emit_spirv_composite.cpp 5.3 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  5. #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
  6. #include "shader_recompiler/frontend/ir/modifiers.h"
  7. namespace Shader::Backend::SPIRV {
  8. Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
  9. return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
  10. }
  11. Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  12. return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3);
  13. }
  14. Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  15. return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4);
  16. }
  17. Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) {
  18. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  19. }
  20. Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) {
  21. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  22. }
  23. Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) {
  24. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  25. }
  26. Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  27. return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index);
  28. }
  29. Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  30. return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index);
  31. }
  32. Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  33. return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
  34. }
  35. Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
  36. return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
  37. }
  38. Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  39. return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3);
  40. }
  41. Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  42. return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4);
  43. }
  44. Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
  45. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  46. }
  47. Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) {
  48. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  49. }
  50. Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) {
  51. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  52. }
  53. Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  54. return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index);
  55. }
  56. Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  57. return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index);
  58. }
  59. Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  60. return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
  61. }
  62. Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
  63. return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
  64. }
  65. Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  66. return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3);
  67. }
  68. Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  69. return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4);
  70. }
  71. Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
  72. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  73. }
  74. Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) {
  75. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  76. }
  77. Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) {
  78. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  79. }
  80. Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  81. return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index);
  82. }
  83. Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  84. return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index);
  85. }
  86. Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  87. return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index);
  88. }
  89. void EmitCompositeConstructF64x2(EmitContext&) {
  90. throw NotImplementedException("SPIR-V Instruction");
  91. }
  92. void EmitCompositeConstructF64x3(EmitContext&) {
  93. throw NotImplementedException("SPIR-V Instruction");
  94. }
  95. void EmitCompositeConstructF64x4(EmitContext&) {
  96. throw NotImplementedException("SPIR-V Instruction");
  97. }
  98. void EmitCompositeExtractF64x2(EmitContext&) {
  99. throw NotImplementedException("SPIR-V Instruction");
  100. }
  101. void EmitCompositeExtractF64x3(EmitContext&) {
  102. throw NotImplementedException("SPIR-V Instruction");
  103. }
  104. void EmitCompositeExtractF64x4(EmitContext&) {
  105. throw NotImplementedException("SPIR-V Instruction");
  106. }
  107. Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  108. return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index);
  109. }
  110. Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  111. return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index);
  112. }
  113. Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  114. return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
  115. }
  116. } // namespace Shader::Backend::SPIRV