shader_ir.cpp 17 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "video_core/engines/shader_bytecode.h"
  10. #include "video_core/shader/shader_ir.h"
  11. namespace VideoCommon::Shader {
  12. using Tegra::Shader::Attribute;
  13. using Tegra::Shader::Instruction;
  14. using Tegra::Shader::IpaMode;
  15. using Tegra::Shader::Pred;
  16. using Tegra::Shader::PredCondition;
  17. using Tegra::Shader::PredOperation;
  18. using Tegra::Shader::Register;
  19. Node ShaderIR::StoreNode(NodeData&& node_data) {
  20. auto store = std::make_unique<NodeData>(node_data);
  21. const Node node = store.get();
  22. stored_nodes.push_back(std::move(store));
  23. return node;
  24. }
  25. Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
  26. return StoreNode(ConditionalNode(condition, std::move(code)));
  27. }
  28. Node ShaderIR::Comment(const std::string& text) {
  29. return StoreNode(CommentNode(text));
  30. }
  31. Node ShaderIR::Immediate(u32 value) {
  32. return StoreNode(ImmediateNode(value));
  33. }
  34. Node ShaderIR::GetRegister(Register reg) {
  35. if (reg != Register::ZeroIndex) {
  36. used_registers.insert(static_cast<u32>(reg));
  37. }
  38. return StoreNode(GprNode(reg));
  39. }
  40. Node ShaderIR::GetImmediate19(Instruction instr) {
  41. return Immediate(instr.alu.GetImm20_19());
  42. }
  43. Node ShaderIR::GetImmediate32(Instruction instr) {
  44. return Immediate(instr.alu.GetImm20_32());
  45. }
  46. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  47. const auto index = static_cast<u32>(index_);
  48. const auto offset = static_cast<u32>(offset_);
  49. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  50. entry->second.MarkAsUsed(offset);
  51. return StoreNode(CbufNode(index, Immediate(offset)));
  52. }
  53. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  54. const auto index = static_cast<u32>(index_);
  55. const auto offset = static_cast<u32>(offset_);
  56. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  57. entry->second.MarkAsUsedIndirect();
  58. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  59. return StoreNode(CbufNode(index, final_offset));
  60. }
  61. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  62. const auto pred = static_cast<Pred>(pred_);
  63. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  64. used_predicates.insert(pred);
  65. }
  66. return StoreNode(PredicateNode(pred, negated));
  67. }
  68. Node ShaderIR::GetPredicate(bool immediate) {
  69. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  70. }
  71. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
  72. used_input_attributes.emplace(index);
  73. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  74. }
  75. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  76. if (index == Attribute::Index::ClipDistances0123 ||
  77. index == Attribute::Index::ClipDistances4567) {
  78. const auto clip_index =
  79. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  80. used_clip_distances.at(clip_index) = true;
  81. }
  82. used_output_attributes.insert(index);
  83. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  84. }
  85. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  86. const Node node = StoreNode(InternalFlagNode(flag));
  87. if (negated) {
  88. return Operation(OperationCode::LogicalNegate, node);
  89. }
  90. return node;
  91. }
  92. Node ShaderIR::GetLocalMemory(Node address) {
  93. return StoreNode(LmemNode(address));
  94. }
  95. Node ShaderIR::GetTemporal(u32 id) {
  96. return GetRegister(Register::ZeroIndex + 1 + id);
  97. }
  98. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  99. if (absolute) {
  100. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  101. }
  102. if (negate) {
  103. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  104. }
  105. return value;
  106. }
  107. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  108. if (!saturate) {
  109. return value;
  110. }
  111. const Node positive_zero = Immediate(std::copysignf(0, 1));
  112. const Node positive_one = Immediate(1.0f);
  113. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  114. }
  115. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  116. switch (size) {
  117. case Register::Size::Byte:
  118. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  119. Immediate(24));
  120. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  121. Immediate(24));
  122. return value;
  123. case Register::Size::Short:
  124. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  125. Immediate(16));
  126. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  127. Immediate(16));
  128. case Register::Size::Word:
  129. // Default - do nothing
  130. return value;
  131. default:
  132. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  133. return value;
  134. }
  135. }
  136. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  137. if (!is_signed) {
  138. // Absolute or negate on an unsigned is pointless
  139. return value;
  140. }
  141. if (absolute) {
  142. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  143. }
  144. if (negate) {
  145. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  146. }
  147. return value;
  148. }
  149. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  150. const Node value = Immediate(instr.half_imm.PackImmediates());
  151. if (!has_negation) {
  152. return value;
  153. }
  154. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  155. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  156. return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
  157. }
  158. Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
  159. return Operation(OperationCode::HUnpack, type, value);
  160. }
  161. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  162. switch (merge) {
  163. case Tegra::Shader::HalfMerge::H0_H1:
  164. return src;
  165. case Tegra::Shader::HalfMerge::F32:
  166. return Operation(OperationCode::HMergeF32, src);
  167. case Tegra::Shader::HalfMerge::Mrg_H0:
  168. return Operation(OperationCode::HMergeH0, dest, src);
  169. case Tegra::Shader::HalfMerge::Mrg_H1:
  170. return Operation(OperationCode::HMergeH1, dest, src);
  171. }
  172. UNREACHABLE();
  173. return src;
  174. }
  175. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  176. if (absolute) {
  177. value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
  178. }
  179. if (negate) {
  180. value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
  181. GetPredicate(true));
  182. }
  183. return value;
  184. }
  185. Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
  186. if (!saturate) {
  187. return value;
  188. }
  189. const Node positive_zero = Immediate(std::copysignf(0, 1));
  190. const Node positive_one = Immediate(1.0f);
  191. return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
  192. }
  193. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  194. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  195. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  196. {PredCondition::Equal, OperationCode::LogicalFEqual},
  197. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  198. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  199. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  200. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  201. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  202. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  203. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  204. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  205. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  206. const auto comparison{PredicateComparisonTable.find(condition)};
  207. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  208. "Unknown predicate comparison operation");
  209. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  210. if (condition == PredCondition::LessThanWithNan ||
  211. condition == PredCondition::NotEqualWithNan ||
  212. condition == PredCondition::LessEqualWithNan ||
  213. condition == PredCondition::GreaterThanWithNan ||
  214. condition == PredCondition::GreaterEqualWithNan) {
  215. predicate = Operation(OperationCode::LogicalOr, predicate,
  216. Operation(OperationCode::LogicalFIsNan, op_a));
  217. predicate = Operation(OperationCode::LogicalOr, predicate,
  218. Operation(OperationCode::LogicalFIsNan, op_b));
  219. }
  220. return predicate;
  221. }
  222. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  223. Node op_b) {
  224. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  225. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  226. {PredCondition::Equal, OperationCode::LogicalIEqual},
  227. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  228. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  229. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  230. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  231. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  232. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  233. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  234. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  235. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  236. const auto comparison{PredicateComparisonTable.find(condition)};
  237. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  238. "Unknown predicate comparison operation");
  239. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  240. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  241. condition == PredCondition::NotEqualWithNan ||
  242. condition == PredCondition::LessEqualWithNan ||
  243. condition == PredCondition::GreaterThanWithNan ||
  244. condition == PredCondition::GreaterEqualWithNan,
  245. "NaN comparisons for integers are not implemented");
  246. return predicate;
  247. }
  248. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
  249. Node op_b) {
  250. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  251. {PredCondition::LessThan, OperationCode::Logical2HLessThan},
  252. {PredCondition::Equal, OperationCode::Logical2HEqual},
  253. {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
  254. {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
  255. {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
  256. {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
  257. {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
  258. {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
  259. {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
  260. {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
  261. {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
  262. const auto comparison{PredicateComparisonTable.find(condition)};
  263. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  264. "Unknown predicate comparison operation");
  265. const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  266. return predicate;
  267. }
  268. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  269. const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  270. {PredOperation::And, OperationCode::LogicalAnd},
  271. {PredOperation::Or, OperationCode::LogicalOr},
  272. {PredOperation::Xor, OperationCode::LogicalXor},
  273. };
  274. const auto op = PredicateOperationTable.find(operation);
  275. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  276. return op->second;
  277. }
  278. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  279. switch (cc) {
  280. case Tegra::Shader::ConditionCode::NEU:
  281. return GetInternalFlag(InternalFlag::Zero, true);
  282. default:
  283. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  284. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  285. }
  286. }
  287. void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
  288. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  289. }
  290. void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
  291. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  292. }
  293. void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
  294. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  295. }
  296. void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
  297. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  298. }
  299. void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
  300. SetRegister(bb, Register::ZeroIndex + 1 + id, value);
  301. }
  302. void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
  303. if (!sets_cc) {
  304. return;
  305. }
  306. const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
  307. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  308. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  309. }
  310. void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
  311. if (!sets_cc) {
  312. return;
  313. }
  314. const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
  315. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  316. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  317. }
  318. Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
  319. return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
  320. Immediate(bits));
  321. }
  322. /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
  323. bool is_signed) {
  324. if (is_signed) {
  325. return operation_code;
  326. }
  327. switch (operation_code) {
  328. case OperationCode::FCastInteger:
  329. return OperationCode::FCastUInteger;
  330. case OperationCode::IAdd:
  331. return OperationCode::UAdd;
  332. case OperationCode::IMul:
  333. return OperationCode::UMul;
  334. case OperationCode::IDiv:
  335. return OperationCode::UDiv;
  336. case OperationCode::IMin:
  337. return OperationCode::UMin;
  338. case OperationCode::IMax:
  339. return OperationCode::UMax;
  340. case OperationCode::ICastFloat:
  341. return OperationCode::UCastFloat;
  342. case OperationCode::ICastUnsigned:
  343. return OperationCode::UCastSigned;
  344. case OperationCode::ILogicalShiftLeft:
  345. return OperationCode::ULogicalShiftLeft;
  346. case OperationCode::ILogicalShiftRight:
  347. return OperationCode::ULogicalShiftRight;
  348. case OperationCode::IArithmeticShiftRight:
  349. return OperationCode::UArithmeticShiftRight;
  350. case OperationCode::IBitwiseAnd:
  351. return OperationCode::UBitwiseAnd;
  352. case OperationCode::IBitwiseOr:
  353. return OperationCode::UBitwiseOr;
  354. case OperationCode::IBitwiseXor:
  355. return OperationCode::UBitwiseXor;
  356. case OperationCode::IBitwiseNot:
  357. return OperationCode::UBitwiseNot;
  358. case OperationCode::IBitfieldInsert:
  359. return OperationCode::UBitfieldInsert;
  360. case OperationCode::IBitCount:
  361. return OperationCode::UBitCount;
  362. case OperationCode::LogicalILessThan:
  363. return OperationCode::LogicalULessThan;
  364. case OperationCode::LogicalIEqual:
  365. return OperationCode::LogicalUEqual;
  366. case OperationCode::LogicalILessEqual:
  367. return OperationCode::LogicalULessEqual;
  368. case OperationCode::LogicalIGreaterThan:
  369. return OperationCode::LogicalUGreaterThan;
  370. case OperationCode::LogicalINotEqual:
  371. return OperationCode::LogicalUNotEqual;
  372. case OperationCode::LogicalIGreaterEqual:
  373. return OperationCode::LogicalUGreaterEqual;
  374. case OperationCode::INegate:
  375. UNREACHABLE_MSG("Can't negate an unsigned integer");
  376. return {};
  377. case OperationCode::IAbsolute:
  378. UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
  379. return {};
  380. default:
  381. UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
  382. return {};
  383. }
  384. }
  385. } // namespace VideoCommon::Shader