settings to persist across sessions
- void GameList::OnItemExpanded(const QModelIndex& item) {
- const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
- const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
- type == GameListItemType::UserNandDir ||
- type == GameListItemType::SysNandDir;
- if (!is_dir) {
- return;
- }
- auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- game_dir->expanded = tree_view->isExpanded(item);
- }
- // Event in order to filter the gamelist after editing the searchfield
- void GameList::OnTextChanged(const QString& new_text) {
- const int folder_count = tree_view->model()->rowCount();
- QString edit_filter_text = new_text.toLower();
- QStandardItem* folder;
- int children_total = 0;
- // If the searchfield is empty every item is visible
- // Otherwise the filter gets applied
- if (edit_filter_text.isEmpty()) {
- for (int i = 0; i < folder_count; ++i) {
- folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
- for (int j = 0; j < children_count; ++j) {
- ++children_total;
- tree_view->setRowHidden(j, folder_index, false);
- }
- }
- search_field->setFilterResult(children_total, children_total);
- } else {
- int result_count = 0;
- for (int i = 0; i < folder_count; ++i) {
- folder = item_model->item(i, 0);
- const QModelIndex folder_index = folder->index();
- const int children_count = folder->rowCount();
- for (int j = 0; j < children_count; ++j) {
- ++children_total;
- const QStandardItem* child = folder->child(j, 0);
- const QString file_path =
- child->data(GameListItemPath::FullPathRole).toString().toLower();
- const QString file_title =
- child->data(GameListItemPath::TitleRole).toString().toLower();
- const QString file_program_id =
- child->data(GameListItemPath::ProgramIdRole).toString().toLower();
- // Only items which filename in combination with its title contains all words
- // that are in the searchfield will be visible in the gamelist
- // The search is case insensitive because of toLower()
- // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
- // multiple conversions of edit_filter_text for each game in the gamelist
- const QString file_name =
- file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
- file_title;
- if (ContainsAllWords(file_name, edit_filter_text) ||
- (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
- tree_view->setRowHidden(j, folder_index, false);
- ++result_count;
- } else {
- tree_view->setRowHidden(j, folder_index, true);
- }
- search_field->setFilterResult(result_count, children_total);
- }
- }
- }
- }
- void GameList::OnUpdateThemedIcons() {
- for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
- QStandardItem* child = item_model->invisibleRootItem()->child(i);
- const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
- switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::SdmcDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::UserNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::SysNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::CustomDir: {
- const UISettings::GameDir* game_dir =
- child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- const QString icon_name = QFileInfo::exists(game_dir->path)
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
- child->setData(
- QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- }
- case GameListItemType::AddDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("plus"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- default:
- break;
- }
- }
- }
- void GameList::OnFilterCloseClicked() {
- main_window->filterBarSetChecked(false);
- }
- GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
- GMainWindow* parent)
- : QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
- watcher = new QFileSystemWatcher(this);
- connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
- this->main_window = parent;
- layout = new QVBoxLayout;
- tree_view = new QTreeView;
- search_field = new GameListSearchField(this);
- item_model = new QStandardItemModel(tree_view);
- tree_view->setModel(item_model);
- tree_view->setAlternatingRowColors(true);
- tree_view->setSelectionMode(QHeaderView::SingleSelection);
- tree_view->setSelectionBehavior(QHeaderView::SelectRows);
- tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
- tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
- tree_view->setSortingEnabled(true);
- tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
- tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
- tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
- item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
- item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
- item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
- if (UISettings::values.show_add_ons) {
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
- } else {
- item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
- }
- item_model->setSortRole(GameListItemPath::SortRole);
- connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
- connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
- connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
- connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
- connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
- // We must register all custom types with the Qt Automoc system so that we are able to use
- // it with signals/slots. In this case, QList falls under the umbrells of custom types.
- qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
- layout->setContentsMargins(0, 0, 0, 0);
- layout->setSpacing(0);
- layout->addWidget(tree_view);
- layout->addWidget(search_field);
- setLayout(layout);
- }
- GameList::~GameList() {
- emit ShouldCancelWorker();
- }
- void GameList::SetFilterFocus() {
- if (tree_view->model()->rowCount() > 0) {
- search_field->setFocus();
- }
- }
- void GameList::SetFilterVisible(bool visibility) {
- search_field->setVisible(visibility);
- }
- void GameList::ClearFilter() {
- search_field->clear();
- }
- void GameList::AddDirEntry(GameListDir* entry_items) {
- item_model->invisibleRootItem()->appendRow(entry_items);
- tree_view->setExpanded(
- entry_items->index(),
- entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
- }
- void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
- parent->appendRow(entry_items);
- }
- void GameList::ValidateEntry(const QModelIndex& item) {
- const auto selected = item.sibling(item.row(), 0);
- switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::Game: {
- const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
- if (file_path.isEmpty())
- return;
- const QFileInfo file_info(file_path);
- if (!file_info.exists())
- return;
- if (file_info.isDir()) {
- const QDir dir{file_path};
- const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
- if (matching_main.size() == 1) {
- emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
- }
- return;
- }
- // Users usually want to run a different game after closing one
- search_field->clear();
- emit GameChosen(file_path);
- break;
- }
- case GameListItemType::AddDir:
- emit AddDirectory();
- break;
- default:
- break;
- }
- }
- bool GameList::IsEmpty() const {
- for (int i = 0; i < item_model->rowCount(); i++) {
- const QStandardItem* child = item_model->invisibleRootItem()->child(i);
- const auto type = static_cast<GameListItemType>(child->type());
- if (!child->hasChildren() &&
- (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
- type == GameListItemType::SysNandDir)) {
- item_model->invisibleRootItem()->removeRow(child->row());
- i--;
- }
- }
- return !item_model->invisibleRootItem()->hasChildren();
- }
- void GameList::DonePopulating(const QStringList& watch_list) {
- emit ShowList(!IsEmpty());
- item_model->invisibleRootItem()->appendRow(new GameListAddDir());
- // Clear out the old directories to watch for changes and add the new ones
- auto watch_dirs = watcher->directories();
- if (!watch_dirs.isEmpty()) {
- watcher->removePaths(watch_dirs);
- }
- // Workaround: Add the watch paths in chunks to allow the gui to refresh
- // This prevents the UI from stalling when a large number of watch paths are added
- // Also artificially caps the watcher to a certain number of directories
- constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
- constexpr int SLICE_SIZE = 25;
- int len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES);
- for (int i = 0; i < len; i += SLICE_SIZE) {
- watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
- QCoreApplication::processEvents();
- }
- tree_view->setEnabled(true);
- const int folder_count = tree_view->model()->rowCount();
- int children_total = 0;
- for (int i = 0; i < folder_count; ++i) {
- children_total += item_model->item(i, 0)->rowCount();
- }
- search_field->setFilterResult(children_total, children_total);
- if (children_total > 0) {
- search_field->setFocus();
- }
- item_model->sort(tree_view->header()->sortIndicatorSection(),
- tree_view->header()->sortIndicatorOrder());
- }
- void GameList::PopupContextMenu(const QPoint& menu_location) {
- QModelIndex item = tree_view->indexAt(menu_location);
- if (!item.isValid())
- return;
- const auto selected = item.sibling(item.row(), 0);
- QMenu context_menu;
- switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::Game:
- AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
- selected.data(GameListItemPath::FullPathRole).toString().toStdString());
- break;
- case GameListItemType::CustomDir:
- AddPermDirPopup(context_menu, selected);
- AddCustomDirPopup(context_menu, selected);
- break;
- case GameListItemType::SdmcDir:
- case GameListItemType::UserNandDir:
- case GameListItemType::SysNandDir:
- AddPermDirPopup(context_menu, selected);
- break;
- default:
- break;
- }
- context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
- }
- void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
- QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
- QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
- QAction* open_transferable_shader_cache =
- context_menu.addAction(tr("Open Transferable Shader Cache"));
- context_menu.addSeparator();
- QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
- QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
- QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
- QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache"));
- QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
- remove_menu->addSeparator();
- QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
- QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
- QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
- QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
- context_menu.addSeparator();
- QAction* properties = context_menu.addAction(tr("Properties"));
- open_save_location->setVisible(program_id != 0);
- open_mod_location->setVisible(program_id != 0);
- open_transferable_shader_cache->setVisible(program_id != 0);
- remove_update->setVisible(program_id != 0);
- remove_dlc->setVisible(program_id != 0);
- remove_shader_cache->setVisible(program_id != 0);
- remove_all_content->setVisible(program_id != 0);
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
- connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
- });
- connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
- });
- connect(open_transferable_shader_cache, &QAction::triggered,
- [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
- connect(remove_all_content, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
- });
- connect(remove_update, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
- });
- connect(remove_dlc, &QAction::triggered, [this, program_id]() {
- emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
- });
- connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
- });
- connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
- });
- connect(dump_romfs, &QAction::triggered,
- [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
- connect(copy_tid, &QAction::triggered,
- [this, program_id]() { emit CopyTIDRequested(program_id); });
- connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
- emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
- });
- connect(properties, &QAction::triggered,
- [this, path]() { emit OpenPerGameGeneralRequested(path); });
- };
- void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
- UISettings::GameDir& game_dir =
- *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
- QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
- deep_scan->setCheckable(true);
- deep_scan->setChecked(game_dir.deep_scan);
- connect(deep_scan, &QAction::triggered, [this, &game_dir] {
- game_dir.deep_scan = !game_dir.deep_scan;
- PopulateAsync(UISettings::values.game_dirs);
- });
- connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
- UISettings::values.game_dirs.removeOne(game_dir);
- item_model->invisibleRootItem()->removeRow(selected.row());
- });
- }
- void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
- UISettings::GameDir& game_dir =
- *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
- QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
- QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
- const int row = selected.row();
- move_up->setEnabled(row > 0);
- move_down->setEnabled(row < item_model->rowCount() - 2);
- connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
- // find the indices of the items in settings and swap them
- std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
- UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
- *selected.sibling(row - 1, 0)
- .data(GameListDir::GameDirRole)
- .value<UISettings::GameDir*>())]);
- // move the treeview items
- QList<QStandardItem*> item = item_model->takeRow(row);
- item_model->invisibleRootItem()->insertRow(row - 1, item);
- tree_view->setExpanded(selected, game_dir.expanded);
- });
- connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
- // find the indices of the items in settings and swap them
- std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
- UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
- *selected.sibling(row + 1, 0)
- .data(GameListDir::GameDirRole)
- .value<UISettings::GameDir*>())]);
- // move the treeview items
- const QList<QStandardItem*> item = item_model->takeRow(row);
- item_model->invisibleRootItem()->insertRow(row + 1, item);
- tree_view->setExpanded(selected, game_dir.expanded);
- });
- connect(open_directory_location, &QAction::triggered,
- [this, game_dir] { emit OpenDirectory(game_dir.path); });
- }
- void GameList::LoadCompatibilityList() {
- QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
- if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
- LOG_ERROR(Frontend, "Unable to open game compatibility list");
- return;
- }
- if (compat_list.size() == 0) {
- LOG_WARNING(Frontend, "Game compatibility list is empty");
- return;
- }
- const QByteArray content = compat_list.readAll();
- if (content.isEmpty()) {
- LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
- return;
- }
- const QJsonDocument json = QJsonDocument::fromJson(content);
- const QJsonArray arr = json.array();
- for (const QJsonValue value : arr) {
- const QJsonObject game = value.toObject();
- const QString compatibility_key = QStringLiteral("compatibility");
- if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
- continue;
- }
- const int compatibility = game[compatibility_key].toInt();
- const QString directory = game[QStringLiteral("directory")].toString();
- const QJsonArray ids = game[QStringLiteral("releases")].toArray();
- for (const QJsonValue id_ref : ids) {
- const QJsonObject id_object = id_ref.toObject();
- const QString id = id_object[QStringLiteral("id")].toString();
- compatibility_list.emplace(id.toUpper().toStdString(),
- std::make_pair(QString::number(compatibility), directory));
- }
- }
- }
- void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
- tree_view->setEnabled(false);
- // Update the columns in case UISettings has changed
- item_model->removeColumns(0, item_model->columnCount());
- item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
- item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
- item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
- if (UISettings::values.show_add_ons) {
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
- } else {
- item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
- item_model->removeColumns(COLUMN_COUNT - 1, 1);
- }
- LoadInterfaceLayout();
- // Delete any rows that might already exist if we're repopulating
- item_model->removeRows(0, item_model->rowCount());
- search_field->clear();
- emit ShouldCancelWorker();
- GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
- connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
- connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
- Qt::QueuedConnection);
- connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
- Qt::QueuedConnection);
- // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
- // cancel without delay.
- connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
- Qt::DirectConnection);
- QThreadPool::globalInstance()->start(worker);
- current_worker = std::move(worker);
- }
- void GameList::SaveInterfaceLayout() {
- UISettings::values.gamelist_header_state = tree_view->header()->saveState();
- }
- void GameList::LoadInterfaceLayout() {
- auto* header = tree_view->header();
- if (header->restoreState(UISettings::values.gamelist_header_state)) {
- return;
- }
- // We are using the name column to display icons and titles
- // so make it as large as possible as default.
- header->resizeSection(COLUMN_NAME, header->width());
- }
- const QStringList GameList::supported_file_extensions = {
- QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
- QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
- void GameList::RefreshGameDirectory() {
- if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
- LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- PopulateAsync(UISettings::values.game_dirs);
- }
- }
- GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
- connect(parent, &GMainWindow::UpdateThemedIcons, this,
- &GameListPlaceholder::onUpdateThemedIcons);
- layout = new QVBoxLayout;
- image = new QLabel;
- text = new QLabel;
- layout->setAlignment(Qt::AlignCenter);
- image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
- text->setText(tr("Double-click to add a new folder to the game list"));
- QFont font = text->font();
- font.setPointSize(20);
- text->setFont(font);
- text->setAlignment(Qt::AlignHCenter);
- image->setAlignment(Qt::AlignHCenter);
- layout->addWidget(image);
- layout->addWidget(text);
- setLayout(layout);
- }
- GameListPlaceholder::~GameListPlaceholder() = default;
- void GameListPlaceholder::onUpdateThemedIcons() {
- image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
- }
- void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
- emit GameListPlaceholder::AddDirectory();
- }
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