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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <memory>
- #include <string>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/swap.h"
- #include "core/file_sys/vfs.h"
- namespace FileSys {
- // A localized entry containing strings within the NACP.
- // One for each language of type Language.
- struct LanguageEntry {
- std::array<char, 0x200> application_name;
- std::array<char, 0x100> developer_name;
- std::string GetApplicationName() const;
- std::string GetDeveloperName() const;
- };
- static_assert(sizeof(LanguageEntry) == 0x300, "LanguageEntry has incorrect size.");
- // The raw file format of a NACP file.
- struct RawNACP {
- std::array<LanguageEntry, 16> language_entries;
- INSERT_PADDING_BYTES(0x38);
- u64_le title_id;
- INSERT_PADDING_BYTES(0x20);
- std::array<char, 0x10> version_string;
- u64_le dlc_base_title_id;
- u64_le title_id_2;
- INSERT_PADDING_BYTES(0x28);
- u64_le product_code;
- u64_le title_id_3;
- std::array<u64_le, 0x7> title_id_array;
- INSERT_PADDING_BYTES(0x8);
- u64_le title_id_update;
- std::array<u8, 0x40> bcat_passphrase;
- INSERT_PADDING_BYTES(0xEC0);
- };
- static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size.");
- // A language on the NX. These are for names and icons.
- enum class Language : u8 {
- AmericanEnglish = 0,
- BritishEnglish = 1,
- Japanese = 2,
- French = 3,
- German = 4,
- LatinAmericanSpanish = 5,
- Spanish = 6,
- Italian = 7,
- Dutch = 8,
- CanadianFrench = 9,
- Portugese = 10,
- Russian = 11,
- Korean = 12,
- Taiwanese = 13,
- Chinese = 14,
- Default = 255,
- };
- extern const std::array<const char*, 15> LANGUAGE_NAMES;
- // A class representing the format used by NX metadata files, typically named Control.nacp.
- // These store application name, dev name, title id, and other miscellaneous data.
- class NACP {
- public:
- explicit NACP(VirtualFile file);
- const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
- std::string GetApplicationName(Language language = Language::Default) const;
- std::string GetDeveloperName(Language language = Language::Default) const;
- u64 GetTitleId() const;
- std::string GetVersionString() const;
- private:
- std::unique_ptr<RawNACP> raw;
- };
- } // namespace FileSys
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