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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <QWidget>
- #include "yuzu/configuration/configuration_shared.h"
- namespace Ui {
- class ConfigureGraphicsAdvanced;
- }
- class ConfigureGraphicsAdvanced : public QWidget {
- Q_OBJECT
- public:
- explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
- ~ConfigureGraphicsAdvanced() override;
- void ApplyConfiguration();
- private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
- void SetConfiguration();
- void SetupPerGameUI();
- std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
- struct Trackers {
- ConfigurationShared::CheckState use_vsync;
- ConfigurationShared::CheckState use_assembly_shaders;
- ConfigurationShared::CheckState use_asynchronous_shaders;
- ConfigurationShared::CheckState use_fast_gpu_time;
- ConfigurationShared::CheckState force_30fps_mode;
- } trackers;
- };
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