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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <random>
- #include "core/hle/kernel/k_system_control.h"
- namespace Kernel {
- namespace {
- template <typename F>
- u64 GenerateUniformRange(u64 min, u64 max, F f) {
- // Handle the case where the difference is too large to represent.
- if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) {
- return f();
- }
- // Iterate until we get a value in range.
- const u64 range_size = ((max + 1) - min);
- const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size;
- while (true) {
- if (const u64 rnd = f(); rnd < effective_max) {
- return min + (rnd % range_size);
- }
- }
- }
- } // Anonymous namespace
- u64 KSystemControl::GenerateRandomU64() {
- static std::random_device device;
- static std::mt19937 gen(device());
- static std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
- return distribution(gen);
- }
- u64 KSystemControl::GenerateRandomRange(u64 min, u64 max) {
- return GenerateUniformRange(min, max, GenerateRandomU64);
- }
- } // namespace Kernel
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