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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "core/hw/hw.h"
- #include "core/hw/lcd.h"
- namespace HW {
- template <typename T>
- inline void Read(T& var, const u32 addr) {
- switch (addr & 0xFFFFF000) {
- case VADDR_GPU:
- case VADDR_GPU + 0x1000:
- case VADDR_GPU + 0x2000:
- case VADDR_GPU + 0x3000:
- case VADDR_GPU + 0x4000:
- case VADDR_GPU + 0x5000:
- case VADDR_GPU + 0x6000:
- case VADDR_GPU + 0x7000:
- case VADDR_GPU + 0x8000:
- case VADDR_GPU + 0x9000:
- case VADDR_GPU + 0xA000:
- case VADDR_GPU + 0xB000:
- case VADDR_GPU + 0xC000:
- case VADDR_GPU + 0xD000:
- case VADDR_GPU + 0xE000:
- case VADDR_GPU + 0xF000:
- break;
- case VADDR_LCD:
- LCD::Read(var, addr);
- break;
- default:
- LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
- }
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- switch (addr & 0xFFFFF000) {
- case VADDR_GPU:
- case VADDR_GPU + 0x1000:
- case VADDR_GPU + 0x2000:
- case VADDR_GPU + 0x3000:
- case VADDR_GPU + 0x4000:
- case VADDR_GPU + 0x5000:
- case VADDR_GPU + 0x6000:
- case VADDR_GPU + 0x7000:
- case VADDR_GPU + 0x8000:
- case VADDR_GPU + 0x9000:
- case VADDR_GPU + 0xA000:
- case VADDR_GPU + 0xB000:
- case VADDR_GPU + 0xC000:
- case VADDR_GPU + 0xD000:
- case VADDR_GPU + 0xE000:
- case VADDR_GPU + 0xF000:
- break;
- case VADDR_LCD:
- LCD::Write(addr, data);
- break;
- default:
- LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
- }
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64& var, const u32 addr);
- template void Read<u32>(u32& var, const u32 addr);
- template void Read<u16>(u16& var, const u32 addr);
- template void Read<u8>(u8& var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- void Update() {}
- /// Initialize hardware
- void Init() {
- LCD::Init();
- LOG_DEBUG(HW, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- LCD::Shutdown();
- LOG_DEBUG(HW, "shutdown OK");
- }
- } // namespace HW
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