CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.7)
  2. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
  3. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
  4. include(DownloadExternals)
  5. include(CMakeDependentOption)
  6. project(yuzu)
  7. # Set bundled sdl2/qt as dependent options.
  8. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
  9. option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
  10. CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
  11. option(ENABLE_QT "Enable the Qt frontend" ON)
  12. CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
  13. option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
  14. option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
  15. option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
  16. option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
  17. option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
  18. option(ENABLE_VULKAN "Enables Vulkan backend" ON)
  19. option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
  20. if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
  21. message(STATUS "Copying pre-commit hook")
  22. file(COPY hooks/pre-commit
  23. DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
  24. endif()
  25. # Sanity check : Check that all submodules are present
  26. # =======================================================================
  27. function(check_submodules_present)
  28. file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
  29. string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
  30. foreach(module ${gitmodules})
  31. string(REGEX REPLACE "path *= *" "" module ${module})
  32. if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
  33. message(FATAL_ERROR "Git submodule ${module} not found. "
  34. "Please run: git submodule update --init --recursive")
  35. endif()
  36. endforeach()
  37. endfunction()
  38. check_submodules_present()
  39. configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
  40. ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
  41. COPYONLY)
  42. if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  43. message(STATUS "Downloading compatibility list for yuzu...")
  44. file(DOWNLOAD
  45. https://api.yuzu-emu.org/gamedb/
  46. "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
  47. endif()
  48. if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  49. file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
  50. endif()
  51. # Detect current compilation architecture and create standard definitions
  52. # =======================================================================
  53. include(CheckSymbolExists)
  54. function(detect_architecture symbol arch)
  55. if (NOT DEFINED ARCHITECTURE)
  56. set(CMAKE_REQUIRED_QUIET 1)
  57. check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
  58. unset(CMAKE_REQUIRED_QUIET)
  59. # The output variable needs to be unique across invocations otherwise
  60. # CMake's crazy scope rules will keep it defined
  61. if (ARCHITECTURE_${arch})
  62. set(ARCHITECTURE "${arch}" PARENT_SCOPE)
  63. set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
  64. add_definitions(-DARCHITECTURE_${arch}=1)
  65. endif()
  66. endif()
  67. endfunction()
  68. if (NOT ENABLE_GENERIC)
  69. if (MSVC)
  70. detect_architecture("_M_AMD64" x86_64)
  71. detect_architecture("_M_IX86" x86)
  72. detect_architecture("_M_ARM" ARM)
  73. detect_architecture("_M_ARM64" ARM64)
  74. else()
  75. detect_architecture("__x86_64__" x86_64)
  76. detect_architecture("__i386__" x86)
  77. detect_architecture("__arm__" ARM)
  78. detect_architecture("__aarch64__" ARM64)
  79. endif()
  80. endif()
  81. if (NOT DEFINED ARCHITECTURE)
  82. set(ARCHITECTURE "GENERIC")
  83. set(ARCHITECTURE_GENERIC 1)
  84. add_definitions(-DARCHITECTURE_GENERIC=1)
  85. endif()
  86. message(STATUS "Target architecture: ${ARCHITECTURE}")
  87. # Configure C++ standard
  88. # ===========================
  89. set(CMAKE_CXX_STANDARD 17)
  90. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  91. # System imported libraries
  92. # ======================
  93. find_package(Boost 1.66.0 QUIET)
  94. if (NOT Boost_FOUND)
  95. message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
  96. set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
  97. set(Boost_NO_SYSTEM_PATHS OFF)
  98. find_package(Boost QUIET REQUIRED)
  99. endif()
  100. # Output binaries to bin/
  101. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
  102. # Prefer the -pthread flag on Linux.
  103. set(THREADS_PREFER_PTHREAD_FLAG ON)
  104. find_package(Threads REQUIRED)
  105. if (ENABLE_SDL2)
  106. if (YUZU_USE_BUNDLED_SDL2)
  107. # Detect toolchain and platform
  108. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  109. set(SDL2_VER "SDL2-2.0.8")
  110. else()
  111. message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
  112. endif()
  113. if (DEFINED SDL2_VER)
  114. download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
  115. endif()
  116. set(SDL2_FOUND YES)
  117. set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
  118. set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
  119. set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
  120. else()
  121. find_package(SDL2 REQUIRED)
  122. endif()
  123. if (SDL2_FOUND)
  124. # TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead
  125. add_library(SDL2 INTERFACE)
  126. target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
  127. target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
  128. endif()
  129. else()
  130. set(SDL2_FOUND NO)
  131. endif()
  132. # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
  133. if (YUZU_USE_BUNDLED_UNICORN)
  134. if (MSVC)
  135. message(STATUS "unicorn not found, falling back to bundled")
  136. # Detect toolchain and platform
  137. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  138. set(UNICORN_VER "unicorn-yuzu")
  139. else()
  140. message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
  141. endif()
  142. if (DEFINED UNICORN_VER)
  143. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  144. endif()
  145. if (DEFINED UNICORN_VER)
  146. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  147. endif()
  148. set(UNICORN_FOUND YES)
  149. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  150. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
  151. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
  152. else()
  153. message(STATUS "unicorn not found, falling back to externals")
  154. if (MINGW)
  155. set(UNICORN_LIB_NAME "unicorn.a")
  156. else()
  157. set(UNICORN_LIB_NAME "libunicorn.a")
  158. endif()
  159. set(UNICORN_FOUND YES)
  160. set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
  161. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
  162. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  163. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
  164. find_package(PythonInterp 2.7 REQUIRED)
  165. if (MINGW)
  166. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  167. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
  168. WORKING_DIRECTORY ${UNICORN_PREFIX}
  169. )
  170. else()
  171. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  172. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
  173. WORKING_DIRECTORY ${UNICORN_PREFIX}
  174. )
  175. endif()
  176. # ALL makes this custom target build every time
  177. # but it won't actually build if LIBUNICORN_LIBRARY is up to date
  178. add_custom_target(unicorn-build ALL
  179. DEPENDS ${LIBUNICORN_LIBRARY}
  180. )
  181. unset(UNICORN_LIB_NAME)
  182. endif()
  183. else()
  184. find_package(Unicorn REQUIRED)
  185. endif()
  186. if (UNICORN_FOUND)
  187. add_library(unicorn INTERFACE)
  188. add_dependencies(unicorn unicorn-build)
  189. target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
  190. target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
  191. else()
  192. message(FATAL_ERROR "Could not find or build unicorn which is required.")
  193. endif()
  194. if (ENABLE_QT)
  195. if (YUZU_USE_BUNDLED_QT)
  196. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  197. set(QT_VER qt-5.12.0-msvc2017_64)
  198. else()
  199. message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
  200. endif()
  201. if (DEFINED QT_VER)
  202. download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
  203. endif()
  204. set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
  205. else()
  206. # Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so
  207. # make sure to not pass anything if we don't have one.
  208. set(QT_PREFIX_HINT)
  209. endif()
  210. find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
  211. if (YUZU_USE_QT_WEB_ENGINE)
  212. find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
  213. endif ()
  214. endif()
  215. # Platform-specific library requirements
  216. # ======================================
  217. if (APPLE)
  218. # Umbrella framework for everything GUI-related
  219. find_library(COCOA_LIBRARY Cocoa)
  220. set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
  221. elseif (WIN32)
  222. # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
  223. add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
  224. set(PLATFORM_LIBRARIES winmm ws2_32)
  225. if (MINGW)
  226. # PSAPI is the Process Status API
  227. set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
  228. endif()
  229. elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
  230. set(PLATFORM_LIBRARIES rt)
  231. endif()
  232. # Setup a custom clang-format target (if clang-format can be found) that will run
  233. # against all the src files. This should be used before making a pull request.
  234. # =======================================================================
  235. set(CLANG_FORMAT_POSTFIX "-6.0")
  236. find_program(CLANG_FORMAT
  237. NAMES clang-format${CLANG_FORMAT_POSTFIX}
  238. clang-format
  239. PATHS ${PROJECT_BINARY_DIR}/externals)
  240. # if find_program doesn't find it, try to download from externals
  241. if (NOT CLANG_FORMAT)
  242. if (WIN32)
  243. message(STATUS "Clang format not found! Downloading...")
  244. set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
  245. file(DOWNLOAD
  246. https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
  247. "${CLANG_FORMAT}" SHOW_PROGRESS
  248. STATUS DOWNLOAD_SUCCESS)
  249. if (NOT DOWNLOAD_SUCCESS EQUAL 0)
  250. message(WARNING "Could not download clang format! Disabling the clang format target")
  251. file(REMOVE ${CLANG_FORMAT})
  252. unset(CLANG_FORMAT)
  253. endif()
  254. else()
  255. message(WARNING "Clang format not found! Disabling the clang format target")
  256. endif()
  257. endif()
  258. if (CLANG_FORMAT)
  259. set(SRCS ${PROJECT_SOURCE_DIR}/src)
  260. set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
  261. if (WIN32)
  262. add_custom_target(clang-format
  263. COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
  264. COMMENT ${CCOMMENT})
  265. elseif(MINGW)
  266. add_custom_target(clang-format
  267. COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
  268. COMMENT ${CCOMMENT})
  269. else()
  270. add_custom_target(clang-format
  271. COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
  272. COMMENT ${CCOMMENT})
  273. endif()
  274. unset(SRCS)
  275. unset(CCOMMENT)
  276. endif()
  277. # Include source code
  278. # ===================
  279. # This function should be passed a list of all files in a target. It will automatically generate
  280. # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
  281. # one in the filesystem.
  282. function(create_target_directory_groups target_name)
  283. # Place any files that aren't in the source list in a separate group so that they don't get in
  284. # the way.
  285. source_group("Other Files" REGULAR_EXPRESSION ".")
  286. get_target_property(target_sources "${target_name}" SOURCES)
  287. foreach(file_name IN LISTS target_sources)
  288. get_filename_component(dir_name "${file_name}" PATH)
  289. # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
  290. string(REPLACE "/" "\\" group_name "${dir_name}")
  291. source_group("${group_name}" FILES "${file_name}")
  292. endforeach()
  293. endfunction()
  294. enable_testing()
  295. add_subdirectory(externals)
  296. add_subdirectory(src)
  297. # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
  298. if(ENABLE_QT)
  299. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
  300. else()
  301. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
  302. endif()
  303. # Installation instructions
  304. # =========================
  305. # Install freedesktop.org metadata files, following those specifications:
  306. # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
  307. # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
  308. # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
  309. if(ENABLE_QT AND UNIX AND NOT APPLE)
  310. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
  311. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
  312. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
  313. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
  314. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
  315. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
  316. endif()