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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <filesystem>
- #include <fstream>
- #include <memory>
- #include <optional>
- #include <utility>
- #include "common/assert.h"
- #include "common/cityhash.h"
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "common/fs/fs.h"
- #include "common/logging/log.h"
- #include "shader_recompiler/environment.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/memory_manager.h"
- #include "video_core/shader_environment.h"
- #include "video_core/textures/texture.h"
- namespace VideoCommon {
- constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
- constexpr size_t INST_SIZE = sizeof(u64);
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- static u64 MakeCbufKey(u32 index, u32 offset) {
- return (static_cast<u64>(index) << 32) | offset;
- }
- static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
- switch (entry.texture_type) {
- case Tegra::Texture::TextureType::Texture1D:
- return Shader::TextureType::Color1D;
- case Tegra::Texture::TextureType::Texture2D:
- case Tegra::Texture::TextureType::Texture2DNoMipmap:
- return Shader::TextureType::Color2D;
- case Tegra::Texture::TextureType::Texture3D:
- return Shader::TextureType::Color3D;
- case Tegra::Texture::TextureType::TextureCubemap:
- return Shader::TextureType::ColorCube;
- case Tegra::Texture::TextureType::Texture1DArray:
- return Shader::TextureType::ColorArray1D;
- case Tegra::Texture::TextureType::Texture2DArray:
- return Shader::TextureType::ColorArray2D;
- case Tegra::Texture::TextureType::Texture1DBuffer:
- return Shader::TextureType::Buffer;
- case Tegra::Texture::TextureType::TextureCubeArray:
- return Shader::TextureType::ColorArrayCube;
- default:
- throw Shader::NotImplementedException("Unknown texture type");
- }
- }
- GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
- u32 start_address_)
- : gpu_memory{&gpu_memory_}, program_base{program_base_} {
- start_address = start_address_;
- }
- GenericEnvironment::~GenericEnvironment() = default;
- u32 GenericEnvironment::TextureBoundBuffer() const {
- return texture_bound;
- }
- u32 GenericEnvironment::LocalMemorySize() const {
- return local_memory_size;
- }
- u32 GenericEnvironment::SharedMemorySize() const {
- return shared_memory_size;
- }
- std::array<u32, 3> GenericEnvironment::WorkgroupSize() const {
- return workgroup_size;
- }
- u64 GenericEnvironment::ReadInstruction(u32 address) {
- read_lowest = std::min(read_lowest, address);
- read_highest = std::max(read_highest, address);
- if (address >= cached_lowest && address < cached_highest) {
- return code[(address - cached_lowest) / INST_SIZE];
- }
- has_unbound_instructions = true;
- return gpu_memory->Read<u64>(program_base + address);
- }
- std::optional<u64> GenericEnvironment::Analyze() {
- const std::optional<u64> size{TryFindSize()};
- if (!size) {
- return std::nullopt;
- }
- cached_lowest = start_address;
- cached_highest = start_address + static_cast<u32>(*size);
- return Common::CityHash64(reinterpret_cast<const char*>(code.data()), *size);
- }
- void GenericEnvironment::SetCachedSize(size_t size_bytes) {
- cached_lowest = start_address;
- cached_highest = start_address + static_cast<u32>(size_bytes);
- code.resize(CachedSize());
- gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64));
- }
- size_t GenericEnvironment::CachedSize() const noexcept {
- return cached_highest - cached_lowest + INST_SIZE;
- }
- size_t GenericEnvironment::ReadSize() const noexcept {
- return read_highest - read_lowest + INST_SIZE;
- }
- bool GenericEnvironment::CanBeSerialized() const noexcept {
- return !has_unbound_instructions;
- }
- u64 GenericEnvironment::CalculateHash() const {
- const size_t size{ReadSize()};
- const auto data{std::make_unique<char[]>(size)};
- gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
- return Common::CityHash64(data.get(), size);
- }
- void GenericEnvironment::Serialize(std::ofstream& file) const {
- const u64 code_size{static_cast<u64>(CachedSize())};
- const u64 num_texture_types{static_cast<u64>(texture_types.size())};
- const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
- file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
- .write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
- .write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
- .write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size))
- .write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
- .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
- .write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
- .write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
- .write(reinterpret_cast<const char*>(&stage), sizeof(stage))
- .write(reinterpret_cast<const char*>(code.data()), code_size);
- for (const auto [key, type] : texture_types) {
- file.write(reinterpret_cast<const char*>(&key), sizeof(key))
- .write(reinterpret_cast<const char*>(&type), sizeof(type));
- }
- for (const auto [key, type] : cbuf_values) {
- file.write(reinterpret_cast<const char*>(&key), sizeof(key))
- .write(reinterpret_cast<const char*>(&type), sizeof(type));
- }
- if (stage == Shader::Stage::Compute) {
- file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size))
- .write(reinterpret_cast<const char*>(&shared_memory_size), sizeof(shared_memory_size));
- } else {
- file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
- if (stage == Shader::Stage::Geometry) {
- file.write(reinterpret_cast<const char*>(&gp_passthrough_mask),
- sizeof(gp_passthrough_mask));
- }
- }
- }
- std::optional<u64> GenericEnvironment::TryFindSize() {
- static constexpr size_t BLOCK_SIZE = 0x1000;
- static constexpr size_t MAXIMUM_SIZE = 0x100000;
- static constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL;
- static constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL;
- GPUVAddr guest_addr{program_base + start_address};
- size_t offset{0};
- size_t size{BLOCK_SIZE};
- while (size <= MAXIMUM_SIZE) {
- code.resize(size / INST_SIZE);
- u64* const data = code.data() + offset / INST_SIZE;
- gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE);
- for (size_t index = 0; index < BLOCK_SIZE; index += INST_SIZE) {
- const u64 inst = data[index / INST_SIZE];
- if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) {
- return offset + index;
- }
- }
- guest_addr += BLOCK_SIZE;
- size += BLOCK_SIZE;
- offset += BLOCK_SIZE;
- }
- return std::nullopt;
- }
- Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit,
- bool via_header_index, u32 raw) {
- const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
- const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
- Tegra::Texture::TICEntry entry;
- gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
- const Shader::TextureType result{ConvertType(entry)};
- texture_types.emplace(raw, result);
- return result;
- }
- GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
- Tegra::MemoryManager& gpu_memory_,
- Maxwell::ShaderProgram program, GPUVAddr program_base_,
- u32 start_address_)
- : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
- gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
- gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
- switch (program) {
- case Maxwell::ShaderProgram::VertexA:
- stage = Shader::Stage::VertexA;
- stage_index = 0;
- break;
- case Maxwell::ShaderProgram::VertexB:
- stage = Shader::Stage::VertexB;
- stage_index = 0;
- break;
- case Maxwell::ShaderProgram::TesselationControl:
- stage = Shader::Stage::TessellationControl;
- stage_index = 1;
- break;
- case Maxwell::ShaderProgram::TesselationEval:
- stage = Shader::Stage::TessellationEval;
- stage_index = 2;
- break;
- case Maxwell::ShaderProgram::Geometry:
- stage = Shader::Stage::Geometry;
- stage_index = 3;
- break;
- case Maxwell::ShaderProgram::Fragment:
- stage = Shader::Stage::Fragment;
- stage_index = 4;
- break;
- default:
- UNREACHABLE_MSG("Invalid program={}", program);
- break;
- }
- const u64 local_size{sph.LocalMemorySize()};
- ASSERT(local_size <= std::numeric_limits<u32>::max());
- local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
- texture_bound = maxwell3d->regs.tex_cb_index;
- }
- u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
- const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
- ASSERT(cbuf.enabled);
- u32 value{};
- if (cbuf_offset < cbuf.size) {
- value = gpu_memory->Read<u32>(cbuf.address + cbuf_offset);
- }
- cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value);
- return value;
- }
- Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
- const auto& regs{maxwell3d->regs};
- const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
- return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
- }
- ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
- u32 start_address_)
- : GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
- &kepler_compute_} {
- const auto& qmd{kepler_compute->launch_description};
- stage = Shader::Stage::Compute;
- local_memory_size = qmd.local_pos_alloc + qmd.local_crs_alloc;
- texture_bound = kepler_compute->regs.tex_cb_index;
- shared_memory_size = qmd.shared_alloc;
- workgroup_size = {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
- }
- u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
- const auto& qmd{kepler_compute->launch_description};
- ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
- const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
- u32 value{};
- if (cbuf_offset < cbuf.size) {
- value = gpu_memory->Read<u32>(cbuf.Address() + cbuf_offset);
- }
- cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value);
- return value;
- }
- Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
- const auto& regs{kepler_compute->regs};
- const auto& qmd{kepler_compute->launch_description};
- return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
- }
- void FileEnvironment::Deserialize(std::ifstream& file) {
- u64 code_size{};
- u64 num_texture_types{};
- u64 num_cbuf_values{};
- file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
- .read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
- .read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
- .read(reinterpret_cast<char*>(&local_memory_size), sizeof(local_memory_size))
- .read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
- .read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
- .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
- .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
- .read(reinterpret_cast<char*>(&stage), sizeof(stage));
- code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
- file.read(reinterpret_cast<char*>(code.get()), code_size);
- for (size_t i = 0; i < num_texture_types; ++i) {
- u32 key;
- Shader::TextureType type;
- file.read(reinterpret_cast<char*>(&key), sizeof(key))
- .read(reinterpret_cast<char*>(&type), sizeof(type));
- texture_types.emplace(key, type);
- }
- for (size_t i = 0; i < num_cbuf_values; ++i) {
- u64 key;
- u32 value;
- file.read(reinterpret_cast<char*>(&key), sizeof(key))
- .read(reinterpret_cast<char*>(&value), sizeof(value));
- cbuf_values.emplace(key, value);
- }
- if (stage == Shader::Stage::Compute) {
- file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
- .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
- } else {
- file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
- if (stage == Shader::Stage::Geometry) {
- file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
- }
- }
- }
- u64 FileEnvironment::ReadInstruction(u32 address) {
- if (address < read_lowest || address > read_highest) {
- throw Shader::LogicError("Out of bounds address {}", address);
- }
- return code[(address - read_lowest) / sizeof(u64)];
- }
- u32 FileEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
- const auto it{cbuf_values.find(MakeCbufKey(cbuf_index, cbuf_offset))};
- if (it == cbuf_values.end()) {
- throw Shader::LogicError("Uncached read texture type");
- }
- return it->second;
- }
- Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
- const auto it{texture_types.find(handle)};
- if (it == texture_types.end()) {
- throw Shader::LogicError("Uncached read texture type");
- }
- return it->second;
- }
- u32 FileEnvironment::LocalMemorySize() const {
- return local_memory_size;
- }
- u32 FileEnvironment::SharedMemorySize() const {
- return shared_memory_size;
- }
- u32 FileEnvironment::TextureBoundBuffer() const {
- return texture_bound;
- }
- std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
- return workgroup_size;
- }
- void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
- const std::filesystem::path& filename, u32 cache_version) try {
- std::ofstream file(filename, std::ios::binary | std::ios::ate | std::ios::app);
- file.exceptions(std::ifstream::failbit);
- if (!file.is_open()) {
- LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}",
- Common::FS::PathToUTF8String(filename));
- return;
- }
- if (file.tellp() == 0) {
- // Write header
- file.write(MAGIC_NUMBER.data(), MAGIC_NUMBER.size())
- .write(reinterpret_cast<const char*>(&cache_version), sizeof(cache_version));
- }
- if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
- return;
- }
- const u32 num_envs{static_cast<u32>(envs.size())};
- file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
- for (const GenericEnvironment* const env : envs) {
- env->Serialize(file);
- }
- file.write(key.data(), key.size_bytes());
- } catch (const std::ios_base::failure& e) {
- LOG_ERROR(Common_Filesystem, "{}", e.what());
- if (!Common::FS::RemoveFile(filename)) {
- LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}",
- Common::FS::PathToUTF8String(filename));
- }
- }
- void LoadPipelines(
- std::stop_token stop_loading, const std::filesystem::path& filename, u32 expected_cache_version,
- Common::UniqueFunction<void, std::ifstream&, FileEnvironment> load_compute,
- Common::UniqueFunction<void, std::ifstream&, std::vector<FileEnvironment>> load_graphics) try {
- std::ifstream file(filename, std::ios::binary | std::ios::ate);
- if (!file.is_open()) {
- return;
- }
- file.exceptions(std::ifstream::failbit);
- const auto end{file.tellg()};
- file.seekg(0, std::ios::beg);
- std::array<char, 8> magic_number;
- u32 cache_version;
- file.read(magic_number.data(), magic_number.size())
- .read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version));
- if (magic_number != MAGIC_NUMBER || cache_version != expected_cache_version) {
- file.close();
- if (Common::FS::RemoveFile(filename)) {
- if (magic_number != MAGIC_NUMBER) {
- LOG_ERROR(Common_Filesystem, "Invalid pipeline cache file");
- }
- if (cache_version != expected_cache_version) {
- LOG_INFO(Common_Filesystem, "Deleting old pipeline cache");
- }
- } else {
- LOG_ERROR(Common_Filesystem,
- "Invalid pipeline cache file and failed to delete it in \"{}\"",
- Common::FS::PathToUTF8String(filename));
- }
- return;
- }
- while (file.tellg() != end) {
- if (stop_loading.stop_requested()) {
- return;
- }
- u32 num_envs{};
- file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
- std::vector<FileEnvironment> envs(num_envs);
- for (FileEnvironment& env : envs) {
- env.Deserialize(file);
- }
- if (envs.front().ShaderStage() == Shader::Stage::Compute) {
- load_compute(file, std::move(envs.front()));
- } else {
- load_graphics(file, std::move(envs));
- }
- }
- } catch (const std::ios_base::failure& e) {
- LOG_ERROR(Common_Filesystem, "{}", e.what());
- if (!Common::FS::RemoveFile(filename)) {
- LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}",
- Common::FS::PathToUTF8String(filename));
- }
- }
- } // namespace VideoCommon
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