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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- namespace Tegra {
- class GPU;
- class Nvdec;
- class Host1x {
- public:
- enum class Method : u32 {
- WaitSyncpt = 0x8,
- LoadSyncptPayload32 = 0x4e,
- WaitSyncpt32 = 0x50,
- };
- explicit Host1x(GPU& gpu);
- ~Host1x();
- /// Writes the method into the state, Invoke Execute() if encountered
- void ProcessMethod(Method method, u32 argument);
- private:
- /// For Host1x, execute is waiting on a syncpoint previously written into the state
- void Execute(u32 data);
- u32 syncpoint_value{};
- GPU& gpu;
- };
- } // namespace Tegra
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