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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <deque>
- #include "audio_core/hle/common.h"
- #include "common/common_types.h"
- namespace AudioInterp {
- /// A variable length buffer of signed PCM16 stereo samples.
- using StereoBuffer16 = std::deque<std::array<s16, 2>>;
- struct State {
- /// Two historical samples.
- std::array<s16, 2> xn1 = {}; ///< x[n-1]
- std::array<s16, 2> xn2 = {}; ///< x[n-2]
- /// Current fractional position.
- u64 fposition = 0;
- };
- /**
- * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
- * @param state Interpolation state.
- * @param input Input buffer.
- * @param rate Stretch factor. Must be a positive non-zero value.
- * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
- * @param output The resampled audio buffer.
- * @param outputi The index of output to start writing to.
- */
- void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi);
- /**
- * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
- * @param state Interpolation state.
- * @param input Input buffer.
- * @param rate Stretch factor. Must be a positive non-zero value.
- * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
- * @param output The resampled audio buffer.
- * @param outputi The index of output to start writing to.
- */
- void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi);
- } // namespace AudioInterp
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