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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "video_core/shader/debug_data.h"
- #include "video_core/shader/shader.h"
- namespace Pica {
- namespace Shader {
- class InterpreterEngine final : public ShaderEngine {
- public:
- void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
- void Run(const ShaderSetup& setup, UnitState& state) const override;
- /**
- * Produce debug information based on the given shader and input vertex
- * @param setup Shader engine state
- * @param input Input vertex into the shader
- * @param config Configuration object for the shader pipeline
- * @return Debug information for this shader with regards to the given vertex
- */
- DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
- const ShaderRegs& config) const;
- };
- } // namespace
- } // namespace
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