input_converter.cpp 11 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included
  4. #include <random>
  5. #include "common/input.h"
  6. #include "core/hid/input_converter.h"
  7. namespace Core::HID {
  8. Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
  9. Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
  10. switch (callback.type) {
  11. case Common::Input::InputType::Analog:
  12. case Common::Input::InputType::Trigger: {
  13. const auto value = TransformToTrigger(callback).analog.value;
  14. battery = Common::Input::BatteryLevel::Empty;
  15. if (value > 0.2f) {
  16. battery = Common::Input::BatteryLevel::Critical;
  17. }
  18. if (value > 0.4f) {
  19. battery = Common::Input::BatteryLevel::Low;
  20. }
  21. if (value > 0.6f) {
  22. battery = Common::Input::BatteryLevel::Medium;
  23. }
  24. if (value > 0.8f) {
  25. battery = Common::Input::BatteryLevel::Full;
  26. }
  27. if (value >= 0.95f) {
  28. battery = Common::Input::BatteryLevel::Charging;
  29. }
  30. break;
  31. }
  32. case Common::Input::InputType::Button:
  33. battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
  34. : Common::Input::BatteryLevel::Critical;
  35. break;
  36. case Common::Input::InputType::Battery:
  37. battery = callback.battery_status;
  38. break;
  39. default:
  40. LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
  41. break;
  42. }
  43. return battery;
  44. }
  45. Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
  46. Common::Input::ButtonStatus status{};
  47. switch (callback.type) {
  48. case Common::Input::InputType::Analog:
  49. case Common::Input::InputType::Trigger:
  50. status.value = TransformToTrigger(callback).pressed.value;
  51. break;
  52. case Common::Input::InputType::Button:
  53. status = callback.button_status;
  54. break;
  55. default:
  56. LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
  57. break;
  58. }
  59. if (status.inverted) {
  60. status.value = !status.value;
  61. }
  62. return status;
  63. }
  64. Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
  65. Common::Input::MotionStatus status{};
  66. switch (callback.type) {
  67. case Common::Input::InputType::Button: {
  68. Common::Input::AnalogProperties properties{
  69. .deadzone = 0.0f,
  70. .range = 1.0f,
  71. .offset = 0.0f,
  72. };
  73. status.delta_timestamp = 5000;
  74. status.force_update = true;
  75. status.accel.x = {
  76. .value = 0.0f,
  77. .raw_value = 0.0f,
  78. .properties = properties,
  79. };
  80. status.accel.y = {
  81. .value = 0.0f,
  82. .raw_value = 0.0f,
  83. .properties = properties,
  84. };
  85. status.accel.z = {
  86. .value = 0.0f,
  87. .raw_value = -1.0f,
  88. .properties = properties,
  89. };
  90. status.gyro.x = {
  91. .value = 0.0f,
  92. .raw_value = 0.0f,
  93. .properties = properties,
  94. };
  95. status.gyro.y = {
  96. .value = 0.0f,
  97. .raw_value = 0.0f,
  98. .properties = properties,
  99. };
  100. status.gyro.z = {
  101. .value = 0.0f,
  102. .raw_value = 0.0f,
  103. .properties = properties,
  104. };
  105. if (TransformToButton(callback).value) {
  106. std::random_device device;
  107. std::mt19937 gen(device());
  108. std::uniform_int_distribution<s16> distribution(-5000, 5000);
  109. status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  110. status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  111. status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  112. status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  113. status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  114. status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  115. }
  116. break;
  117. }
  118. case Common::Input::InputType::Motion:
  119. status = callback.motion_status;
  120. break;
  121. default:
  122. LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
  123. break;
  124. }
  125. SanitizeAnalog(status.accel.x, false);
  126. SanitizeAnalog(status.accel.y, false);
  127. SanitizeAnalog(status.accel.z, false);
  128. SanitizeAnalog(status.gyro.x, false);
  129. SanitizeAnalog(status.gyro.y, false);
  130. SanitizeAnalog(status.gyro.z, false);
  131. return status;
  132. }
  133. Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
  134. Common::Input::StickStatus status{};
  135. switch (callback.type) {
  136. case Common::Input::InputType::Stick:
  137. status = callback.stick_status;
  138. break;
  139. default:
  140. LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
  141. break;
  142. }
  143. SanitizeStick(status.x, status.y, true);
  144. const auto& properties_x = status.x.properties;
  145. const auto& properties_y = status.y.properties;
  146. const float x = status.x.value;
  147. const float y = status.y.value;
  148. // Set directional buttons
  149. status.right = x > properties_x.threshold;
  150. status.left = x < -properties_x.threshold;
  151. status.up = y > properties_y.threshold;
  152. status.down = y < -properties_y.threshold;
  153. return status;
  154. }
  155. Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
  156. Common::Input::TouchStatus status{};
  157. switch (callback.type) {
  158. case Common::Input::InputType::Touch:
  159. status = callback.touch_status;
  160. break;
  161. case Common::Input::InputType::Stick:
  162. status.x = callback.stick_status.x;
  163. status.y = callback.stick_status.y;
  164. break;
  165. default:
  166. LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
  167. break;
  168. }
  169. SanitizeAnalog(status.x, true);
  170. SanitizeAnalog(status.y, true);
  171. float& x = status.x.value;
  172. float& y = status.y.value;
  173. // Adjust if value is inverted
  174. x = status.x.properties.inverted ? 1.0f + x : x;
  175. y = status.y.properties.inverted ? 1.0f + y : y;
  176. // clamp value
  177. x = std::clamp(x, 0.0f, 1.0f);
  178. y = std::clamp(y, 0.0f, 1.0f);
  179. if (status.pressed.inverted) {
  180. status.pressed.value = !status.pressed.value;
  181. }
  182. return status;
  183. }
  184. Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
  185. Common::Input::TriggerStatus status{};
  186. float& raw_value = status.analog.raw_value;
  187. bool calculate_button_value = true;
  188. switch (callback.type) {
  189. case Common::Input::InputType::Analog:
  190. status.analog.properties = callback.analog_status.properties;
  191. raw_value = callback.analog_status.raw_value;
  192. break;
  193. case Common::Input::InputType::Button:
  194. status.analog.properties.range = 1.0f;
  195. status.analog.properties.inverted = callback.button_status.inverted;
  196. raw_value = callback.button_status.value ? 1.0f : 0.0f;
  197. break;
  198. case Common::Input::InputType::Trigger:
  199. status = callback.trigger_status;
  200. calculate_button_value = false;
  201. break;
  202. default:
  203. LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
  204. break;
  205. }
  206. SanitizeAnalog(status.analog, true);
  207. const auto& properties = status.analog.properties;
  208. float& value = status.analog.value;
  209. // Set button status
  210. if (calculate_button_value) {
  211. status.pressed.value = value > properties.threshold;
  212. }
  213. // Adjust if value is inverted
  214. value = properties.inverted ? 1.0f + value : value;
  215. // clamp value
  216. value = std::clamp(value, 0.0f, 1.0f);
  217. return status;
  218. }
  219. Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) {
  220. Common::Input::AnalogStatus status{};
  221. switch (callback.type) {
  222. case Common::Input::InputType::Analog:
  223. status.properties = callback.analog_status.properties;
  224. status.raw_value = callback.analog_status.raw_value;
  225. break;
  226. default:
  227. LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type);
  228. break;
  229. }
  230. SanitizeAnalog(status, false);
  231. // Adjust if value is inverted
  232. status.value = status.properties.inverted ? -status.value : status.value;
  233. return status;
  234. }
  235. void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
  236. const auto& properties = analog.properties;
  237. float& raw_value = analog.raw_value;
  238. float& value = analog.value;
  239. if (!std::isnormal(raw_value)) {
  240. raw_value = 0;
  241. }
  242. // Apply center offset
  243. raw_value -= properties.offset;
  244. // Set initial values to be formated
  245. value = raw_value;
  246. // Calculate vector size
  247. const float r = std::abs(value);
  248. // Return zero if value is smaller than the deadzone
  249. if (r <= properties.deadzone || properties.deadzone == 1.0f) {
  250. analog.value = 0;
  251. return;
  252. }
  253. // Adjust range of value
  254. const float deadzone_factor =
  255. 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
  256. value = value * deadzone_factor / properties.range;
  257. // Invert direction if needed
  258. if (properties.inverted) {
  259. value = -value;
  260. }
  261. // Clamp value
  262. if (clamp_value) {
  263. value = std::clamp(value, -1.0f, 1.0f);
  264. }
  265. }
  266. void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
  267. bool clamp_value) {
  268. const auto& properties_x = analog_x.properties;
  269. const auto& properties_y = analog_y.properties;
  270. float& raw_x = analog_x.raw_value;
  271. float& raw_y = analog_y.raw_value;
  272. float& x = analog_x.value;
  273. float& y = analog_y.value;
  274. if (!std::isnormal(raw_x)) {
  275. raw_x = 0;
  276. }
  277. if (!std::isnormal(raw_y)) {
  278. raw_y = 0;
  279. }
  280. // Apply center offset
  281. raw_x += properties_x.offset;
  282. raw_y += properties_y.offset;
  283. // Apply X scale correction from offset
  284. if (std::abs(properties_x.offset) < 0.5f) {
  285. if (raw_x > 0) {
  286. raw_x /= 1 + properties_x.offset;
  287. } else {
  288. raw_x /= 1 - properties_x.offset;
  289. }
  290. }
  291. // Apply Y scale correction from offset
  292. if (std::abs(properties_y.offset) < 0.5f) {
  293. if (raw_y > 0) {
  294. raw_y /= 1 + properties_y.offset;
  295. } else {
  296. raw_y /= 1 - properties_y.offset;
  297. }
  298. }
  299. // Invert direction if needed
  300. raw_x = properties_x.inverted ? -raw_x : raw_x;
  301. raw_y = properties_y.inverted ? -raw_y : raw_y;
  302. // Set initial values to be formated
  303. x = raw_x;
  304. y = raw_y;
  305. // Calculate vector size
  306. float r = x * x + y * y;
  307. r = std::sqrt(r);
  308. // TODO(German77): Use deadzone and range of both axis
  309. // Return zero if values are smaller than the deadzone
  310. if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
  311. x = 0;
  312. y = 0;
  313. return;
  314. }
  315. // Adjust range of joystick
  316. const float deadzone_factor =
  317. 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
  318. x = x * deadzone_factor / properties_x.range;
  319. y = y * deadzone_factor / properties_x.range;
  320. r = r * deadzone_factor / properties_x.range;
  321. // Normalize joystick
  322. if (clamp_value && r > 1.0f) {
  323. x /= r;
  324. y /= r;
  325. }
  326. }
  327. } // namespace Core::HID