| 12345678910111213141516171819202122232425262728293031323334353637 |
- // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include "core/frontend/emu_window.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- namespace Core {
- class System;
- }
- namespace InputCommon {
- class InputSubsystem;
- }
- class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
- public:
- explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
- bool fullscreen);
- ~EmuWindow_SDL2_GL();
- std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
- private:
- /// Whether the GPU and driver supports the OpenGL extension required
- bool SupportsRequiredGLExtensions();
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext window_context;
- /// The OpenGL context associated with the core
- std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
- };
|