texture_cache.h 74 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <unordered_set>
  6. #include "common/alignment.h"
  7. #include "common/settings.h"
  8. #include "video_core/dirty_flags.h"
  9. #include "video_core/engines/kepler_compute.h"
  10. #include "video_core/texture_cache/image_view_base.h"
  11. #include "video_core/texture_cache/samples_helper.h"
  12. #include "video_core/texture_cache/texture_cache_base.h"
  13. #include "video_core/texture_cache/util.h"
  14. namespace VideoCommon {
  15. using Tegra::Texture::SwizzleSource;
  16. using Tegra::Texture::TextureType;
  17. using Tegra::Texture::TICEntry;
  18. using Tegra::Texture::TSCEntry;
  19. using VideoCore::Surface::GetFormatType;
  20. using VideoCore::Surface::IsCopyCompatible;
  21. using VideoCore::Surface::PixelFormat;
  22. using VideoCore::Surface::PixelFormatFromDepthFormat;
  23. using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
  24. using VideoCore::Surface::SurfaceType;
  25. using namespace Common::Literals;
  26. template <class P>
  27. TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
  28. Tegra::Engines::Maxwell3D& maxwell3d_,
  29. Tegra::Engines::KeplerCompute& kepler_compute_,
  30. Tegra::MemoryManager& gpu_memory_)
  31. : runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
  32. kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_} {
  33. // Configure null sampler
  34. TSCEntry sampler_descriptor{};
  35. sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  36. sampler_descriptor.mag_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  37. sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
  38. sampler_descriptor.cubemap_anisotropy.Assign(1);
  39. // Make sure the first index is reserved for the null resources
  40. // This way the null resource becomes a compile time constant
  41. void(slot_images.insert(NullImageParams{}));
  42. void(slot_image_views.insert(runtime, NullImageViewParams{}));
  43. void(slot_samplers.insert(runtime, sampler_descriptor));
  44. if constexpr (HAS_DEVICE_MEMORY_INFO) {
  45. const auto device_memory = runtime.GetDeviceLocalMemory();
  46. const u64 possible_expected_memory = (device_memory * 4) / 10;
  47. const u64 possible_critical_memory = (device_memory * 7) / 10;
  48. expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
  49. critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
  50. minimum_memory = 0;
  51. } else {
  52. // On OpenGL we can be more conservatives as the driver takes care.
  53. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
  54. critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
  55. minimum_memory = 0;
  56. }
  57. }
  58. template <class P>
  59. void TextureCache<P>::RunGarbageCollector() {
  60. const bool high_priority_mode = total_used_memory >= expected_memory;
  61. const bool aggressive_mode = total_used_memory >= critical_memory;
  62. const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
  63. size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10);
  64. const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
  65. if (num_iterations == 0) {
  66. return true;
  67. }
  68. --num_iterations;
  69. auto& image = slot_images[image_id];
  70. const bool must_download = image.IsSafeDownload();
  71. if (!high_priority_mode && must_download) {
  72. return false;
  73. }
  74. if (must_download) {
  75. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  76. const auto copies = FullDownloadCopies(image.info);
  77. image.DownloadMemory(map, copies);
  78. runtime.Finish();
  79. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  80. }
  81. if (True(image.flags & ImageFlagBits::Tracked)) {
  82. UntrackImage(image, image_id);
  83. }
  84. UnregisterImage(image_id);
  85. DeleteImage(image_id, image.scale_tick > frame_tick + 5);
  86. return false;
  87. };
  88. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  89. }
  90. template <class P>
  91. void TextureCache<P>::TickFrame() {
  92. if (total_used_memory > minimum_memory) {
  93. RunGarbageCollector();
  94. }
  95. sentenced_images.Tick();
  96. sentenced_framebuffers.Tick();
  97. sentenced_image_view.Tick();
  98. runtime.TickFrame();
  99. ++frame_tick;
  100. }
  101. template <class P>
  102. const typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) const noexcept {
  103. return slot_image_views[id];
  104. }
  105. template <class P>
  106. typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
  107. return slot_image_views[id];
  108. }
  109. template <class P>
  110. void TextureCache<P>::MarkModification(ImageId id) noexcept {
  111. MarkModification(slot_images[id]);
  112. }
  113. template <class P>
  114. template <bool has_blacklists>
  115. void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) {
  116. FillImageViews<has_blacklists>(graphics_image_table, graphics_image_view_ids, views);
  117. }
  118. template <class P>
  119. void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
  120. FillImageViews<true>(compute_image_table, compute_image_view_ids, views);
  121. }
  122. template <class P>
  123. typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
  124. if (index > graphics_sampler_table.Limit()) {
  125. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  126. return &slot_samplers[NULL_SAMPLER_ID];
  127. }
  128. const auto [descriptor, is_new] = graphics_sampler_table.Read(index);
  129. SamplerId& id = graphics_sampler_ids[index];
  130. if (is_new) {
  131. id = FindSampler(descriptor);
  132. }
  133. return &slot_samplers[id];
  134. }
  135. template <class P>
  136. typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
  137. if (index > compute_sampler_table.Limit()) {
  138. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  139. return &slot_samplers[NULL_SAMPLER_ID];
  140. }
  141. const auto [descriptor, is_new] = compute_sampler_table.Read(index);
  142. SamplerId& id = compute_sampler_ids[index];
  143. if (is_new) {
  144. id = FindSampler(descriptor);
  145. }
  146. return &slot_samplers[id];
  147. }
  148. template <class P>
  149. void TextureCache<P>::SynchronizeGraphicsDescriptors() {
  150. using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex;
  151. const bool linked_tsc = maxwell3d.regs.sampler_index == SamplerIndex::ViaHeaderIndex;
  152. const u32 tic_limit = maxwell3d.regs.tic.limit;
  153. const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d.regs.tsc.limit;
  154. if (graphics_sampler_table.Synchornize(maxwell3d.regs.tsc.Address(), tsc_limit)) {
  155. graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  156. }
  157. if (graphics_image_table.Synchornize(maxwell3d.regs.tic.Address(), tic_limit)) {
  158. graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  159. }
  160. }
  161. template <class P>
  162. void TextureCache<P>::SynchronizeComputeDescriptors() {
  163. const bool linked_tsc = kepler_compute.launch_description.linked_tsc;
  164. const u32 tic_limit = kepler_compute.regs.tic.limit;
  165. const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute.regs.tsc.limit;
  166. const GPUVAddr tsc_gpu_addr = kepler_compute.regs.tsc.Address();
  167. if (compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
  168. compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  169. }
  170. if (compute_image_table.Synchornize(kepler_compute.regs.tic.Address(), tic_limit)) {
  171. compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  172. }
  173. }
  174. template <class P>
  175. void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
  176. using namespace VideoCommon::Dirty;
  177. auto& flags = maxwell3d.dirty.flags;
  178. if (!flags[Dirty::RenderTargets]) {
  179. for (size_t index = 0; index < NUM_RT; ++index) {
  180. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  181. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  182. }
  183. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  184. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  185. return;
  186. }
  187. u32 scale_rating = 0;
  188. bool rescaled = false;
  189. std::array<ImageId, NUM_RT> tmp_color_images{};
  190. ImageId tmp_depth_image{};
  191. do {
  192. flags[Dirty::RenderTargets] = false;
  193. has_deleted_images = false;
  194. // Render target control is used on all render targets, so force look ups when this one is
  195. // up
  196. const bool force = flags[Dirty::RenderTargetControl];
  197. flags[Dirty::RenderTargetControl] = false;
  198. scale_rating = 0;
  199. bool any_rescaled = false;
  200. bool can_rescale = true;
  201. const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
  202. if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
  203. const auto& view = slot_image_views[view_id];
  204. const auto image_id = view.image_id;
  205. id_save = image_id;
  206. auto& image = slot_images[image_id];
  207. can_rescale &= ImageCanRescale(image);
  208. any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
  209. GetFormatType(image.info.format) != SurfaceType::ColorTexture;
  210. scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
  211. ? image.scale_rating + 1U
  212. : image.scale_rating);
  213. } else {
  214. id_save = CORRUPT_ID;
  215. }
  216. };
  217. for (size_t index = 0; index < NUM_RT; ++index) {
  218. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  219. if (flags[Dirty::ColorBuffer0 + index] || force) {
  220. flags[Dirty::ColorBuffer0 + index] = false;
  221. BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
  222. }
  223. check_rescale(color_buffer_id, tmp_color_images[index]);
  224. }
  225. if (flags[Dirty::ZetaBuffer] || force) {
  226. flags[Dirty::ZetaBuffer] = false;
  227. BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
  228. }
  229. check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
  230. if (can_rescale) {
  231. rescaled = any_rescaled || scale_rating >= 2;
  232. const auto scale_up = [this](ImageId image_id) {
  233. if (image_id != CORRUPT_ID) {
  234. Image& image = slot_images[image_id];
  235. ScaleUp(image);
  236. }
  237. };
  238. if (rescaled) {
  239. for (size_t index = 0; index < NUM_RT; ++index) {
  240. scale_up(tmp_color_images[index]);
  241. }
  242. scale_up(tmp_depth_image);
  243. scale_rating = 2;
  244. }
  245. } else {
  246. rescaled = false;
  247. const auto scale_down = [this](ImageId image_id) {
  248. if (image_id != CORRUPT_ID) {
  249. Image& image = slot_images[image_id];
  250. ScaleDown(image);
  251. }
  252. };
  253. for (size_t index = 0; index < NUM_RT; ++index) {
  254. scale_down(tmp_color_images[index]);
  255. }
  256. scale_down(tmp_depth_image);
  257. scale_rating = 1;
  258. }
  259. } while (has_deleted_images);
  260. // Rescale End
  261. const auto set_rating = [this, scale_rating](ImageId image_id) {
  262. if (image_id != CORRUPT_ID) {
  263. Image& image = slot_images[image_id];
  264. image.scale_rating = scale_rating;
  265. if (image.scale_tick <= frame_tick) {
  266. image.scale_tick = frame_tick + 1;
  267. }
  268. }
  269. };
  270. for (size_t index = 0; index < NUM_RT; ++index) {
  271. set_rating(tmp_color_images[index]);
  272. }
  273. set_rating(tmp_depth_image);
  274. if (is_rescaling != rescaled) {
  275. flags[Dirty::RescaleViewports] = true;
  276. flags[Dirty::RescaleScissors] = true;
  277. is_rescaling = rescaled;
  278. }
  279. for (size_t index = 0; index < NUM_RT; ++index) {
  280. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  281. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  282. }
  283. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  284. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  285. for (size_t index = 0; index < NUM_RT; ++index) {
  286. render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
  287. }
  288. u32 up_scale = 1;
  289. u32 down_shift = 0;
  290. if (is_rescaling) {
  291. up_scale = Settings::values.resolution_info.up_scale;
  292. down_shift = Settings::values.resolution_info.down_shift;
  293. }
  294. render_targets.size = Extent2D{
  295. (maxwell3d.regs.render_area.width * up_scale) >> down_shift,
  296. (maxwell3d.regs.render_area.height * up_scale) >> down_shift,
  297. };
  298. flags[Dirty::DepthBiasGlobal] = true;
  299. }
  300. template <class P>
  301. typename P::Framebuffer* TextureCache<P>::GetFramebuffer() {
  302. return &slot_framebuffers[GetFramebufferId(render_targets)];
  303. }
  304. template <class P>
  305. template <bool has_blacklists>
  306. void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
  307. std::span<ImageViewId> cached_image_view_ids,
  308. std::span<ImageViewInOut> views) {
  309. bool has_blacklisted;
  310. do {
  311. has_deleted_images = false;
  312. if constexpr (has_blacklists) {
  313. has_blacklisted = false;
  314. }
  315. for (ImageViewInOut& view : views) {
  316. view.id = VisitImageView(table, cached_image_view_ids, view.index);
  317. if constexpr (has_blacklists) {
  318. if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
  319. const ImageViewBase& image_view{slot_image_views[view.id]};
  320. auto& image = slot_images[image_view.image_id];
  321. image.flags |= ImageFlagBits::Blacklisted;
  322. has_blacklisted |= ScaleDown(image);
  323. image.scale_rating = 0;
  324. }
  325. }
  326. }
  327. } while (has_deleted_images || (has_blacklists && has_blacklisted));
  328. }
  329. template <class P>
  330. ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
  331. std::span<ImageViewId> cached_image_view_ids,
  332. u32 index) {
  333. if (index > table.Limit()) {
  334. LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
  335. return NULL_IMAGE_VIEW_ID;
  336. }
  337. const auto [descriptor, is_new] = table.Read(index);
  338. ImageViewId& image_view_id = cached_image_view_ids[index];
  339. if (is_new) {
  340. image_view_id = FindImageView(descriptor);
  341. }
  342. if (image_view_id != NULL_IMAGE_VIEW_ID) {
  343. PrepareImageView(image_view_id, false, false);
  344. }
  345. return image_view_id;
  346. }
  347. template <class P>
  348. FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) {
  349. const auto [pair, is_new] = framebuffers.try_emplace(key);
  350. FramebufferId& framebuffer_id = pair->second;
  351. if (!is_new) {
  352. return framebuffer_id;
  353. }
  354. std::array<ImageView*, NUM_RT> color_buffers;
  355. std::ranges::transform(key.color_buffer_ids, color_buffers.begin(),
  356. [this](ImageViewId id) { return id ? &slot_image_views[id] : nullptr; });
  357. ImageView* const depth_buffer =
  358. key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr;
  359. framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key);
  360. return framebuffer_id;
  361. }
  362. template <class P>
  363. void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
  364. ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) {
  365. if (True(image.flags & ImageFlagBits::CpuModified)) {
  366. return;
  367. }
  368. image.flags |= ImageFlagBits::CpuModified;
  369. if (True(image.flags & ImageFlagBits::Tracked)) {
  370. UntrackImage(image, image_id);
  371. }
  372. });
  373. }
  374. template <class P>
  375. void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
  376. std::vector<ImageId> images;
  377. ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
  378. if (!image.IsSafeDownload()) {
  379. return;
  380. }
  381. image.flags &= ~ImageFlagBits::GpuModified;
  382. images.push_back(image_id);
  383. });
  384. if (images.empty()) {
  385. return;
  386. }
  387. std::ranges::sort(images, [this](ImageId lhs, ImageId rhs) {
  388. return slot_images[lhs].modification_tick < slot_images[rhs].modification_tick;
  389. });
  390. for (const ImageId image_id : images) {
  391. Image& image = slot_images[image_id];
  392. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  393. const auto copies = FullDownloadCopies(image.info);
  394. image.DownloadMemory(map, copies);
  395. runtime.Finish();
  396. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  397. }
  398. }
  399. template <class P>
  400. void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
  401. std::vector<ImageId> deleted_images;
  402. ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); });
  403. for (const ImageId id : deleted_images) {
  404. Image& image = slot_images[id];
  405. if (True(image.flags & ImageFlagBits::Tracked)) {
  406. UntrackImage(image, id);
  407. }
  408. UnregisterImage(id);
  409. DeleteImage(id);
  410. }
  411. }
  412. template <class P>
  413. void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
  414. std::vector<ImageId> deleted_images;
  415. ForEachImageInRegionGPU(gpu_addr, size,
  416. [&](ImageId id, Image&) { deleted_images.push_back(id); });
  417. for (const ImageId id : deleted_images) {
  418. Image& image = slot_images[id];
  419. if (True(image.flags & ImageFlagBits::Remapped)) {
  420. continue;
  421. }
  422. image.flags |= ImageFlagBits::Remapped;
  423. if (True(image.flags & ImageFlagBits::Tracked)) {
  424. UntrackImage(image, id);
  425. }
  426. }
  427. }
  428. template <class P>
  429. void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
  430. const Tegra::Engines::Fermi2D::Surface& src,
  431. const Tegra::Engines::Fermi2D::Config& copy) {
  432. const BlitImages images = GetBlitImages(dst, src);
  433. const ImageId dst_id = images.dst_id;
  434. const ImageId src_id = images.src_id;
  435. PrepareImage(src_id, false, false);
  436. PrepareImage(dst_id, true, false);
  437. Image& dst_image = slot_images[dst_id];
  438. Image& src_image = slot_images[src_id];
  439. bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  440. bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  441. const bool is_resolve = src_image.info.num_samples != 1 && dst_image.info.num_samples == 1;
  442. if (is_src_rescaled != is_dst_rescaled) {
  443. if (ImageCanRescale(src_image)) {
  444. ScaleUp(src_image);
  445. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  446. if (is_resolve) {
  447. dst_image.info.rescaleable = true;
  448. for (const auto& alias : dst_image.aliased_images) {
  449. Image& other_image = slot_images[alias.id];
  450. other_image.info.rescaleable = true;
  451. }
  452. }
  453. }
  454. if (ImageCanRescale(dst_image)) {
  455. ScaleUp(dst_image);
  456. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  457. }
  458. }
  459. if (is_resolve && (is_src_rescaled != is_dst_rescaled)) {
  460. // A resolve requires both images to be the same dimensions. Resize down if needed.
  461. ScaleDown(src_image);
  462. ScaleDown(dst_image);
  463. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  464. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  465. }
  466. const auto& resolution = Settings::values.resolution_info;
  467. const auto scale_region = [&](Region2D& region) {
  468. region.start.x = resolution.ScaleUp(region.start.x);
  469. region.start.y = resolution.ScaleUp(region.start.y);
  470. region.end.x = resolution.ScaleUp(region.end.x);
  471. region.end.y = resolution.ScaleUp(region.end.y);
  472. };
  473. // TODO: Deduplicate
  474. const std::optional src_base = src_image.TryFindBase(src.Address());
  475. const SubresourceRange src_range{.base = src_base.value(), .extent = {1, 1}};
  476. const ImageViewInfo src_view_info(ImageViewType::e2D, images.src_format, src_range);
  477. const auto [src_framebuffer_id, src_view_id] = RenderTargetFromImage(src_id, src_view_info);
  478. const auto [src_samples_x, src_samples_y] = SamplesLog2(src_image.info.num_samples);
  479. Region2D src_region{
  480. Offset2D{.x = copy.src_x0 >> src_samples_x, .y = copy.src_y0 >> src_samples_y},
  481. Offset2D{.x = copy.src_x1 >> src_samples_x, .y = copy.src_y1 >> src_samples_y},
  482. };
  483. if (is_src_rescaled) {
  484. scale_region(src_region);
  485. }
  486. const std::optional dst_base = dst_image.TryFindBase(dst.Address());
  487. const SubresourceRange dst_range{.base = dst_base.value(), .extent = {1, 1}};
  488. const ImageViewInfo dst_view_info(ImageViewType::e2D, images.dst_format, dst_range);
  489. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  490. const auto [dst_samples_x, dst_samples_y] = SamplesLog2(dst_image.info.num_samples);
  491. Region2D dst_region{
  492. Offset2D{.x = copy.dst_x0 >> dst_samples_x, .y = copy.dst_y0 >> dst_samples_y},
  493. Offset2D{.x = copy.dst_x1 >> dst_samples_x, .y = copy.dst_y1 >> dst_samples_y},
  494. };
  495. if (is_dst_rescaled) {
  496. scale_region(dst_region);
  497. }
  498. // Always call this after src_framebuffer_id was queried, as the address might be invalidated.
  499. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  500. if constexpr (FRAMEBUFFER_BLITS) {
  501. // OpenGL blits from framebuffers, not images
  502. Framebuffer* const src_framebuffer = &slot_framebuffers[src_framebuffer_id];
  503. runtime.BlitFramebuffer(dst_framebuffer, src_framebuffer, dst_region, src_region,
  504. copy.filter, copy.operation);
  505. } else {
  506. // Vulkan can blit images, but it lacks format reinterpretations
  507. // Provide a framebuffer in case it's necessary
  508. ImageView& dst_view = slot_image_views[dst_view_id];
  509. ImageView& src_view = slot_image_views[src_view_id];
  510. runtime.BlitImage(dst_framebuffer, dst_view, src_view, dst_region, src_region, copy.filter,
  511. copy.operation);
  512. }
  513. }
  514. template <class P>
  515. typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
  516. // TODO: Properly implement this
  517. const auto it = page_table.find(cpu_addr >> PAGE_BITS);
  518. if (it == page_table.end()) {
  519. return nullptr;
  520. }
  521. const auto& image_map_ids = it->second;
  522. for (const ImageMapId map_id : image_map_ids) {
  523. const ImageMapView& map = slot_map_views[map_id];
  524. const ImageBase& image = slot_images[map.image_id];
  525. if (image.cpu_addr != cpu_addr) {
  526. continue;
  527. }
  528. if (image.image_view_ids.empty()) {
  529. continue;
  530. }
  531. return &slot_image_views[image.image_view_ids.at(0)];
  532. }
  533. return nullptr;
  534. }
  535. template <class P>
  536. bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
  537. return !uncommitted_downloads.empty();
  538. }
  539. template <class P>
  540. bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  541. return !committed_downloads.empty() && !committed_downloads.front().empty();
  542. }
  543. template <class P>
  544. void TextureCache<P>::CommitAsyncFlushes() {
  545. // This is intentionally passing the value by copy
  546. committed_downloads.push(uncommitted_downloads);
  547. uncommitted_downloads.clear();
  548. }
  549. template <class P>
  550. void TextureCache<P>::PopAsyncFlushes() {
  551. if (committed_downloads.empty()) {
  552. return;
  553. }
  554. const std::span<const ImageId> download_ids = committed_downloads.front();
  555. if (download_ids.empty()) {
  556. committed_downloads.pop();
  557. return;
  558. }
  559. size_t total_size_bytes = 0;
  560. for (const ImageId image_id : download_ids) {
  561. total_size_bytes += slot_images[image_id].unswizzled_size_bytes;
  562. }
  563. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
  564. const size_t original_offset = download_map.offset;
  565. for (const ImageId image_id : download_ids) {
  566. Image& image = slot_images[image_id];
  567. const auto copies = FullDownloadCopies(image.info);
  568. image.DownloadMemory(download_map, copies);
  569. download_map.offset += image.unswizzled_size_bytes;
  570. }
  571. // Wait for downloads to finish
  572. runtime.Finish();
  573. download_map.offset = original_offset;
  574. std::span<u8> download_span = download_map.mapped_span;
  575. for (const ImageId image_id : download_ids) {
  576. const ImageBase& image = slot_images[image_id];
  577. const auto copies = FullDownloadCopies(image.info);
  578. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, download_span);
  579. download_map.offset += image.unswizzled_size_bytes;
  580. download_span = download_span.subspan(image.unswizzled_size_bytes);
  581. }
  582. committed_downloads.pop();
  583. }
  584. template <class P>
  585. bool TextureCache<P>::IsRescaling() const noexcept {
  586. return is_rescaling;
  587. }
  588. template <class P>
  589. bool TextureCache<P>::IsRescaling(const ImageViewBase& image_view) const noexcept {
  590. if (image_view.type == ImageViewType::Buffer) {
  591. return false;
  592. }
  593. const ImageBase& image = slot_images[image_view.image_id];
  594. return True(image.flags & ImageFlagBits::Rescaled);
  595. }
  596. template <class P>
  597. bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  598. bool is_modified = false;
  599. ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) {
  600. if (False(image.flags & ImageFlagBits::GpuModified)) {
  601. return false;
  602. }
  603. is_modified = true;
  604. return true;
  605. });
  606. return is_modified;
  607. }
  608. template <class P>
  609. void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
  610. if (False(image.flags & ImageFlagBits::CpuModified)) {
  611. // Only upload modified images
  612. return;
  613. }
  614. image.flags &= ~ImageFlagBits::CpuModified;
  615. TrackImage(image, image_id);
  616. if (image.info.num_samples > 1) {
  617. LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
  618. return;
  619. }
  620. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  621. UploadImageContents(image, staging);
  622. runtime.InsertUploadMemoryBarrier();
  623. }
  624. template <class P>
  625. template <typename StagingBuffer>
  626. void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) {
  627. const std::span<u8> mapped_span = staging.mapped_span;
  628. const GPUVAddr gpu_addr = image.gpu_addr;
  629. if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
  630. gpu_memory.ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
  631. const auto uploads = FullUploadSwizzles(image.info);
  632. runtime.AccelerateImageUpload(image, staging, uploads);
  633. } else if (True(image.flags & ImageFlagBits::Converted)) {
  634. std::vector<u8> unswizzled_data(image.unswizzled_size_bytes);
  635. auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data);
  636. ConvertImage(unswizzled_data, image.info, mapped_span, copies);
  637. image.UploadMemory(staging, copies);
  638. } else {
  639. const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span);
  640. image.UploadMemory(staging, copies);
  641. }
  642. }
  643. template <class P>
  644. ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
  645. if (!IsValidEntry(gpu_memory, config)) {
  646. return NULL_IMAGE_VIEW_ID;
  647. }
  648. const auto [pair, is_new] = image_views.try_emplace(config);
  649. ImageViewId& image_view_id = pair->second;
  650. if (is_new) {
  651. image_view_id = CreateImageView(config);
  652. }
  653. return image_view_id;
  654. }
  655. template <class P>
  656. ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
  657. const ImageInfo info(config);
  658. if (info.type == ImageType::Buffer) {
  659. const ImageViewInfo view_info(config, 0);
  660. return slot_image_views.insert(runtime, info, view_info, config.Address());
  661. }
  662. const u32 layer_offset = config.BaseLayer() * info.layer_stride;
  663. const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
  664. const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
  665. if (!image_id) {
  666. return NULL_IMAGE_VIEW_ID;
  667. }
  668. ImageBase& image = slot_images[image_id];
  669. const SubresourceBase base = image.TryFindBase(config.Address()).value();
  670. ASSERT(base.level == 0);
  671. const ImageViewInfo view_info(config, base.layer);
  672. const ImageViewId image_view_id = FindOrEmplaceImageView(image_id, view_info);
  673. ImageViewBase& image_view = slot_image_views[image_view_id];
  674. image_view.flags |= ImageViewFlagBits::Strong;
  675. image.flags |= ImageFlagBits::Strong;
  676. return image_view_id;
  677. }
  678. template <class P>
  679. ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  680. RelaxedOptions options) {
  681. if (const ImageId image_id = FindImage(info, gpu_addr, options); image_id) {
  682. return image_id;
  683. }
  684. return InsertImage(info, gpu_addr, options);
  685. }
  686. template <class P>
  687. ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
  688. RelaxedOptions options) {
  689. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  690. if (!cpu_addr) {
  691. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  692. if (!cpu_addr) {
  693. return ImageId{};
  694. }
  695. }
  696. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  697. const bool native_bgr = runtime.HasNativeBgr();
  698. ImageId image_id;
  699. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  700. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  701. return false;
  702. }
  703. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
  704. const bool strict_size = False(options & RelaxedOptions::Size) &&
  705. True(existing_image.flags & ImageFlagBits::Strong);
  706. const ImageInfo& existing = existing_image.info;
  707. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  708. existing.pitch == info.pitch &&
  709. IsPitchLinearSameSize(existing, info, strict_size) &&
  710. IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
  711. image_id = existing_image_id;
  712. return true;
  713. }
  714. } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
  715. native_bgr)) {
  716. image_id = existing_image_id;
  717. return true;
  718. }
  719. return false;
  720. };
  721. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  722. return image_id;
  723. }
  724. template <class P>
  725. bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
  726. if (!image.info.rescaleable) {
  727. return false;
  728. }
  729. if (Settings::values.resolution_info.downscale && !image.info.downscaleable) {
  730. return false;
  731. }
  732. if (True(image.flags & (ImageFlagBits::Rescaled | ImageFlagBits::CheckingRescalable))) {
  733. return true;
  734. }
  735. if (True(image.flags & ImageFlagBits::IsRescalable)) {
  736. return true;
  737. }
  738. image.flags |= ImageFlagBits::CheckingRescalable;
  739. for (const auto& alias : image.aliased_images) {
  740. Image& other_image = slot_images[alias.id];
  741. if (!ImageCanRescale(other_image)) {
  742. image.flags &= ~ImageFlagBits::CheckingRescalable;
  743. return false;
  744. }
  745. }
  746. image.flags &= ~ImageFlagBits::CheckingRescalable;
  747. image.flags |= ImageFlagBits::IsRescalable;
  748. return true;
  749. }
  750. template <class P>
  751. void TextureCache<P>::InvalidateScale(Image& image) {
  752. if (image.scale_tick <= frame_tick) {
  753. image.scale_tick = frame_tick + 1;
  754. }
  755. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  756. auto& dirty = maxwell3d.dirty.flags;
  757. dirty[Dirty::RenderTargets] = true;
  758. dirty[Dirty::ZetaBuffer] = true;
  759. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  760. dirty[Dirty::ColorBuffer0 + rt] = true;
  761. }
  762. for (const ImageViewId image_view_id : image_view_ids) {
  763. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  764. if (render_targets.depth_buffer_id == image_view_id) {
  765. render_targets.depth_buffer_id = ImageViewId{};
  766. }
  767. }
  768. RemoveImageViewReferences(image_view_ids);
  769. RemoveFramebuffers(image_view_ids);
  770. for (const ImageViewId image_view_id : image_view_ids) {
  771. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  772. slot_image_views.erase(image_view_id);
  773. }
  774. image.image_view_ids.clear();
  775. image.image_view_infos.clear();
  776. if constexpr (ENABLE_VALIDATION) {
  777. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  778. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  779. }
  780. graphics_image_table.Invalidate();
  781. compute_image_table.Invalidate();
  782. has_deleted_images = true;
  783. }
  784. template <class P>
  785. u64 TextureCache<P>::GetScaledImageSizeBytes(ImageBase& image) {
  786. const u64 scale_up = static_cast<u64>(Settings::values.resolution_info.up_scale *
  787. Settings::values.resolution_info.up_scale);
  788. const u64 down_shift = static_cast<u64>(Settings::values.resolution_info.down_shift +
  789. Settings::values.resolution_info.down_shift);
  790. const u64 image_size_bytes =
  791. static_cast<u64>(std::max(image.guest_size_bytes, image.unswizzled_size_bytes));
  792. const u64 tentative_size = (image_size_bytes * scale_up) >> down_shift;
  793. const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
  794. return fitted_size;
  795. }
  796. template <class P>
  797. bool TextureCache<P>::ScaleUp(Image& image) {
  798. const bool has_copy = image.HasScaled();
  799. const bool rescaled = image.ScaleUp();
  800. if (!rescaled) {
  801. return false;
  802. }
  803. if (!has_copy) {
  804. total_used_memory += GetScaledImageSizeBytes(image);
  805. }
  806. InvalidateScale(image);
  807. return true;
  808. }
  809. template <class P>
  810. bool TextureCache<P>::ScaleDown(Image& image) {
  811. const bool rescaled = image.ScaleDown();
  812. if (!rescaled) {
  813. return false;
  814. }
  815. InvalidateScale(image);
  816. return true;
  817. }
  818. template <class P>
  819. ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  820. RelaxedOptions options) {
  821. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  822. if (!cpu_addr) {
  823. const auto size = CalculateGuestSizeInBytes(info);
  824. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size);
  825. if (!cpu_addr) {
  826. const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
  827. virtual_invalid_space += Common::AlignUp(size, 32);
  828. cpu_addr = std::optional<VAddr>(fake_addr);
  829. }
  830. }
  831. ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
  832. const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
  833. const Image& image = slot_images[image_id];
  834. // Using "image.gpu_addr" instead of "gpu_addr" is important because it might be different
  835. const auto [it, is_new] = image_allocs_table.try_emplace(image.gpu_addr);
  836. if (is_new) {
  837. it->second = slot_image_allocs.insert();
  838. }
  839. slot_image_allocs[it->second].images.push_back(image_id);
  840. return image_id;
  841. }
  842. template <class P>
  843. ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
  844. ImageInfo new_info = info;
  845. const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
  846. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  847. const bool native_bgr = runtime.HasNativeBgr();
  848. std::vector<ImageId> overlap_ids;
  849. std::unordered_set<ImageId> overlaps_found;
  850. std::vector<ImageId> left_aliased_ids;
  851. std::vector<ImageId> right_aliased_ids;
  852. std::unordered_set<ImageId> ignore_textures;
  853. std::vector<ImageId> bad_overlap_ids;
  854. std::vector<ImageId> all_siblings;
  855. const bool this_is_linear = info.type == ImageType::Linear;
  856. const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
  857. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  858. ignore_textures.insert(overlap_id);
  859. return;
  860. }
  861. const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
  862. if (this_is_linear != overlap_is_linear) {
  863. return;
  864. }
  865. if (this_is_linear && overlap_is_linear) {
  866. if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
  867. // Alias linear images with the same pitch
  868. left_aliased_ids.push_back(overlap_id);
  869. }
  870. return;
  871. }
  872. overlaps_found.insert(overlap_id);
  873. static constexpr bool strict_size = true;
  874. const std::optional<OverlapResult> solution = ResolveOverlap(
  875. new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
  876. if (solution) {
  877. gpu_addr = solution->gpu_addr;
  878. cpu_addr = solution->cpu_addr;
  879. new_info.resources = solution->resources;
  880. overlap_ids.push_back(overlap_id);
  881. all_siblings.push_back(overlap_id);
  882. return;
  883. }
  884. static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
  885. const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
  886. if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
  887. left_aliased_ids.push_back(overlap_id);
  888. overlap.flags |= ImageFlagBits::Alias;
  889. all_siblings.push_back(overlap_id);
  890. } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
  891. broken_views, native_bgr)) {
  892. right_aliased_ids.push_back(overlap_id);
  893. overlap.flags |= ImageFlagBits::Alias;
  894. all_siblings.push_back(overlap_id);
  895. } else {
  896. bad_overlap_ids.push_back(overlap_id);
  897. overlap.flags |= ImageFlagBits::BadOverlap;
  898. }
  899. };
  900. ForEachImageInRegion(cpu_addr, size_bytes, region_check);
  901. const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
  902. if (!overlaps_found.contains(overlap_id)) {
  903. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  904. ignore_textures.insert(overlap_id);
  905. }
  906. if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
  907. ignore_textures.insert(overlap_id);
  908. }
  909. }
  910. };
  911. ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
  912. bool can_rescale = info.rescaleable;
  913. bool any_rescaled = false;
  914. bool any_blacklisted = false;
  915. for (const ImageId sibling_id : all_siblings) {
  916. if (!can_rescale) {
  917. break;
  918. }
  919. Image& sibling = slot_images[sibling_id];
  920. can_rescale &= ImageCanRescale(sibling);
  921. any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
  922. any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
  923. }
  924. can_rescale &= any_rescaled;
  925. if (can_rescale) {
  926. for (const ImageId sibling_id : all_siblings) {
  927. Image& sibling = slot_images[sibling_id];
  928. ScaleUp(sibling);
  929. }
  930. } else {
  931. for (const ImageId sibling_id : all_siblings) {
  932. Image& sibling = slot_images[sibling_id];
  933. ScaleDown(sibling);
  934. if (any_blacklisted) {
  935. sibling.flags |= ImageFlagBits::Blacklisted;
  936. }
  937. }
  938. }
  939. const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
  940. Image& new_image = slot_images[new_image_id];
  941. if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
  942. new_image.flags |= ImageFlagBits::Sparse;
  943. }
  944. for (const ImageId overlap_id : ignore_textures) {
  945. Image& overlap = slot_images[overlap_id];
  946. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  947. UNIMPLEMENTED();
  948. }
  949. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  950. UntrackImage(overlap, overlap_id);
  951. }
  952. UnregisterImage(overlap_id);
  953. DeleteImage(overlap_id);
  954. }
  955. // TODO: Only upload what we need
  956. RefreshContents(new_image, new_image_id);
  957. if (can_rescale) {
  958. ScaleUp(new_image);
  959. } else {
  960. ScaleDown(new_image);
  961. }
  962. for (const ImageId overlap_id : overlap_ids) {
  963. Image& overlap = slot_images[overlap_id];
  964. if (overlap.info.num_samples != new_image.info.num_samples) {
  965. LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
  966. } else {
  967. const auto& resolution = Settings::values.resolution_info;
  968. const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
  969. const u32 up_scale = can_rescale ? resolution.up_scale : 1;
  970. const u32 down_shift = can_rescale ? resolution.down_shift : 0;
  971. auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
  972. runtime.CopyImage(new_image, overlap, std::move(copies));
  973. }
  974. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  975. UntrackImage(overlap, overlap_id);
  976. }
  977. UnregisterImage(overlap_id);
  978. DeleteImage(overlap_id);
  979. }
  980. ImageBase& new_image_base = new_image;
  981. for (const ImageId aliased_id : right_aliased_ids) {
  982. ImageBase& aliased = slot_images[aliased_id];
  983. AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
  984. new_image.flags |= ImageFlagBits::Alias;
  985. }
  986. for (const ImageId aliased_id : left_aliased_ids) {
  987. ImageBase& aliased = slot_images[aliased_id];
  988. AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
  989. new_image.flags |= ImageFlagBits::Alias;
  990. }
  991. for (const ImageId aliased_id : bad_overlap_ids) {
  992. ImageBase& aliased = slot_images[aliased_id];
  993. aliased.overlapping_images.push_back(new_image_id);
  994. new_image.overlapping_images.push_back(aliased_id);
  995. new_image.flags |= ImageFlagBits::BadOverlap;
  996. }
  997. RegisterImage(new_image_id);
  998. return new_image_id;
  999. }
  1000. template <class P>
  1001. typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
  1002. const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src) {
  1003. static constexpr auto FIND_OPTIONS = RelaxedOptions::Format | RelaxedOptions::Samples;
  1004. const GPUVAddr dst_addr = dst.Address();
  1005. const GPUVAddr src_addr = src.Address();
  1006. ImageInfo dst_info(dst);
  1007. ImageInfo src_info(src);
  1008. ImageId dst_id;
  1009. ImageId src_id;
  1010. do {
  1011. has_deleted_images = false;
  1012. dst_id = FindImage(dst_info, dst_addr, FIND_OPTIONS);
  1013. src_id = FindImage(src_info, src_addr, FIND_OPTIONS);
  1014. const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
  1015. const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
  1016. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
  1017. if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
  1018. continue;
  1019. }
  1020. if (!dst_id) {
  1021. dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
  1022. }
  1023. if (!src_id) {
  1024. src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
  1025. }
  1026. } while (has_deleted_images);
  1027. return BlitImages{
  1028. .dst_id = dst_id,
  1029. .src_id = src_id,
  1030. .dst_format = dst_info.format,
  1031. .src_format = src_info.format,
  1032. };
  1033. }
  1034. template <class P>
  1035. SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
  1036. if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
  1037. return NULL_SAMPLER_ID;
  1038. }
  1039. const auto [pair, is_new] = samplers.try_emplace(config);
  1040. if (is_new) {
  1041. pair->second = slot_samplers.insert(runtime, config);
  1042. }
  1043. return pair->second;
  1044. }
  1045. template <class P>
  1046. ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
  1047. const auto& regs = maxwell3d.regs;
  1048. if (index >= regs.rt_control.count) {
  1049. return ImageViewId{};
  1050. }
  1051. const auto& rt = regs.rt[index];
  1052. const GPUVAddr gpu_addr = rt.Address();
  1053. if (gpu_addr == 0) {
  1054. return ImageViewId{};
  1055. }
  1056. if (rt.format == Tegra::RenderTargetFormat::NONE) {
  1057. return ImageViewId{};
  1058. }
  1059. const ImageInfo info(regs, index);
  1060. return FindRenderTargetView(info, gpu_addr, is_clear);
  1061. }
  1062. template <class P>
  1063. ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
  1064. const auto& regs = maxwell3d.regs;
  1065. if (!regs.zeta_enable) {
  1066. return ImageViewId{};
  1067. }
  1068. const GPUVAddr gpu_addr = regs.zeta.Address();
  1069. if (gpu_addr == 0) {
  1070. return ImageViewId{};
  1071. }
  1072. const ImageInfo info(regs);
  1073. return FindRenderTargetView(info, gpu_addr, is_clear);
  1074. }
  1075. template <class P>
  1076. ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
  1077. bool is_clear) {
  1078. const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
  1079. const ImageId image_id = FindOrInsertImage(info, gpu_addr, options);
  1080. if (!image_id) {
  1081. return NULL_IMAGE_VIEW_ID;
  1082. }
  1083. Image& image = slot_images[image_id];
  1084. const ImageViewType view_type = RenderTargetImageViewType(info);
  1085. SubresourceBase base;
  1086. if (image.info.type == ImageType::Linear) {
  1087. base = SubresourceBase{.level = 0, .layer = 0};
  1088. } else {
  1089. base = image.TryFindBase(gpu_addr).value();
  1090. }
  1091. const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
  1092. const SubresourceRange range{
  1093. .base = base,
  1094. .extent = {.levels = 1, .layers = layers},
  1095. };
  1096. return FindOrEmplaceImageView(image_id, ImageViewInfo(view_type, info.format, range));
  1097. }
  1098. template <class P>
  1099. template <typename Func>
  1100. void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) {
  1101. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1102. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1103. boost::container::small_vector<ImageId, 32> images;
  1104. boost::container::small_vector<ImageMapId, 32> maps;
  1105. ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
  1106. const auto it = page_table.find(page);
  1107. if (it == page_table.end()) {
  1108. if constexpr (BOOL_BREAK) {
  1109. return false;
  1110. } else {
  1111. return;
  1112. }
  1113. }
  1114. for (const ImageMapId map_id : it->second) {
  1115. ImageMapView& map = slot_map_views[map_id];
  1116. if (map.picked) {
  1117. continue;
  1118. }
  1119. if (!map.Overlaps(cpu_addr, size)) {
  1120. continue;
  1121. }
  1122. map.picked = true;
  1123. maps.push_back(map_id);
  1124. Image& image = slot_images[map.image_id];
  1125. if (True(image.flags & ImageFlagBits::Picked)) {
  1126. continue;
  1127. }
  1128. image.flags |= ImageFlagBits::Picked;
  1129. images.push_back(map.image_id);
  1130. if constexpr (BOOL_BREAK) {
  1131. if (func(map.image_id, image)) {
  1132. return true;
  1133. }
  1134. } else {
  1135. func(map.image_id, image);
  1136. }
  1137. }
  1138. if constexpr (BOOL_BREAK) {
  1139. return false;
  1140. }
  1141. });
  1142. for (const ImageId image_id : images) {
  1143. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1144. }
  1145. for (const ImageMapId map_id : maps) {
  1146. slot_map_views[map_id].picked = false;
  1147. }
  1148. }
  1149. template <class P>
  1150. template <typename Func>
  1151. void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1152. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1153. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1154. boost::container::small_vector<ImageId, 8> images;
  1155. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1156. const auto it = gpu_page_table.find(page);
  1157. if (it == gpu_page_table.end()) {
  1158. if constexpr (BOOL_BREAK) {
  1159. return false;
  1160. } else {
  1161. return;
  1162. }
  1163. }
  1164. for (const ImageId image_id : it->second) {
  1165. Image& image = slot_images[image_id];
  1166. if (True(image.flags & ImageFlagBits::Picked)) {
  1167. continue;
  1168. }
  1169. if (!image.OverlapsGPU(gpu_addr, size)) {
  1170. continue;
  1171. }
  1172. image.flags |= ImageFlagBits::Picked;
  1173. images.push_back(image_id);
  1174. if constexpr (BOOL_BREAK) {
  1175. if (func(image_id, image)) {
  1176. return true;
  1177. }
  1178. } else {
  1179. func(image_id, image);
  1180. }
  1181. }
  1182. if constexpr (BOOL_BREAK) {
  1183. return false;
  1184. }
  1185. });
  1186. for (const ImageId image_id : images) {
  1187. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1188. }
  1189. }
  1190. template <class P>
  1191. template <typename Func>
  1192. void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1193. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1194. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1195. boost::container::small_vector<ImageId, 8> images;
  1196. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1197. const auto it = sparse_page_table.find(page);
  1198. if (it == sparse_page_table.end()) {
  1199. if constexpr (BOOL_BREAK) {
  1200. return false;
  1201. } else {
  1202. return;
  1203. }
  1204. }
  1205. for (const ImageId image_id : it->second) {
  1206. Image& image = slot_images[image_id];
  1207. if (True(image.flags & ImageFlagBits::Picked)) {
  1208. continue;
  1209. }
  1210. if (!image.OverlapsGPU(gpu_addr, size)) {
  1211. continue;
  1212. }
  1213. image.flags |= ImageFlagBits::Picked;
  1214. images.push_back(image_id);
  1215. if constexpr (BOOL_BREAK) {
  1216. if (func(image_id, image)) {
  1217. return true;
  1218. }
  1219. } else {
  1220. func(image_id, image);
  1221. }
  1222. }
  1223. if constexpr (BOOL_BREAK) {
  1224. return false;
  1225. }
  1226. });
  1227. for (const ImageId image_id : images) {
  1228. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1229. }
  1230. }
  1231. template <class P>
  1232. template <typename Func>
  1233. void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
  1234. using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
  1235. static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
  1236. const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
  1237. for (auto& segment : segments) {
  1238. const auto gpu_addr = segment.first;
  1239. const auto size = segment.second;
  1240. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1241. ASSERT(cpu_addr);
  1242. if constexpr (RETURNS_BOOL) {
  1243. if (func(gpu_addr, *cpu_addr, size)) {
  1244. break;
  1245. }
  1246. } else {
  1247. func(gpu_addr, *cpu_addr, size);
  1248. }
  1249. }
  1250. }
  1251. template <class P>
  1252. ImageViewId TextureCache<P>::FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info) {
  1253. Image& image = slot_images[image_id];
  1254. if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
  1255. return image_view_id;
  1256. }
  1257. const ImageViewId image_view_id = slot_image_views.insert(runtime, info, image_id, image);
  1258. image.InsertView(info, image_view_id);
  1259. return image_view_id;
  1260. }
  1261. template <class P>
  1262. void TextureCache<P>::RegisterImage(ImageId image_id) {
  1263. ImageBase& image = slot_images[image_id];
  1264. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered),
  1265. "Trying to register an already registered image");
  1266. image.flags |= ImageFlagBits::Registered;
  1267. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1268. if ((IsPixelFormatASTC(image.info.format) &&
  1269. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1270. True(image.flags & ImageFlagBits::Converted)) {
  1271. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1272. }
  1273. total_used_memory += Common::AlignUp(tentative_size, 1024);
  1274. image.lru_index = lru_cache.Insert(image_id, frame_tick);
  1275. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1276. [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
  1277. if (False(image.flags & ImageFlagBits::Sparse)) {
  1278. auto map_id =
  1279. slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
  1280. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
  1281. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1282. image.map_view_id = map_id;
  1283. return;
  1284. }
  1285. std::vector<ImageViewId> sparse_maps{};
  1286. ForEachSparseSegment(
  1287. image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1288. auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
  1289. ForEachCPUPage(cpu_addr, size,
  1290. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1291. sparse_maps.push_back(map_id);
  1292. });
  1293. sparse_views.emplace(image_id, std::move(sparse_maps));
  1294. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1295. [this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
  1296. }
  1297. template <class P>
  1298. void TextureCache<P>::UnregisterImage(ImageId image_id) {
  1299. Image& image = slot_images[image_id];
  1300. ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
  1301. "Trying to unregister an already registered image");
  1302. image.flags &= ~ImageFlagBits::Registered;
  1303. image.flags &= ~ImageFlagBits::BadOverlap;
  1304. lru_cache.Free(image.lru_index);
  1305. const auto& clear_page_table =
  1306. [this, image_id](
  1307. u64 page,
  1308. std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>>& selected_page_table) {
  1309. const auto page_it = selected_page_table.find(page);
  1310. if (page_it == selected_page_table.end()) {
  1311. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1312. return;
  1313. }
  1314. std::vector<ImageId>& image_ids = page_it->second;
  1315. const auto vector_it = std::ranges::find(image_ids, image_id);
  1316. if (vector_it == image_ids.end()) {
  1317. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1318. page << PAGE_BITS);
  1319. return;
  1320. }
  1321. image_ids.erase(vector_it);
  1322. };
  1323. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1324. [this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
  1325. if (False(image.flags & ImageFlagBits::Sparse)) {
  1326. const auto map_id = image.map_view_id;
  1327. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
  1328. const auto page_it = page_table.find(page);
  1329. if (page_it == page_table.end()) {
  1330. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1331. return;
  1332. }
  1333. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1334. const auto vector_it = std::ranges::find(image_map_ids, map_id);
  1335. if (vector_it == image_map_ids.end()) {
  1336. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1337. page << PAGE_BITS);
  1338. return;
  1339. }
  1340. image_map_ids.erase(vector_it);
  1341. });
  1342. slot_map_views.erase(map_id);
  1343. return;
  1344. }
  1345. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1346. clear_page_table(page, sparse_page_table);
  1347. });
  1348. auto it = sparse_views.find(image_id);
  1349. ASSERT(it != sparse_views.end());
  1350. auto& sparse_maps = it->second;
  1351. for (auto& map_view_id : sparse_maps) {
  1352. const auto& map_range = slot_map_views[map_view_id];
  1353. const VAddr cpu_addr = map_range.cpu_addr;
  1354. const std::size_t size = map_range.size;
  1355. ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
  1356. const auto page_it = page_table.find(page);
  1357. if (page_it == page_table.end()) {
  1358. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1359. return;
  1360. }
  1361. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1362. auto vector_it = image_map_ids.begin();
  1363. while (vector_it != image_map_ids.end()) {
  1364. ImageMapView& map = slot_map_views[*vector_it];
  1365. if (map.image_id != image_id) {
  1366. vector_it++;
  1367. continue;
  1368. }
  1369. if (!map.picked) {
  1370. map.picked = true;
  1371. }
  1372. vector_it = image_map_ids.erase(vector_it);
  1373. }
  1374. });
  1375. slot_map_views.erase(map_view_id);
  1376. }
  1377. sparse_views.erase(it);
  1378. }
  1379. template <class P>
  1380. void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
  1381. ASSERT(False(image.flags & ImageFlagBits::Tracked));
  1382. image.flags |= ImageFlagBits::Tracked;
  1383. if (False(image.flags & ImageFlagBits::Sparse)) {
  1384. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
  1385. return;
  1386. }
  1387. if (True(image.flags & ImageFlagBits::Registered)) {
  1388. auto it = sparse_views.find(image_id);
  1389. ASSERT(it != sparse_views.end());
  1390. auto& sparse_maps = it->second;
  1391. for (auto& map_view_id : sparse_maps) {
  1392. const auto& map = slot_map_views[map_view_id];
  1393. const VAddr cpu_addr = map.cpu_addr;
  1394. const std::size_t size = map.size;
  1395. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1396. }
  1397. return;
  1398. }
  1399. ForEachSparseSegment(image,
  1400. [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1401. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1402. });
  1403. }
  1404. template <class P>
  1405. void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
  1406. ASSERT(True(image.flags & ImageFlagBits::Tracked));
  1407. image.flags &= ~ImageFlagBits::Tracked;
  1408. if (False(image.flags & ImageFlagBits::Sparse)) {
  1409. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
  1410. return;
  1411. }
  1412. ASSERT(True(image.flags & ImageFlagBits::Registered));
  1413. auto it = sparse_views.find(image_id);
  1414. ASSERT(it != sparse_views.end());
  1415. auto& sparse_maps = it->second;
  1416. for (auto& map_view_id : sparse_maps) {
  1417. const auto& map = slot_map_views[map_view_id];
  1418. const VAddr cpu_addr = map.cpu_addr;
  1419. const std::size_t size = map.size;
  1420. rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
  1421. }
  1422. }
  1423. template <class P>
  1424. void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
  1425. ImageBase& image = slot_images[image_id];
  1426. if (image.HasScaled()) {
  1427. total_used_memory -= GetScaledImageSizeBytes(image);
  1428. }
  1429. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1430. if ((IsPixelFormatASTC(image.info.format) &&
  1431. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1432. True(image.flags & ImageFlagBits::Converted)) {
  1433. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1434. }
  1435. total_used_memory -= Common::AlignUp(tentative_size, 1024);
  1436. const GPUVAddr gpu_addr = image.gpu_addr;
  1437. const auto alloc_it = image_allocs_table.find(gpu_addr);
  1438. if (alloc_it == image_allocs_table.end()) {
  1439. UNREACHABLE_MSG("Trying to delete an image alloc that does not exist in address 0x{:x}",
  1440. gpu_addr);
  1441. return;
  1442. }
  1443. const ImageAllocId alloc_id = alloc_it->second;
  1444. std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
  1445. const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
  1446. if (alloc_image_it == alloc_images.end()) {
  1447. UNREACHABLE_MSG("Trying to delete an image that does not exist");
  1448. return;
  1449. }
  1450. ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
  1451. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
  1452. // Mark render targets as dirty
  1453. auto& dirty = maxwell3d.dirty.flags;
  1454. dirty[Dirty::RenderTargets] = true;
  1455. dirty[Dirty::ZetaBuffer] = true;
  1456. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1457. dirty[Dirty::ColorBuffer0 + rt] = true;
  1458. }
  1459. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1460. for (const ImageViewId image_view_id : image_view_ids) {
  1461. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  1462. if (render_targets.depth_buffer_id == image_view_id) {
  1463. render_targets.depth_buffer_id = ImageViewId{};
  1464. }
  1465. }
  1466. RemoveImageViewReferences(image_view_ids);
  1467. RemoveFramebuffers(image_view_ids);
  1468. for (const AliasedImage& alias : image.aliased_images) {
  1469. ImageBase& other_image = slot_images[alias.id];
  1470. [[maybe_unused]] const size_t num_removed_aliases =
  1471. std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
  1472. return other_alias.id == image_id;
  1473. });
  1474. other_image.CheckAliasState();
  1475. ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
  1476. num_removed_aliases);
  1477. }
  1478. for (const ImageId overlap_id : image.overlapping_images) {
  1479. ImageBase& other_image = slot_images[overlap_id];
  1480. [[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
  1481. other_image.overlapping_images,
  1482. [image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
  1483. other_image.CheckBadOverlapState();
  1484. ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
  1485. num_removed_overlaps);
  1486. }
  1487. for (const ImageViewId image_view_id : image_view_ids) {
  1488. if (!immediate_delete) {
  1489. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  1490. }
  1491. slot_image_views.erase(image_view_id);
  1492. }
  1493. if (!immediate_delete) {
  1494. sentenced_images.Push(std::move(slot_images[image_id]));
  1495. }
  1496. slot_images.erase(image_id);
  1497. alloc_images.erase(alloc_image_it);
  1498. if (alloc_images.empty()) {
  1499. image_allocs_table.erase(alloc_it);
  1500. }
  1501. if constexpr (ENABLE_VALIDATION) {
  1502. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  1503. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  1504. }
  1505. graphics_image_table.Invalidate();
  1506. compute_image_table.Invalidate();
  1507. has_deleted_images = true;
  1508. }
  1509. template <class P>
  1510. void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
  1511. auto it = image_views.begin();
  1512. while (it != image_views.end()) {
  1513. const auto found = std::ranges::find(removed_views, it->second);
  1514. if (found != removed_views.end()) {
  1515. it = image_views.erase(it);
  1516. } else {
  1517. ++it;
  1518. }
  1519. }
  1520. }
  1521. template <class P>
  1522. void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_views) {
  1523. auto it = framebuffers.begin();
  1524. while (it != framebuffers.end()) {
  1525. if (it->first.Contains(removed_views)) {
  1526. it = framebuffers.erase(it);
  1527. } else {
  1528. ++it;
  1529. }
  1530. }
  1531. }
  1532. template <class P>
  1533. void TextureCache<P>::MarkModification(ImageBase& image) noexcept {
  1534. image.flags |= ImageFlagBits::GpuModified;
  1535. image.modification_tick = ++modification_tick;
  1536. }
  1537. template <class P>
  1538. void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
  1539. boost::container::small_vector<const AliasedImage*, 1> aliased_images;
  1540. Image& image = slot_images[image_id];
  1541. bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  1542. bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
  1543. u64 most_recent_tick = image.modification_tick;
  1544. for (const AliasedImage& aliased : image.aliased_images) {
  1545. ImageBase& aliased_image = slot_images[aliased.id];
  1546. if (image.modification_tick < aliased_image.modification_tick) {
  1547. most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
  1548. aliased_images.push_back(&aliased);
  1549. any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
  1550. any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
  1551. }
  1552. }
  1553. if (aliased_images.empty()) {
  1554. return;
  1555. }
  1556. const bool can_rescale = ImageCanRescale(image);
  1557. if (any_rescaled) {
  1558. if (can_rescale) {
  1559. ScaleUp(image);
  1560. } else {
  1561. ScaleDown(image);
  1562. if (any_blacklisted) {
  1563. image.flags |= ImageFlagBits::Blacklisted;
  1564. }
  1565. }
  1566. }
  1567. image.modification_tick = most_recent_tick;
  1568. std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
  1569. const ImageBase& lhs_image = slot_images[lhs->id];
  1570. const ImageBase& rhs_image = slot_images[rhs->id];
  1571. return lhs_image.modification_tick < rhs_image.modification_tick;
  1572. });
  1573. const auto& resolution = Settings::values.resolution_info;
  1574. for (const AliasedImage* const aliased : aliased_images) {
  1575. if (!resolution.active | !any_rescaled) {
  1576. CopyImage(image_id, aliased->id, aliased->copies);
  1577. continue;
  1578. }
  1579. Image& aliased_image = slot_images[aliased->id];
  1580. if (!can_rescale) {
  1581. ScaleDown(aliased_image);
  1582. if (any_blacklisted) {
  1583. aliased_image.flags |= ImageFlagBits::Blacklisted;
  1584. }
  1585. CopyImage(image_id, aliased->id, aliased->copies);
  1586. continue;
  1587. }
  1588. ScaleUp(aliased_image);
  1589. const bool both_2d{image.info.type == ImageType::e2D &&
  1590. aliased_image.info.type == ImageType::e2D};
  1591. auto copies = aliased->copies;
  1592. for (auto copy : copies) {
  1593. copy.extent.width = std::max<u32>(
  1594. (copy.extent.width * resolution.up_scale) >> resolution.down_shift, 1);
  1595. if (both_2d) {
  1596. copy.extent.height = std::max<u32>(
  1597. (copy.extent.height * resolution.up_scale) >> resolution.down_shift, 1);
  1598. }
  1599. }
  1600. CopyImage(image_id, aliased->id, copies);
  1601. }
  1602. }
  1603. template <class P>
  1604. void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool invalidate) {
  1605. Image& image = slot_images[image_id];
  1606. if (invalidate) {
  1607. image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
  1608. if (False(image.flags & ImageFlagBits::Tracked)) {
  1609. TrackImage(image, image_id);
  1610. }
  1611. } else {
  1612. RefreshContents(image, image_id);
  1613. SynchronizeAliases(image_id);
  1614. }
  1615. if (is_modification) {
  1616. MarkModification(image);
  1617. }
  1618. lru_cache.Touch(image.lru_index, frame_tick);
  1619. }
  1620. template <class P>
  1621. void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modification,
  1622. bool invalidate) {
  1623. if (!image_view_id) {
  1624. return;
  1625. }
  1626. const ImageViewBase& image_view = slot_image_views[image_view_id];
  1627. if (image_view.IsBuffer()) {
  1628. return;
  1629. }
  1630. PrepareImage(image_view.image_id, is_modification, invalidate);
  1631. }
  1632. template <class P>
  1633. void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<ImageCopy> copies) {
  1634. Image& dst = slot_images[dst_id];
  1635. Image& src = slot_images[src_id];
  1636. const bool is_rescaled = True(src.flags & ImageFlagBits::Rescaled);
  1637. if (is_rescaled) {
  1638. ASSERT(True(dst.flags & ImageFlagBits::Rescaled));
  1639. const bool both_2d{src.info.type == ImageType::e2D && dst.info.type == ImageType::e2D};
  1640. const auto& resolution = Settings::values.resolution_info;
  1641. for (auto& copy : copies) {
  1642. copy.src_offset.x = resolution.ScaleUp(copy.src_offset.x);
  1643. copy.dst_offset.x = resolution.ScaleUp(copy.dst_offset.x);
  1644. copy.extent.width = resolution.ScaleUp(copy.extent.width);
  1645. if (both_2d) {
  1646. copy.src_offset.y = resolution.ScaleUp(copy.src_offset.y);
  1647. copy.dst_offset.y = resolution.ScaleUp(copy.dst_offset.y);
  1648. copy.extent.height = resolution.ScaleUp(copy.extent.height);
  1649. }
  1650. }
  1651. }
  1652. const auto dst_format_type = GetFormatType(dst.info.format);
  1653. const auto src_format_type = GetFormatType(src.info.format);
  1654. if (src_format_type == dst_format_type) {
  1655. if constexpr (HAS_EMULATED_COPIES) {
  1656. if (!runtime.CanImageBeCopied(dst, src)) {
  1657. return runtime.EmulateCopyImage(dst, src, copies);
  1658. }
  1659. }
  1660. return runtime.CopyImage(dst, src, copies);
  1661. }
  1662. UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
  1663. UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
  1664. for (const ImageCopy& copy : copies) {
  1665. UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
  1666. UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
  1667. UNIMPLEMENTED_IF(copy.src_offset != Offset3D{});
  1668. UNIMPLEMENTED_IF(copy.dst_offset != Offset3D{});
  1669. const SubresourceBase dst_base{
  1670. .level = copy.dst_subresource.base_level,
  1671. .layer = copy.dst_subresource.base_layer,
  1672. };
  1673. const SubresourceBase src_base{
  1674. .level = copy.src_subresource.base_level,
  1675. .layer = copy.src_subresource.base_layer,
  1676. };
  1677. const SubresourceExtent dst_extent{.levels = 1, .layers = 1};
  1678. const SubresourceExtent src_extent{.levels = 1, .layers = 1};
  1679. const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
  1680. const SubresourceRange src_range{.base = src_base, .extent = src_extent};
  1681. const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range);
  1682. const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
  1683. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  1684. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  1685. const ImageViewId src_view_id = FindOrEmplaceImageView(src_id, src_view_info);
  1686. ImageView& dst_view = slot_image_views[dst_view_id];
  1687. ImageView& src_view = slot_image_views[src_view_id];
  1688. [[maybe_unused]] const Extent3D expected_size{
  1689. .width = std::min(dst_view.size.width, src_view.size.width),
  1690. .height = std::min(dst_view.size.height, src_view.size.height),
  1691. .depth = std::min(dst_view.size.depth, src_view.size.depth),
  1692. };
  1693. UNIMPLEMENTED_IF(copy.extent != expected_size);
  1694. runtime.ConvertImage(dst_framebuffer, dst_view, src_view, is_rescaled);
  1695. }
  1696. }
  1697. template <class P>
  1698. void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id) {
  1699. if (*old_id == new_id) {
  1700. return;
  1701. }
  1702. if (new_id) {
  1703. const ImageViewBase& old_view = slot_image_views[new_id];
  1704. if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
  1705. uncommitted_downloads.push_back(old_view.image_id);
  1706. }
  1707. }
  1708. *old_id = new_id;
  1709. }
  1710. template <class P>
  1711. std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
  1712. ImageId image_id, const ImageViewInfo& view_info) {
  1713. const ImageViewId view_id = FindOrEmplaceImageView(image_id, view_info);
  1714. const ImageBase& image = slot_images[image_id];
  1715. const bool is_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  1716. const bool is_color = GetFormatType(image.info.format) == SurfaceType::ColorTexture;
  1717. const ImageViewId color_view_id = is_color ? view_id : ImageViewId{};
  1718. const ImageViewId depth_view_id = is_color ? ImageViewId{} : view_id;
  1719. Extent3D extent = MipSize(image.info.size, view_info.range.base.level);
  1720. if (is_rescaled) {
  1721. const auto& resolution = Settings::values.resolution_info;
  1722. extent.width = resolution.ScaleUp(extent.width);
  1723. if (image.info.type == ImageType::e2D) {
  1724. extent.height = resolution.ScaleUp(extent.height);
  1725. }
  1726. }
  1727. const u32 num_samples = image.info.num_samples;
  1728. const auto [samples_x, samples_y] = SamplesLog2(num_samples);
  1729. const FramebufferId framebuffer_id = GetFramebufferId(RenderTargets{
  1730. .color_buffer_ids = {color_view_id},
  1731. .depth_buffer_id = depth_view_id,
  1732. .size = {extent.width >> samples_x, extent.height >> samples_y},
  1733. });
  1734. return {framebuffer_id, view_id};
  1735. }
  1736. template <class P>
  1737. bool TextureCache<P>::IsFullClear(ImageViewId id) {
  1738. if (!id) {
  1739. return true;
  1740. }
  1741. const ImageViewBase& image_view = slot_image_views[id];
  1742. const ImageBase& image = slot_images[image_view.image_id];
  1743. const Extent3D size = image_view.size;
  1744. const auto& regs = maxwell3d.regs;
  1745. const auto& scissor = regs.scissor_test[0];
  1746. if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
  1747. // Images with multiple resources can't be cleared in a single call
  1748. return false;
  1749. }
  1750. if (regs.clear_flags.scissor == 0) {
  1751. // If scissor testing is disabled, the clear is always full
  1752. return true;
  1753. }
  1754. // Make sure the clear covers all texels in the subresource
  1755. return scissor.min_x == 0 && scissor.min_y == 0 && scissor.max_x >= size.width &&
  1756. scissor.max_y >= size.height;
  1757. }
  1758. } // namespace VideoCommon