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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "common/log.h"
- #include "core/core.h"
- #include "core/mem_map.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/gsp.h"
- #include "core/hw/gpu.h"
- #include "video_core/video_core.h"
- namespace GPU {
- RegisterSet<u32, Regs> g_regs;
- u32 g_cur_line = 0; ///< Current vertical screen line
- u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
- /**
- * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
- * @param
- */
- void SetFramebufferLocation(const FramebufferLocation mode) {
- switch (mode) {
- case FRAMEBUFFER_LOCATION_FCRAM:
- {
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
- framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
- framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
- framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
- framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
- framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
- //framebuffer_sub.address_left2 = unknown;
- framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
- //framebuffer_sub.address_right2 = unknown;
- break;
- }
- case FRAMEBUFFER_LOCATION_VRAM:
- {
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
- framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
- framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
- framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
- framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
- framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
- //framebuffer_sub.address_left2 = unknown;
- framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
- //framebuffer_sub.address_right2 = unknown;
- break;
- }
- }
- }
- /**
- * Gets the location of the framebuffers
- * @return Location of framebuffers as FramebufferLocation enum
- */
- FramebufferLocation GetFramebufferLocation(u32 address) {
- if ((address & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
- return FRAMEBUFFER_LOCATION_VRAM;
- } else if ((address & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
- return FRAMEBUFFER_LOCATION_FCRAM;
- } else {
- ERROR_LOG(GPU, "unknown framebuffer location!");
- }
- return FRAMEBUFFER_LOCATION_UNKNOWN;
- }
- u32 GetFramebufferAddr(const u32 address) {
- switch (GetFramebufferLocation(address)) {
- case FRAMEBUFFER_LOCATION_FCRAM:
- return Memory::VirtualAddressFromPhysical_FCRAM(address);
- case FRAMEBUFFER_LOCATION_VRAM:
- return Memory::VirtualAddressFromPhysical_VRAM(address);
- default:
- ERROR_LOG(GPU, "unknown framebuffer location");
- }
- return 0;
- }
- /**
- * Gets a read-only pointer to a framebuffer in memory
- * @param address Physical address of framebuffer
- * @return Returns const pointer to raw framebuffer
- */
- const u8* GetFramebufferPointer(const u32 address) {
- u32 addr = GetFramebufferAddr(address);
- return (addr != 0) ? Memory::GetPointer(addr) : nullptr;
- }
- template <typename T>
- inline void Read(T &var, const u32 raw_addr) {
- u32 addr = raw_addr - 0x1EF00000;
- int index = addr / 4;
- // Reads other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
- {
- ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
- return;
- }
- var = g_regs[static_cast<Regs::Id>(addr / 4)];
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- addr -= 0x1EF00000;
- int index = addr / 4;
- // Writes other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
- {
- ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
- return;
- }
- g_regs[static_cast<Regs::Id>(index)] = data;
- switch (static_cast<Regs::Id>(index)) {
- // Memory fills are triggered once the fill value is written.
- // NOTE: This is not verified.
- case Regs::MemoryFill + 3:
- case Regs::MemoryFill + 7:
- {
- const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
- // TODO: Not sure if this check should be done at GSP level instead
- if (config.address_start) {
- // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
- u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
- u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
- for (u32* ptr = start; ptr < end; ++ptr)
- *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
- DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
- }
- break;
- }
- case Regs::DisplayTransfer + 6:
- {
- const auto& config = g_regs.Get<Regs::DisplayTransfer>();
- if (config.trigger & 1) {
- u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
- u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
- for (int y = 0; y < config.output_height; ++y) {
- // TODO: Why does the register seem to hold twice the framebuffer width?
- for (int x = 0; x < config.output_width / 2; ++x) {
- struct {
- int r, g, b, a;
- } source_color = { 0, 0, 0, 0 };
- switch (config.input_format) {
- case Regs::FramebufferFormat::RGBA8:
- {
- // TODO: Most likely got the component order messed up.
- u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
- source_color.r = srcptr[0]; // blue
- source_color.g = srcptr[1]; // green
- source_color.b = srcptr[2]; // red
- source_color.a = srcptr[3]; // alpha
- break;
- }
- default:
- ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
- break;
- }
- switch (config.output_format) {
- /*case Regs::FramebufferFormat::RGBA8:
- {
- // TODO: Untested
- u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
- dstptr[0] = source_color.r;
- dstptr[1] = source_color.g;
- dstptr[2] = source_color.b;
- dstptr[3] = source_color.a;
- break;
- }*/
- case Regs::FramebufferFormat::RGB8:
- {
- // TODO: Most likely got the component order messed up.
- u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
- dstptr[0] = source_color.r; // blue
- dstptr[1] = source_color.g; // green
- dstptr[2] = source_color.b; // red
- break;
- }
- default:
- ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
- break;
- }
- }
- }
- DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
- config.output_height * config.output_width * 4,
- config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
- config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
- config.output_format.Value());
- }
- break;
- }
- case Regs::CommandProcessor + 4:
- {
- const auto& config = g_regs.Get<Regs::CommandProcessor>();
- if (config.trigger & 1)
- {
- // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
- ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
- // TODO: Process command list!
- }
- break;
- }
- default:
- break;
- }
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64 &var, const u32 addr);
- template void Read<u32>(u32 &var, const u32 addr);
- template void Read<u16>(u16 &var, const u32 addr);
- template void Read<u8>(u8 &var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- void Update() {
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- u64 current_ticks = Core::g_app_core->GetTicks();
- // Synchronize line...
- if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
- g_cur_line++;
- g_last_line_ticks = current_ticks;
- }
- // Synchronize frame...
- if (g_cur_line >= framebuffer_top.height) {
- g_cur_line = 0;
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- VideoCore::g_renderer->SwapBuffers();
- Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
- HLE::Reschedule(__func__);
- }
- }
- /// Initialize hardware
- void Init() {
- g_cur_line = 0;
- g_last_line_ticks = Core::g_app_core->GetTicks();
- // SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
- SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
- auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
- auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
- // TODO: Width should be 240 instead?
- framebuffer_top.width = 480;
- framebuffer_top.height = 400;
- framebuffer_top.stride = 480*3;
- framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_top.active_fb = 0;
- framebuffer_sub.width = 480;
- framebuffer_sub.height = 400;
- framebuffer_sub.stride = 480*3;
- framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_sub.active_fb = 0;
- NOTICE_LOG(GPU, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- NOTICE_LOG(GPU, "shutdown OK");
- }
- } // namespace
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