| .. |
|
collect_shader_info_pass.cpp
|
41c6cb70f9
glsl: Fix tracking of info.uses_shadow_lod
|
5 lat temu |
|
constant_propagation_pass.cpp
|
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
|
5 lat temu |
|
dead_code_elimination_pass.cpp
|
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
|
5 lat temu |
|
dual_vertex_pass.cpp
|
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
|
5 lat temu |
|
global_memory_to_storage_buffer_pass.cpp
|
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
|
5 lat temu |
|
identity_removal_pass.cpp
|
d54d7de40e
glasm: Rework control flow introducing a syntax list
|
5 lat temu |
|
lower_fp16_to_fp32.cpp
|
050e81500c
shader: Move microinstruction header to the value header
|
5 lat temu |
|
lower_int64_to_int32.cpp
|
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
|
5 lat temu |
|
passes.h
|
d8d5501459
shader: Add int64 to int32 lowering pass
|
5 lat temu |
|
ssa_rewrite_pass.cpp
|
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
|
5 lat temu |
|
texture_pass.cpp
|
a0365217f5
texture_pass: Fix is_read image qualification
|
5 lat temu |
|
verification_pass.cpp
|
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
|
5 lat temu |