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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_types.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Texture {
- // GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
- // an small rect of (64/bytes_per_pixel)X8.
- inline std::size_t GetGOBSize() {
- return 512;
- }
- /// Unswizzles a swizzled texture without changing its format.
- void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
- u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height = TICEntry::DefaultBlockHeight,
- u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0);
- /// Unswizzles a swizzled texture without changing its format.
- std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
- u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height = TICEntry::DefaultBlockHeight,
- u32 block_depth = TICEntry::DefaultBlockHeight,
- u32 width_spacing = 0);
- /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
- void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
- u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
- bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing);
- /// Decodes an unswizzled texture into a A8R8G8B8 texture.
- std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
- u32 height);
- /// This function calculates the correct size of a texture depending if it's tiled or not.
- std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height, u32 block_depth);
- /// Copies an untiled subrectangle into a tiled surface.
- void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
- u32 block_height);
- /// Copies a tiled subrectangle into a linear surface.
- void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
- u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
- u32 block_height, u32 offset_x, u32 offset_y);
- } // namespace Tegra::Texture
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