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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <string>
- #include <tuple>
- #include <utility>
- #include <glad/glad.h>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/vector_math.h"
- #include "core/settings.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/gl_shader_gen.h"
- #include "video_core/renderer_opengl/renderer_opengl.h"
- using PixelFormat = SurfaceParams::PixelFormat;
- using SurfaceType = SurfaceParams::SurfaceType;
- MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
- MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
- enum class UniformBindings : GLuint { Common, VS, FS };
- static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
- size_t expected_size) {
- GLuint ub_index = glGetUniformBlockIndex(shader, name);
- if (ub_index != GL_INVALID_INDEX) {
- GLint ub_size = 0;
- glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
- ASSERT_MSG(ub_size == expected_size,
- "Uniform block size did not match! Got %d, expected %zu",
- static_cast<int>(ub_size), expected_size);
- glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
- }
- }
- static void SetShaderUniformBlockBindings(GLuint shader) {
- SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
- sizeof(RasterizerOpenGL::UniformData));
- SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
- sizeof(RasterizerOpenGL::VSUniformData));
- SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
- sizeof(RasterizerOpenGL::FSUniformData));
- }
- RasterizerOpenGL::RasterizerOpenGL() {
- has_ARB_buffer_storage = false;
- has_ARB_direct_state_access = false;
- has_ARB_separate_shader_objects = false;
- has_ARB_vertex_attrib_binding = false;
- GLint ext_num;
- glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
- for (GLint i = 0; i < ext_num; i++) {
- std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
- if (extension == "GL_ARB_buffer_storage") {
- has_ARB_buffer_storage = true;
- } else if (extension == "GL_ARB_direct_state_access") {
- has_ARB_direct_state_access = true;
- } else if (extension == "GL_ARB_separate_shader_objects") {
- has_ARB_separate_shader_objects = true;
- } else if (extension == "GL_ARB_vertex_attrib_binding") {
- has_ARB_vertex_attrib_binding = true;
- }
- }
- // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
- state.clip_distance[0] = true;
- // Generate VBO, VAO and UBO
- vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
- vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
- sw_vao.Create();
- uniform_buffer.Create();
- state.draw.vertex_array = sw_vao.handle;
- state.draw.vertex_buffer = vertex_buffer->GetHandle();
- state.draw.uniform_buffer = uniform_buffer.handle;
- state.Apply();
- glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
- glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
- uniform_block_data.dirty = true;
- // Create render framebuffer
- framebuffer.Create();
- if (has_ARB_separate_shader_objects) {
- hw_vao.Create();
- hw_vao_enabled_attributes.fill(false);
- stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
- stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- pipeline.Create();
- vs_input_index_min = 0;
- vs_input_index_max = 0;
- state.draw.program_pipeline = pipeline.handle;
- state.draw.shader_program = 0;
- state.draw.vertex_array = hw_vao.handle;
- state.Apply();
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
- vs_uniform_buffer.Create();
- glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
- glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
- } else {
- UNIMPLEMENTED();
- }
- accelerate_draw = AccelDraw::Disabled;
- glEnable(GL_BLEND);
- // Sync fixed function OpenGL state
- SyncClipEnabled();
- SyncClipCoef();
- SyncCullMode();
- SyncBlendEnabled();
- SyncBlendFuncs();
- SyncBlendColor();
- }
- RasterizerOpenGL::~RasterizerOpenGL() {
- if (stream_buffer != nullptr) {
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- state.Apply();
- stream_buffer->Release();
- }
- }
- static constexpr std::array<GLenum, 4> vs_attrib_types{
- GL_BYTE, // VertexAttributeFormat::BYTE
- GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
- GL_SHORT, // VertexAttributeFormat::SHORT
- GL_FLOAT // VertexAttributeFormat::FLOAT
- };
- void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_VAO);
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_VS);
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_FS);
- UNIMPLEMENTED();
- }
- bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
- if (!has_ARB_separate_shader_objects) {
- UNIMPLEMENTED();
- return false;
- }
- accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawTriangles();
- return true;
- }
- void RasterizerOpenGL::DrawTriangles() {
- MICROPROFILE_SCOPE(OpenGL_Drawing);
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
- void RasterizerOpenGL::FlushAll() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushAll();
- }
- void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
- }
- void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.InvalidateRegion(addr, size, nullptr);
- }
- void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size);
- res_cache.InvalidateRegion(addr, size, nullptr);
- }
- bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
- MICROPROFILE_SCOPE(OpenGL_Blits);
- UNIMPLEMENTED();
- return true;
- }
- bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- UNIMPLEMENTED();
- return true;
- }
- bool RasterizerOpenGL::AccelerateFill(const void* config) {
- UNIMPLEMENTED();
- return true;
- }
- bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) {
- UNIMPLEMENTED();
- return true;
- }
- void RasterizerOpenGL::SetShader() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncClipEnabled() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncClipCoef() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncCullMode() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncDepthScale() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncDepthOffset() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncBlendEnabled() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncBlendFuncs() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncBlendColor() {
- UNIMPLEMENTED();
- }
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