vk_fsr.cpp 15 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/common_types.h"
  4. #include "common/div_ceil.h"
  5. #include "common/settings.h"
  6. #include "video_core/fsr.h"
  7. #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
  8. #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
  9. #include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
  10. #include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_comp_spv.h"
  11. #include "video_core/renderer_vulkan/vk_fsr.h"
  12. #include "video_core/renderer_vulkan/vk_scheduler.h"
  13. #include "video_core/renderer_vulkan/vk_shader_util.h"
  14. #include "video_core/vulkan_common/vulkan_device.h"
  15. namespace Vulkan {
  16. using namespace FSR;
  17. FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
  18. VkExtent2D output_size_)
  19. : device{device_}, memory_allocator{memory_allocator_}, image_count{image_count_},
  20. output_size{output_size_} {
  21. CreateImages();
  22. CreateSampler();
  23. CreateShaders();
  24. CreateDescriptorPool();
  25. CreateDescriptorSetLayout();
  26. CreateDescriptorSets();
  27. CreatePipelineLayout();
  28. CreatePipeline();
  29. }
  30. VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
  31. VkExtent2D input_image_extent, const Common::Rectangle<int>& crop_rect) {
  32. UpdateDescriptorSet(image_index, image_view);
  33. scheduler.Record([this, image_index, input_image_extent, crop_rect](vk::CommandBuffer cmdbuf) {
  34. const VkImageMemoryBarrier base_barrier{
  35. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  36. .pNext = nullptr,
  37. .srcAccessMask = 0,
  38. .dstAccessMask = 0,
  39. .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
  40. .newLayout = VK_IMAGE_LAYOUT_GENERAL,
  41. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  42. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  43. .image = {},
  44. .subresourceRange =
  45. {
  46. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  47. .baseMipLevel = 0,
  48. .levelCount = 1,
  49. .baseArrayLayer = 0,
  50. .layerCount = 1,
  51. },
  52. };
  53. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
  54. std::array<u32, 4 * 4> push_constants;
  55. FsrEasuConOffset(
  56. push_constants.data() + 0, push_constants.data() + 4, push_constants.data() + 8,
  57. push_constants.data() + 12,
  58. static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
  59. static_cast<f32>(input_image_extent.width), static_cast<f32>(input_image_extent.height),
  60. static_cast<f32>(output_size.width), static_cast<f32>(output_size.height),
  61. static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
  62. cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
  63. {
  64. VkImageMemoryBarrier fsr_write_barrier = base_barrier;
  65. fsr_write_barrier.image = *images[image_index];
  66. fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  67. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  68. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
  69. }
  70. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
  71. descriptor_sets[image_index * 2], {});
  72. cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
  73. Common::DivCeil(output_size.height, 16u), 1);
  74. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
  75. const float sharpening =
  76. static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
  77. FsrRcasCon(push_constants.data(), sharpening);
  78. cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
  79. {
  80. std::array<VkImageMemoryBarrier, 2> barriers;
  81. auto& fsr_read_barrier = barriers[0];
  82. auto& blit_write_barrier = barriers[1];
  83. fsr_read_barrier = base_barrier;
  84. fsr_read_barrier.image = *images[image_index];
  85. fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  86. fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  87. blit_write_barrier = base_barrier;
  88. blit_write_barrier.image = *images[image_count + image_index];
  89. blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  90. blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  91. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
  92. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
  93. }
  94. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
  95. descriptor_sets[image_index * 2 + 1], {});
  96. cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
  97. Common::DivCeil(output_size.height, 16u), 1);
  98. {
  99. std::array<VkImageMemoryBarrier, 1> barriers;
  100. auto& blit_read_barrier = barriers[0];
  101. blit_read_barrier = base_barrier;
  102. blit_read_barrier.image = *images[image_count + image_index];
  103. blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  104. blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  105. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
  106. VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
  107. }
  108. });
  109. return *image_views[image_count + image_index];
  110. }
  111. void FSR::CreateDescriptorPool() {
  112. const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
  113. {
  114. .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
  115. .descriptorCount = static_cast<u32>(image_count * 2),
  116. },
  117. {
  118. .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  119. .descriptorCount = static_cast<u32>(image_count * 2),
  120. },
  121. }};
  122. const VkDescriptorPoolCreateInfo ci{
  123. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  124. .pNext = nullptr,
  125. .flags = 0,
  126. .maxSets = static_cast<u32>(image_count * 2),
  127. .poolSizeCount = static_cast<u32>(pool_sizes.size()),
  128. .pPoolSizes = pool_sizes.data(),
  129. };
  130. descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
  131. }
  132. void FSR::CreateDescriptorSetLayout() {
  133. const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
  134. {
  135. .binding = 0,
  136. .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
  137. .descriptorCount = 1,
  138. .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
  139. .pImmutableSamplers = sampler.address(),
  140. },
  141. {
  142. .binding = 1,
  143. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  144. .descriptorCount = 1,
  145. .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
  146. .pImmutableSamplers = sampler.address(),
  147. },
  148. }};
  149. const VkDescriptorSetLayoutCreateInfo ci{
  150. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  151. .pNext = nullptr,
  152. .flags = 0,
  153. .bindingCount = static_cast<u32>(layout_bindings.size()),
  154. .pBindings = layout_bindings.data(),
  155. };
  156. descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
  157. }
  158. void FSR::CreateDescriptorSets() {
  159. const u32 sets = static_cast<u32>(image_count * 2);
  160. const std::vector layouts(sets, *descriptor_set_layout);
  161. const VkDescriptorSetAllocateInfo ai{
  162. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  163. .pNext = nullptr,
  164. .descriptorPool = *descriptor_pool,
  165. .descriptorSetCount = sets,
  166. .pSetLayouts = layouts.data(),
  167. };
  168. descriptor_sets = descriptor_pool.Allocate(ai);
  169. }
  170. void FSR::CreateImages() {
  171. images.resize(image_count * 2);
  172. image_views.resize(image_count * 2);
  173. for (size_t i = 0; i < image_count * 2; ++i) {
  174. images[i] = memory_allocator.CreateImage(VkImageCreateInfo{
  175. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  176. .pNext = nullptr,
  177. .flags = 0,
  178. .imageType = VK_IMAGE_TYPE_2D,
  179. .format = VK_FORMAT_R16G16B16A16_SFLOAT,
  180. .extent =
  181. {
  182. .width = output_size.width,
  183. .height = output_size.height,
  184. .depth = 1,
  185. },
  186. .mipLevels = 1,
  187. .arrayLayers = 1,
  188. .samples = VK_SAMPLE_COUNT_1_BIT,
  189. .tiling = VK_IMAGE_TILING_OPTIMAL,
  190. .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
  191. VK_IMAGE_USAGE_SAMPLED_BIT,
  192. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  193. .queueFamilyIndexCount = 0,
  194. .pQueueFamilyIndices = nullptr,
  195. .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  196. });
  197. image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
  198. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  199. .pNext = nullptr,
  200. .flags = 0,
  201. .image = *images[i],
  202. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  203. .format = VK_FORMAT_R16G16B16A16_SFLOAT,
  204. .components =
  205. {
  206. .r = VK_COMPONENT_SWIZZLE_IDENTITY,
  207. .g = VK_COMPONENT_SWIZZLE_IDENTITY,
  208. .b = VK_COMPONENT_SWIZZLE_IDENTITY,
  209. .a = VK_COMPONENT_SWIZZLE_IDENTITY,
  210. },
  211. .subresourceRange =
  212. {
  213. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  214. .baseMipLevel = 0,
  215. .levelCount = 1,
  216. .baseArrayLayer = 0,
  217. .layerCount = 1,
  218. },
  219. });
  220. }
  221. }
  222. void FSR::CreatePipelineLayout() {
  223. VkPushConstantRange push_const{
  224. .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
  225. .offset = 0,
  226. .size = sizeof(std::array<u32, 4 * 4>),
  227. };
  228. VkPipelineLayoutCreateInfo ci{
  229. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  230. .pNext = nullptr,
  231. .flags = 0,
  232. .setLayoutCount = 1,
  233. .pSetLayouts = descriptor_set_layout.address(),
  234. .pushConstantRangeCount = 1,
  235. .pPushConstantRanges = &push_const,
  236. };
  237. pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
  238. }
  239. void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
  240. const auto fsr_image_view = *image_views[image_index];
  241. const auto blit_image_view = *image_views[image_count + image_index];
  242. const VkDescriptorImageInfo image_info{
  243. .sampler = VK_NULL_HANDLE,
  244. .imageView = image_view,
  245. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  246. };
  247. const VkDescriptorImageInfo fsr_image_info{
  248. .sampler = VK_NULL_HANDLE,
  249. .imageView = fsr_image_view,
  250. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  251. };
  252. const VkDescriptorImageInfo blit_image_info{
  253. .sampler = VK_NULL_HANDLE,
  254. .imageView = blit_image_view,
  255. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  256. };
  257. VkWriteDescriptorSet sampler_write{
  258. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  259. .pNext = nullptr,
  260. .dstSet = descriptor_sets[image_index * 2],
  261. .dstBinding = 0,
  262. .dstArrayElement = 0,
  263. .descriptorCount = 1,
  264. .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
  265. .pImageInfo = &image_info,
  266. .pBufferInfo = nullptr,
  267. .pTexelBufferView = nullptr,
  268. };
  269. VkWriteDescriptorSet output_write{
  270. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  271. .pNext = nullptr,
  272. .dstSet = descriptor_sets[image_index * 2],
  273. .dstBinding = 1,
  274. .dstArrayElement = 0,
  275. .descriptorCount = 1,
  276. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  277. .pImageInfo = &fsr_image_info,
  278. .pBufferInfo = nullptr,
  279. .pTexelBufferView = nullptr,
  280. };
  281. device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
  282. sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
  283. sampler_write.pImageInfo = &fsr_image_info;
  284. output_write.dstSet = descriptor_sets[image_index * 2 + 1];
  285. output_write.pImageInfo = &blit_image_info;
  286. device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
  287. }
  288. void FSR::CreateSampler() {
  289. const VkSamplerCreateInfo ci{
  290. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  291. .pNext = nullptr,
  292. .flags = 0,
  293. .magFilter = VK_FILTER_LINEAR,
  294. .minFilter = VK_FILTER_LINEAR,
  295. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
  296. .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  297. .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  298. .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  299. .mipLodBias = 0.0f,
  300. .anisotropyEnable = VK_FALSE,
  301. .maxAnisotropy = 0.0f,
  302. .compareEnable = VK_FALSE,
  303. .compareOp = VK_COMPARE_OP_NEVER,
  304. .minLod = 0.0f,
  305. .maxLod = 0.0f,
  306. .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  307. .unnormalizedCoordinates = VK_FALSE,
  308. };
  309. sampler = device.GetLogical().CreateSampler(ci);
  310. }
  311. void FSR::CreateShaders() {
  312. if (device.IsFloat16Supported()) {
  313. easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_COMP_SPV);
  314. rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_COMP_SPV);
  315. } else {
  316. easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_COMP_SPV);
  317. rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_COMP_SPV);
  318. }
  319. }
  320. void FSR::CreatePipeline() {
  321. VkPipelineShaderStageCreateInfo shader_stage_easu{
  322. .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  323. .pNext = nullptr,
  324. .flags = 0,
  325. .stage = VK_SHADER_STAGE_COMPUTE_BIT,
  326. .module = *easu_shader,
  327. .pName = "main",
  328. .pSpecializationInfo = nullptr,
  329. };
  330. VkPipelineShaderStageCreateInfo shader_stage_rcas{
  331. .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  332. .pNext = nullptr,
  333. .flags = 0,
  334. .stage = VK_SHADER_STAGE_COMPUTE_BIT,
  335. .module = *rcas_shader,
  336. .pName = "main",
  337. .pSpecializationInfo = nullptr,
  338. };
  339. VkComputePipelineCreateInfo pipeline_ci_easu{
  340. .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
  341. .pNext = nullptr,
  342. .flags = 0,
  343. .stage = shader_stage_easu,
  344. .layout = *pipeline_layout,
  345. .basePipelineHandle = VK_NULL_HANDLE,
  346. .basePipelineIndex = 0,
  347. };
  348. VkComputePipelineCreateInfo pipeline_ci_rcas{
  349. .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
  350. .pNext = nullptr,
  351. .flags = 0,
  352. .stage = shader_stage_rcas,
  353. .layout = *pipeline_layout,
  354. .basePipelineHandle = VK_NULL_HANDLE,
  355. .basePipelineIndex = 0,
  356. };
  357. easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_easu);
  358. rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_rcas);
  359. }
  360. } // namespace Vulkan