gpu.cpp 15 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/common_types.h"
  5. #include "core/arm/arm_interface.h"
  6. #include "core/settings.h"
  7. #include "core/core.h"
  8. #include "core/memory.h"
  9. #include "core/core_timing.h"
  10. #include "core/hle/hle.h"
  11. #include "core/hle/service/gsp_gpu.h"
  12. #include "core/hle/service/dsp_dsp.h"
  13. #include "core/hle/service/hid/hid.h"
  14. #include "core/hw/hw.h"
  15. #include "core/hw/gpu.h"
  16. #include "video_core/command_processor.h"
  17. #include "video_core/utils.h"
  18. #include "video_core/video_core.h"
  19. #include "video_core/color.h"
  20. namespace GPU {
  21. Regs g_regs;
  22. /// True if the current frame was skipped
  23. bool g_skip_frame;
  24. /// 268MHz / gpu_refresh_rate frames per second
  25. static u64 frame_ticks;
  26. /// Event id for CoreTiming
  27. static int vblank_event;
  28. /// Total number of frames drawn
  29. static u64 frame_count;
  30. /// True if the last frame was skipped
  31. static bool last_skip_frame;
  32. template <typename T>
  33. inline void Read(T &var, const u32 raw_addr) {
  34. u32 addr = raw_addr - HW::VADDR_GPU;
  35. u32 index = addr / 4;
  36. // Reads other than u32 are untested, so I'd rather have them abort than silently fail
  37. if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
  38. LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
  39. return;
  40. }
  41. var = g_regs[addr / 4];
  42. }
  43. template <typename T>
  44. inline void Write(u32 addr, const T data) {
  45. addr -= HW::VADDR_GPU;
  46. u32 index = addr / 4;
  47. // Writes other than u32 are untested, so I'd rather have them abort than silently fail
  48. if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
  49. LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
  50. return;
  51. }
  52. g_regs[index] = static_cast<u32>(data);
  53. switch (index) {
  54. // Memory fills are triggered once the fill value is written.
  55. case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
  56. case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
  57. {
  58. const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
  59. auto& config = g_regs.memory_fill_config[is_second_filler];
  60. if (config.address_start && config.trigger) {
  61. u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
  62. u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
  63. if (config.fill_24bit) {
  64. // fill with 24-bit values
  65. for (u8* ptr = start; ptr < end; ptr += 3) {
  66. ptr[0] = config.value_24bit_r;
  67. ptr[1] = config.value_24bit_g;
  68. ptr[2] = config.value_24bit_b;
  69. }
  70. } else if (config.fill_32bit) {
  71. // fill with 32-bit values
  72. for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
  73. *ptr = config.value_32bit;
  74. } else {
  75. // fill with 16-bit values
  76. for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
  77. *ptr = config.value_16bit;
  78. }
  79. LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
  80. config.trigger = 0;
  81. config.finished = 1;
  82. if (!is_second_filler) {
  83. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
  84. } else {
  85. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
  86. }
  87. VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
  88. }
  89. break;
  90. }
  91. case GPU_REG_INDEX(display_transfer_config.trigger):
  92. {
  93. const auto& config = g_regs.display_transfer_config;
  94. if (config.trigger & 1) {
  95. u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
  96. u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
  97. if (config.scaling > config.ScaleXY) {
  98. LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
  99. UNIMPLEMENTED();
  100. break;
  101. }
  102. unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1;
  103. unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1;
  104. u32 output_width = config.output_width / horizontal_scale;
  105. u32 output_height = config.output_height / vertical_scale;
  106. u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
  107. u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
  108. VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
  109. if (config.raw_copy) {
  110. // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
  111. // TODO(Subv): Verify if raw copies perform scaling
  112. memcpy(dst_pointer, src_pointer, output_size);
  113. LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
  114. output_size,
  115. config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
  116. config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
  117. config.output_format.Value(), config.flags);
  118. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
  119. VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
  120. break;
  121. }
  122. // TODO(Subv): Implement the box filter when scaling is enabled
  123. // right now we're just skipping the extra pixels.
  124. for (u32 y = 0; y < output_height; ++y) {
  125. for (u32 x = 0; x < output_width; ++x) {
  126. Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
  127. // Calculate the [x,y] position of the input image
  128. // based on the current output position and the scale
  129. u32 input_x = x * horizontal_scale;
  130. u32 input_y = y * vertical_scale;
  131. if (config.flip_vertically) {
  132. // Flip the y value of the output data,
  133. // we do this after calculating the [x,y] position of the input image
  134. // to account for the scaling options.
  135. y = output_height - y - 1;
  136. }
  137. u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
  138. u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
  139. u32 src_offset;
  140. u32 dst_offset;
  141. if (config.output_tiled) {
  142. // Interpret the input as linear and the output as tiled
  143. u32 coarse_y = y & ~7;
  144. u32 stride = output_width * dst_bytes_per_pixel;
  145. src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
  146. dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
  147. } else {
  148. // Interpret the input as tiled and the output as linear
  149. u32 coarse_y = input_y & ~7;
  150. u32 stride = config.input_width * src_bytes_per_pixel;
  151. src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
  152. dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
  153. }
  154. const u8* src_pixel = src_pointer + src_offset;
  155. switch (config.input_format) {
  156. case Regs::PixelFormat::RGBA8:
  157. src_color = Color::DecodeRGBA8(src_pixel);
  158. break;
  159. case Regs::PixelFormat::RGB8:
  160. src_color = Color::DecodeRGB8(src_pixel);
  161. break;
  162. case Regs::PixelFormat::RGB565:
  163. src_color = Color::DecodeRGB565(src_pixel);
  164. break;
  165. case Regs::PixelFormat::RGB5A1:
  166. src_color = Color::DecodeRGB5A1(src_pixel);
  167. break;
  168. case Regs::PixelFormat::RGBA4:
  169. src_color = Color::DecodeRGBA4(src_pixel);
  170. break;
  171. default:
  172. LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
  173. break;
  174. }
  175. u8* dst_pixel = dst_pointer + dst_offset;
  176. switch (config.output_format) {
  177. case Regs::PixelFormat::RGBA8:
  178. Color::EncodeRGBA8(src_color, dst_pixel);
  179. break;
  180. case Regs::PixelFormat::RGB8:
  181. Color::EncodeRGB8(src_color, dst_pixel);
  182. break;
  183. case Regs::PixelFormat::RGB565:
  184. Color::EncodeRGB565(src_color, dst_pixel);
  185. break;
  186. case Regs::PixelFormat::RGB5A1:
  187. Color::EncodeRGB5A1(src_color, dst_pixel);
  188. break;
  189. case Regs::PixelFormat::RGBA4:
  190. Color::EncodeRGBA4(src_color, dst_pixel);
  191. break;
  192. default:
  193. LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
  194. break;
  195. }
  196. }
  197. }
  198. LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
  199. config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
  200. config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
  201. config.GetPhysicalOutputAddress(), output_width, output_height,
  202. config.output_format.Value(), config.flags);
  203. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
  204. VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
  205. }
  206. break;
  207. }
  208. // Seems like writing to this register triggers processing
  209. case GPU_REG_INDEX(command_processor_config.trigger):
  210. {
  211. const auto& config = g_regs.command_processor_config;
  212. if (config.trigger & 1)
  213. {
  214. u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
  215. Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
  216. }
  217. break;
  218. }
  219. default:
  220. break;
  221. }
  222. }
  223. // Explicitly instantiate template functions because we aren't defining this in the header:
  224. template void Read<u64>(u64 &var, const u32 addr);
  225. template void Read<u32>(u32 &var, const u32 addr);
  226. template void Read<u16>(u16 &var, const u32 addr);
  227. template void Read<u8>(u8 &var, const u32 addr);
  228. template void Write<u64>(u32 addr, const u64 data);
  229. template void Write<u32>(u32 addr, const u32 data);
  230. template void Write<u16>(u32 addr, const u16 data);
  231. template void Write<u8>(u32 addr, const u8 data);
  232. /// Update hardware
  233. static void VBlankCallback(u64 userdata, int cycles_late) {
  234. frame_count++;
  235. last_skip_frame = g_skip_frame;
  236. g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
  237. // Swap buffers based on the frameskip mode, which is a little bit tricky. When
  238. // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
  239. // So, we should only swap frames if the last frame was rendered. The rules are:
  240. // - If frameskip == 0 (disabled), always swap buffers
  241. // - If frameskip == 1, swap buffers every other frame (starting from the first frame)
  242. // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
  243. if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
  244. Settings::values.frame_skip == 0) {
  245. VideoCore::g_renderer->SwapBuffers();
  246. }
  247. // Signal to GSP that GPU interrupt has occurred
  248. // TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
  249. // screen, or if both use the same interrupts and these two instead determine the
  250. // beginning and end of the VBlank period. If needed, split the interrupt firing into
  251. // two different intervals.
  252. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
  253. GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
  254. // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
  255. // until we can emulate DSP interrupts, this is probably the only reasonable place to do
  256. // this. Certain games expect this to be periodically signaled.
  257. DSP_DSP::SignalInterrupt();
  258. // Check for user input updates
  259. Service::HID::Update();
  260. // Reschedule recurrent event
  261. CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
  262. }
  263. /// Initialize hardware
  264. void Init() {
  265. memset(&g_regs, 0, sizeof(g_regs));
  266. auto& framebuffer_top = g_regs.framebuffer_config[0];
  267. auto& framebuffer_sub = g_regs.framebuffer_config[1];
  268. // Setup default framebuffer addresses (located in VRAM)
  269. // .. or at least these are the ones used by system applets.
  270. // There's probably a smarter way to come up with addresses
  271. // like this which does not require hardcoding.
  272. framebuffer_top.address_left1 = 0x181E6000;
  273. framebuffer_top.address_left2 = 0x1822C800;
  274. framebuffer_top.address_right1 = 0x18273000;
  275. framebuffer_top.address_right2 = 0x182B9800;
  276. framebuffer_sub.address_left1 = 0x1848F000;
  277. framebuffer_sub.address_left2 = 0x184C7800;
  278. framebuffer_top.width = 240;
  279. framebuffer_top.height = 400;
  280. framebuffer_top.stride = 3 * 240;
  281. framebuffer_top.color_format = Regs::PixelFormat::RGB8;
  282. framebuffer_top.active_fb = 0;
  283. framebuffer_sub.width = 240;
  284. framebuffer_sub.height = 320;
  285. framebuffer_sub.stride = 3 * 240;
  286. framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
  287. framebuffer_sub.active_fb = 0;
  288. frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
  289. last_skip_frame = false;
  290. g_skip_frame = false;
  291. frame_count = 0;
  292. vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
  293. CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
  294. LOG_DEBUG(HW_GPU, "initialized OK");
  295. }
  296. /// Shutdown hardware
  297. void Shutdown() {
  298. LOG_DEBUG(HW_GPU, "shutdown OK");
  299. }
  300. } // namespace