configure_graphics_advanced.h 1.0 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <memory>
  6. #include <QWidget>
  7. #include "yuzu/configuration/configuration_shared.h"
  8. namespace Ui {
  9. class ConfigureGraphicsAdvanced;
  10. }
  11. class ConfigureGraphicsAdvanced : public QWidget {
  12. Q_OBJECT
  13. public:
  14. explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
  15. ~ConfigureGraphicsAdvanced() override;
  16. void ApplyConfiguration();
  17. private:
  18. void changeEvent(QEvent* event) override;
  19. void RetranslateUI();
  20. void SetConfiguration();
  21. void SetupPerGameUI();
  22. std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
  23. struct Trackers {
  24. ConfigurationShared::CheckState use_vsync;
  25. ConfigurationShared::CheckState use_assembly_shaders;
  26. ConfigurationShared::CheckState use_asynchronous_shaders;
  27. ConfigurationShared::CheckState use_fast_gpu_time;
  28. ConfigurationShared::CheckState force_30fps_mode;
  29. } trackers;
  30. };