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- // Copyright 2020 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/thread.h"
- #include "common/thread_worker.h"
- namespace Common {
- ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) {
- for (std::size_t i = 0; i < num_workers; ++i)
- threads.emplace_back([this, thread_name{std::string{name}}] {
- Common::SetCurrentThreadName(thread_name.c_str());
- // Wait for first request
- {
- std::unique_lock lock{queue_mutex};
- condition.wait(lock, [this] { return stop || !requests.empty(); });
- }
- while (true) {
- std::function<void()> task;
- {
- std::unique_lock lock{queue_mutex};
- condition.wait(lock, [this] { return stop || !requests.empty(); });
- if (stop || requests.empty()) {
- return;
- }
- task = std::move(requests.front());
- requests.pop();
- }
- task();
- }
- });
- }
- ThreadWorker::~ThreadWorker() {
- {
- std::unique_lock lock{queue_mutex};
- stop = true;
- }
- condition.notify_all();
- for (std::thread& thread : threads) {
- thread.join();
- }
- }
- void ThreadWorker::QueueWork(std::function<void()>&& work) {
- {
- std::unique_lock lock{queue_mutex};
- requests.emplace(work);
- }
- condition.notify_one();
- }
- } // namespace Common
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