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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <compare>
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
- #include "video_core/texture_cache/types.h"
- #include "video_core/vulkan_common/vulkan_wrapper.h"
- namespace Vulkan {
- using VideoCommon::Region2D;
- class Device;
- class Framebuffer;
- class ImageView;
- class StateTracker;
- class VKScheduler;
- struct BlitImagePipelineKey {
- constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default;
- VkRenderPass renderpass;
- Tegra::Engines::Fermi2D::Operation operation;
- };
- class BlitImageHelper {
- public:
- explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
- StateTracker& state_tracker, DescriptorPool& descriptor_pool);
- ~BlitImageHelper();
- void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
- const Region2D& dst_region, const Region2D& src_region,
- Tegra::Engines::Fermi2D::Filter filter,
- Tegra::Engines::Fermi2D::Operation operation);
- void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
- VkImageView src_stencil_view, const Region2D& dst_region,
- const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
- Tegra::Engines::Fermi2D::Operation operation);
- void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale, u32 down_shift);
- void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
- u32 up_scale, u32 down_shift);
- private:
- void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale, u32 down_shift);
- void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale, u32 down_shift);
- [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
- [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
- void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
- void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
- void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool is_target_depth, bool single_texture);
- void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture);
- void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
- vk::ShaderModule& module, bool single_texture);
- const Device& device;
- VKScheduler& scheduler;
- StateTracker& state_tracker;
- vk::DescriptorSetLayout one_texture_set_layout;
- vk::DescriptorSetLayout two_textures_set_layout;
- DescriptorAllocator one_texture_descriptor_allocator;
- DescriptorAllocator two_textures_descriptor_allocator;
- vk::PipelineLayout one_texture_pipeline_layout;
- vk::PipelineLayout two_textures_pipeline_layout;
- vk::ShaderModule full_screen_vert;
- vk::ShaderModule blit_color_to_color_frag;
- vk::ShaderModule blit_depth_stencil_frag;
- vk::ShaderModule convert_depth_to_float_frag;
- vk::ShaderModule convert_float_to_depth_frag;
- vk::ShaderModule convert_abgr8_to_d24s8_frag;
- vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
- vk::ShaderModule convert_r16g16_to_d24s8_frag;
- vk::ShaderModule convert_d24s8_to_abgr8_frag;
- vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
- vk::ShaderModule convert_d24s8_to_r16g16_frag;
- vk::Sampler linear_sampler;
- vk::Sampler nearest_sampler;
- std::vector<BlitImagePipelineKey> blit_color_keys;
- std::vector<vk::Pipeline> blit_color_pipelines;
- std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
- std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
- vk::Pipeline convert_d32_to_r32_pipeline;
- vk::Pipeline convert_r32_to_d32_pipeline;
- vk::Pipeline convert_d16_to_r16_pipeline;
- vk::Pipeline convert_r16_to_d16_pipeline;
- vk::Pipeline convert_abgr8_to_d24s8_pipeline;
- vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
- vk::Pipeline convert_r16g16_to_d24s8_pipeline;
- vk::Pipeline convert_d24s8_to_abgr8_pipeline;
- vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
- vk::Pipeline convert_d24s8_to_r16g16_pipeline;
- };
- } // namespace Vulkan
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