main.cpp 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243
  1. #include <QtGui>
  2. #include <QDesktopWidget>
  3. #include <QFileDialog>
  4. #include "qhexedit.h"
  5. #include "main.hxx"
  6. #include "common/common.h"
  7. #include "common/platform.h"
  8. #include "common/log_manager.h"
  9. #if EMU_PLATFORM == PLATFORM_LINUX
  10. #include <unistd.h>
  11. #endif
  12. #include "bootmanager.hxx"
  13. #include "hotkeys.hxx"
  14. //debugger
  15. #include "debugger/disassembler.hxx"
  16. #include "debugger/registers.hxx"
  17. #include "debugger/callstack.hxx"
  18. #include "debugger/ramview.hxx"
  19. #include "core/system.h"
  20. #include "core/loader.h"
  21. #include "core/core.h"
  22. #include "core/arm/disassembler/load_symbol_map.h"
  23. #include "version.h"
  24. GMainWindow::GMainWindow()
  25. {
  26. ui.setupUi(this);
  27. statusBar()->hide();
  28. render_window = new GRenderWindow;
  29. render_window->hide();
  30. disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
  31. addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
  32. disasmWidget->hide();
  33. registersWidget = new RegistersWidget(this);
  34. addDockWidget(Qt::RightDockWidgetArea, registersWidget);
  35. registersWidget->hide();
  36. callstackWidget = new CallstackWidget(this);
  37. addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
  38. callstackWidget->hide();
  39. QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
  40. debug_menu->addAction(disasmWidget->toggleViewAction());
  41. debug_menu->addAction(registersWidget->toggleViewAction());
  42. debug_menu->addAction(callstackWidget->toggleViewAction());
  43. // Set default UI state
  44. // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
  45. QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
  46. QRect screenRect = desktop->screenGeometry(this);
  47. int x, y, w, h;
  48. w = screenRect.width() * 2 / 3;
  49. h = screenRect.height() / 2;
  50. x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
  51. y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
  52. setGeometry(x, y, w, h);
  53. // Restore UI state
  54. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  55. restoreGeometry(settings.value("geometry").toByteArray());
  56. restoreState(settings.value("state").toByteArray());
  57. render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
  58. ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
  59. ToggleWindowMode();
  60. // Setup connections
  61. connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
  62. connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
  63. connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
  64. connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
  65. connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
  66. connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
  67. connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
  68. // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
  69. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  70. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  71. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  72. // Setup hotkeys
  73. RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
  74. RegisterHotkey("Main Window", "Start Emulation");
  75. LoadHotkeys(settings);
  76. connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
  77. connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
  78. setWindowTitle(render_window->GetWindowTitle().c_str());
  79. show();
  80. LogManager::Init();
  81. System::Init(render_window);
  82. }
  83. GMainWindow::~GMainWindow()
  84. {
  85. // will get automatically deleted otherwise
  86. if (render_window->parent() == NULL)
  87. delete render_window;
  88. }
  89. void GMainWindow::BootGame(const char* filename)
  90. {
  91. NOTICE_LOG(MASTER_LOG, "citra starting...\n");
  92. if (Core::Init()) {
  93. ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
  94. Core::Stop();
  95. exit(1);
  96. }
  97. // Load a game or die...
  98. std::string boot_filename = filename;
  99. std::string error_str;
  100. bool res = Loader::LoadFile(boot_filename, &error_str);
  101. if (!res) {
  102. ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
  103. }
  104. disasmWidget->Init();
  105. registersWidget->OnCPUStepped();
  106. callstackWidget->OnCPUStepped();
  107. render_window->DoneCurrent(); // make sure EmuThread can access GL context
  108. render_window->GetEmuThread().SetFilename(filename);
  109. render_window->GetEmuThread().start();
  110. render_window->show();
  111. }
  112. void GMainWindow::OnMenuLoadFile()
  113. {
  114. QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
  115. if (filename.size())
  116. BootGame(filename.toLatin1().data());
  117. }
  118. void GMainWindow::OnMenuLoadSymbolMap() {
  119. QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
  120. if (filename.size())
  121. LoadSymbolMap(filename.toLatin1().data());
  122. }
  123. void GMainWindow::OnStartGame()
  124. {
  125. render_window->GetEmuThread().SetCpuRunning(true);
  126. ui.action_Start->setEnabled(false);
  127. ui.action_Pause->setEnabled(true);
  128. ui.action_Stop->setEnabled(true);
  129. }
  130. void GMainWindow::OnPauseGame()
  131. {
  132. render_window->GetEmuThread().SetCpuRunning(false);
  133. ui.action_Start->setEnabled(true);
  134. ui.action_Pause->setEnabled(false);
  135. ui.action_Stop->setEnabled(true);
  136. }
  137. void GMainWindow::OnStopGame()
  138. {
  139. render_window->GetEmuThread().SetCpuRunning(false);
  140. ui.action_Start->setEnabled(true);
  141. ui.action_Pause->setEnabled(false);
  142. ui.action_Stop->setEnabled(false);
  143. }
  144. void GMainWindow::OnOpenHotkeysDialog()
  145. {
  146. GHotkeysDialog dialog(this);
  147. dialog.exec();
  148. }
  149. void GMainWindow::ToggleWindowMode()
  150. {
  151. bool enable = ui.action_Popout_Window_Mode->isChecked();
  152. if (enable && render_window->parent() != NULL)
  153. {
  154. ui.horizontalLayout->removeWidget(render_window);
  155. render_window->setParent(NULL);
  156. render_window->setVisible(true);
  157. render_window->DoneCurrent();
  158. render_window->RestoreGeometry();
  159. }
  160. else if (!enable && render_window->parent() == NULL)
  161. {
  162. render_window->BackupGeometry();
  163. ui.horizontalLayout->addWidget(render_window);
  164. render_window->setVisible(true);
  165. render_window->DoneCurrent();
  166. }
  167. }
  168. void GMainWindow::OnConfigure()
  169. {
  170. //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
  171. }
  172. void GMainWindow::closeEvent(QCloseEvent* event)
  173. {
  174. // Save window layout
  175. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  176. settings.setValue("geometry", saveGeometry());
  177. settings.setValue("state", saveState());
  178. settings.setValue("geometryRenderWindow", render_window->saveGeometry());
  179. settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
  180. settings.setValue("firstStart", false);
  181. SaveHotkeys(settings);
  182. render_window->close();
  183. QWidget::closeEvent(event);
  184. }
  185. #ifdef main
  186. #undef main
  187. #endif
  188. int __cdecl main(int argc, char* argv[])
  189. {
  190. QApplication::setAttribute(Qt::AA_X11InitThreads);
  191. QApplication app(argc, argv);
  192. GMainWindow main_window;
  193. main_window.show();
  194. return app.exec();
  195. }