| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstddef>
- #include <memory>
- #include <string>
- #include <map>
- #include "common/common_types.h"
- #include "core/file_sys/vfs_types.h"
- #include "core/hle/kernel/object.h"
- namespace Core::Frontend {
- class EmuWindow;
- } // namespace Core::Frontend
- namespace FileSys {
- class CheatList;
- class ContentProvider;
- class ContentProviderUnion;
- enum class ContentProviderUnionSlot;
- class VfsFilesystem;
- } // namespace FileSys
- namespace Kernel {
- class KernelCore;
- class Process;
- class Scheduler;
- } // namespace Kernel
- namespace Loader {
- class AppLoader;
- enum class ResultStatus : u16;
- } // namespace Loader
- namespace Service {
- namespace AM::Applets {
- struct AppletFrontendSet;
- class AppletManager;
- } // namespace AM::Applets
- namespace APM {
- class Controller;
- }
- namespace Glue {
- class ARPManager;
- }
- namespace SM {
- class ServiceManager;
- } // namespace SM
- } // namespace Service
- namespace Tegra {
- class DebugContext;
- class GPU;
- } // namespace Tegra
- namespace VideoCore {
- class RendererBase;
- } // namespace VideoCore
- namespace Core::Timing {
- class CoreTiming;
- }
- namespace Core {
- class ARM_Interface;
- class Cpu;
- class ExclusiveMonitor;
- class FrameLimiter;
- class PerfStats;
- class Reporter;
- class TelemetrySession;
- struct PerfStatsResults;
- FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
- const std::string& path);
- class System {
- public:
- System(const System&) = delete;
- System& operator=(const System&) = delete;
- System(System&&) = delete;
- System& operator=(System&&) = delete;
- ~System();
- /**
- * Gets the instance of the System singleton class.
- * @returns Reference to the instance of the System singleton class.
- */
- static System& GetInstance() {
- return s_instance;
- }
- /// Enumeration representing the return values of the System Initialize and Load process.
- enum class ResultStatus : u32 {
- Success, ///< Succeeded
- ErrorNotInitialized, ///< Error trying to use core prior to initialization
- ErrorGetLoader, ///< Error finding the correct application loader
- ErrorSystemFiles, ///< Error in finding system files
- ErrorSharedFont, ///< Error in finding shared font
- ErrorVideoCore, ///< Error in the video core
- ErrorUnknown, ///< Any other error
- ErrorLoader, ///< The base for loader errors (too many to repeat)
- };
- /**
- * Run the core CPU loop
- * This function runs the core for the specified number of CPU instructions before trying to
- * update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
- * is not required to do a full dispatch with each instruction. NOTE: the number of instructions
- * requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
- * update is requested (e.g. on a thread switch).
- * @param tight_loop If false, the CPU single-steps.
- * @return Result status, indicating whether or not the operation succeeded.
- */
- ResultStatus RunLoop(bool tight_loop = true);
- /**
- * Step the CPU one instruction
- * @return Result status, indicating whether or not the operation succeeded.
- */
- ResultStatus SingleStep();
- /**
- * Invalidate the CPU instruction caches
- * This function should only be used by GDB Stub to support breakpoints, memory updates and
- * step/continue commands.
- */
- void InvalidateCpuInstructionCaches();
- /// Shutdown the emulated system.
- void Shutdown();
- /**
- * Load an executable application.
- * @param emu_window Reference to the host-system window used for video output and keyboard
- * input.
- * @param filepath String path to the executable application to load on the host file system.
- * @returns ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
- /**
- * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
- * application).
- * @returns True if the emulated system is powered on, otherwise false.
- */
- bool IsPoweredOn() const;
- /// Gets a reference to the telemetry session for this emulation session.
- Core::TelemetrySession& TelemetrySession();
- /// Gets a reference to the telemetry session for this emulation session.
- const Core::TelemetrySession& TelemetrySession() const;
- /// Prepare the core emulation for a reschedule
- void PrepareReschedule();
- /// Gets and resets core performance statistics
- PerfStatsResults GetAndResetPerfStats();
- /// Gets an ARM interface to the CPU core that is currently running
- ARM_Interface& CurrentArmInterface();
- /// Gets an ARM interface to the CPU core that is currently running
- const ARM_Interface& CurrentArmInterface() const;
- /// Gets the index of the currently running CPU core
- std::size_t CurrentCoreIndex() const;
- /// Gets the scheduler for the CPU core that is currently running
- Kernel::Scheduler& CurrentScheduler();
- /// Gets the scheduler for the CPU core that is currently running
- const Kernel::Scheduler& CurrentScheduler() const;
- /// Gets a reference to an ARM interface for the CPU core with the specified index
- ARM_Interface& ArmInterface(std::size_t core_index);
- /// Gets a const reference to an ARM interface from the CPU core with the specified index
- const ARM_Interface& ArmInterface(std::size_t core_index) const;
- /// Gets a CPU interface to the CPU core with the specified index
- Cpu& CpuCore(std::size_t core_index);
- /// Gets a CPU interface to the CPU core with the specified index
- const Cpu& CpuCore(std::size_t core_index) const;
- /// Gets a reference to the exclusive monitor
- ExclusiveMonitor& Monitor();
- /// Gets a constant reference to the exclusive monitor
- const ExclusiveMonitor& Monitor() const;
- /// Gets a mutable reference to the GPU interface
- Tegra::GPU& GPU();
- /// Gets an immutable reference to the GPU interface.
- const Tegra::GPU& GPU() const;
- /// Gets a mutable reference to the renderer.
- VideoCore::RendererBase& Renderer();
- /// Gets an immutable reference to the renderer.
- const VideoCore::RendererBase& Renderer() const;
- /// Gets the scheduler for the CPU core with the specified index
- Kernel::Scheduler& Scheduler(std::size_t core_index);
- /// Gets the scheduler for the CPU core with the specified index
- const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
- /// Provides a pointer to the current process
- Kernel::Process* CurrentProcess();
- /// Provides a constant pointer to the current process.
- const Kernel::Process* CurrentProcess() const;
- /// Provides a reference to the core timing instance.
- Timing::CoreTiming& CoreTiming();
- /// Provides a constant reference to the core timing instance.
- const Timing::CoreTiming& CoreTiming() const;
- /// Provides a reference to the kernel instance.
- Kernel::KernelCore& Kernel();
- /// Provides a constant reference to the kernel instance.
- const Kernel::KernelCore& Kernel() const;
- /// Provides a reference to the internal PerfStats instance.
- Core::PerfStats& GetPerfStats();
- /// Provides a constant reference to the internal PerfStats instance.
- const Core::PerfStats& GetPerfStats() const;
- /// Provides a reference to the frame limiter;
- Core::FrameLimiter& FrameLimiter();
- /// Provides a constant referent to the frame limiter
- const Core::FrameLimiter& FrameLimiter() const;
- /// Gets the name of the current game
- Loader::ResultStatus GetGameName(std::string& out) const;
- void SetStatus(ResultStatus new_status, const char* details);
- const std::string& GetStatusDetails() const;
- Loader::AppLoader& GetAppLoader() const;
- Service::SM::ServiceManager& ServiceManager();
- const Service::SM::ServiceManager& ServiceManager() const;
- void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
- Tegra::DebugContext* GetGPUDebugContext() const;
- void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
- std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
- void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id,
- VAddr code_region_start, VAddr code_region_end);
- void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
- void SetDefaultAppletFrontendSet();
- Service::AM::Applets::AppletManager& GetAppletManager();
- const Service::AM::Applets::AppletManager& GetAppletManager() const;
- void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
- FileSys::ContentProvider& GetContentProvider();
- const FileSys::ContentProvider& GetContentProvider() const;
- void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
- FileSys::ContentProvider* provider);
- void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
- const Reporter& GetReporter() const;
- Service::Glue::ARPManager& GetARPManager();
- const Service::Glue::ARPManager& GetARPManager() const;
- Service::APM::Controller& GetAPMController();
- const Service::APM::Controller& GetAPMController() const;
- private:
- System();
- /// Returns the currently running CPU core
- Cpu& CurrentCpuCore();
- /// Returns the currently running CPU core
- const Cpu& CurrentCpuCore() const;
- /**
- * Initialize the emulated system.
- * @param emu_window Reference to the host-system window used for video output and keyboard
- * input.
- * @return ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Init(Frontend::EmuWindow& emu_window);
- struct Impl;
- std::unique_ptr<Impl> impl;
- static System s_instance;
- };
- inline Kernel::Process* CurrentProcess() {
- return System::GetInstance().CurrentProcess();
- }
- } // namespace Core
|