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collect_shader_info_pass.cpp
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ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
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4 лет назад |
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constant_propagation_pass.cpp
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14ac0c2923
shader: Add integer attribute get optimization pass
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4 лет назад |
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dead_code_elimination_pass.cpp
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bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
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5 лет назад |
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dual_vertex_pass.cpp
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bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
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5 лет назад |
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global_memory_to_storage_buffer_pass.cpp
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90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
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4 лет назад |
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identity_removal_pass.cpp
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d54d7de40e
glasm: Rework control flow introducing a syntax list
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5 лет назад |
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lower_fp16_to_fp32.cpp
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050e81500c
shader: Move microinstruction header to the value header
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5 лет назад |
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lower_int64_to_int32.cpp
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90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
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4 лет назад |
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passes.h
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1672e9ba09
shader: Fix resolution scaling pass
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4 лет назад |
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rescaling_pass.cpp
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6f98690963
ShaderCache: Better fix for Shuffling gl_FragCoord
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4 лет назад |
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ssa_rewrite_pass.cpp
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194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
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4 лет назад |
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texture_pass.cpp
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e5291e2031
TexturePass: Fix clamping of images as this allowed negative indices.
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4 лет назад |
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verification_pass.cpp
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77ee733c3a
glasm: Remove unintentionally committed fmt::prints
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5 лет назад |