configure_audio.cpp 7.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include "audio_core/sink/sink.h"
  5. #include "audio_core/sink/sink_details.h"
  6. #include "common/settings.h"
  7. #include "core/core.h"
  8. #include "ui_configure_audio.h"
  9. #include "yuzu/configuration/configuration_shared.h"
  10. #include "yuzu/configuration/configure_audio.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
  13. : QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
  14. ui->setupUi(this);
  15. InitializeAudioSinkComboBox();
  16. connect(ui->volume_slider, &QSlider::valueChanged, this,
  17. &ConfigureAudio::SetVolumeIndicatorText);
  18. connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
  19. &ConfigureAudio::UpdateAudioDevices);
  20. ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
  21. ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
  22. SetupPerGameUI();
  23. SetConfiguration();
  24. const bool is_powered_on = system_.IsPoweredOn();
  25. ui->sink_combo_box->setEnabled(!is_powered_on);
  26. ui->output_combo_box->setEnabled(!is_powered_on);
  27. ui->input_combo_box->setEnabled(!is_powered_on);
  28. }
  29. ConfigureAudio::~ConfigureAudio() = default;
  30. void ConfigureAudio::SetConfiguration() {
  31. SetOutputSinkFromSinkID();
  32. // The device list cannot be pre-populated (nor listed) until the output sink is known.
  33. UpdateAudioDevices(ui->sink_combo_box->currentIndex());
  34. SetAudioDevicesFromDeviceID();
  35. const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
  36. ui->volume_slider->setValue(volume_value);
  37. ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
  38. if (!Settings::IsConfiguringGlobal()) {
  39. if (Settings::values.volume.UsingGlobal()) {
  40. ui->volume_combo_box->setCurrentIndex(0);
  41. ui->volume_slider->setEnabled(false);
  42. } else {
  43. ui->volume_combo_box->setCurrentIndex(1);
  44. ui->volume_slider->setEnabled(true);
  45. }
  46. ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
  47. ConfigurationShared::SetHighlight(ui->mode_label,
  48. !Settings::values.sound_index.UsingGlobal());
  49. ConfigurationShared::SetHighlight(ui->volume_layout,
  50. !Settings::values.volume.UsingGlobal());
  51. } else {
  52. ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
  53. }
  54. SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
  55. }
  56. void ConfigureAudio::SetOutputSinkFromSinkID() {
  57. [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
  58. int new_sink_index = 0;
  59. const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
  60. for (int index = 0; index < ui->sink_combo_box->count(); index++) {
  61. if (ui->sink_combo_box->itemText(index) == sink_id) {
  62. new_sink_index = index;
  63. break;
  64. }
  65. }
  66. ui->sink_combo_box->setCurrentIndex(new_sink_index);
  67. }
  68. void ConfigureAudio::SetAudioDevicesFromDeviceID() {
  69. int new_device_index = -1;
  70. const QString output_device_id =
  71. QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
  72. for (int index = 0; index < ui->output_combo_box->count(); index++) {
  73. if (ui->output_combo_box->itemText(index) == output_device_id) {
  74. new_device_index = index;
  75. break;
  76. }
  77. }
  78. ui->output_combo_box->setCurrentIndex(new_device_index);
  79. new_device_index = -1;
  80. const QString input_device_id =
  81. QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
  82. for (int index = 0; index < ui->input_combo_box->count(); index++) {
  83. if (ui->input_combo_box->itemText(index) == input_device_id) {
  84. new_device_index = index;
  85. break;
  86. }
  87. }
  88. ui->input_combo_box->setCurrentIndex(new_device_index);
  89. }
  90. void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
  91. ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
  92. }
  93. void ConfigureAudio::ApplyConfiguration() {
  94. ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
  95. if (Settings::IsConfiguringGlobal()) {
  96. Settings::values.sink_id =
  97. ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
  98. Settings::values.audio_output_device_id.SetValue(
  99. ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
  100. Settings::values.audio_input_device_id.SetValue(
  101. ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
  102. UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
  103. // Guard if during game and set to game-specific value
  104. if (Settings::values.volume.UsingGlobal()) {
  105. const auto volume = static_cast<u8>(ui->volume_slider->value());
  106. Settings::values.volume.SetValue(volume);
  107. }
  108. } else {
  109. if (ui->volume_combo_box->currentIndex() == 0) {
  110. Settings::values.volume.SetGlobal(true);
  111. } else {
  112. Settings::values.volume.SetGlobal(false);
  113. const auto volume = static_cast<u8>(ui->volume_slider->value());
  114. Settings::values.volume.SetValue(volume);
  115. }
  116. }
  117. }
  118. void ConfigureAudio::changeEvent(QEvent* event) {
  119. if (event->type() == QEvent::LanguageChange) {
  120. RetranslateUI();
  121. }
  122. QWidget::changeEvent(event);
  123. }
  124. void ConfigureAudio::UpdateAudioDevices(int sink_index) {
  125. ui->output_combo_box->clear();
  126. ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  127. const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
  128. for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
  129. ui->output_combo_box->addItem(QString::fromStdString(device));
  130. }
  131. ui->input_combo_box->clear();
  132. ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  133. for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
  134. ui->input_combo_box->addItem(QString::fromStdString(device));
  135. }
  136. }
  137. void ConfigureAudio::InitializeAudioSinkComboBox() {
  138. ui->sink_combo_box->clear();
  139. ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
  140. for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
  141. ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
  142. }
  143. }
  144. void ConfigureAudio::RetranslateUI() {
  145. ui->retranslateUi(this);
  146. SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
  147. }
  148. void ConfigureAudio::SetupPerGameUI() {
  149. if (Settings::IsConfiguringGlobal()) {
  150. ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
  151. ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
  152. return;
  153. }
  154. ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
  155. Settings::values.sound_index.GetValue(true));
  156. connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
  157. ui->volume_slider->setEnabled(index == 1);
  158. ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
  159. });
  160. ui->sink_combo_box->setVisible(false);
  161. ui->sink_label->setVisible(false);
  162. ui->output_combo_box->setVisible(false);
  163. ui->output_label->setVisible(false);
  164. ui->input_combo_box->setVisible(false);
  165. ui->input_label->setVisible(false);
  166. }